Clarify battle objective UI
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@@ -1446,7 +1446,11 @@ async function playBattleWithoutDebugVictory(page, battle) {
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id: objective.id,
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achieved: objective.achieved,
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status: objective.status,
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detail: objective.detail
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category: objective.category,
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summary: objective.summary,
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detail: objective.detail,
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failureReason: objective.failureReason ?? '',
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targetTile: objective.targetTile ?? null
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}));
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metrics.protectedStatus = protectedUnitIds.map((unitId) => {
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const unit = finalState.units.find((candidate) => candidate.id === unitId);
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