Optimize initial loading performance

This commit is contained in:
2026-06-27 07:49:38 +09:00
parent 88207c3b6f
commit b74332973b
14 changed files with 552 additions and 533 deletions

View File

@@ -1,11 +1,8 @@
import Phaser from 'phaser';
import { effectTracks, musicTracks } from './game/audio/audioAssets';
import { soundDirector } from './game/audio/SoundDirector';
import { BattleScene } from './game/scenes/BattleScene';
import { BootScene } from './game/scenes/BootScene';
import { CampScene } from './game/scenes/CampScene';
import { EndingScene } from './game/scenes/EndingScene';
import { StoryScene } from './game/scenes/StoryScene';
import { startLazySceneFromGame } from './game/scenes/lazyScenes';
import { TitleScene } from './game/scenes/TitleScene';
import './styles/global.css';
@@ -31,15 +28,23 @@ type HerosDebugApi = {
activeScenes: () => string[];
battle: () => unknown;
camp: () => unknown;
goToBattle: () => void;
goToCamp: () => void;
goToBattle: (battleId?: string) => Promise<void>;
goToCamp: () => Promise<void>;
forceBattleOutcome: (outcome: 'victory' | 'defeat') => void;
scene: (key: string) => Phaser.Scene | undefined;
toggleBattleOverlay: () => void;
};
const searchParams = new URLSearchParams(window.location.search);
const rendererType =
searchParams.get('renderer') === 'canvas'
? Phaser.CANVAS
: searchParams.get('renderer') === 'webgl'
? Phaser.WEBGL
: Phaser.AUTO;
const config: Phaser.Types.Core.GameConfig = {
type: Phaser.AUTO,
type: rendererType,
parent: 'game',
width: 1280,
height: 720,
@@ -48,15 +53,16 @@ const config: Phaser.Types.Core.GameConfig = {
mode: Phaser.Scale.RESIZE,
autoCenter: Phaser.Scale.CENTER_BOTH
},
scene: [BootScene, TitleScene, StoryScene, BattleScene, CampScene, EndingScene]
scene: [BootScene, TitleScene]
};
soundDirector.registerMusicTracks(musicTracks);
soundDirector.registerEffectTracks(effectTracks);
const game = new Phaser.Game(config);
const debugEnabled = import.meta.env.DEV || searchParams.has('debug');
if (import.meta.env.DEV) {
if (debugEnabled) {
window.__HEROS_GAME__ = game;
window.__HEROS_DEBUG__ = createDebugApi(game);
console.info('[Heros Debug] Use window.__HEROS_DEBUG__.battle() or press F9 in battle.');
@@ -72,12 +78,8 @@ function createDebugApi(game: Phaser.Game): HerosDebugApi {
activeScenes: () => game.scene.getScenes(true).map((activeScene) => activeScene.scene.key),
battle: () => battleScene()?.getDebugState?.() ?? { active: false, reason: 'BattleScene is not active yet.' },
camp: () => campScene()?.getDebugState?.() ?? { active: false, reason: 'CampScene is not active yet.' },
goToBattle: () => {
game.scene.start('BattleScene');
},
goToCamp: () => {
game.scene.start('CampScene');
},
goToBattle: (battleId) => startLazySceneFromGame(game, 'BattleScene', battleId ? { battleId } : undefined),
goToCamp: () => startLazySceneFromGame(game, 'CampScene'),
forceBattleOutcome: (outcome) => {
battleScene()?.debugForceBattleOutcome?.(outcome);
},