Stabilize save retry flow
This commit is contained in:
@@ -11,6 +11,7 @@
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"generate:sfx": "node scripts/generate-sfx.mjs",
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"preview": "vite preview --host 0.0.0.0",
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"verify:flow": "node scripts/verify-flow.mjs",
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"verify:save-flow": "node scripts/verify-save-retry-flow.mjs",
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"qa:representative": "node scripts/qa-representative-battles.mjs"
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},
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"dependencies": {
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228
scripts/verify-save-retry-flow.mjs
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228
scripts/verify-save-retry-flow.mjs
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@@ -0,0 +1,228 @@
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import { spawn } from 'node:child_process';
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import { chromium } from 'playwright';
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const targetUrl = process.env.VERIFY_URL ?? 'http://localhost:5173/';
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let serverProcess;
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let browser;
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try {
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serverProcess = await ensureLocalServer(targetUrl);
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browser = await chromium.launch({ headless: true });
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const page = await browser.newPage({ viewport: { width: 1280, height: 720 } });
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await page.goto(targetUrl, { waitUntil: 'domcontentloaded' });
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await page.evaluate(() => window.localStorage.clear());
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await page.reload({ waitUntil: 'domcontentloaded' });
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await waitForTitle(page);
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await page.screenshot({ path: 'dist/verification-save-title-empty.png', fullPage: true });
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await page.mouse.click(962, 240);
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await advanceUntilBattle(page, 'first-battle-zhuo-commandery');
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await page.screenshot({ path: 'dist/verification-save-new-battle.png', fullPage: true });
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const autoSave = await readCampaignSave(page);
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if (autoSave.current?.step !== 'first-battle' || autoSave.slot1?.step !== 'first-battle') {
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throw new Error(`Expected first battle auto-save in current and slot 1 saves: ${JSON.stringify(autoSave)}`);
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}
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await page.reload({ waitUntil: 'domcontentloaded' });
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await waitForTitle(page);
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await page.screenshot({ path: 'dist/verification-save-title-continue.png', fullPage: true });
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await page.mouse.click(962, 310);
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await waitForBattleReady(page, 'first-battle-zhuo-commandery');
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const continuedBattle = await page.evaluate(() => window.__HEROS_DEBUG__?.battle());
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if (continuedBattle?.battleOutcome !== null || continuedBattle?.resultVisible !== false || continuedBattle?.turnNumber !== 1) {
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throw new Error(`Expected continue to reopen a clean first battle: ${JSON.stringify(continuedBattle)}`);
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}
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await page.screenshot({ path: 'dist/verification-save-continued-battle.png', fullPage: true });
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await page.evaluate(() => window.__HEROS_DEBUG__?.forceBattleOutcome('defeat'));
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await waitForBattleOutcome(page, 'defeat');
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await page.screenshot({ path: 'dist/verification-save-defeat-result.png', fullPage: true });
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const defeatSave = await readCampaignSave(page);
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if (defeatSave.current?.step !== 'first-battle' || defeatSave.current?.firstBattleReport?.outcome !== 'defeat') {
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throw new Error(`Expected defeat to save retry-ready first battle state: ${JSON.stringify(defeatSave.current)}`);
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}
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await page.mouse.click(884, 642);
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await waitForBattleReady(page, 'first-battle-zhuo-commandery');
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const retriedBattle = await page.evaluate(() => window.__HEROS_DEBUG__?.battle());
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const retriedLiuBei = retriedBattle?.units?.find((unit) => unit.id === 'liu-bei');
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const retriedEnemies = retriedBattle?.units?.filter((unit) => unit.faction === 'enemy' && unit.hp > 0) ?? [];
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const damagedAlliesAfterRetry = retriedBattle?.units?.filter((unit) => unit.faction === 'ally' && unit.hp !== unit.maxHp) ?? [];
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if (
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retriedBattle?.battleOutcome !== null ||
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retriedBattle?.resultVisible !== false ||
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retriedBattle?.turnNumber !== 1 ||
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!retriedLiuBei ||
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retriedLiuBei.hp !== retriedLiuBei.maxHp ||
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damagedAlliesAfterRetry.length > 0 ||
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retriedEnemies.length <= 0
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) {
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throw new Error(`Expected retry to restart battle without stale result or damage state: ${JSON.stringify(retriedBattle)}`);
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}
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await page.screenshot({ path: 'dist/verification-save-retry-battle.png', fullPage: true });
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await page.evaluate(() => window.__HEROS_DEBUG__?.forceBattleOutcome('victory'));
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await waitForBattleOutcome(page, 'victory');
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await page.screenshot({ path: 'dist/verification-save-victory-result.png', fullPage: true });
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await page.mouse.click(738, 642);
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await page.waitForFunction(() => {
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const activeScenes = window.__HEROS_DEBUG__?.activeScenes() ?? [];
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return activeScenes.includes('CampScene');
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}, undefined, { timeout: 90000 });
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await page.screenshot({ path: 'dist/verification-save-victory-camp.png', fullPage: true });
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const campState = await page.evaluate(() => window.__HEROS_DEBUG__?.camp());
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const victorySave = await readCampaignSave(page);
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if (
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campState?.scene !== 'CampScene' ||
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campState?.report?.rewardGold <= 0 ||
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victorySave.current?.step !== 'first-camp' ||
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victorySave.current?.firstBattleReport?.outcome !== 'victory' ||
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victorySave.current?.gold <= 0
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) {
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throw new Error(`Expected victory to return to camp with persisted rewards: ${JSON.stringify({ campState, victorySave })}`);
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}
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console.log(`Verified new-game auto-save, browser reload continue, defeat retry, and victory camp return at ${targetUrl}`);
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} finally {
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await browser?.close();
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if (serverProcess && !serverProcess.killed) {
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serverProcess.kill();
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}
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}
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async function waitForTitle(page) {
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await page.waitForFunction(() => document.querySelector('canvas') !== null, undefined, { timeout: 90000 });
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await page.waitForFunction(() => window.__HEROS_GAME__ !== undefined, undefined, { timeout: 90000 });
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await page.waitForFunction(() => window.__HEROS_DEBUG__ !== undefined, undefined, { timeout: 90000 });
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await page.waitForFunction(() => {
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const activeScenes = window.__HEROS_DEBUG__?.activeScenes() ?? [];
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return activeScenes.includes('TitleScene');
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}, undefined, { timeout: 90000 });
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}
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async function advanceUntilBattle(page, battleId) {
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for (let i = 0; i < 32; i += 1) {
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const battleReady = await page.evaluate((expectedBattleId) => {
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let state;
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try {
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state = window.__HEROS_DEBUG__?.battle();
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} catch {
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state = undefined;
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}
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return (
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state?.scene === 'BattleScene' &&
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state?.battleId === expectedBattleId &&
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state?.battleOutcome === null &&
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state?.phase === 'idle' &&
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state?.mapBackgroundReady === true &&
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state?.resultVisible === false
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);
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}, battleId);
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if (battleReady) {
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return;
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}
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await page.keyboard.press('Space');
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await page.waitForTimeout(220);
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}
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await waitForBattleReady(page, battleId);
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}
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async function waitForBattleReady(page, battleId) {
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await page.waitForFunction((expectedBattleId) => {
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let state;
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try {
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state = window.__HEROS_DEBUG__?.battle();
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} catch {
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state = undefined;
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}
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return (
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state?.scene === 'BattleScene' &&
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state?.battleId === expectedBattleId &&
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state?.battleOutcome === null &&
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state?.phase === 'idle' &&
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state?.mapBackgroundReady === true &&
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state?.resultVisible === false
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);
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}, battleId, { timeout: 90000 });
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}
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async function waitForBattleOutcome(page, outcome) {
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await page.waitForFunction((expectedOutcome) => {
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let state;
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try {
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state = window.__HEROS_DEBUG__?.battle();
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} catch {
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state = undefined;
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}
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return state?.battleOutcome === expectedOutcome && state?.phase === 'resolved' && state?.resultVisible === true;
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}, outcome, { timeout: 90000 });
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}
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async function readCampaignSave(page) {
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return page.evaluate(() => {
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const read = (key) => {
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const raw = window.localStorage.getItem(key);
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return raw ? JSON.parse(raw) : undefined;
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};
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return {
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current: read('heros-web:campaign-state'),
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slot1: read('heros-web:campaign-state:slot-1')
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};
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});
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}
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async function ensureLocalServer(url) {
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if (await canReach(url)) {
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return undefined;
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}
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const parsed = new URL(url);
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const isLocal = ['localhost', '127.0.0.1', '0.0.0.0'].includes(parsed.hostname);
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if (!isLocal) {
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throw new Error(`No server responded at ${url}`);
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}
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const stderr = [];
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const child = spawn(process.execPath, ['node_modules/vite/bin/vite.js', '--host', '127.0.0.1', '--port', parsed.port || '5173'], {
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cwd: process.cwd(),
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env: process.env,
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stdio: ['ignore', 'pipe', 'pipe']
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});
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child.stderr.on('data', (chunk) => stderr.push(chunk.toString()));
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child.stdout.on('data', () => {});
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for (let i = 0; i < 80; i += 1) {
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if (await canReach(url)) {
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return child;
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}
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await delay(250);
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}
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child.kill();
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throw new Error(`Vite server did not start at ${url}\n${stderr.join('')}`);
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}
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async function canReach(url) {
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try {
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const response = await fetch(url, { signal: AbortSignal.timeout(1000) });
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return response.ok;
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} catch {
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return false;
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}
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}
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function delay(ms) {
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return new Promise((resolve) => setTimeout(resolve, ms));
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}
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@@ -2789,8 +2789,8 @@ function applyScenarioAllyReadiness(unit: UnitData) {
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function configureBattleScenario(scenario: BattleScenarioDefinition) {
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battleScenario = scenario;
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battleMap = scenario.map;
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battleUnits = scenario.units;
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battleBonds = scenario.bonds;
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battleUnits = scenario.units.map(cloneUnitData);
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battleBonds = scenario.bonds.map(cloneBattleBond);
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battleSaveStorageKey = `heros-web:battle:${scenario.id}`;
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initialBattleUnits = battleUnits.map(cloneUnitData);
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initialBattleBonds = battleBonds.map(cloneBattleBond);
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@@ -475,7 +475,15 @@ export function setFirstBattleReport(report: FirstBattleReport) {
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const stepRule = campaignBattleSteps[battleId] ?? campaignBattleSteps['first-battle-zhuo-commandery'];
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const victoryStep: CampaignStep = stepRule.victory;
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const retryStep: CampaignStep = stepRule.retry;
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state.step = reportClone.outcome === 'victory' ? victoryStep : retryStep;
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if (reportClone.outcome !== 'victory') {
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state.step = retryStep;
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state.latestBattleId = battleId;
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state.updatedAt = new Date().toISOString();
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persistCampaignState(state);
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return;
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}
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state.step = victoryStep;
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state.gold = Math.max(0, state.gold - (previousSettlement?.rewardGold ?? 0) + reportClone.rewardGold);
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state.roster = mergeRosterProgress(state.roster, reportClone.units.filter((unit) => unit.faction === 'ally'));
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state.bonds = reportClone.bonds.map(cloneBondSnapshot);
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