Approve Wei strategist handpainted sprite v2

This commit is contained in:
2026-07-01 14:13:33 +09:00
parent 11eec17077
commit aa1a0f28f7
20 changed files with 113 additions and 46 deletions

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# Wei Strategist Hand-Painted v2
- source: `handpaint-batch3-wei-strategist-source-v1.png`
- base status: ok
- action status: ok
- base partial alpha: 0, opaque pixels: 2514754
- action partial alpha: 0, opaque pixels: 5501514
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- base bbox width range: 160..233
- base bbox height range: 290..290
- base bottom range: 303..303
- action bbox width range: 160..243
- action bbox height range: 288..290
- action bottom range: 303..303
- contact: `handpaint-batch3-wei-strategist-v2-contact.png`
- animation: `handpaint-batch3-wei-strategist-v2-animation.gif`
- before/after: `handpaint-batch3-wei-strategist-v2-before-after.png`
- scale compare: `handpaint-batch3-wei-strategist-v2-scale-compare.png`
- battle composite: `handpaint-batch3-wei-strategist-v2-battle-composite.png`
- manual checks: run build and local browser verification after generation
- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval

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@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
- Manifest: `docs/unit-sprite-rework-manifest.json` - Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json` - Audit: `docs/unit-sprite-rework-audit.json`
- Approved baseline units: 15 - Approved baseline units: 16
- Pending approval units: 0 - Pending approval units: 0
- Queued rework units: 76 - Queued rework units: 75
## Checked Rules ## Checked Rules

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@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Current Gate ## Current Gate
- Approved baseline units: 15 - Approved baseline units: 16
- Pending approval units: 0 - Pending approval units: 0
- Queued rework units: 76 - Queued rework units: 75
- Manifest: `docs/unit-sprite-rework-manifest.json` - Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json` - Audit: `docs/unit-sprite-rework-audit.json`
- Current approval board: not generated until the next pending sample. - Current approval board: not generated until the next pending sample.
@@ -14,8 +14,7 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Next Unit Queue ## Next Unit Queue
1. `unit-wei-strategist` - queued-rework, base `border-hits=32`, actions `border-hits=98` 1. `unit-wei-officer` - queued-rework, base `border-hits=32`, actions `border-hits=82`
2. `unit-wei-officer` - queued-rework, base `border-hits=32`, actions `border-hits=82`
## Commands Before Approval ## Commands Before Approval
@@ -42,5 +41,5 @@ pnpm build
## First Task After Current Approval ## First Task After Current Approval
- Start with `unit-wei-strategist`. - Start with `unit-wei-officer`.
- Generate source art, assemble sheets, produce contact/GIF/before-after/scale/battle screenshots, then rerun the gates. - Generate source art, assemble sheets, produce contact/GIF/before-after/scale/battle screenshots, then rerun the gates.

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@@ -11,8 +11,8 @@
"batch7-unique-officer": 19 "batch7-unique-officer": 19
}, },
"stage_counts": { "stage_counts": {
"approved-baseline": 15, "approved-baseline": 16,
"queued-rework": 76 "queued-rework": 75
}, },
"rows": [ "rows": [
{ {
@@ -3779,7 +3779,7 @@
}, },
{ {
"batch": "batch3-wei", "batch": "batch3-wei",
"review_stage": "queued-rework", "review_stage": "approved-baseline",
"stem": "unit-wei-strategist", "stem": "unit-wei-strategist",
"base": { "base": {
"key": "unit-wei-strategist", "key": "unit-wei-strategist",
@@ -3789,23 +3789,23 @@
1252 1252
], ],
"partial_alpha": 0, "partial_alpha": 0,
"opaque_pixels": 1999925, "opaque_pixels": 2514754,
"border_hits": 32, "border_hits": 0,
"min_width": 243, "min_width": 160,
"max_width": 246, "max_width": 233,
"min_height": 280, "min_height": 290,
"max_height": 281, "max_height": 290,
"min_bottom": 281, "min_bottom": 303,
"max_bottom": 287, "max_bottom": 303,
"empty_frames": 0, "empty_frames": 0,
"width_swing": 3, "width_swing": 73,
"height_swing": 1, "height_swing": 0,
"bottom_swing": 6, "bottom_swing": 0,
"battle_min_width_px": 38.8, "battle_min_width_px": 25.6,
"battle_max_width_px": 39.3, "battle_max_width_px": 37.2,
"battle_min_height_px": 44.7, "battle_min_height_px": 46.3,
"battle_max_height_px": 44.9, "battle_max_height_px": 46.3,
"status": "border-hits=32" "status": "ok"
}, },
"actions": { "actions": {
"key": "unit-wei-strategist-actions", "key": "unit-wei-strategist-actions",
@@ -3815,23 +3815,23 @@
1252 1252
], ],
"partial_alpha": 0, "partial_alpha": 0,
"opaque_pixels": 4453376, "opaque_pixels": 5501514,
"border_hits": 98, "border_hits": 0,
"min_width": 220, "min_width": 160,
"max_width": 255, "max_width": 243,
"min_height": 275, "min_height": 288,
"max_height": 281, "max_height": 290,
"min_bottom": 274, "min_bottom": 303,
"max_bottom": 289, "max_bottom": 303,
"empty_frames": 0, "empty_frames": 0,
"width_swing": 35, "width_swing": 83,
"height_swing": 6, "height_swing": 2,
"bottom_swing": 15, "bottom_swing": 0,
"battle_min_width_px": 35.1, "battle_min_width_px": 25.6,
"battle_max_width_px": 40.7, "battle_max_width_px": 38.8,
"battle_min_height_px": 43.9, "battle_min_height_px": 46.0,
"battle_max_height_px": 44.9, "battle_max_height_px": 46.3,
"status": "border-hits=98" "status": "ok"
} }
}, },
{ {

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@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
## Review Stage Counts ## Review Stage Counts
- approved-baseline: 15 - approved-baseline: 16
- queued-rework: 76 - queued-rework: 75
## Batch Plan ## Batch Plan
@@ -118,7 +118,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
| batch3-wei | queued-rework | `unit-wei-officer` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 | | batch3-wei | queued-rework | `unit-wei-officer` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 |
| batch3-wei | queued-rework | `unit-wei-officer-gate` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 | | batch3-wei | queued-rework | `unit-wei-officer-gate` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 |
| batch3-wei | queued-rework | `unit-wei-officer-iron` | border-hits=64 | border-hits=144 | 208..258 x 282..288 | 208..267 x 275..290 | 33.2..41.2 x 45.0..46.0 | w50 h6 b6 | | batch3-wei | queued-rework | `unit-wei-officer-iron` | border-hits=64 | border-hits=144 | 208..258 x 282..288 | 208..267 x 275..290 | 33.2..41.2 x 45.0..46.0 | w50 h6 b6 |
| batch3-wei | queued-rework | `unit-wei-strategist` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 | | batch3-wei | approved-baseline | `unit-wei-strategist` | ok | ok | 160..233 x 290..290 | 160..243 x 288..290 | 25.6..37.2 x 46.3..46.3 | w73 h0 b0 |
| batch3-wei | queued-rework | `unit-wei-strategist-black` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 | | batch3-wei | queued-rework | `unit-wei-strategist-black` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 |
| batch3-wei | queued-rework | `unit-wei-strategist-blue` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 | | batch3-wei | queued-rework | `unit-wei-strategist-blue` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 |
| batch3-wei | queued-rework | `unit-wei-yan` | border-hits=32 | border-hits=82 | 194..254 x 279..279 | 194..263 x 275..279 | 31.0..40.6 x 44.6..44.6 | w60 h0 b6 | | batch3-wei | queued-rework | `unit-wei-yan` | border-hits=32 | border-hits=82 | 194..254 x 279..279 | 194..263 x 275..279 | 31.0..40.6 x 44.6..44.6 | w60 h0 b6 |

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@@ -25,12 +25,12 @@
"unit-wei-archer", "unit-wei-archer",
"unit-wei-cavalry", "unit-wei-cavalry",
"unit-wei-infantry", "unit-wei-infantry",
"unit-wei-strategist",
"unit-zhang-fei" "unit-zhang-fei"
], ],
"pendingApproval": [], "pendingApproval": [],
"currentApprovalCandidate": {}, "currentApprovalCandidate": {},
"nextAfterApproval": [ "nextAfterApproval": [
"unit-wei-strategist",
"unit-wei-officer" "unit-wei-officer"
], ],
"reviewStages": { "reviewStages": {

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# Wei Strategist v2 Approval Packet
- unit: `unit-wei-strategist`
- version: `v2`
- source: `docs/handpaint-batch3-wei-strategist-source-v1.png`
- contact sheet: `docs/handpaint-batch3-wei-strategist-v2-contact.png`
- animation: `docs/handpaint-batch3-wei-strategist-v2-animation.gif`
- battle preview: `docs/handpaint-batch3-wei-strategist-v2-debug-preview-battle-check.png`
- before/after: `docs/handpaint-batch3-wei-strategist-v2-before-after.png`
- scale compare: `docs/handpaint-batch3-wei-strategist-v2-scale-compare.png`
- current approval board: `docs/unit-sprite-current-approval-board.png`
## Visual Decision
Approved for the continuous production run.
- 50px battle readability: pass
- Wei/Shu faction separation: pass
- strategist robe/fan/scroll silhouette: pass
- avoids warrior, archer, or cavalry read: pass
- opaque unit body: pass
- frame boundary safety: pass
- idle/action scale stability: pass
## Technical Checks
- local browser URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-wei-strategist&v=wei-strategist-v2-final`
- Local browser console errors: `0`
- base partial alpha: `0`
- action partial alpha: `0`
- base frame border hits: `0`
- action frame border hits: `0`
- base empty frames: `0`
- action empty frames: `0`
- base bbox width range: `160..233`
- base bbox height range: `290..290`
- base bottom range: `303..303`
- action bbox width range: `160..243`
- action bbox height range: `288..290`
- action bottom range: `303..303`
## Notes
The v2 sheet widens the robe and sleeve silhouette enough to pass the 50px readability gate while keeping the unit clearly in the strategist role through the fan, scroll, broad sleeves, and blue-gray Wei palette.

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