fix: paginate sortie portrait roster
This commit is contained in:
@@ -240,6 +240,19 @@ type CampRosterLayout = {
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nextEnabled: boolean;
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};
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type SortiePortraitRosterLayout = {
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page: number;
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pageCount: number;
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pageSize: number;
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totalCount: number;
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visibleUnitIds: string[];
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previousButtonBounds: CampRosterBounds;
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nextButtonBounds: CampRosterBounds;
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cardBounds: Array<CampRosterBounds & { unitId: string }>;
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previousEnabled: boolean;
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nextEnabled: boolean;
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};
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type CampSupplyDefinition = {
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label: string;
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usableId: string;
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@@ -475,6 +488,7 @@ type SortieConfigurationSnapshot = {
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focusedUnitId: string;
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planFeedback: string;
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rosterScroll: number;
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portraitRosterPage: number;
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};
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type SortieSwapProjection = {
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@@ -907,6 +921,7 @@ const sortiePresetDefinitions: {
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];
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const reportFormationHistoryPageSize = 7;
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const sortiePortraitRosterPageSize = 6;
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const defaultSortieRule: SortieRuleDefinition = {
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maxUnits: maxSortieUnits,
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@@ -11091,6 +11106,8 @@ export class CampScene extends Phaser.Scene {
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private sortieCoreResonanceToggleButton?: Phaser.GameObjects.Rectangle;
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private sortieCoreResonanceToggleLabel?: Phaser.GameObjects.Text;
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private sortieRosterScroll = 0;
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private sortiePortraitRosterPage = 0;
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private sortiePortraitRosterLayout?: SortiePortraitRosterLayout;
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private sortiePlanFeedback = '';
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private sortiePrepStep: SortiePrepStep = 'briefing';
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private terrainCountCache = new Map<BattleScenarioId, SortieTerrainCounts>();
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@@ -11118,6 +11135,9 @@ export class CampScene extends Phaser.Scene {
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this.sortieCoreResonanceSelectorOpen = false;
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this.sortieCoreResonanceToggleButton = undefined;
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this.sortieCoreResonanceToggleLabel = undefined;
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this.sortieRosterScroll = 0;
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this.sortiePortraitRosterPage = 0;
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this.sortiePortraitRosterLayout = undefined;
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this.sortiePinnedSwapCandidateUnitId = undefined;
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this.sortieSwapUndoState = undefined;
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this.sortieFormationPanelMode = 'roster';
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@@ -12717,6 +12737,7 @@ export class CampScene extends Phaser.Scene {
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const usesStagedPrep = this.usesStagedSortiePrep(flow);
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if (usesStagedPrep && !wasVisible) {
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this.sortiePrepStep = 'briefing';
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this.sortiePortraitRosterPage = 0;
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}
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const checklist = this.sortieChecklist();
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const prepTitle = isBattleSortie ? '출진 준비' : '군영 의정';
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@@ -12856,6 +12877,7 @@ export class CampScene extends Phaser.Scene {
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this.sortieFormationPanelMode = 'order';
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}
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this.sortieRosterScroll = 0;
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this.sortiePortraitRosterPage = 0;
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soundDirector.playSelect();
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this.showSortiePrep();
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}
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@@ -13052,31 +13074,35 @@ export class CampScene extends Phaser.Scene {
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const rosterUnits = this.sortieRosterUnits();
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const displayUnits = this.sortieRosterDisplayUnits(rosterUnits);
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const visibleCount = 8;
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const maxScroll = Math.max(0, displayUnits.length - visibleCount);
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this.sortieRosterScroll = Phaser.Math.Clamp(this.sortieRosterScroll, 0, maxScroll);
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const visibleUnits = displayUnits.slice(this.sortieRosterScroll, this.sortieRosterScroll + visibleCount);
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const pageCount = Math.max(1, Math.ceil(displayUnits.length / sortiePortraitRosterPageSize));
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this.sortiePortraitRosterPage = Phaser.Math.Clamp(this.sortiePortraitRosterPage, 0, pageCount - 1);
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const pageStart = this.sortiePortraitRosterPage * sortiePortraitRosterPageSize;
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const visibleUnits = displayUnits.slice(pageStart, pageStart + sortiePortraitRosterPageSize);
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const selectedCount = this.selectedSortieUnitIds.length;
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const maxUnits = this.sortieMaxUnits();
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const rangeEnd = this.sortieRosterScroll + visibleUnits.length;
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const rangeEnd = pageStart + visibleUnits.length;
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const previousEnabled = this.sortiePortraitRosterPage > 0;
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const nextEnabled = this.sortiePortraitRosterPage < pageCount - 1;
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const previousButtonBounds = { x: x + width - 100, y: y + 9, width: 40, height: 30 };
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const nextButtonBounds = { x: x + width - 52, y: y + 9, width: 40, height: 30 };
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this.trackSortie(this.add.text(x + 18, y + 13, `무장 선택 · 출전 ${selectedCount}/${maxUnits}`, this.textStyle(19, '#f2e3bf', true))).setDepth(depth + 1);
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const rangeText = this.trackSortie(
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this.add.text(
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x + width - 116,
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y + 18,
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`${displayUnits.length > 0 ? this.sortieRosterScroll + 1 : 0}-${rangeEnd}/${displayUnits.length}`,
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`${displayUnits.length > 0 ? pageStart + 1 : 0}-${rangeEnd}/${displayUnits.length} · ${this.sortiePortraitRosterPage + 1}/${pageCount}`,
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this.textStyle(11, '#9fb0bf', true)
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)
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);
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rangeText.setOrigin(1, 0);
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rangeText.setDepth(depth + 1);
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this.renderFirstSortieInlineButton('‹', x + width - 100, y + 9, 40, 30, this.sortieRosterScroll > 0, false, () => {
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this.renderFirstSortieInlineButton('‹', previousButtonBounds.x, previousButtonBounds.y, previousButtonBounds.width, previousButtonBounds.height, previousEnabled, false, () => {
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soundDirector.playSelect();
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this.updateSortieRosterScroll(this.sortieRosterScroll - visibleCount, maxScroll);
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this.setSortiePortraitRosterPage(this.sortiePortraitRosterPage - 1, pageCount);
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}, depth + 1);
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this.renderFirstSortieInlineButton('›', x + width - 52, y + 9, 40, 30, this.sortieRosterScroll < maxScroll, false, () => {
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this.renderFirstSortieInlineButton('›', nextButtonBounds.x, nextButtonBounds.y, nextButtonBounds.width, nextButtonBounds.height, nextEnabled, false, () => {
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soundDirector.playSelect();
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this.updateSortieRosterScroll(this.sortieRosterScroll + visibleCount, maxScroll);
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this.setSortiePortraitRosterPage(this.sortiePortraitRosterPage + 1, pageCount);
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}, depth + 1);
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const handleRosterWheel = (
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@@ -13088,26 +13114,28 @@ export class CampScene extends Phaser.Scene {
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) => {
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event?.stopPropagation();
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const direction = Math.sign(deltaY);
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if (direction === 0 || maxScroll <= 0) {
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if (direction === 0 || pageCount <= 1) {
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return;
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}
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this.updateSortieRosterScroll(this.sortieRosterScroll + direction * 2, maxScroll);
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this.setSortiePortraitRosterPage(this.sortiePortraitRosterPage + direction, pageCount);
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};
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if (maxScroll > 0) {
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if (pageCount > 1) {
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bg.setInteractive({ useHandCursor: false });
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bg.on('wheel', handleRosterWheel);
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}
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const columnGap = 10;
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const rowGap = 8;
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const rowGap = 10;
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const cardWidth = Math.floor((width - 36 - columnGap) / 2);
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const cardTop = y + 50;
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const cardHeight = Math.floor((height - 64 - rowGap * 3) / 4);
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const cardHeight = Math.floor((height - 64 - rowGap * 2) / 3);
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const cardBounds: SortiePortraitRosterLayout['cardBounds'] = [];
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visibleUnits.forEach((unit, index) => {
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const column = index % 2;
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const rowIndex = Math.floor(index / 2);
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const cardX = x + 18 + column * (cardWidth + columnGap);
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const cardY = cardTop + rowIndex * (cardHeight + rowGap);
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cardBounds.push({ unitId: unit.id, x: cardX, y: cardY, width: cardWidth, height: cardHeight });
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const selected = this.isSortieSelected(unit.id);
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const focused = this.sortieFocusedUnitId === unit.id;
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const pinnedSwapCandidate = this.sortiePinnedSwapCandidateUnitId === unit.id;
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@@ -13159,9 +13187,9 @@ export class CampScene extends Phaser.Scene {
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accent.setOrigin(0);
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accent.setDepth(depth + 2);
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const portraitView = this.renderFirstSortiePortrait(
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cardX + 39,
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cardX + 45,
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cardY + cardHeight / 2,
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56,
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70,
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unit,
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depth + 2,
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availability.available ? 1 : 0.42,
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@@ -13169,7 +13197,7 @@ export class CampScene extends Phaser.Scene {
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accentColor
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);
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if (pinnedSwapCandidate && portraitView.image) {
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portraitView.image.setDisplaySize(60, 60);
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portraitView.image.setDisplaySize(74, 74);
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}
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card.on('pointerover', () => {
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this.sortieHoveredUnitId = unit.id;
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@@ -13179,7 +13207,7 @@ export class CampScene extends Phaser.Scene {
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accent.setFillStyle(palette.gold, 0.98);
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portraitView.frame.setStrokeStyle(2, palette.gold, 0.98);
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if (availability.available && portraitView.image) {
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portraitView.image.setDisplaySize(60, 60);
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portraitView.image.setDisplaySize(74, 74);
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}
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});
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card.on('pointerout', () => {
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@@ -13192,22 +13220,22 @@ export class CampScene extends Phaser.Scene {
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card.setStrokeStyle(2, palette.gold, 0.98);
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accent.setFillStyle(palette.gold, 0.98);
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portraitView.frame.setStrokeStyle(2, palette.gold, 0.98);
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portraitView.image?.setDisplaySize(60, 60);
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portraitView.image?.setDisplaySize(74, 74);
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return;
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}
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card.setFillStyle(fill, !availability.available ? 0.62 : 0.96);
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card.setStrokeStyle(restingStrokeWidth, availability.available ? accentColor : 0x53606c, restingStrokeAlpha);
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accent.setFillStyle(accentColor, focused || selected ? 0.94 : recommendation ? 0.72 : 0.34);
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portraitView.frame.setStrokeStyle(2, accentColor, focused ? 0.92 : selected ? 0.78 : recommendation ? 0.62 : 0.42);
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portraitView.image?.setDisplaySize(56, 56);
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portraitView.image?.setDisplaySize(70, 70);
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});
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const statusLabel = required ? '필수' : selected ? '출전' : pinnedSwapCandidate ? '교체안' : recommendation ? '추천' : '대기';
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const statusColor = required || recommendation || pinnedSwapCandidate ? '#ffdf7b' : selected ? '#a8ffd0' : '#9fb0bf';
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const status = this.trackSortie(this.add.text(cardX + cardWidth - 10, cardY + 8, statusLabel, this.textStyle(9, statusColor, true)));
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const status = this.trackSortie(this.add.text(cardX + cardWidth - 10, cardY + 9, statusLabel, this.textStyle(10, statusColor, true)));
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status.setOrigin(1, 0);
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status.setDepth(depth + 2);
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this.trackSortie(this.add.text(cardX + 75, cardY + 8, `${unit.name} Lv${unit.level}`, this.textStyle(14, availability.available ? '#f2e3bf' : '#77818c', true))).setDepth(depth + 2);
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this.trackSortie(this.add.text(cardX + 75, cardY + 28, `${unit.className} · HP ${unit.hp}/${unit.maxHp}`, this.textStyle(9, availability.available ? '#c8d2dd' : '#68727e', true))).setDepth(depth + 2);
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this.trackSortie(this.add.text(cardX + 92, cardY + 9, `${unit.name} Lv${unit.level}`, this.textStyle(15, availability.available ? '#f2e3bf' : '#77818c', true))).setDepth(depth + 2);
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this.trackSortie(this.add.text(cardX + 92, cardY + 33, `${unit.className} · HP ${unit.hp}/${unit.maxHp}`, this.textStyle(11, availability.available ? '#c8d2dd' : '#68727e', true))).setDepth(depth + 2);
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const previewColor = preview.mode === 'remove'
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? '#ff9d7d'
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: preview.mode === 'add' || preview.mode === 'current'
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@@ -13217,20 +13245,20 @@ export class CampScene extends Phaser.Scene {
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: '#87919c';
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this.trackSortie(
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this.add.text(
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cardX + 75,
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cardY + 45,
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this.compactText(`${this.sortieFormationRoleLabel(role)} · ${preview.compactLabel}`, 28),
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this.textStyle(9, availability.available ? previewColor : '#68727e', selected || Boolean(recommendation))
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cardX + 92,
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cardY + 55,
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this.compactText(`${this.sortieFormationRoleLabel(role)} · ${preview.compactLabel}`, 24),
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this.textStyle(10, availability.available ? previewColor : '#68727e', selected || Boolean(recommendation))
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)
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).setDepth(depth + 2);
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const canToggle = availability.available && !(selected && required);
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this.renderFirstSortieInlineButton(
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required ? '필수 출전' : selected ? '출전 해제' : pinnedSwapCandidate ? '후보 고정' : canPinSwap ? '교체 비교' : '출전 등록',
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cardX + cardWidth - 80,
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cardY + cardHeight - 25,
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70,
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20,
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cardX + cardWidth - 94,
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cardY + cardHeight - 32,
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84,
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24,
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canToggle,
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selected || pinnedSwapCandidate,
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() => {
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@@ -13244,6 +13272,19 @@ export class CampScene extends Phaser.Scene {
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depth + 3
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);
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});
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this.sortiePortraitRosterLayout = {
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page: this.sortiePortraitRosterPage,
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pageCount,
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pageSize: sortiePortraitRosterPageSize,
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totalCount: displayUnits.length,
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visibleUnitIds: visibleUnits.map((unit) => unit.id),
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previousButtonBounds,
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nextButtonBounds,
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cardBounds,
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previousEnabled,
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nextEnabled
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};
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}
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private renderCampaignSortieOrderBrowser(x: number, y: number, width: number, height: number, depth: number) {
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@@ -14705,6 +14746,15 @@ export class CampScene extends Phaser.Scene {
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this.showSortiePrep();
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}
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private setSortiePortraitRosterPage(nextPage: number, pageCount: number) {
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const clamped = Phaser.Math.Clamp(Math.round(nextPage), 0, Math.max(0, pageCount - 1));
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if (clamped === this.sortiePortraitRosterPage) {
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return;
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}
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this.sortiePortraitRosterPage = clamped;
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this.showSortiePrep();
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}
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private sortieRosterViewState(totalUnits: number, height = 286) {
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const denseRoster = totalUnits > 12;
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const rowGap = denseRoster ? 22 : totalUnits > 7 ? 30 : totalUnits > 5 ? 38 : totalUnits > 4 ? 43 : 48;
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@@ -15959,6 +16009,7 @@ export class CampScene extends Phaser.Scene {
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? this.sortieFocusedUnitId
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: projection.selectedUnitIds[0];
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this.sortieRosterScroll = 0;
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this.sortiePortraitRosterPage = 0;
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const definition = this.sortiePresetDefinition(presetId);
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this.sortiePlanFeedback = `${definition.label} 편성책 적용 완료 · 장비·보급 재점검`;
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this.persistSortieSelection();
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@@ -15989,6 +16040,7 @@ export class CampScene extends Phaser.Scene {
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this.sortieFocusedUnitId = undo.before.focusedUnitId;
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this.sortiePlanFeedback = undo.before.planFeedback;
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this.sortieRosterScroll = undo.before.rosterScroll;
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this.sortiePortraitRosterPage = undo.before.portraitRosterPage;
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this.sortieHoveredUnitId = undefined;
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this.sortiePinnedSwapCandidateUnitId = undefined;
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const definition = this.sortiePresetDefinition(undo.presetId);
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@@ -16077,7 +16129,8 @@ export class CampScene extends Phaser.Scene {
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itemAssignments: this.cloneSortieItemAssignments(this.sortieItemAssignments),
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focusedUnitId: this.sortieFocusedUnitId,
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planFeedback: this.sortiePlanFeedback,
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rosterScroll: this.sortieRosterScroll
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rosterScroll: this.sortieRosterScroll,
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portraitRosterPage: this.sortiePortraitRosterPage
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};
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}
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@@ -16146,6 +16199,7 @@ export class CampScene extends Phaser.Scene {
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this.sortieHoveredUnitId = undefined;
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this.sortiePinnedSwapCandidateUnitId = undefined;
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this.sortieRosterScroll = 0;
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this.sortiePortraitRosterPage = 0;
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this.sortiePlanFeedback = `${projection.outgoingUnit.name} → ${projection.incomingUnit.name} 교체 완료 · 장비·보급 재점검`;
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this.persistSortieSelection();
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this.sortieSwapUndoState = {
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@@ -16178,6 +16232,7 @@ export class CampScene extends Phaser.Scene {
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this.sortieFocusedUnitId = undo.before.focusedUnitId;
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this.sortiePlanFeedback = undo.before.planFeedback;
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this.sortieRosterScroll = undo.before.rosterScroll;
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this.sortiePortraitRosterPage = undo.before.portraitRosterPage;
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this.sortieHoveredUnitId = undefined;
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this.sortiePinnedSwapCandidateUnitId = undefined;
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this.persistSortieSelection();
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@@ -17414,6 +17469,7 @@ export class CampScene extends Phaser.Scene {
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private hideSortiePrep(clearPinnedSwap = true) {
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this.sortieObjects.forEach((object) => object.destroy());
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this.sortieObjects = [];
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this.sortiePortraitRosterLayout = undefined;
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this.sortieHoveredUnitId = undefined;
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if (clearPinnedSwap) {
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this.sortiePinnedSwapCandidateUnitId = undefined;
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@@ -18991,6 +19047,7 @@ export class CampScene extends Phaser.Scene {
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? this.sortieFocusedUnitId
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: projection.selectedUnitIds[0];
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this.sortieRosterScroll = 0;
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this.sortiePortraitRosterPage = 0;
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this.sortiePlanFeedback = `${bestRecord.battleTitle} 최고 편성 적용 · 장비·보급 재점검`;
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this.persistSortieSelection();
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this.reportFormationHistoryUndoState = {
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@@ -19025,6 +19082,7 @@ export class CampScene extends Phaser.Scene {
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this.sortieFocusedUnitId = undo.before.focusedUnitId;
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this.sortiePlanFeedback = undo.before.planFeedback;
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this.sortieRosterScroll = undo.before.rosterScroll;
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this.sortiePortraitRosterPage = undo.before.portraitRosterPage;
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this.persistSortieSelection();
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this.reportFormationHistoryFeedback = '최고 편성 적용을 되돌리고 이전 명단·역할·보급으로 복원했습니다.';
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soundDirector.playSelect();
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@@ -20408,6 +20466,7 @@ export class CampScene extends Phaser.Scene {
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this.selectedSortieUnitIds = this.normalizedSortieUnitIds(Array.from(selected));
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this.sortieRosterScroll = 0;
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this.sortiePortraitRosterPage = 0;
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const selectionLabel = hasBattle ? '출전' : '동행';
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const synergyResultLine = synergyPreview.headline.replace(/^(합류|해제) 시 /, '');
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this.sortiePlanFeedback = `${unit.name} ${selected.has(unitId) ? `${selectionLabel} 추가` : `${selectionLabel} 해제`} · ${synergyResultLine}`;
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@@ -20714,9 +20773,14 @@ export class CampScene extends Phaser.Scene {
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const sortieStepIndex = firstSortiePrepSteps.findIndex((step) => step.id === this.sortiePrepStep);
|
||||
const nextSortiePrepStep = stagedSortiePrep ? firstSortiePrepSteps[sortieStepIndex + 1]?.id ?? null : null;
|
||||
const portraitRosterUnits = this.sortieRosterDisplayUnits(this.sortieRosterUnits());
|
||||
const portraitRosterVisibleCount = 8;
|
||||
const portraitRosterMaxScroll = Math.max(0, portraitRosterUnits.length - portraitRosterVisibleCount);
|
||||
const portraitRosterScroll = Phaser.Math.Clamp(this.sortieRosterScroll, 0, portraitRosterMaxScroll);
|
||||
const portraitRosterPageCount = Math.max(1, Math.ceil(portraitRosterUnits.length / sortiePortraitRosterPageSize));
|
||||
const portraitRosterPage = Phaser.Math.Clamp(this.sortiePortraitRosterPage, 0, portraitRosterPageCount - 1);
|
||||
const portraitRosterScroll = portraitRosterPage * sortiePortraitRosterPageSize;
|
||||
const portraitRosterVisibleUnits = portraitRosterUnits.slice(
|
||||
portraitRosterScroll,
|
||||
portraitRosterScroll + sortiePortraitRosterPageSize
|
||||
);
|
||||
const portraitRosterMaxScroll = Math.max(0, (portraitRosterPageCount - 1) * sortiePortraitRosterPageSize);
|
||||
const sortieComparisonPreview = this.sortieFormationComparisonPreview();
|
||||
const sortieComparisonAction = this.sortieComparisonAction(sortieComparisonPreview);
|
||||
const sortiePursuit = this.sortiePursuitPairs();
|
||||
@@ -21058,11 +21122,24 @@ export class CampScene extends Phaser.Scene {
|
||||
sortiePortraitRosterView: {
|
||||
enabled: stagedSortiePrep && !this.isFirstSortiePrepSlice(),
|
||||
total: portraitRosterUnits.length,
|
||||
visibleCount: Math.min(portraitRosterVisibleCount, portraitRosterUnits.length),
|
||||
visibleCount: portraitRosterVisibleUnits.length,
|
||||
start: portraitRosterUnits.length > 0 ? portraitRosterScroll + 1 : 0,
|
||||
end: portraitRosterScroll + Math.min(portraitRosterVisibleCount, portraitRosterUnits.length - portraitRosterScroll),
|
||||
end: portraitRosterScroll + portraitRosterVisibleUnits.length,
|
||||
maxScroll: portraitRosterMaxScroll,
|
||||
scroll: portraitRosterScroll
|
||||
scroll: portraitRosterScroll,
|
||||
page: portraitRosterPage,
|
||||
pageCount: portraitRosterPageCount,
|
||||
pageSize: sortiePortraitRosterPageSize,
|
||||
visibleUnitIds: portraitRosterVisibleUnits.map((unit) => unit.id),
|
||||
previousEnabled: portraitRosterPage > 0,
|
||||
nextEnabled: portraitRosterPage < portraitRosterPageCount - 1,
|
||||
previousButtonBounds: this.sortiePortraitRosterLayout
|
||||
? { ...this.sortiePortraitRosterLayout.previousButtonBounds }
|
||||
: null,
|
||||
nextButtonBounds: this.sortiePortraitRosterLayout
|
||||
? { ...this.sortiePortraitRosterLayout.nextButtonBounds }
|
||||
: null,
|
||||
cardBounds: this.sortiePortraitRosterLayout?.cardBounds.map((bounds) => ({ ...bounds })) ?? []
|
||||
},
|
||||
sortiePortraitRoster: portraitRosterUnits.map((unit) => {
|
||||
const portraitKey = campaignPortraitKeysByUnitId[unit.id];
|
||||
|
||||
Reference in New Issue
Block a user