fix: paginate sortie portrait roster

This commit is contained in:
2026-07-12 03:54:53 +09:00
parent ea60aa1de6
commit a7925985c7
2 changed files with 466 additions and 103 deletions

View File

@@ -3411,11 +3411,11 @@ try {
);
assert(
midBriefingState?.sortiePortraitRosterView?.enabled === true &&
midBriefingState?.sortiePortraitRosterView?.total > 8 &&
midBriefingState?.sortiePortraitRosterView?.visibleCount === 8 &&
midBriefingState?.sortiePortraitRosterView?.total === 23 &&
midBriefingState?.sortiePortraitRosterView?.visibleCount === 6 &&
midBriefingState?.sortiePortraitRosterView?.start === 1 &&
midBriefingState?.sortiePortraitRosterView?.end === 8,
`Expected the mid-campaign staged formation to expose an eight-card portrait roster window: ${JSON.stringify(midBriefingState?.sortiePortraitRosterView)}`
midBriefingState?.sortiePortraitRosterView?.end === 6,
`Expected the mid-campaign staged formation to expose the first six-card portrait roster page: ${JSON.stringify(midBriefingState?.sortiePortraitRosterView)}`
);
await advanceSortiePrepStep(page, 'formation');
@@ -3574,7 +3574,8 @@ try {
preservedUnitId: midFormationSwapFixture.preservedUnitId
})}`
);
await page.mouse.click(210, 447);
const maDaiCardPoint = await readSortiePortraitRosterCardPoint(page, 'ma-dai');
await page.mouse.click(maDaiCardPoint.x, maDaiCardPoint.y);
await page.waitForFunction(() => window.__HEROS_DEBUG__?.camp()?.sortieFocusedUnitId === 'ma-dai', undefined, { timeout: 30000 });
const swapFocusState = await page.evaluate(() => window.__HEROS_DEBUG__?.camp());
assert(
@@ -3583,7 +3584,8 @@ try {
`Expected focusing Ma Dai to preserve the actual sortie roster: ${JSON.stringify(swapFocusState?.selectedSortieUnitIds)}`
);
await page.mouse.move(530, 544);
const guanYuHoverPoint = await readSortiePortraitRosterCardPoint(page, 'guan-yu');
await page.mouse.move(guanYuHoverPoint.x, guanYuHoverPoint.y);
await page.waitForFunction(() => {
const state = window.__HEROS_DEBUG__?.camp();
return state?.sortieHoveredUnitId === 'guan-yu' && state?.sortieComparisonPreview?.source === 'hover-swap';
@@ -3688,12 +3690,13 @@ try {
`Expected pointerout to restore the visible Ma Dai focus preview: ${JSON.stringify(afterSwapPreviewProbe)}`
);
await page.mouse.move(530, 544);
const guanYuSwapPoint = await readSortiePortraitRosterCardPoint(page, 'guan-yu');
await page.mouse.move(guanYuSwapPoint.x, guanYuSwapPoint.y);
await page.waitForFunction(() => {
const state = window.__HEROS_DEBUG__?.camp();
return state?.sortieHoveredUnitId === 'guan-yu' && state?.sortieComparisonPreview?.source === 'hover-swap';
}, undefined, { timeout: 30000 });
await page.mouse.click(530, 544);
await page.mouse.click(guanYuSwapPoint.x, guanYuSwapPoint.y);
await page.waitForFunction(() => {
const state = window.__HEROS_DEBUG__?.camp();
return state?.sortiePinnedSwapCandidateUnitId === 'guan-yu' &&
@@ -4127,19 +4130,121 @@ try {
{ timeout: 30000 }
);
const midFormationFirstPage = await page.evaluate(() => window.__HEROS_DEBUG__?.camp()?.sortiePortraitRosterView);
await page.mouse.click(658, 196);
await page.waitForFunction((previousScroll) => {
const view = window.__HEROS_DEBUG__?.camp()?.sortiePortraitRosterView;
return view?.scroll > previousScroll;
}, midFormationFirstPage?.scroll ?? 0, { timeout: 30000 });
const midFormationSecondPage = await page.evaluate(() => window.__HEROS_DEBUG__?.camp()?.sortiePortraitRosterView);
const midPortraitUndoRestoredPage = await page.evaluate(() => window.__HEROS_DEBUG__?.camp()?.sortiePortraitRosterView);
assert(
midFormationSecondPage?.start > 1 && midFormationSecondPage?.end > 8,
`Expected the portrait roster next-page control to reveal later officers: ${JSON.stringify(midFormationSecondPage)}`
midPortraitUndoRestoredPage?.page === 1 &&
midPortraitUndoRestoredPage.scroll === midPortraitUndoRestoredPage.pageSize &&
midPortraitUndoRestoredPage.previousEnabled === true &&
isFiniteBounds(midPortraitUndoRestoredPage.previousButtonBounds),
`Expected swap undo to restore the second portrait page before the independent paging roundtrip: ${JSON.stringify(midPortraitUndoRestoredPage)}`
);
const midPortraitPagingResetPoint = await readSortiePortraitRosterNavigationPoint(page, 'previous');
await page.mouse.click(midPortraitPagingResetPoint.x, midPortraitPagingResetPoint.y);
await page.waitForFunction(() => {
const view = window.__HEROS_DEBUG__?.camp()?.sortiePortraitRosterView;
return view?.page === 0 &&
view.scroll === 0 &&
view.previousEnabled === false &&
view.visibleUnitIds?.length === 6 &&
view.cardBounds?.length === 6;
}, undefined, { timeout: 30000 });
const midPortraitPagingBaseline = await page.evaluate(() => {
const state = window.__HEROS_DEBUG__?.camp();
return {
view: state?.sortiePortraitRosterView ?? null,
allUnitIds: state?.sortiePortraitRoster?.map((unit) => unit.id) ?? [],
focusedUnitId: state?.sortieFocusedUnitId ?? null,
selectedUnitIds: state?.selectedSortieUnitIds ?? [],
campaignSelectedUnitIds: state?.campaign?.selectedSortieUnitIds ?? [],
formationAssignments: state?.sortieFormationAssignments ?? {},
itemAssignments: state?.sortieItemAssignments ?? {}
};
});
const midPortraitPagingSaveBefore = await readCampaignSave(page);
assert(
midPortraitPagingBaseline.allUnitIds.length === 23 &&
new Set(midPortraitPagingBaseline.allUnitIds).size === 23,
`Expected the portrait paging fixture to contain exactly 23 unique campaign officers: ${JSON.stringify(midPortraitPagingBaseline)}`
);
const midPortraitForwardUnitIds = [];
let midPortraitCurrentView = midPortraitPagingBaseline.view;
for (let expectedPage = 0; expectedPage < 4; expectedPage += 1) {
const expectedVisibleUnitIds = midPortraitPagingBaseline.allUnitIds.slice(expectedPage * 6, expectedPage * 6 + 6);
assertSortiePortraitRosterPage(midPortraitCurrentView, expectedPage, expectedVisibleUnitIds);
midPortraitForwardUnitIds.push(...midPortraitCurrentView.visibleUnitIds);
if (expectedPage < 3) {
const nextPoint = await readSortiePortraitRosterNavigationPoint(page, 'next');
await page.mouse.click(nextPoint.x, nextPoint.y);
await page.waitForFunction(
({ pageIndex, visibleUnitIds }) => {
const view = window.__HEROS_DEBUG__?.camp()?.sortiePortraitRosterView;
return view?.page === pageIndex && JSON.stringify(view.visibleUnitIds) === JSON.stringify(visibleUnitIds);
},
{ pageIndex: expectedPage + 1, visibleUnitIds: midPortraitPagingBaseline.allUnitIds.slice((expectedPage + 1) * 6, (expectedPage + 2) * 6) },
{ timeout: 30000 }
);
midPortraitCurrentView = await page.evaluate(() => window.__HEROS_DEBUG__?.camp()?.sortiePortraitRosterView);
}
}
assert(
midPortraitForwardUnitIds.length === 23 &&
new Set(midPortraitForwardUnitIds).size === 23 &&
sameJsonValue(midPortraitForwardUnitIds, midPortraitPagingBaseline.allUnitIds) &&
midPortraitCurrentView.visibleUnitIds.length === 5,
`Expected four portrait pages to expose all 23 officers exactly once and finish with five officers: ${JSON.stringify({
expected: midPortraitPagingBaseline.allUnitIds,
actual: midPortraitForwardUnitIds,
lastPage: midPortraitCurrentView
})}`
);
await page.waitForTimeout(300);
await page.screenshot({ path: `${screenshotDir}/rc-mid-camp-sortie-roster-last-page.png`, fullPage: true });
await assertCanvasPainted(page, 'mid camp sortie portrait roster last page');
for (let expectedPage = 2; expectedPage >= 0; expectedPage -= 1) {
const previousPoint = await readSortiePortraitRosterNavigationPoint(page, 'previous');
await page.mouse.click(previousPoint.x, previousPoint.y);
const expectedVisibleUnitIds = midPortraitPagingBaseline.allUnitIds.slice(expectedPage * 6, expectedPage * 6 + 6);
await page.waitForFunction(
({ pageIndex, visibleUnitIds }) => {
const view = window.__HEROS_DEBUG__?.camp()?.sortiePortraitRosterView;
return view?.page === pageIndex && JSON.stringify(view.visibleUnitIds) === JSON.stringify(visibleUnitIds);
},
{ pageIndex: expectedPage, visibleUnitIds: expectedVisibleUnitIds },
{ timeout: 30000 }
);
midPortraitCurrentView = await page.evaluate(() => window.__HEROS_DEBUG__?.camp()?.sortiePortraitRosterView);
assertSortiePortraitRosterPage(midPortraitCurrentView, expectedPage, expectedVisibleUnitIds);
}
const midPortraitPagingAfter = await page.evaluate(() => {
const state = window.__HEROS_DEBUG__?.camp();
return {
focusedUnitId: state?.sortieFocusedUnitId ?? null,
selectedUnitIds: state?.selectedSortieUnitIds ?? [],
campaignSelectedUnitIds: state?.campaign?.selectedSortieUnitIds ?? [],
formationAssignments: state?.sortieFormationAssignments ?? {},
itemAssignments: state?.sortieItemAssignments ?? {}
};
});
const midPortraitPagingSaveAfter = await readCampaignSave(page);
assert(
midPortraitCurrentView?.page === 0 &&
midPortraitPagingAfter.focusedUnitId === midPortraitPagingBaseline.focusedUnitId &&
sameJsonValue(midPortraitPagingAfter.selectedUnitIds, midPortraitPagingBaseline.selectedUnitIds) &&
sameJsonValue(midPortraitPagingAfter.campaignSelectedUnitIds, midPortraitPagingBaseline.campaignSelectedUnitIds) &&
sameJsonValue(midPortraitPagingAfter.formationAssignments, midPortraitPagingBaseline.formationAssignments) &&
sameJsonValue(midPortraitPagingAfter.itemAssignments, midPortraitPagingBaseline.itemAssignments) &&
sameJsonValue(midPortraitPagingSaveAfter, midPortraitPagingSaveBefore),
`Expected portrait paging to return to page one without changing focus, selection, formation, supplies, or saves: ${JSON.stringify({
before: midPortraitPagingBaseline,
after: midPortraitPagingAfter,
saveBefore: midPortraitPagingSaveBefore,
saveAfter: midPortraitPagingSaveAfter
})}`
);
await page.mouse.click(610, 196);
await page.waitForFunction(() => window.__HEROS_DEBUG__?.camp()?.sortiePortraitRosterView?.scroll === 0, undefined, { timeout: 30000 });
const fullRosterCandidateProbe = await page.evaluate(() => {
const scene = window.__HEROS_GAME__?.scene.getScene('CampScene');
@@ -5532,16 +5637,7 @@ async function assertFinalCampRosterPagination(page) {
{ timeout: 30000 }
);
const previousPoint = await readCampRosterNavigationPoint(page, 'previous');
await page.mouse.click(previousPoint.x, previousPoint.y);
await page.waitForFunction(
({ pageNumber, unitId }) => {
const state = window.__HEROS_DEBUG__?.camp();
return state?.campRoster?.page === pageNumber && state?.selectedUnitId === unitId;
},
{ pageNumber: 0, unitId: selectionTargetUnitId },
{ timeout: 30000 }
);
await navigateCampRosterPage(page, 'previous', 0, selectionTargetUnitId);
const restorePoint = await readCampRosterRowPoint(page, initialSelectedUnitId);
await page.mouse.click(restorePoint.x, restorePoint.y);
await page.waitForFunction(
@@ -5549,16 +5645,7 @@ async function assertFinalCampRosterPagination(page) {
initialSelectedUnitId,
{ timeout: 30000 }
);
const nextPoint = await readCampRosterNavigationPoint(page, 'next');
await page.mouse.click(nextPoint.x, nextPoint.y);
await page.waitForFunction(
({ pageNumber, unitId }) => {
const state = window.__HEROS_DEBUG__?.camp();
return state?.campRoster?.page === pageNumber && state?.selectedUnitId === unitId;
},
{ pageNumber: expectedPage, unitId: initialSelectedUnitId },
{ timeout: 30000 }
);
await navigateCampRosterPage(page, 'next', expectedPage, initialSelectedUnitId);
}
if (expectedPage === initialRoster.pageCount - 1) {
@@ -5575,13 +5662,7 @@ async function assertFinalCampRosterPagination(page) {
continue;
}
const nextPoint = await readCampRosterNavigationPoint(page, 'next');
await page.mouse.click(nextPoint.x, nextPoint.y);
await page.waitForFunction(
(pageNumber) => window.__HEROS_DEBUG__?.camp()?.campRoster?.page === pageNumber,
expectedPage + 1,
{ timeout: 30000 }
);
await navigateCampRosterPage(page, 'next', expectedPage + 1, initialSelectedUnitId);
}
assert(
@@ -5595,29 +5676,16 @@ async function assertFinalCampRosterPagination(page) {
);
for (let expectedPage = initialRoster.pageCount - 2; expectedPage >= 0; expectedPage -= 1) {
const previousPoint = await readCampRosterNavigationPoint(page, 'previous');
await page.mouse.click(previousPoint.x, previousPoint.y);
await page.waitForFunction(
({ pageNumber, selectedUnitId }) => {
const state = window.__HEROS_DEBUG__?.camp();
return state?.campRoster?.page === pageNumber && state?.selectedUnitId === selectedUnitId;
},
{ pageNumber: expectedPage, selectedUnitId: initialSelectedUnitId },
{ timeout: 30000 }
);
await navigateCampRosterPage(page, 'previous', expectedPage, initialSelectedUnitId);
}
} catch (error) {
verificationError = error;
} finally {
const currentPage = await page.evaluate(() => window.__HEROS_DEBUG__?.camp()?.campRoster?.page ?? 0);
const restoreState = await page.evaluate(() => window.__HEROS_DEBUG__?.camp());
const currentPage = restoreState?.campRoster?.page ?? 0;
const restoreSelectedUnitId = restoreState?.selectedUnitId ?? null;
for (let pageNumber = currentPage; pageNumber > 0; pageNumber -= 1) {
const previousPoint = await readCampRosterNavigationPoint(page, 'previous');
await page.mouse.click(previousPoint.x, previousPoint.y);
await page.waitForFunction(
(expectedPage) => window.__HEROS_DEBUG__?.camp()?.campRoster?.page === expectedPage,
pageNumber - 1,
{ timeout: 30000 }
);
await navigateCampRosterPage(page, 'previous', pageNumber - 1, restoreSelectedUnitId);
}
}
@@ -5739,6 +5807,81 @@ async function readCampRosterNavigationPoint(page, direction) {
return probe;
}
async function navigateCampRosterPage(page, direction, expectedPage, expectedSelectedUnitId) {
const maxAttempts = 3;
const attemptTimeout = 4000;
let lastError;
for (let attempt = 1; attempt <= maxAttempts; attempt += 1) {
const before = await page.evaluate(() => {
const state = window.__HEROS_DEBUG__?.camp();
return {
page: state?.campRoster?.page ?? null,
selectedUnitId: state?.selectedUnitId ?? null,
campRoster: state?.campRoster ?? null
};
});
if (before.page === expectedPage && before.selectedUnitId === expectedSelectedUnitId) {
return before;
}
if (before.selectedUnitId !== expectedSelectedUnitId) {
throw new Error(
`Final-camp roster ${direction} navigation changed the selected detail before attempt ${attempt}: ${JSON.stringify({
expectedPage,
expectedSelectedUnitId,
before
})}`
);
}
try {
const point = await readCampRosterNavigationPoint(page, direction);
await page.mouse.click(point.x, point.y);
await page.waitForFunction(
({ pageNumber, selectedUnitId }) => {
const state = window.__HEROS_DEBUG__?.camp();
return state?.campRoster?.page === pageNumber && state?.selectedUnitId === selectedUnitId;
},
{ pageNumber: expectedPage, selectedUnitId: expectedSelectedUnitId },
{ timeout: attemptTimeout }
);
return await page.evaluate(() => {
const state = window.__HEROS_DEBUG__?.camp();
return {
page: state?.campRoster?.page ?? null,
selectedUnitId: state?.selectedUnitId ?? null,
campRoster: state?.campRoster ?? null
};
});
} catch (error) {
lastError = error;
if (attempt < maxAttempts) {
await page.waitForTimeout(120);
}
}
}
const finalState = await page.evaluate(() => {
const state = window.__HEROS_DEBUG__?.camp();
return {
page: state?.campRoster?.page ?? null,
selectedUnitId: state?.selectedUnitId ?? null,
campRoster: state?.campRoster ?? null
};
});
const lastErrorSummary = lastError instanceof Error
? `${lastError.name}: ${lastError.message}`
: String(lastError ?? 'unknown input failure');
throw new Error(
`Failed final-camp roster ${direction} navigation to page ${expectedPage + 1} after ${maxAttempts} attempts: ${JSON.stringify({
expectedPage,
expectedSelectedUnitId,
finalState,
lastError: lastErrorSummary
})}`
);
}
async function readCampRosterRowPoint(page, unitId) {
const probe = await page.evaluate((targetUnitId) => {
const scene = window.__HEROS_GAME__?.scene.getScene('CampScene');
@@ -6284,6 +6427,149 @@ async function readSortiePresetControlPoint(page, control, presetId) {
return probe;
}
function assertSortiePortraitRosterPage(view, expectedPage, expectedVisibleUnitIds) {
const expectedStart = expectedVisibleUnitIds.length > 0 ? expectedPage * 6 + 1 : 0;
const expectedEnd = expectedPage * 6 + expectedVisibleUnitIds.length;
const hdBounds = { x: 0, y: 0, width: 1280, height: 720 };
assert(
view?.enabled === true &&
view.total === 23 &&
view.page === expectedPage &&
view.pageCount === 4 &&
view.pageSize === 6 &&
view.visibleCount === expectedVisibleUnitIds.length &&
view.start === expectedStart &&
view.end === expectedEnd &&
sameJsonValue(view.visibleUnitIds, expectedVisibleUnitIds) &&
view.previousEnabled === (expectedPage > 0) &&
view.nextEnabled === (expectedPage < 3) &&
isFiniteBounds(view.previousButtonBounds) &&
isFiniteBounds(view.nextButtonBounds) &&
boundsInside(view.previousButtonBounds, hdBounds) &&
boundsInside(view.nextButtonBounds, hdBounds) &&
view.cardBounds?.length === expectedVisibleUnitIds.length,
`Expected exact six-officer portrait page ${expectedPage + 1}/4 metadata and navigation state: ${JSON.stringify({
expectedVisibleUnitIds,
view
})}`
);
view.cardBounds.forEach((bounds, index) => {
assert(
bounds.unitId === expectedVisibleUnitIds[index] &&
isFiniteBounds(bounds) &&
boundsInside(bounds, hdBounds),
`Expected portrait card ${index + 1} on page ${expectedPage + 1} to match its visible officer inside the HD canvas: ${JSON.stringify({
bounds,
expectedUnitId: expectedVisibleUnitIds[index]
})}`
);
});
}
async function readSortiePortraitRosterNavigationPoint(page, direction) {
const probe = await page.evaluate((navigationDirection) => {
const scene = window.__HEROS_GAME__?.scene.getScene('CampScene');
const canvas = document.querySelector('canvas');
const view = window.__HEROS_DEBUG__?.camp()?.sortiePortraitRosterView;
const bounds = navigationDirection === 'previous' ? view?.previousButtonBounds : view?.nextButtonBounds;
const enabled = navigationDirection === 'previous' ? view?.previousEnabled : view?.nextEnabled;
if (!scene || !canvas || !bounds || !enabled) {
return { ready: false, direction: navigationDirection, enabled: enabled ?? false, bounds: bounds ?? null, view };
}
const canvasBounds = canvas.getBoundingClientRect();
const centerX = bounds.x + bounds.width / 2;
const centerY = bounds.y + bounds.height / 2;
return {
ready: true,
direction: navigationDirection,
enabled,
bounds,
x: canvasBounds.left + centerX * canvasBounds.width / scene.scale.width,
y: canvasBounds.top + centerY * canvasBounds.height / scene.scale.height
};
}, direction);
assert(
probe.ready === true && Number.isFinite(probe.x) && Number.isFinite(probe.y),
`Expected an enabled portrait roster ${direction} control with a canvas-scaled click point: ${JSON.stringify(probe)}`
);
return probe;
}
async function readSortiePortraitRosterCardPoint(page, unitId) {
const target = await page.evaluate((targetUnitId) => {
const state = window.__HEROS_DEBUG__?.camp();
const view = state?.sortiePortraitRosterView;
const unitIndex = state?.sortiePortraitRoster?.findIndex((unit) => unit.id === targetUnitId) ?? -1;
return {
ready: Boolean(view?.enabled && unitIndex >= 0 && view.pageSize > 0),
unitId: targetUnitId,
unitIndex,
currentPage: view?.page ?? null,
targetPage: unitIndex >= 0 && view?.pageSize > 0 ? Math.floor(unitIndex / view.pageSize) : null,
pageCount: view?.pageCount ?? null
};
}, unitId);
assert(
target.ready === true &&
Number.isInteger(target.currentPage) &&
Number.isInteger(target.targetPage) &&
target.targetPage >= 0 &&
target.targetPage < target.pageCount,
`Expected ${unitId} to belong to a valid portrait roster page: ${JSON.stringify(target)}`
);
let currentPage = target.currentPage;
while (currentPage !== target.targetPage) {
const direction = currentPage < target.targetPage ? 'next' : 'previous';
const navigationPoint = await readSortiePortraitRosterNavigationPoint(page, direction);
await page.mouse.click(navigationPoint.x, navigationPoint.y);
const expectedPage = currentPage + (direction === 'next' ? 1 : -1);
await page.waitForFunction(
(pageIndex) => window.__HEROS_DEBUG__?.camp()?.sortiePortraitRosterView?.page === pageIndex,
expectedPage,
{ timeout: 30000 }
);
currentPage = expectedPage;
}
await page.waitForFunction(
({ pageIndex, targetUnitId }) => {
const view = window.__HEROS_DEBUG__?.camp()?.sortiePortraitRosterView;
return view?.page === pageIndex &&
view.visibleUnitIds?.includes(targetUnitId) &&
view.cardBounds?.some((card) => card.unitId === targetUnitId);
},
{ pageIndex: target.targetPage, targetUnitId: unitId },
{ timeout: 30000 }
);
const probe = await page.evaluate((targetUnitId) => {
const scene = window.__HEROS_GAME__?.scene.getScene('CampScene');
const canvas = document.querySelector('canvas');
const view = window.__HEROS_DEBUG__?.camp()?.sortiePortraitRosterView;
const bounds = view?.cardBounds?.find((card) => card.unitId === targetUnitId);
if (!scene || !canvas || !bounds) {
return { ready: false, unitId: targetUnitId, bounds: bounds ?? null, view };
}
const canvasBounds = canvas.getBoundingClientRect();
const centerX = bounds.x + bounds.width / 2;
const centerY = bounds.y + bounds.height / 2;
return {
ready: true,
unitId: targetUnitId,
bounds,
x: canvasBounds.left + centerX * canvasBounds.width / scene.scale.width,
y: canvasBounds.top + centerY * canvasBounds.height / scene.scale.height
};
}, unitId);
assert(
probe.ready === true && Number.isFinite(probe.x) && Number.isFinite(probe.y),
`Expected a visible portrait roster card for ${unitId} with a canvas-scaled pointer point: ${JSON.stringify(probe)}`
);
return probe;
}
async function readBattleDoctrineProbe(page) {
return page.evaluate(() => {
const state = window.__HEROS_DEBUG__?.battle();

View File

@@ -240,6 +240,19 @@ type CampRosterLayout = {
nextEnabled: boolean;
};
type SortiePortraitRosterLayout = {
page: number;
pageCount: number;
pageSize: number;
totalCount: number;
visibleUnitIds: string[];
previousButtonBounds: CampRosterBounds;
nextButtonBounds: CampRosterBounds;
cardBounds: Array<CampRosterBounds & { unitId: string }>;
previousEnabled: boolean;
nextEnabled: boolean;
};
type CampSupplyDefinition = {
label: string;
usableId: string;
@@ -475,6 +488,7 @@ type SortieConfigurationSnapshot = {
focusedUnitId: string;
planFeedback: string;
rosterScroll: number;
portraitRosterPage: number;
};
type SortieSwapProjection = {
@@ -907,6 +921,7 @@ const sortiePresetDefinitions: {
];
const reportFormationHistoryPageSize = 7;
const sortiePortraitRosterPageSize = 6;
const defaultSortieRule: SortieRuleDefinition = {
maxUnits: maxSortieUnits,
@@ -11091,6 +11106,8 @@ export class CampScene extends Phaser.Scene {
private sortieCoreResonanceToggleButton?: Phaser.GameObjects.Rectangle;
private sortieCoreResonanceToggleLabel?: Phaser.GameObjects.Text;
private sortieRosterScroll = 0;
private sortiePortraitRosterPage = 0;
private sortiePortraitRosterLayout?: SortiePortraitRosterLayout;
private sortiePlanFeedback = '';
private sortiePrepStep: SortiePrepStep = 'briefing';
private terrainCountCache = new Map<BattleScenarioId, SortieTerrainCounts>();
@@ -11118,6 +11135,9 @@ export class CampScene extends Phaser.Scene {
this.sortieCoreResonanceSelectorOpen = false;
this.sortieCoreResonanceToggleButton = undefined;
this.sortieCoreResonanceToggleLabel = undefined;
this.sortieRosterScroll = 0;
this.sortiePortraitRosterPage = 0;
this.sortiePortraitRosterLayout = undefined;
this.sortiePinnedSwapCandidateUnitId = undefined;
this.sortieSwapUndoState = undefined;
this.sortieFormationPanelMode = 'roster';
@@ -12717,6 +12737,7 @@ export class CampScene extends Phaser.Scene {
const usesStagedPrep = this.usesStagedSortiePrep(flow);
if (usesStagedPrep && !wasVisible) {
this.sortiePrepStep = 'briefing';
this.sortiePortraitRosterPage = 0;
}
const checklist = this.sortieChecklist();
const prepTitle = isBattleSortie ? '출진 준비' : '군영 의정';
@@ -12856,6 +12877,7 @@ export class CampScene extends Phaser.Scene {
this.sortieFormationPanelMode = 'order';
}
this.sortieRosterScroll = 0;
this.sortiePortraitRosterPage = 0;
soundDirector.playSelect();
this.showSortiePrep();
}
@@ -13052,31 +13074,35 @@ export class CampScene extends Phaser.Scene {
const rosterUnits = this.sortieRosterUnits();
const displayUnits = this.sortieRosterDisplayUnits(rosterUnits);
const visibleCount = 8;
const maxScroll = Math.max(0, displayUnits.length - visibleCount);
this.sortieRosterScroll = Phaser.Math.Clamp(this.sortieRosterScroll, 0, maxScroll);
const visibleUnits = displayUnits.slice(this.sortieRosterScroll, this.sortieRosterScroll + visibleCount);
const pageCount = Math.max(1, Math.ceil(displayUnits.length / sortiePortraitRosterPageSize));
this.sortiePortraitRosterPage = Phaser.Math.Clamp(this.sortiePortraitRosterPage, 0, pageCount - 1);
const pageStart = this.sortiePortraitRosterPage * sortiePortraitRosterPageSize;
const visibleUnits = displayUnits.slice(pageStart, pageStart + sortiePortraitRosterPageSize);
const selectedCount = this.selectedSortieUnitIds.length;
const maxUnits = this.sortieMaxUnits();
const rangeEnd = this.sortieRosterScroll + visibleUnits.length;
const rangeEnd = pageStart + visibleUnits.length;
const previousEnabled = this.sortiePortraitRosterPage > 0;
const nextEnabled = this.sortiePortraitRosterPage < pageCount - 1;
const previousButtonBounds = { x: x + width - 100, y: y + 9, width: 40, height: 30 };
const nextButtonBounds = { x: x + width - 52, y: y + 9, width: 40, height: 30 };
this.trackSortie(this.add.text(x + 18, y + 13, `무장 선택 · 출전 ${selectedCount}/${maxUnits}`, this.textStyle(19, '#f2e3bf', true))).setDepth(depth + 1);
const rangeText = this.trackSortie(
this.add.text(
x + width - 116,
y + 18,
`${displayUnits.length > 0 ? this.sortieRosterScroll + 1 : 0}-${rangeEnd}/${displayUnits.length}`,
`${displayUnits.length > 0 ? pageStart + 1 : 0}-${rangeEnd}/${displayUnits.length} · ${this.sortiePortraitRosterPage + 1}/${pageCount}`,
this.textStyle(11, '#9fb0bf', true)
)
);
rangeText.setOrigin(1, 0);
rangeText.setDepth(depth + 1);
this.renderFirstSortieInlineButton('', x + width - 100, y + 9, 40, 30, this.sortieRosterScroll > 0, false, () => {
this.renderFirstSortieInlineButton('', previousButtonBounds.x, previousButtonBounds.y, previousButtonBounds.width, previousButtonBounds.height, previousEnabled, false, () => {
soundDirector.playSelect();
this.updateSortieRosterScroll(this.sortieRosterScroll - visibleCount, maxScroll);
this.setSortiePortraitRosterPage(this.sortiePortraitRosterPage - 1, pageCount);
}, depth + 1);
this.renderFirstSortieInlineButton('', x + width - 52, y + 9, 40, 30, this.sortieRosterScroll < maxScroll, false, () => {
this.renderFirstSortieInlineButton('', nextButtonBounds.x, nextButtonBounds.y, nextButtonBounds.width, nextButtonBounds.height, nextEnabled, false, () => {
soundDirector.playSelect();
this.updateSortieRosterScroll(this.sortieRosterScroll + visibleCount, maxScroll);
this.setSortiePortraitRosterPage(this.sortiePortraitRosterPage + 1, pageCount);
}, depth + 1);
const handleRosterWheel = (
@@ -13088,26 +13114,28 @@ export class CampScene extends Phaser.Scene {
) => {
event?.stopPropagation();
const direction = Math.sign(deltaY);
if (direction === 0 || maxScroll <= 0) {
if (direction === 0 || pageCount <= 1) {
return;
}
this.updateSortieRosterScroll(this.sortieRosterScroll + direction * 2, maxScroll);
this.setSortiePortraitRosterPage(this.sortiePortraitRosterPage + direction, pageCount);
};
if (maxScroll > 0) {
if (pageCount > 1) {
bg.setInteractive({ useHandCursor: false });
bg.on('wheel', handleRosterWheel);
}
const columnGap = 10;
const rowGap = 8;
const rowGap = 10;
const cardWidth = Math.floor((width - 36 - columnGap) / 2);
const cardTop = y + 50;
const cardHeight = Math.floor((height - 64 - rowGap * 3) / 4);
const cardHeight = Math.floor((height - 64 - rowGap * 2) / 3);
const cardBounds: SortiePortraitRosterLayout['cardBounds'] = [];
visibleUnits.forEach((unit, index) => {
const column = index % 2;
const rowIndex = Math.floor(index / 2);
const cardX = x + 18 + column * (cardWidth + columnGap);
const cardY = cardTop + rowIndex * (cardHeight + rowGap);
cardBounds.push({ unitId: unit.id, x: cardX, y: cardY, width: cardWidth, height: cardHeight });
const selected = this.isSortieSelected(unit.id);
const focused = this.sortieFocusedUnitId === unit.id;
const pinnedSwapCandidate = this.sortiePinnedSwapCandidateUnitId === unit.id;
@@ -13159,9 +13187,9 @@ export class CampScene extends Phaser.Scene {
accent.setOrigin(0);
accent.setDepth(depth + 2);
const portraitView = this.renderFirstSortiePortrait(
cardX + 39,
cardX + 45,
cardY + cardHeight / 2,
56,
70,
unit,
depth + 2,
availability.available ? 1 : 0.42,
@@ -13169,7 +13197,7 @@ export class CampScene extends Phaser.Scene {
accentColor
);
if (pinnedSwapCandidate && portraitView.image) {
portraitView.image.setDisplaySize(60, 60);
portraitView.image.setDisplaySize(74, 74);
}
card.on('pointerover', () => {
this.sortieHoveredUnitId = unit.id;
@@ -13179,7 +13207,7 @@ export class CampScene extends Phaser.Scene {
accent.setFillStyle(palette.gold, 0.98);
portraitView.frame.setStrokeStyle(2, palette.gold, 0.98);
if (availability.available && portraitView.image) {
portraitView.image.setDisplaySize(60, 60);
portraitView.image.setDisplaySize(74, 74);
}
});
card.on('pointerout', () => {
@@ -13192,22 +13220,22 @@ export class CampScene extends Phaser.Scene {
card.setStrokeStyle(2, palette.gold, 0.98);
accent.setFillStyle(palette.gold, 0.98);
portraitView.frame.setStrokeStyle(2, palette.gold, 0.98);
portraitView.image?.setDisplaySize(60, 60);
portraitView.image?.setDisplaySize(74, 74);
return;
}
card.setFillStyle(fill, !availability.available ? 0.62 : 0.96);
card.setStrokeStyle(restingStrokeWidth, availability.available ? accentColor : 0x53606c, restingStrokeAlpha);
accent.setFillStyle(accentColor, focused || selected ? 0.94 : recommendation ? 0.72 : 0.34);
portraitView.frame.setStrokeStyle(2, accentColor, focused ? 0.92 : selected ? 0.78 : recommendation ? 0.62 : 0.42);
portraitView.image?.setDisplaySize(56, 56);
portraitView.image?.setDisplaySize(70, 70);
});
const statusLabel = required ? '필수' : selected ? '출전' : pinnedSwapCandidate ? '교체안' : recommendation ? '추천' : '대기';
const statusColor = required || recommendation || pinnedSwapCandidate ? '#ffdf7b' : selected ? '#a8ffd0' : '#9fb0bf';
const status = this.trackSortie(this.add.text(cardX + cardWidth - 10, cardY + 8, statusLabel, this.textStyle(9, statusColor, true)));
const status = this.trackSortie(this.add.text(cardX + cardWidth - 10, cardY + 9, statusLabel, this.textStyle(10, statusColor, true)));
status.setOrigin(1, 0);
status.setDepth(depth + 2);
this.trackSortie(this.add.text(cardX + 75, cardY + 8, `${unit.name} Lv${unit.level}`, this.textStyle(14, availability.available ? '#f2e3bf' : '#77818c', true))).setDepth(depth + 2);
this.trackSortie(this.add.text(cardX + 75, cardY + 28, `${unit.className} · HP ${unit.hp}/${unit.maxHp}`, this.textStyle(9, availability.available ? '#c8d2dd' : '#68727e', true))).setDepth(depth + 2);
this.trackSortie(this.add.text(cardX + 92, cardY + 9, `${unit.name} Lv${unit.level}`, this.textStyle(15, availability.available ? '#f2e3bf' : '#77818c', true))).setDepth(depth + 2);
this.trackSortie(this.add.text(cardX + 92, cardY + 33, `${unit.className} · HP ${unit.hp}/${unit.maxHp}`, this.textStyle(11, availability.available ? '#c8d2dd' : '#68727e', true))).setDepth(depth + 2);
const previewColor = preview.mode === 'remove'
? '#ff9d7d'
: preview.mode === 'add' || preview.mode === 'current'
@@ -13217,20 +13245,20 @@ export class CampScene extends Phaser.Scene {
: '#87919c';
this.trackSortie(
this.add.text(
cardX + 75,
cardY + 45,
this.compactText(`${this.sortieFormationRoleLabel(role)} · ${preview.compactLabel}`, 28),
this.textStyle(9, availability.available ? previewColor : '#68727e', selected || Boolean(recommendation))
cardX + 92,
cardY + 55,
this.compactText(`${this.sortieFormationRoleLabel(role)} · ${preview.compactLabel}`, 24),
this.textStyle(10, availability.available ? previewColor : '#68727e', selected || Boolean(recommendation))
)
).setDepth(depth + 2);
const canToggle = availability.available && !(selected && required);
this.renderFirstSortieInlineButton(
required ? '필수 출전' : selected ? '출전 해제' : pinnedSwapCandidate ? '후보 고정' : canPinSwap ? '교체 비교' : '출전 등록',
cardX + cardWidth - 80,
cardY + cardHeight - 25,
70,
20,
cardX + cardWidth - 94,
cardY + cardHeight - 32,
84,
24,
canToggle,
selected || pinnedSwapCandidate,
() => {
@@ -13244,6 +13272,19 @@ export class CampScene extends Phaser.Scene {
depth + 3
);
});
this.sortiePortraitRosterLayout = {
page: this.sortiePortraitRosterPage,
pageCount,
pageSize: sortiePortraitRosterPageSize,
totalCount: displayUnits.length,
visibleUnitIds: visibleUnits.map((unit) => unit.id),
previousButtonBounds,
nextButtonBounds,
cardBounds,
previousEnabled,
nextEnabled
};
}
private renderCampaignSortieOrderBrowser(x: number, y: number, width: number, height: number, depth: number) {
@@ -14705,6 +14746,15 @@ export class CampScene extends Phaser.Scene {
this.showSortiePrep();
}
private setSortiePortraitRosterPage(nextPage: number, pageCount: number) {
const clamped = Phaser.Math.Clamp(Math.round(nextPage), 0, Math.max(0, pageCount - 1));
if (clamped === this.sortiePortraitRosterPage) {
return;
}
this.sortiePortraitRosterPage = clamped;
this.showSortiePrep();
}
private sortieRosterViewState(totalUnits: number, height = 286) {
const denseRoster = totalUnits > 12;
const rowGap = denseRoster ? 22 : totalUnits > 7 ? 30 : totalUnits > 5 ? 38 : totalUnits > 4 ? 43 : 48;
@@ -15959,6 +16009,7 @@ export class CampScene extends Phaser.Scene {
? this.sortieFocusedUnitId
: projection.selectedUnitIds[0];
this.sortieRosterScroll = 0;
this.sortiePortraitRosterPage = 0;
const definition = this.sortiePresetDefinition(presetId);
this.sortiePlanFeedback = `${definition.label} 편성책 적용 완료 · 장비·보급 재점검`;
this.persistSortieSelection();
@@ -15989,6 +16040,7 @@ export class CampScene extends Phaser.Scene {
this.sortieFocusedUnitId = undo.before.focusedUnitId;
this.sortiePlanFeedback = undo.before.planFeedback;
this.sortieRosterScroll = undo.before.rosterScroll;
this.sortiePortraitRosterPage = undo.before.portraitRosterPage;
this.sortieHoveredUnitId = undefined;
this.sortiePinnedSwapCandidateUnitId = undefined;
const definition = this.sortiePresetDefinition(undo.presetId);
@@ -16077,7 +16129,8 @@ export class CampScene extends Phaser.Scene {
itemAssignments: this.cloneSortieItemAssignments(this.sortieItemAssignments),
focusedUnitId: this.sortieFocusedUnitId,
planFeedback: this.sortiePlanFeedback,
rosterScroll: this.sortieRosterScroll
rosterScroll: this.sortieRosterScroll,
portraitRosterPage: this.sortiePortraitRosterPage
};
}
@@ -16146,6 +16199,7 @@ export class CampScene extends Phaser.Scene {
this.sortieHoveredUnitId = undefined;
this.sortiePinnedSwapCandidateUnitId = undefined;
this.sortieRosterScroll = 0;
this.sortiePortraitRosterPage = 0;
this.sortiePlanFeedback = `${projection.outgoingUnit.name}${projection.incomingUnit.name} 교체 완료 · 장비·보급 재점검`;
this.persistSortieSelection();
this.sortieSwapUndoState = {
@@ -16178,6 +16232,7 @@ export class CampScene extends Phaser.Scene {
this.sortieFocusedUnitId = undo.before.focusedUnitId;
this.sortiePlanFeedback = undo.before.planFeedback;
this.sortieRosterScroll = undo.before.rosterScroll;
this.sortiePortraitRosterPage = undo.before.portraitRosterPage;
this.sortieHoveredUnitId = undefined;
this.sortiePinnedSwapCandidateUnitId = undefined;
this.persistSortieSelection();
@@ -17414,6 +17469,7 @@ export class CampScene extends Phaser.Scene {
private hideSortiePrep(clearPinnedSwap = true) {
this.sortieObjects.forEach((object) => object.destroy());
this.sortieObjects = [];
this.sortiePortraitRosterLayout = undefined;
this.sortieHoveredUnitId = undefined;
if (clearPinnedSwap) {
this.sortiePinnedSwapCandidateUnitId = undefined;
@@ -18991,6 +19047,7 @@ export class CampScene extends Phaser.Scene {
? this.sortieFocusedUnitId
: projection.selectedUnitIds[0];
this.sortieRosterScroll = 0;
this.sortiePortraitRosterPage = 0;
this.sortiePlanFeedback = `${bestRecord.battleTitle} 최고 편성 적용 · 장비·보급 재점검`;
this.persistSortieSelection();
this.reportFormationHistoryUndoState = {
@@ -19025,6 +19082,7 @@ export class CampScene extends Phaser.Scene {
this.sortieFocusedUnitId = undo.before.focusedUnitId;
this.sortiePlanFeedback = undo.before.planFeedback;
this.sortieRosterScroll = undo.before.rosterScroll;
this.sortiePortraitRosterPage = undo.before.portraitRosterPage;
this.persistSortieSelection();
this.reportFormationHistoryFeedback = '최고 편성 적용을 되돌리고 이전 명단·역할·보급으로 복원했습니다.';
soundDirector.playSelect();
@@ -20408,6 +20466,7 @@ export class CampScene extends Phaser.Scene {
this.selectedSortieUnitIds = this.normalizedSortieUnitIds(Array.from(selected));
this.sortieRosterScroll = 0;
this.sortiePortraitRosterPage = 0;
const selectionLabel = hasBattle ? '출전' : '동행';
const synergyResultLine = synergyPreview.headline.replace(/^(합류|해제) 시 /, '');
this.sortiePlanFeedback = `${unit.name} ${selected.has(unitId) ? `${selectionLabel} 추가` : `${selectionLabel} 해제`} · ${synergyResultLine}`;
@@ -20714,9 +20773,14 @@ export class CampScene extends Phaser.Scene {
const sortieStepIndex = firstSortiePrepSteps.findIndex((step) => step.id === this.sortiePrepStep);
const nextSortiePrepStep = stagedSortiePrep ? firstSortiePrepSteps[sortieStepIndex + 1]?.id ?? null : null;
const portraitRosterUnits = this.sortieRosterDisplayUnits(this.sortieRosterUnits());
const portraitRosterVisibleCount = 8;
const portraitRosterMaxScroll = Math.max(0, portraitRosterUnits.length - portraitRosterVisibleCount);
const portraitRosterScroll = Phaser.Math.Clamp(this.sortieRosterScroll, 0, portraitRosterMaxScroll);
const portraitRosterPageCount = Math.max(1, Math.ceil(portraitRosterUnits.length / sortiePortraitRosterPageSize));
const portraitRosterPage = Phaser.Math.Clamp(this.sortiePortraitRosterPage, 0, portraitRosterPageCount - 1);
const portraitRosterScroll = portraitRosterPage * sortiePortraitRosterPageSize;
const portraitRosterVisibleUnits = portraitRosterUnits.slice(
portraitRosterScroll,
portraitRosterScroll + sortiePortraitRosterPageSize
);
const portraitRosterMaxScroll = Math.max(0, (portraitRosterPageCount - 1) * sortiePortraitRosterPageSize);
const sortieComparisonPreview = this.sortieFormationComparisonPreview();
const sortieComparisonAction = this.sortieComparisonAction(sortieComparisonPreview);
const sortiePursuit = this.sortiePursuitPairs();
@@ -21058,11 +21122,24 @@ export class CampScene extends Phaser.Scene {
sortiePortraitRosterView: {
enabled: stagedSortiePrep && !this.isFirstSortiePrepSlice(),
total: portraitRosterUnits.length,
visibleCount: Math.min(portraitRosterVisibleCount, portraitRosterUnits.length),
visibleCount: portraitRosterVisibleUnits.length,
start: portraitRosterUnits.length > 0 ? portraitRosterScroll + 1 : 0,
end: portraitRosterScroll + Math.min(portraitRosterVisibleCount, portraitRosterUnits.length - portraitRosterScroll),
end: portraitRosterScroll + portraitRosterVisibleUnits.length,
maxScroll: portraitRosterMaxScroll,
scroll: portraitRosterScroll
scroll: portraitRosterScroll,
page: portraitRosterPage,
pageCount: portraitRosterPageCount,
pageSize: sortiePortraitRosterPageSize,
visibleUnitIds: portraitRosterVisibleUnits.map((unit) => unit.id),
previousEnabled: portraitRosterPage > 0,
nextEnabled: portraitRosterPage < portraitRosterPageCount - 1,
previousButtonBounds: this.sortiePortraitRosterLayout
? { ...this.sortiePortraitRosterLayout.previousButtonBounds }
: null,
nextButtonBounds: this.sortiePortraitRosterLayout
? { ...this.sortiePortraitRosterLayout.nextButtonBounds }
: null,
cardBounds: this.sortiePortraitRosterLayout?.cardBounds.map((bounds) => ({ ...bounds })) ?? []
},
sortiePortraitRoster: portraitRosterUnits.map((unit) => {
const portraitKey = campaignPortraitKeysByUnitId[unit.id];