fix: paginate sortie portrait roster
This commit is contained in:
@@ -3411,11 +3411,11 @@ try {
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);
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assert(
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midBriefingState?.sortiePortraitRosterView?.enabled === true &&
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midBriefingState?.sortiePortraitRosterView?.total > 8 &&
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midBriefingState?.sortiePortraitRosterView?.visibleCount === 8 &&
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midBriefingState?.sortiePortraitRosterView?.total === 23 &&
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midBriefingState?.sortiePortraitRosterView?.visibleCount === 6 &&
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midBriefingState?.sortiePortraitRosterView?.start === 1 &&
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midBriefingState?.sortiePortraitRosterView?.end === 8,
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`Expected the mid-campaign staged formation to expose an eight-card portrait roster window: ${JSON.stringify(midBriefingState?.sortiePortraitRosterView)}`
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midBriefingState?.sortiePortraitRosterView?.end === 6,
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`Expected the mid-campaign staged formation to expose the first six-card portrait roster page: ${JSON.stringify(midBriefingState?.sortiePortraitRosterView)}`
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);
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await advanceSortiePrepStep(page, 'formation');
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@@ -3574,7 +3574,8 @@ try {
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preservedUnitId: midFormationSwapFixture.preservedUnitId
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})}`
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);
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await page.mouse.click(210, 447);
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const maDaiCardPoint = await readSortiePortraitRosterCardPoint(page, 'ma-dai');
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await page.mouse.click(maDaiCardPoint.x, maDaiCardPoint.y);
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await page.waitForFunction(() => window.__HEROS_DEBUG__?.camp()?.sortieFocusedUnitId === 'ma-dai', undefined, { timeout: 30000 });
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const swapFocusState = await page.evaluate(() => window.__HEROS_DEBUG__?.camp());
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assert(
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@@ -3583,7 +3584,8 @@ try {
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`Expected focusing Ma Dai to preserve the actual sortie roster: ${JSON.stringify(swapFocusState?.selectedSortieUnitIds)}`
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);
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await page.mouse.move(530, 544);
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const guanYuHoverPoint = await readSortiePortraitRosterCardPoint(page, 'guan-yu');
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await page.mouse.move(guanYuHoverPoint.x, guanYuHoverPoint.y);
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await page.waitForFunction(() => {
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const state = window.__HEROS_DEBUG__?.camp();
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return state?.sortieHoveredUnitId === 'guan-yu' && state?.sortieComparisonPreview?.source === 'hover-swap';
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@@ -3688,12 +3690,13 @@ try {
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`Expected pointerout to restore the visible Ma Dai focus preview: ${JSON.stringify(afterSwapPreviewProbe)}`
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);
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await page.mouse.move(530, 544);
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const guanYuSwapPoint = await readSortiePortraitRosterCardPoint(page, 'guan-yu');
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await page.mouse.move(guanYuSwapPoint.x, guanYuSwapPoint.y);
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await page.waitForFunction(() => {
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const state = window.__HEROS_DEBUG__?.camp();
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return state?.sortieHoveredUnitId === 'guan-yu' && state?.sortieComparisonPreview?.source === 'hover-swap';
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}, undefined, { timeout: 30000 });
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await page.mouse.click(530, 544);
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await page.mouse.click(guanYuSwapPoint.x, guanYuSwapPoint.y);
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await page.waitForFunction(() => {
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const state = window.__HEROS_DEBUG__?.camp();
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return state?.sortiePinnedSwapCandidateUnitId === 'guan-yu' &&
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@@ -4127,19 +4130,121 @@ try {
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{ timeout: 30000 }
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);
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const midFormationFirstPage = await page.evaluate(() => window.__HEROS_DEBUG__?.camp()?.sortiePortraitRosterView);
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await page.mouse.click(658, 196);
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await page.waitForFunction((previousScroll) => {
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const view = window.__HEROS_DEBUG__?.camp()?.sortiePortraitRosterView;
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return view?.scroll > previousScroll;
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}, midFormationFirstPage?.scroll ?? 0, { timeout: 30000 });
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const midFormationSecondPage = await page.evaluate(() => window.__HEROS_DEBUG__?.camp()?.sortiePortraitRosterView);
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const midPortraitUndoRestoredPage = await page.evaluate(() => window.__HEROS_DEBUG__?.camp()?.sortiePortraitRosterView);
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assert(
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midFormationSecondPage?.start > 1 && midFormationSecondPage?.end > 8,
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`Expected the portrait roster next-page control to reveal later officers: ${JSON.stringify(midFormationSecondPage)}`
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midPortraitUndoRestoredPage?.page === 1 &&
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midPortraitUndoRestoredPage.scroll === midPortraitUndoRestoredPage.pageSize &&
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midPortraitUndoRestoredPage.previousEnabled === true &&
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isFiniteBounds(midPortraitUndoRestoredPage.previousButtonBounds),
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`Expected swap undo to restore the second portrait page before the independent paging roundtrip: ${JSON.stringify(midPortraitUndoRestoredPage)}`
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);
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const midPortraitPagingResetPoint = await readSortiePortraitRosterNavigationPoint(page, 'previous');
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await page.mouse.click(midPortraitPagingResetPoint.x, midPortraitPagingResetPoint.y);
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await page.waitForFunction(() => {
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const view = window.__HEROS_DEBUG__?.camp()?.sortiePortraitRosterView;
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return view?.page === 0 &&
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view.scroll === 0 &&
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view.previousEnabled === false &&
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view.visibleUnitIds?.length === 6 &&
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view.cardBounds?.length === 6;
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}, undefined, { timeout: 30000 });
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const midPortraitPagingBaseline = await page.evaluate(() => {
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const state = window.__HEROS_DEBUG__?.camp();
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return {
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view: state?.sortiePortraitRosterView ?? null,
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allUnitIds: state?.sortiePortraitRoster?.map((unit) => unit.id) ?? [],
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focusedUnitId: state?.sortieFocusedUnitId ?? null,
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selectedUnitIds: state?.selectedSortieUnitIds ?? [],
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campaignSelectedUnitIds: state?.campaign?.selectedSortieUnitIds ?? [],
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formationAssignments: state?.sortieFormationAssignments ?? {},
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itemAssignments: state?.sortieItemAssignments ?? {}
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};
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});
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const midPortraitPagingSaveBefore = await readCampaignSave(page);
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assert(
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midPortraitPagingBaseline.allUnitIds.length === 23 &&
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new Set(midPortraitPagingBaseline.allUnitIds).size === 23,
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`Expected the portrait paging fixture to contain exactly 23 unique campaign officers: ${JSON.stringify(midPortraitPagingBaseline)}`
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);
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const midPortraitForwardUnitIds = [];
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let midPortraitCurrentView = midPortraitPagingBaseline.view;
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for (let expectedPage = 0; expectedPage < 4; expectedPage += 1) {
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const expectedVisibleUnitIds = midPortraitPagingBaseline.allUnitIds.slice(expectedPage * 6, expectedPage * 6 + 6);
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assertSortiePortraitRosterPage(midPortraitCurrentView, expectedPage, expectedVisibleUnitIds);
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midPortraitForwardUnitIds.push(...midPortraitCurrentView.visibleUnitIds);
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if (expectedPage < 3) {
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const nextPoint = await readSortiePortraitRosterNavigationPoint(page, 'next');
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await page.mouse.click(nextPoint.x, nextPoint.y);
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await page.waitForFunction(
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({ pageIndex, visibleUnitIds }) => {
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const view = window.__HEROS_DEBUG__?.camp()?.sortiePortraitRosterView;
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return view?.page === pageIndex && JSON.stringify(view.visibleUnitIds) === JSON.stringify(visibleUnitIds);
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},
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{ pageIndex: expectedPage + 1, visibleUnitIds: midPortraitPagingBaseline.allUnitIds.slice((expectedPage + 1) * 6, (expectedPage + 2) * 6) },
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{ timeout: 30000 }
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);
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midPortraitCurrentView = await page.evaluate(() => window.__HEROS_DEBUG__?.camp()?.sortiePortraitRosterView);
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}
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}
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assert(
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midPortraitForwardUnitIds.length === 23 &&
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new Set(midPortraitForwardUnitIds).size === 23 &&
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sameJsonValue(midPortraitForwardUnitIds, midPortraitPagingBaseline.allUnitIds) &&
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midPortraitCurrentView.visibleUnitIds.length === 5,
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`Expected four portrait pages to expose all 23 officers exactly once and finish with five officers: ${JSON.stringify({
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expected: midPortraitPagingBaseline.allUnitIds,
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actual: midPortraitForwardUnitIds,
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lastPage: midPortraitCurrentView
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})}`
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);
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await page.waitForTimeout(300);
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await page.screenshot({ path: `${screenshotDir}/rc-mid-camp-sortie-roster-last-page.png`, fullPage: true });
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await assertCanvasPainted(page, 'mid camp sortie portrait roster last page');
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for (let expectedPage = 2; expectedPage >= 0; expectedPage -= 1) {
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const previousPoint = await readSortiePortraitRosterNavigationPoint(page, 'previous');
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await page.mouse.click(previousPoint.x, previousPoint.y);
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const expectedVisibleUnitIds = midPortraitPagingBaseline.allUnitIds.slice(expectedPage * 6, expectedPage * 6 + 6);
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await page.waitForFunction(
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({ pageIndex, visibleUnitIds }) => {
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const view = window.__HEROS_DEBUG__?.camp()?.sortiePortraitRosterView;
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return view?.page === pageIndex && JSON.stringify(view.visibleUnitIds) === JSON.stringify(visibleUnitIds);
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},
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{ pageIndex: expectedPage, visibleUnitIds: expectedVisibleUnitIds },
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{ timeout: 30000 }
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);
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midPortraitCurrentView = await page.evaluate(() => window.__HEROS_DEBUG__?.camp()?.sortiePortraitRosterView);
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assertSortiePortraitRosterPage(midPortraitCurrentView, expectedPage, expectedVisibleUnitIds);
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}
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const midPortraitPagingAfter = await page.evaluate(() => {
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const state = window.__HEROS_DEBUG__?.camp();
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return {
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focusedUnitId: state?.sortieFocusedUnitId ?? null,
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selectedUnitIds: state?.selectedSortieUnitIds ?? [],
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campaignSelectedUnitIds: state?.campaign?.selectedSortieUnitIds ?? [],
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formationAssignments: state?.sortieFormationAssignments ?? {},
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itemAssignments: state?.sortieItemAssignments ?? {}
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};
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});
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const midPortraitPagingSaveAfter = await readCampaignSave(page);
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assert(
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midPortraitCurrentView?.page === 0 &&
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midPortraitPagingAfter.focusedUnitId === midPortraitPagingBaseline.focusedUnitId &&
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sameJsonValue(midPortraitPagingAfter.selectedUnitIds, midPortraitPagingBaseline.selectedUnitIds) &&
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sameJsonValue(midPortraitPagingAfter.campaignSelectedUnitIds, midPortraitPagingBaseline.campaignSelectedUnitIds) &&
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sameJsonValue(midPortraitPagingAfter.formationAssignments, midPortraitPagingBaseline.formationAssignments) &&
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sameJsonValue(midPortraitPagingAfter.itemAssignments, midPortraitPagingBaseline.itemAssignments) &&
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sameJsonValue(midPortraitPagingSaveAfter, midPortraitPagingSaveBefore),
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`Expected portrait paging to return to page one without changing focus, selection, formation, supplies, or saves: ${JSON.stringify({
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before: midPortraitPagingBaseline,
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after: midPortraitPagingAfter,
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saveBefore: midPortraitPagingSaveBefore,
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saveAfter: midPortraitPagingSaveAfter
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})}`
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);
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await page.mouse.click(610, 196);
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await page.waitForFunction(() => window.__HEROS_DEBUG__?.camp()?.sortiePortraitRosterView?.scroll === 0, undefined, { timeout: 30000 });
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const fullRosterCandidateProbe = await page.evaluate(() => {
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const scene = window.__HEROS_GAME__?.scene.getScene('CampScene');
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@@ -5532,16 +5637,7 @@ async function assertFinalCampRosterPagination(page) {
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{ timeout: 30000 }
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);
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const previousPoint = await readCampRosterNavigationPoint(page, 'previous');
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await page.mouse.click(previousPoint.x, previousPoint.y);
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await page.waitForFunction(
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({ pageNumber, unitId }) => {
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const state = window.__HEROS_DEBUG__?.camp();
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return state?.campRoster?.page === pageNumber && state?.selectedUnitId === unitId;
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},
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{ pageNumber: 0, unitId: selectionTargetUnitId },
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{ timeout: 30000 }
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);
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await navigateCampRosterPage(page, 'previous', 0, selectionTargetUnitId);
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const restorePoint = await readCampRosterRowPoint(page, initialSelectedUnitId);
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await page.mouse.click(restorePoint.x, restorePoint.y);
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await page.waitForFunction(
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@@ -5549,16 +5645,7 @@ async function assertFinalCampRosterPagination(page) {
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initialSelectedUnitId,
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{ timeout: 30000 }
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);
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const nextPoint = await readCampRosterNavigationPoint(page, 'next');
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await page.mouse.click(nextPoint.x, nextPoint.y);
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await page.waitForFunction(
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({ pageNumber, unitId }) => {
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const state = window.__HEROS_DEBUG__?.camp();
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return state?.campRoster?.page === pageNumber && state?.selectedUnitId === unitId;
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},
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{ pageNumber: expectedPage, unitId: initialSelectedUnitId },
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{ timeout: 30000 }
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);
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await navigateCampRosterPage(page, 'next', expectedPage, initialSelectedUnitId);
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}
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if (expectedPage === initialRoster.pageCount - 1) {
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@@ -5575,13 +5662,7 @@ async function assertFinalCampRosterPagination(page) {
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continue;
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}
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const nextPoint = await readCampRosterNavigationPoint(page, 'next');
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await page.mouse.click(nextPoint.x, nextPoint.y);
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await page.waitForFunction(
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(pageNumber) => window.__HEROS_DEBUG__?.camp()?.campRoster?.page === pageNumber,
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expectedPage + 1,
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{ timeout: 30000 }
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);
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await navigateCampRosterPage(page, 'next', expectedPage + 1, initialSelectedUnitId);
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}
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assert(
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@@ -5595,29 +5676,16 @@ async function assertFinalCampRosterPagination(page) {
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);
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for (let expectedPage = initialRoster.pageCount - 2; expectedPage >= 0; expectedPage -= 1) {
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const previousPoint = await readCampRosterNavigationPoint(page, 'previous');
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await page.mouse.click(previousPoint.x, previousPoint.y);
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await page.waitForFunction(
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({ pageNumber, selectedUnitId }) => {
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const state = window.__HEROS_DEBUG__?.camp();
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return state?.campRoster?.page === pageNumber && state?.selectedUnitId === selectedUnitId;
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},
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{ pageNumber: expectedPage, selectedUnitId: initialSelectedUnitId },
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{ timeout: 30000 }
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);
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await navigateCampRosterPage(page, 'previous', expectedPage, initialSelectedUnitId);
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}
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} catch (error) {
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verificationError = error;
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} finally {
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const currentPage = await page.evaluate(() => window.__HEROS_DEBUG__?.camp()?.campRoster?.page ?? 0);
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const restoreState = await page.evaluate(() => window.__HEROS_DEBUG__?.camp());
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const currentPage = restoreState?.campRoster?.page ?? 0;
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const restoreSelectedUnitId = restoreState?.selectedUnitId ?? null;
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for (let pageNumber = currentPage; pageNumber > 0; pageNumber -= 1) {
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const previousPoint = await readCampRosterNavigationPoint(page, 'previous');
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await page.mouse.click(previousPoint.x, previousPoint.y);
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await page.waitForFunction(
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(expectedPage) => window.__HEROS_DEBUG__?.camp()?.campRoster?.page === expectedPage,
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pageNumber - 1,
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{ timeout: 30000 }
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);
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await navigateCampRosterPage(page, 'previous', pageNumber - 1, restoreSelectedUnitId);
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}
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}
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@@ -5739,6 +5807,81 @@ async function readCampRosterNavigationPoint(page, direction) {
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return probe;
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}
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async function navigateCampRosterPage(page, direction, expectedPage, expectedSelectedUnitId) {
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const maxAttempts = 3;
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const attemptTimeout = 4000;
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let lastError;
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for (let attempt = 1; attempt <= maxAttempts; attempt += 1) {
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const before = await page.evaluate(() => {
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const state = window.__HEROS_DEBUG__?.camp();
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return {
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page: state?.campRoster?.page ?? null,
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selectedUnitId: state?.selectedUnitId ?? null,
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campRoster: state?.campRoster ?? null
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};
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});
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if (before.page === expectedPage && before.selectedUnitId === expectedSelectedUnitId) {
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return before;
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}
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if (before.selectedUnitId !== expectedSelectedUnitId) {
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throw new Error(
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`Final-camp roster ${direction} navigation changed the selected detail before attempt ${attempt}: ${JSON.stringify({
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expectedPage,
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expectedSelectedUnitId,
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before
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})}`
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);
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}
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try {
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const point = await readCampRosterNavigationPoint(page, direction);
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await page.mouse.click(point.x, point.y);
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await page.waitForFunction(
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({ pageNumber, selectedUnitId }) => {
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const state = window.__HEROS_DEBUG__?.camp();
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return state?.campRoster?.page === pageNumber && state?.selectedUnitId === selectedUnitId;
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},
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{ pageNumber: expectedPage, selectedUnitId: expectedSelectedUnitId },
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{ timeout: attemptTimeout }
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);
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return await page.evaluate(() => {
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const state = window.__HEROS_DEBUG__?.camp();
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return {
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page: state?.campRoster?.page ?? null,
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selectedUnitId: state?.selectedUnitId ?? null,
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campRoster: state?.campRoster ?? null
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};
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});
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} catch (error) {
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lastError = error;
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if (attempt < maxAttempts) {
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await page.waitForTimeout(120);
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}
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}
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}
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const finalState = await page.evaluate(() => {
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const state = window.__HEROS_DEBUG__?.camp();
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return {
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page: state?.campRoster?.page ?? null,
|
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selectedUnitId: state?.selectedUnitId ?? null,
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campRoster: state?.campRoster ?? null
|
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};
|
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});
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const lastErrorSummary = lastError instanceof Error
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? `${lastError.name}: ${lastError.message}`
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: String(lastError ?? 'unknown input failure');
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throw new Error(
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`Failed final-camp roster ${direction} navigation to page ${expectedPage + 1} after ${maxAttempts} attempts: ${JSON.stringify({
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expectedPage,
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expectedSelectedUnitId,
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finalState,
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lastError: lastErrorSummary
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})}`
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);
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}
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async function readCampRosterRowPoint(page, unitId) {
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const probe = await page.evaluate((targetUnitId) => {
|
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const scene = window.__HEROS_GAME__?.scene.getScene('CampScene');
|
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@@ -6284,6 +6427,149 @@ async function readSortiePresetControlPoint(page, control, presetId) {
|
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return probe;
|
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}
|
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|
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function assertSortiePortraitRosterPage(view, expectedPage, expectedVisibleUnitIds) {
|
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const expectedStart = expectedVisibleUnitIds.length > 0 ? expectedPage * 6 + 1 : 0;
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const expectedEnd = expectedPage * 6 + expectedVisibleUnitIds.length;
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const hdBounds = { x: 0, y: 0, width: 1280, height: 720 };
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assert(
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view?.enabled === true &&
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view.total === 23 &&
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view.page === expectedPage &&
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view.pageCount === 4 &&
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view.pageSize === 6 &&
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view.visibleCount === expectedVisibleUnitIds.length &&
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view.start === expectedStart &&
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view.end === expectedEnd &&
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sameJsonValue(view.visibleUnitIds, expectedVisibleUnitIds) &&
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view.previousEnabled === (expectedPage > 0) &&
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view.nextEnabled === (expectedPage < 3) &&
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isFiniteBounds(view.previousButtonBounds) &&
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isFiniteBounds(view.nextButtonBounds) &&
|
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boundsInside(view.previousButtonBounds, hdBounds) &&
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boundsInside(view.nextButtonBounds, hdBounds) &&
|
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view.cardBounds?.length === expectedVisibleUnitIds.length,
|
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`Expected exact six-officer portrait page ${expectedPage + 1}/4 metadata and navigation state: ${JSON.stringify({
|
||||
expectedVisibleUnitIds,
|
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view
|
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})}`
|
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);
|
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view.cardBounds.forEach((bounds, index) => {
|
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assert(
|
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bounds.unitId === expectedVisibleUnitIds[index] &&
|
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isFiniteBounds(bounds) &&
|
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boundsInside(bounds, hdBounds),
|
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`Expected portrait card ${index + 1} on page ${expectedPage + 1} to match its visible officer inside the HD canvas: ${JSON.stringify({
|
||||
bounds,
|
||||
expectedUnitId: expectedVisibleUnitIds[index]
|
||||
})}`
|
||||
);
|
||||
});
|
||||
}
|
||||
|
||||
async function readSortiePortraitRosterNavigationPoint(page, direction) {
|
||||
const probe = await page.evaluate((navigationDirection) => {
|
||||
const scene = window.__HEROS_GAME__?.scene.getScene('CampScene');
|
||||
const canvas = document.querySelector('canvas');
|
||||
const view = window.__HEROS_DEBUG__?.camp()?.sortiePortraitRosterView;
|
||||
const bounds = navigationDirection === 'previous' ? view?.previousButtonBounds : view?.nextButtonBounds;
|
||||
const enabled = navigationDirection === 'previous' ? view?.previousEnabled : view?.nextEnabled;
|
||||
if (!scene || !canvas || !bounds || !enabled) {
|
||||
return { ready: false, direction: navigationDirection, enabled: enabled ?? false, bounds: bounds ?? null, view };
|
||||
}
|
||||
|
||||
const canvasBounds = canvas.getBoundingClientRect();
|
||||
const centerX = bounds.x + bounds.width / 2;
|
||||
const centerY = bounds.y + bounds.height / 2;
|
||||
return {
|
||||
ready: true,
|
||||
direction: navigationDirection,
|
||||
enabled,
|
||||
bounds,
|
||||
x: canvasBounds.left + centerX * canvasBounds.width / scene.scale.width,
|
||||
y: canvasBounds.top + centerY * canvasBounds.height / scene.scale.height
|
||||
};
|
||||
}, direction);
|
||||
assert(
|
||||
probe.ready === true && Number.isFinite(probe.x) && Number.isFinite(probe.y),
|
||||
`Expected an enabled portrait roster ${direction} control with a canvas-scaled click point: ${JSON.stringify(probe)}`
|
||||
);
|
||||
return probe;
|
||||
}
|
||||
|
||||
async function readSortiePortraitRosterCardPoint(page, unitId) {
|
||||
const target = await page.evaluate((targetUnitId) => {
|
||||
const state = window.__HEROS_DEBUG__?.camp();
|
||||
const view = state?.sortiePortraitRosterView;
|
||||
const unitIndex = state?.sortiePortraitRoster?.findIndex((unit) => unit.id === targetUnitId) ?? -1;
|
||||
return {
|
||||
ready: Boolean(view?.enabled && unitIndex >= 0 && view.pageSize > 0),
|
||||
unitId: targetUnitId,
|
||||
unitIndex,
|
||||
currentPage: view?.page ?? null,
|
||||
targetPage: unitIndex >= 0 && view?.pageSize > 0 ? Math.floor(unitIndex / view.pageSize) : null,
|
||||
pageCount: view?.pageCount ?? null
|
||||
};
|
||||
}, unitId);
|
||||
assert(
|
||||
target.ready === true &&
|
||||
Number.isInteger(target.currentPage) &&
|
||||
Number.isInteger(target.targetPage) &&
|
||||
target.targetPage >= 0 &&
|
||||
target.targetPage < target.pageCount,
|
||||
`Expected ${unitId} to belong to a valid portrait roster page: ${JSON.stringify(target)}`
|
||||
);
|
||||
|
||||
let currentPage = target.currentPage;
|
||||
while (currentPage !== target.targetPage) {
|
||||
const direction = currentPage < target.targetPage ? 'next' : 'previous';
|
||||
const navigationPoint = await readSortiePortraitRosterNavigationPoint(page, direction);
|
||||
await page.mouse.click(navigationPoint.x, navigationPoint.y);
|
||||
const expectedPage = currentPage + (direction === 'next' ? 1 : -1);
|
||||
await page.waitForFunction(
|
||||
(pageIndex) => window.__HEROS_DEBUG__?.camp()?.sortiePortraitRosterView?.page === pageIndex,
|
||||
expectedPage,
|
||||
{ timeout: 30000 }
|
||||
);
|
||||
currentPage = expectedPage;
|
||||
}
|
||||
await page.waitForFunction(
|
||||
({ pageIndex, targetUnitId }) => {
|
||||
const view = window.__HEROS_DEBUG__?.camp()?.sortiePortraitRosterView;
|
||||
return view?.page === pageIndex &&
|
||||
view.visibleUnitIds?.includes(targetUnitId) &&
|
||||
view.cardBounds?.some((card) => card.unitId === targetUnitId);
|
||||
},
|
||||
{ pageIndex: target.targetPage, targetUnitId: unitId },
|
||||
{ timeout: 30000 }
|
||||
);
|
||||
|
||||
const probe = await page.evaluate((targetUnitId) => {
|
||||
const scene = window.__HEROS_GAME__?.scene.getScene('CampScene');
|
||||
const canvas = document.querySelector('canvas');
|
||||
const view = window.__HEROS_DEBUG__?.camp()?.sortiePortraitRosterView;
|
||||
const bounds = view?.cardBounds?.find((card) => card.unitId === targetUnitId);
|
||||
if (!scene || !canvas || !bounds) {
|
||||
return { ready: false, unitId: targetUnitId, bounds: bounds ?? null, view };
|
||||
}
|
||||
|
||||
const canvasBounds = canvas.getBoundingClientRect();
|
||||
const centerX = bounds.x + bounds.width / 2;
|
||||
const centerY = bounds.y + bounds.height / 2;
|
||||
return {
|
||||
ready: true,
|
||||
unitId: targetUnitId,
|
||||
bounds,
|
||||
x: canvasBounds.left + centerX * canvasBounds.width / scene.scale.width,
|
||||
y: canvasBounds.top + centerY * canvasBounds.height / scene.scale.height
|
||||
};
|
||||
}, unitId);
|
||||
assert(
|
||||
probe.ready === true && Number.isFinite(probe.x) && Number.isFinite(probe.y),
|
||||
`Expected a visible portrait roster card for ${unitId} with a canvas-scaled pointer point: ${JSON.stringify(probe)}`
|
||||
);
|
||||
return probe;
|
||||
}
|
||||
|
||||
async function readBattleDoctrineProbe(page) {
|
||||
return page.evaluate(() => {
|
||||
const state = window.__HEROS_DEBUG__?.battle();
|
||||
|
||||
Reference in New Issue
Block a user