Normalize sortie supply assignments
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@@ -80,7 +80,7 @@ try {
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selectedSortieUnitIds: { corrupted: true },
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sortieFormationAssignments: 'front',
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sortieItemAssignments: {
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'liu-bei': { bean: '2', wine: -1 },
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'liu-bei': { bean: '5', wine: -1, salve: '1', stone: '9' },
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'guan-yu': '2',
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'zhang-fei': ['bean', '2'],
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'': { bean: 4 }
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@@ -110,6 +110,8 @@ try {
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malformed.inventory.bean === 3 &&
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malformed.inventory.wine === undefined &&
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malformed.sortieItemAssignments['liu-bei']?.bean === 2 &&
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malformed.sortieItemAssignments['liu-bei']?.salve === 1 &&
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malformed.sortieItemAssignments['liu-bei']?.stone === undefined &&
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malformed.sortieItemAssignments['liu-bei']?.wine === undefined &&
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malformed.sortieItemAssignments['guan-yu'] === undefined &&
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malformed.sortieItemAssignments['zhang-fei'] === undefined &&
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@@ -47,6 +47,7 @@ import {
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listCampaignSaveSlots,
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loadCampaignState,
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markCampaignStep,
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normalizeCampaignSortieItemAssignments,
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saveCampaignState,
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setFirstBattleReport,
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type CampaignRewardSnapshot,
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@@ -3458,19 +3459,7 @@ export class BattleScene extends Phaser.Scene {
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}
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private normalizeLaunchSortieItemAssignments(assignments?: CampaignSortieItemAssignments) {
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return Object.entries(assignments ?? {}).reduce<CampaignSortieItemAssignments>((next, [unitId, stocks]) => {
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const unitStocks = Object.entries(stocks ?? {}).reduce<Record<string, number>>((nextStocks, [itemId, count]) => {
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const normalizedCount = Math.floor(Number(count));
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if (itemId && normalizedCount > 0) {
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nextStocks[itemId] = normalizedCount;
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}
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return nextStocks;
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}, {});
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if (Object.keys(unitStocks).length > 0) {
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next[unitId] = unitStocks;
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}
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return next;
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}, {});
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return normalizeCampaignSortieItemAssignments(assignments);
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}
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private effectiveSortieUnitIds(campaign?: CampaignState) {
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@@ -254,6 +254,12 @@ const defaultEquipmentBySlot: Record<EquipmentSlot, string> = {
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accessory: 'grain-pouch'
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};
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const sortieSupplyMaxByUsableId: Record<string, number> = {
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bean: 2,
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wine: 1,
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salve: 1
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};
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const campaignInventoryCaps: Record<string, number> = {
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['\uCF69']: 120,
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['\uC0C1\uCC98\uC57D']: 80,
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@@ -826,7 +832,7 @@ function normalizeCampaignState(state: Partial<CampaignState>): CampaignState {
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normalized.selectedSortieUnitIds = uniqueStrings(normalized.selectedSortieUnitIds)
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.filter((unitId) => !sortieUnitFilter || sortieUnitFilter.has(unitId));
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normalized.sortieFormationAssignments = normalizeSortieFormationAssignments(recordOrEmpty(normalized.sortieFormationAssignments), sortieUnitFilter);
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normalized.sortieItemAssignments = normalizeSortieItemAssignments(recordOrEmpty(normalized.sortieItemAssignments), sortieUnitFilter);
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normalized.sortieItemAssignments = normalizeCampaignSortieItemAssignments(recordOrEmpty(normalized.sortieItemAssignments), sortieUnitFilter);
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normalized.reserveTrainingFocus = normalizeReserveTrainingFocusId(normalized.reserveTrainingFocus);
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normalized.battleHistory = normalizeBattleHistory(normalized.battleHistory);
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normalized.latestBattleId = normalizeLatestBattleId(normalized.latestBattleId, normalized.battleHistory);
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@@ -1022,16 +1028,20 @@ function normalizeReserveTrainingSnapshot(value: unknown): CampaignReserveTraini
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};
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}
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function normalizeSortieItemAssignments(assignments?: Record<string, unknown>, allowedUnitIds?: Set<string>) {
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export function normalizeCampaignSortieItemAssignments(assignments?: Record<string, unknown>, allowedUnitIds?: Set<string>) {
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return Object.entries(assignments ?? {}).reduce<CampaignSortieItemAssignments>((next, [unitId, stocks]) => {
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if (!unitId || (allowedUnitIds && !allowedUnitIds.has(unitId))) {
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return next;
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}
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const unitStocks = Object.entries(recordOrEmpty(stocks)).reduce<Record<string, number>>((nextStocks, [itemId, amount]) => {
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const maxPerUnit = sortieSupplyMaxByUsableId[itemId];
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if (!maxPerUnit) {
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return nextStocks;
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}
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const normalizedAmount = normalizeNonNegativeInteger(amount);
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if (itemId && normalizedAmount > 0) {
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nextStocks[itemId] = normalizedAmount;
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nextStocks[itemId] = Math.min(maxPerUnit, normalizedAmount);
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}
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return nextStocks;
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}, {});
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