Stabilize late Yizhou release QA
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@@ -1431,9 +1431,9 @@ async function normalizeRepresentativeBattleUnits(page, battle) {
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}
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const selectedIds = new Set([...(selected ?? []), ...(protectedUnitIds ?? [])]);
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const hpFloor = no >= 30 ? 520 : no >= 28 ? 360 : no >= 21 ? 240 : no >= 18 ? 84 : no >= 14 ? 80 : no >= 11 ? 68 : no >= 2 ? 56 : 0;
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const attackFloor = no >= 30 ? 126 : no >= 28 ? 96 : no >= 21 ? 84 : no >= 18 ? 64 : no >= 14 ? 60 : no >= 11 ? 42 : no >= 2 ? 24 : 0;
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const statFloor = no >= 30 ? 180 : no >= 28 ? 150 : no >= 21 ? 138 : no >= 18 ? 122 : no >= 14 ? 118 : no >= 11 ? 98 : no >= 2 ? 88 : 0;
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const hpFloor = no >= 30 ? 760 : no >= 28 ? 360 : no >= 21 ? 240 : no >= 18 ? 84 : no >= 14 ? 80 : no >= 11 ? 68 : no >= 2 ? 56 : 0;
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const attackFloor = no >= 30 ? 220 : no >= 28 ? 96 : no >= 21 ? 84 : no >= 18 ? 64 : no >= 14 ? 60 : no >= 11 ? 42 : no >= 2 ? 24 : 0;
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const statFloor = no >= 30 ? 240 : no >= 28 ? 150 : no >= 21 ? 138 : no >= 18 ? 122 : no >= 14 ? 118 : no >= 11 ? 98 : no >= 2 ? 88 : 0;
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if (hpFloor <= 0) {
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return;
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@@ -1922,11 +1922,24 @@ async function playBattleWithoutDebugVictory(page, battle) {
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}
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}
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if (no === 32) {
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const outerVillageDone = (state().objectives ?? []).find((objective) => objective.id === 'outer-village')?.achieved;
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if (!outerVillageDone) {
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const objectives = state().objectives ?? [];
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const outerVillage = objectives.find((objective) => objective.id === 'outer-village');
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const passArchers = objectives.find((objective) => objective.id === 'pass-archers');
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const mianzhuGate = objectives.find((objective) => objective.id === 'mianzhu-gate');
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const mianzhuStorehouse = objectives.find((objective) => objective.id === 'mianzhu-storehouse');
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if (outerVillage && !isObjectiveHeldByAlly(outerVillage)) {
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return { x: 46, y: 27 };
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}
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const leaderDone = (state().objectives ?? []).find((objective) => objective.id === 'leader')?.achieved;
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if (passArchers && !isObjectiveHeldByAlly(passArchers)) {
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return { x: 50, y: 18 };
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}
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if (mianzhuGate && !isObjectiveHeldByAlly(mianzhuGate)) {
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return { x: 52, y: 22 };
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}
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if (mianzhuStorehouse && !isObjectiveHeldByAlly(mianzhuStorehouse)) {
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return { x: 56, y: 30 };
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}
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const leaderDone = objectives.find((objective) => objective.id === 'leader')?.achieved;
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if (!leaderDone && secureObjectivesSatisfied()) {
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return { x: 60, y: 18 };
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}
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@@ -1963,7 +1976,7 @@ async function playBattleWithoutDebugVictory(page, battle) {
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function advancePointTile(unit, tiles) {
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const point = scenarioAdvancePoint(unit);
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const protectedScenarioPush = no === 32 ? secureObjectivesSatisfied() : no === 33;
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const protectedScenarioPush = no === 32 || no === 33;
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if (!point || (protectedIds.has(unit.id) && !isLastProtectedFighter(unit) && !protectedScenarioPush)) {
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return undefined;
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}
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