Clamp campaign save growth values
This commit is contained in:
@@ -948,6 +948,23 @@ function normalizeNonNegativeInteger(value: unknown) {
|
||||
return Number.isFinite(numeric) && numeric > 0 ? numeric : 0;
|
||||
}
|
||||
|
||||
function normalizeCharacterLevel(value: unknown) {
|
||||
return Math.min(99, Math.max(1, normalizeNonNegativeInteger(value)));
|
||||
}
|
||||
|
||||
function normalizeCharacterExpForLevel(level: number, value: unknown) {
|
||||
const exp = normalizeNonNegativeInteger(value);
|
||||
return Math.min(exp, level >= 99 ? 100 : 99);
|
||||
}
|
||||
|
||||
function normalizeBondLevel(value: unknown) {
|
||||
return Math.min(100, normalizeNonNegativeInteger(value));
|
||||
}
|
||||
|
||||
function normalizeBondExp(value: unknown) {
|
||||
return Math.min(99, normalizeNonNegativeInteger(value));
|
||||
}
|
||||
|
||||
function normalizeCampaignTimestamp(value: unknown) {
|
||||
if (typeof value !== 'string' || value.length === 0) {
|
||||
return undefined;
|
||||
@@ -1119,11 +1136,12 @@ function normalizeCampaignUnitProgressSnapshot(value: unknown): CampaignUnitProg
|
||||
|
||||
const hp = normalizeNonNegativeInteger(value.hp);
|
||||
const maxHp = Math.max(hp, normalizeNonNegativeInteger(value.maxHp));
|
||||
const level = normalizeCharacterLevel(value.level);
|
||||
return {
|
||||
unitId,
|
||||
name,
|
||||
level: Math.max(1, normalizeNonNegativeInteger(value.level)),
|
||||
exp: normalizeNonNegativeInteger(value.exp),
|
||||
level,
|
||||
exp: normalizeCharacterExpForLevel(level, value.exp),
|
||||
hp,
|
||||
maxHp: Math.max(1, maxHp),
|
||||
equipment: normalizeEquipmentSet(value.equipment)
|
||||
@@ -1141,11 +1159,12 @@ function normalizeCampaignBondProgressSnapshot(value: unknown): CampaignBondProg
|
||||
return undefined;
|
||||
}
|
||||
|
||||
const level = normalizeBondLevel(value.level);
|
||||
return {
|
||||
id,
|
||||
title,
|
||||
level: normalizeNonNegativeInteger(value.level),
|
||||
exp: normalizeNonNegativeInteger(value.exp),
|
||||
level,
|
||||
exp: normalizeBondExp(value.exp),
|
||||
battleExp: normalizeNonNegativeInteger(value.battleExp)
|
||||
};
|
||||
}
|
||||
@@ -1162,6 +1181,7 @@ function normalizeReserveTrainingSnapshot(value: unknown): CampaignReserveTraini
|
||||
return undefined;
|
||||
}
|
||||
|
||||
const level = normalizeCharacterLevel(value.level);
|
||||
return {
|
||||
unitId,
|
||||
name,
|
||||
@@ -1170,8 +1190,8 @@ function normalizeReserveTrainingSnapshot(value: unknown): CampaignReserveTraini
|
||||
bondExpGained: normalizeNonNegativeInteger(value.bondExpGained),
|
||||
focusId: normalizeReserveTrainingFocusId(typeof value.focusId === 'string' ? value.focusId : undefined),
|
||||
...(focusLabel ? { focusLabel } : {}),
|
||||
level: normalizeNonNegativeInteger(value.level),
|
||||
exp: normalizeNonNegativeInteger(value.exp)
|
||||
level,
|
||||
exp: normalizeCharacterExpForLevel(level, value.exp)
|
||||
};
|
||||
}
|
||||
|
||||
@@ -1274,14 +1294,15 @@ function normalizeUnitDataSnapshot(value: unknown): UnitData | undefined {
|
||||
const stats = recordOrEmpty(value.stats);
|
||||
const hp = normalizeNonNegativeInteger(value.hp);
|
||||
const maxHp = Math.max(hp, normalizeNonNegativeInteger(value.maxHp));
|
||||
const level = normalizeCharacterLevel(value.level);
|
||||
return {
|
||||
id,
|
||||
name,
|
||||
faction: value.faction,
|
||||
className: normalizeDisplayString(value.className),
|
||||
classKey: normalizeUnitClassKey(value.classKey),
|
||||
level: Math.max(1, normalizeNonNegativeInteger(value.level)),
|
||||
exp: normalizeNonNegativeInteger(value.exp),
|
||||
level,
|
||||
exp: normalizeCharacterExpForLevel(level, value.exp),
|
||||
hp,
|
||||
maxHp: Math.max(1, maxHp),
|
||||
attack: normalizeNonNegativeInteger(value.attack),
|
||||
@@ -1311,10 +1332,11 @@ function normalizeEquipmentSet(value: unknown): UnitData['equipment'] {
|
||||
typeof state.itemId === 'string' && itemCatalog[state.itemId]?.slot === slot
|
||||
? state.itemId
|
||||
: defaultEquipmentBySlot[slot];
|
||||
const level = normalizeEquipmentLevel(state.level);
|
||||
equipment[slot] = {
|
||||
itemId,
|
||||
level: normalizeEquipmentLevel(state.level),
|
||||
exp: normalizeNonNegativeInteger(state.exp)
|
||||
level,
|
||||
exp: normalizeEquipmentExpForLevel(level, state.exp)
|
||||
};
|
||||
return equipment;
|
||||
}, {} as UnitData['equipment']);
|
||||
@@ -1325,6 +1347,12 @@ function normalizeEquipmentLevel(value: unknown) {
|
||||
return Math.min(9, Math.max(1, level));
|
||||
}
|
||||
|
||||
function normalizeEquipmentExpForLevel(level: number, value: unknown) {
|
||||
const exp = normalizeNonNegativeInteger(value);
|
||||
const next = equipmentExpToNext(level);
|
||||
return Math.min(exp, level >= 9 ? next : Math.max(0, next - 1));
|
||||
}
|
||||
|
||||
function normalizeCampMvpSnapshot(value: unknown): CampMvpSnapshot | undefined {
|
||||
if (!isPlainObject(value)) {
|
||||
return undefined;
|
||||
@@ -1356,13 +1384,14 @@ function normalizeCampBondSnapshot(value: unknown): CampBondSnapshot | undefined
|
||||
return undefined;
|
||||
}
|
||||
|
||||
const level = normalizeBondLevel(value.level);
|
||||
return {
|
||||
...(value as CampBondSnapshot),
|
||||
id,
|
||||
title,
|
||||
unitIds: [unitIds[0], unitIds[1]] as [string, string],
|
||||
level: normalizeNonNegativeInteger(value.level),
|
||||
exp: normalizeNonNegativeInteger(value.exp),
|
||||
level,
|
||||
exp: normalizeBondExp(value.exp),
|
||||
battleExp: normalizeNonNegativeInteger(value.battleExp)
|
||||
};
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user