Clamp campaign save growth values
This commit is contained in:
@@ -247,7 +247,7 @@ try {
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roster: { corrupted: true },
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bonds: [
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{ id: 'broken-bond', title: 'Broken Bond', unitIds: { corrupted: true }, level: 3, exp: 12, battleExp: 2 },
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{ id: 'oath-bond', title: 'Oath Bond', unitIds: ['liu-bei', 'guan-yu'], level: '2', exp: '14', battleExp: '5' },
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{ id: 'oath-bond', title: 'Oath Bond', unitIds: ['liu-bei', 'guan-yu'], level: '2', exp: '999', battleExp: '5' },
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9
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],
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completedCampDialogues: ['dialogue-a', 17, 'dialogue-a', '', 'x'.repeat(97)],
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@@ -283,6 +283,7 @@ try {
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malformed.bonds.length === 1 &&
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malformed.bonds[0].id === 'oath-bond' &&
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malformed.bonds[0].level === 2 &&
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malformed.bonds[0].exp === 99 &&
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malformed.bonds[0].unitIds.length === 2,
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`Expected malformed bond entries to be filtered while valid bonds normalize: ${JSON.stringify(malformed)}`
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);
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@@ -445,35 +446,65 @@ try {
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className: 'Lord',
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classKey: 'lost-class',
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level: '6',
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exp: '18',
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exp: '999',
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hp: '42',
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maxHp: '45',
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attack: '22',
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move: '5',
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stats: { might: '19', intelligence: '17', leadership: '21', agility: '13', luck: '12' },
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equipment: {
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weapon: { itemId: 'short-bow', level: '3', exp: '14' },
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armor: { itemId: 'short-bow', level: '2', exp: '9' },
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accessory: { itemId: 'grain-pouch', level: '0', exp: '7' }
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weapon: { itemId: 'short-bow', level: '3', exp: '999' },
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armor: { itemId: 'short-bow', level: '2', exp: '999' },
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accessory: { itemId: 'grain-pouch', level: '0', exp: '999' }
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},
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x: '2',
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y: '3'
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},
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{
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id: 'guan-yu',
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name: 'Guan Yu',
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faction: 'ally',
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className: 'General',
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classKey: 'spearman',
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level: '99',
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exp: '999',
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hp: '50',
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maxHp: '50',
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attack: '30',
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move: '5',
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stats: { might: '24', intelligence: '13', leadership: '22', agility: '14', luck: '11' },
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equipment: {
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weapon: { itemId: 'iron-spear', level: '9', exp: '999' },
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armor: { itemId: 'lamellar-armor', level: '9', exp: '999' },
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accessory: { itemId: 'grain-pouch', level: '9', exp: '999' }
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},
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x: '3',
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y: '3'
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},
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{ id: 'ghost-unit', name: 'Ghost', faction: 'neutral' }
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]
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})
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);
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const malformedRoster = loadCampaignState();
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const normalizedLiuBei = malformedRoster.roster.find((unit) => unit.id === 'liu-bei');
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const normalizedGuanYu = malformedRoster.roster.find((unit) => unit.id === 'guan-yu');
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assert(
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malformedRoster.roster.length === 1 &&
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malformedRoster.roster[0].id === 'liu-bei' &&
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malformedRoster.roster[0].classKey === 'infantry' &&
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malformedRoster.roster[0].level === 6 &&
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malformedRoster.roster[0].equipment.weapon.itemId === 'short-bow' &&
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malformedRoster.roster[0].equipment.weapon.level === 3 &&
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malformedRoster.roster[0].equipment.armor.itemId === 'cloth-armor' &&
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malformedRoster.roster[0].equipment.accessory.itemId === 'grain-pouch' &&
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malformedRoster.roster[0].equipment.accessory.level === 1,
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malformedRoster.roster.length === 2 &&
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normalizedLiuBei?.classKey === 'infantry' &&
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normalizedLiuBei.level === 6 &&
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normalizedLiuBei.exp === 99 &&
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normalizedLiuBei.equipment.weapon.itemId === 'short-bow' &&
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normalizedLiuBei.equipment.weapon.level === 3 &&
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normalizedLiuBei.equipment.weapon.exp === 109 &&
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normalizedLiuBei.equipment.armor.itemId === 'cloth-armor' &&
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normalizedLiuBei.equipment.armor.exp === 89 &&
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normalizedLiuBei.equipment.accessory.itemId === 'grain-pouch' &&
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normalizedLiuBei.equipment.accessory.level === 1 &&
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normalizedLiuBei.equipment.accessory.exp === 69 &&
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normalizedGuanYu?.level === 99 &&
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normalizedGuanYu.exp === 100 &&
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normalizedGuanYu.equipment.weapon.level === 9 &&
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normalizedGuanYu.equipment.weapon.exp === 230,
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`Expected malformed roster units and equipment to be normalized safely: ${JSON.stringify(malformedRoster)}`
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);
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@@ -900,7 +931,7 @@ try {
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`Expected explicitly loaded corrupted slot timestamp to be normalized: ${JSON.stringify(corruptedSlot)}`
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);
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console.log('Verified campaign save normalization, reward resettlement, camp reward idempotence, malformed-field/roster-equipment/bond-roster/report-reference/sortie-roster/latest-history/detail recovery, timestamp-safe history/slot recovery, unknown-step/report/history recovery, unsupported-version rejection, and slotted fallback.');
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console.log('Verified campaign save normalization, reward resettlement, camp reward idempotence, malformed-field/roster-equipment/bond-growth/bond-roster/report-reference/sortie-roster/latest-history/detail recovery, timestamp-safe history/slot recovery, unknown-step/report/history recovery, unsupported-version rejection, and slotted fallback.');
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} finally {
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await server.close();
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}
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@@ -948,6 +948,23 @@ function normalizeNonNegativeInteger(value: unknown) {
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return Number.isFinite(numeric) && numeric > 0 ? numeric : 0;
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}
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function normalizeCharacterLevel(value: unknown) {
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return Math.min(99, Math.max(1, normalizeNonNegativeInteger(value)));
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}
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function normalizeCharacterExpForLevel(level: number, value: unknown) {
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const exp = normalizeNonNegativeInteger(value);
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return Math.min(exp, level >= 99 ? 100 : 99);
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}
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function normalizeBondLevel(value: unknown) {
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return Math.min(100, normalizeNonNegativeInteger(value));
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}
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function normalizeBondExp(value: unknown) {
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return Math.min(99, normalizeNonNegativeInteger(value));
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}
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function normalizeCampaignTimestamp(value: unknown) {
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if (typeof value !== 'string' || value.length === 0) {
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return undefined;
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@@ -1119,11 +1136,12 @@ function normalizeCampaignUnitProgressSnapshot(value: unknown): CampaignUnitProg
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const hp = normalizeNonNegativeInteger(value.hp);
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const maxHp = Math.max(hp, normalizeNonNegativeInteger(value.maxHp));
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const level = normalizeCharacterLevel(value.level);
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return {
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unitId,
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name,
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level: Math.max(1, normalizeNonNegativeInteger(value.level)),
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exp: normalizeNonNegativeInteger(value.exp),
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level,
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exp: normalizeCharacterExpForLevel(level, value.exp),
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hp,
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maxHp: Math.max(1, maxHp),
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equipment: normalizeEquipmentSet(value.equipment)
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@@ -1141,11 +1159,12 @@ function normalizeCampaignBondProgressSnapshot(value: unknown): CampaignBondProg
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return undefined;
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}
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const level = normalizeBondLevel(value.level);
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return {
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id,
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title,
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level: normalizeNonNegativeInteger(value.level),
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exp: normalizeNonNegativeInteger(value.exp),
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level,
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exp: normalizeBondExp(value.exp),
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battleExp: normalizeNonNegativeInteger(value.battleExp)
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};
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}
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@@ -1162,6 +1181,7 @@ function normalizeReserveTrainingSnapshot(value: unknown): CampaignReserveTraini
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return undefined;
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}
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const level = normalizeCharacterLevel(value.level);
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return {
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unitId,
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name,
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@@ -1170,8 +1190,8 @@ function normalizeReserveTrainingSnapshot(value: unknown): CampaignReserveTraini
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bondExpGained: normalizeNonNegativeInteger(value.bondExpGained),
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focusId: normalizeReserveTrainingFocusId(typeof value.focusId === 'string' ? value.focusId : undefined),
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...(focusLabel ? { focusLabel } : {}),
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level: normalizeNonNegativeInteger(value.level),
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exp: normalizeNonNegativeInteger(value.exp)
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level,
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exp: normalizeCharacterExpForLevel(level, value.exp)
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};
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}
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@@ -1274,14 +1294,15 @@ function normalizeUnitDataSnapshot(value: unknown): UnitData | undefined {
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const stats = recordOrEmpty(value.stats);
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const hp = normalizeNonNegativeInteger(value.hp);
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const maxHp = Math.max(hp, normalizeNonNegativeInteger(value.maxHp));
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const level = normalizeCharacterLevel(value.level);
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return {
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id,
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name,
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faction: value.faction,
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className: normalizeDisplayString(value.className),
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classKey: normalizeUnitClassKey(value.classKey),
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level: Math.max(1, normalizeNonNegativeInteger(value.level)),
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exp: normalizeNonNegativeInteger(value.exp),
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level,
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exp: normalizeCharacterExpForLevel(level, value.exp),
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hp,
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maxHp: Math.max(1, maxHp),
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attack: normalizeNonNegativeInteger(value.attack),
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@@ -1311,10 +1332,11 @@ function normalizeEquipmentSet(value: unknown): UnitData['equipment'] {
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typeof state.itemId === 'string' && itemCatalog[state.itemId]?.slot === slot
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? state.itemId
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: defaultEquipmentBySlot[slot];
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const level = normalizeEquipmentLevel(state.level);
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equipment[slot] = {
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itemId,
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level: normalizeEquipmentLevel(state.level),
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exp: normalizeNonNegativeInteger(state.exp)
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level,
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exp: normalizeEquipmentExpForLevel(level, state.exp)
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};
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return equipment;
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}, {} as UnitData['equipment']);
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@@ -1325,6 +1347,12 @@ function normalizeEquipmentLevel(value: unknown) {
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return Math.min(9, Math.max(1, level));
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}
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function normalizeEquipmentExpForLevel(level: number, value: unknown) {
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const exp = normalizeNonNegativeInteger(value);
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const next = equipmentExpToNext(level);
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return Math.min(exp, level >= 9 ? next : Math.max(0, next - 1));
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}
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function normalizeCampMvpSnapshot(value: unknown): CampMvpSnapshot | undefined {
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if (!isPlainObject(value)) {
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return undefined;
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@@ -1356,13 +1384,14 @@ function normalizeCampBondSnapshot(value: unknown): CampBondSnapshot | undefined
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return undefined;
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}
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const level = normalizeBondLevel(value.level);
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return {
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...(value as CampBondSnapshot),
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id,
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title,
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unitIds: [unitIds[0], unitIds[1]] as [string, string],
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level: normalizeNonNegativeInteger(value.level),
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exp: normalizeNonNegativeInteger(value.exp),
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level,
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exp: normalizeBondExp(value.exp),
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battleExp: normalizeNonNegativeInteger(value.battleExp)
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};
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}
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