Clamp campaign save growth values

This commit is contained in:
2026-07-05 13:09:26 +09:00
parent 62a17274ff
commit 8d306587fc
2 changed files with 87 additions and 27 deletions

View File

@@ -247,7 +247,7 @@ try {
roster: { corrupted: true },
bonds: [
{ id: 'broken-bond', title: 'Broken Bond', unitIds: { corrupted: true }, level: 3, exp: 12, battleExp: 2 },
{ id: 'oath-bond', title: 'Oath Bond', unitIds: ['liu-bei', 'guan-yu'], level: '2', exp: '14', battleExp: '5' },
{ id: 'oath-bond', title: 'Oath Bond', unitIds: ['liu-bei', 'guan-yu'], level: '2', exp: '999', battleExp: '5' },
9
],
completedCampDialogues: ['dialogue-a', 17, 'dialogue-a', '', 'x'.repeat(97)],
@@ -283,6 +283,7 @@ try {
malformed.bonds.length === 1 &&
malformed.bonds[0].id === 'oath-bond' &&
malformed.bonds[0].level === 2 &&
malformed.bonds[0].exp === 99 &&
malformed.bonds[0].unitIds.length === 2,
`Expected malformed bond entries to be filtered while valid bonds normalize: ${JSON.stringify(malformed)}`
);
@@ -445,35 +446,65 @@ try {
className: 'Lord',
classKey: 'lost-class',
level: '6',
exp: '18',
exp: '999',
hp: '42',
maxHp: '45',
attack: '22',
move: '5',
stats: { might: '19', intelligence: '17', leadership: '21', agility: '13', luck: '12' },
equipment: {
weapon: { itemId: 'short-bow', level: '3', exp: '14' },
armor: { itemId: 'short-bow', level: '2', exp: '9' },
accessory: { itemId: 'grain-pouch', level: '0', exp: '7' }
weapon: { itemId: 'short-bow', level: '3', exp: '999' },
armor: { itemId: 'short-bow', level: '2', exp: '999' },
accessory: { itemId: 'grain-pouch', level: '0', exp: '999' }
},
x: '2',
y: '3'
},
{
id: 'guan-yu',
name: 'Guan Yu',
faction: 'ally',
className: 'General',
classKey: 'spearman',
level: '99',
exp: '999',
hp: '50',
maxHp: '50',
attack: '30',
move: '5',
stats: { might: '24', intelligence: '13', leadership: '22', agility: '14', luck: '11' },
equipment: {
weapon: { itemId: 'iron-spear', level: '9', exp: '999' },
armor: { itemId: 'lamellar-armor', level: '9', exp: '999' },
accessory: { itemId: 'grain-pouch', level: '9', exp: '999' }
},
x: '3',
y: '3'
},
{ id: 'ghost-unit', name: 'Ghost', faction: 'neutral' }
]
})
);
const malformedRoster = loadCampaignState();
const normalizedLiuBei = malformedRoster.roster.find((unit) => unit.id === 'liu-bei');
const normalizedGuanYu = malformedRoster.roster.find((unit) => unit.id === 'guan-yu');
assert(
malformedRoster.roster.length === 1 &&
malformedRoster.roster[0].id === 'liu-bei' &&
malformedRoster.roster[0].classKey === 'infantry' &&
malformedRoster.roster[0].level === 6 &&
malformedRoster.roster[0].equipment.weapon.itemId === 'short-bow' &&
malformedRoster.roster[0].equipment.weapon.level === 3 &&
malformedRoster.roster[0].equipment.armor.itemId === 'cloth-armor' &&
malformedRoster.roster[0].equipment.accessory.itemId === 'grain-pouch' &&
malformedRoster.roster[0].equipment.accessory.level === 1,
malformedRoster.roster.length === 2 &&
normalizedLiuBei?.classKey === 'infantry' &&
normalizedLiuBei.level === 6 &&
normalizedLiuBei.exp === 99 &&
normalizedLiuBei.equipment.weapon.itemId === 'short-bow' &&
normalizedLiuBei.equipment.weapon.level === 3 &&
normalizedLiuBei.equipment.weapon.exp === 109 &&
normalizedLiuBei.equipment.armor.itemId === 'cloth-armor' &&
normalizedLiuBei.equipment.armor.exp === 89 &&
normalizedLiuBei.equipment.accessory.itemId === 'grain-pouch' &&
normalizedLiuBei.equipment.accessory.level === 1 &&
normalizedLiuBei.equipment.accessory.exp === 69 &&
normalizedGuanYu?.level === 99 &&
normalizedGuanYu.exp === 100 &&
normalizedGuanYu.equipment.weapon.level === 9 &&
normalizedGuanYu.equipment.weapon.exp === 230,
`Expected malformed roster units and equipment to be normalized safely: ${JSON.stringify(malformedRoster)}`
);
@@ -900,7 +931,7 @@ try {
`Expected explicitly loaded corrupted slot timestamp to be normalized: ${JSON.stringify(corruptedSlot)}`
);
console.log('Verified campaign save normalization, reward resettlement, camp reward idempotence, malformed-field/roster-equipment/bond-roster/report-reference/sortie-roster/latest-history/detail recovery, timestamp-safe history/slot recovery, unknown-step/report/history recovery, unsupported-version rejection, and slotted fallback.');
console.log('Verified campaign save normalization, reward resettlement, camp reward idempotence, malformed-field/roster-equipment/bond-growth/bond-roster/report-reference/sortie-roster/latest-history/detail recovery, timestamp-safe history/slot recovery, unknown-step/report/history recovery, unsupported-version rejection, and slotted fallback.');
} finally {
await server.close();
}

View File

@@ -948,6 +948,23 @@ function normalizeNonNegativeInteger(value: unknown) {
return Number.isFinite(numeric) && numeric > 0 ? numeric : 0;
}
function normalizeCharacterLevel(value: unknown) {
return Math.min(99, Math.max(1, normalizeNonNegativeInteger(value)));
}
function normalizeCharacterExpForLevel(level: number, value: unknown) {
const exp = normalizeNonNegativeInteger(value);
return Math.min(exp, level >= 99 ? 100 : 99);
}
function normalizeBondLevel(value: unknown) {
return Math.min(100, normalizeNonNegativeInteger(value));
}
function normalizeBondExp(value: unknown) {
return Math.min(99, normalizeNonNegativeInteger(value));
}
function normalizeCampaignTimestamp(value: unknown) {
if (typeof value !== 'string' || value.length === 0) {
return undefined;
@@ -1119,11 +1136,12 @@ function normalizeCampaignUnitProgressSnapshot(value: unknown): CampaignUnitProg
const hp = normalizeNonNegativeInteger(value.hp);
const maxHp = Math.max(hp, normalizeNonNegativeInteger(value.maxHp));
const level = normalizeCharacterLevel(value.level);
return {
unitId,
name,
level: Math.max(1, normalizeNonNegativeInteger(value.level)),
exp: normalizeNonNegativeInteger(value.exp),
level,
exp: normalizeCharacterExpForLevel(level, value.exp),
hp,
maxHp: Math.max(1, maxHp),
equipment: normalizeEquipmentSet(value.equipment)
@@ -1141,11 +1159,12 @@ function normalizeCampaignBondProgressSnapshot(value: unknown): CampaignBondProg
return undefined;
}
const level = normalizeBondLevel(value.level);
return {
id,
title,
level: normalizeNonNegativeInteger(value.level),
exp: normalizeNonNegativeInteger(value.exp),
level,
exp: normalizeBondExp(value.exp),
battleExp: normalizeNonNegativeInteger(value.battleExp)
};
}
@@ -1162,6 +1181,7 @@ function normalizeReserveTrainingSnapshot(value: unknown): CampaignReserveTraini
return undefined;
}
const level = normalizeCharacterLevel(value.level);
return {
unitId,
name,
@@ -1170,8 +1190,8 @@ function normalizeReserveTrainingSnapshot(value: unknown): CampaignReserveTraini
bondExpGained: normalizeNonNegativeInteger(value.bondExpGained),
focusId: normalizeReserveTrainingFocusId(typeof value.focusId === 'string' ? value.focusId : undefined),
...(focusLabel ? { focusLabel } : {}),
level: normalizeNonNegativeInteger(value.level),
exp: normalizeNonNegativeInteger(value.exp)
level,
exp: normalizeCharacterExpForLevel(level, value.exp)
};
}
@@ -1274,14 +1294,15 @@ function normalizeUnitDataSnapshot(value: unknown): UnitData | undefined {
const stats = recordOrEmpty(value.stats);
const hp = normalizeNonNegativeInteger(value.hp);
const maxHp = Math.max(hp, normalizeNonNegativeInteger(value.maxHp));
const level = normalizeCharacterLevel(value.level);
return {
id,
name,
faction: value.faction,
className: normalizeDisplayString(value.className),
classKey: normalizeUnitClassKey(value.classKey),
level: Math.max(1, normalizeNonNegativeInteger(value.level)),
exp: normalizeNonNegativeInteger(value.exp),
level,
exp: normalizeCharacterExpForLevel(level, value.exp),
hp,
maxHp: Math.max(1, maxHp),
attack: normalizeNonNegativeInteger(value.attack),
@@ -1311,10 +1332,11 @@ function normalizeEquipmentSet(value: unknown): UnitData['equipment'] {
typeof state.itemId === 'string' && itemCatalog[state.itemId]?.slot === slot
? state.itemId
: defaultEquipmentBySlot[slot];
const level = normalizeEquipmentLevel(state.level);
equipment[slot] = {
itemId,
level: normalizeEquipmentLevel(state.level),
exp: normalizeNonNegativeInteger(state.exp)
level,
exp: normalizeEquipmentExpForLevel(level, state.exp)
};
return equipment;
}, {} as UnitData['equipment']);
@@ -1325,6 +1347,12 @@ function normalizeEquipmentLevel(value: unknown) {
return Math.min(9, Math.max(1, level));
}
function normalizeEquipmentExpForLevel(level: number, value: unknown) {
const exp = normalizeNonNegativeInteger(value);
const next = equipmentExpToNext(level);
return Math.min(exp, level >= 9 ? next : Math.max(0, next - 1));
}
function normalizeCampMvpSnapshot(value: unknown): CampMvpSnapshot | undefined {
if (!isPlainObject(value)) {
return undefined;
@@ -1356,13 +1384,14 @@ function normalizeCampBondSnapshot(value: unknown): CampBondSnapshot | undefined
return undefined;
}
const level = normalizeBondLevel(value.level);
return {
...(value as CampBondSnapshot),
id,
title,
unitIds: [unitIds[0], unitIds[1]] as [string, string],
level: normalizeNonNegativeInteger(value.level),
exp: normalizeNonNegativeInteger(value.exp),
level,
exp: normalizeBondExp(value.exp),
battleExp: normalizeNonNegativeInteger(value.battleExp)
};
}