Harden sortie item assignment recovery
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@@ -45,9 +45,11 @@ try {
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const normalizedLaunchSupplies = normalizeCampaignSortieItemAssignments(
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{
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'liu-bei': { bean: '9', salve: '2', stone: '4' },
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'liu-bei': { ' bean ': '9', salve: '2', stone: '4', ['x'.repeat(97)]: '1' },
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' liu-bei ': { wine: '1' },
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'guan-yu': { wine: '3' },
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'ghost-unit': { bean: '1' },
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['x'.repeat(97)]: { bean: '1' },
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'': { bean: '1' }
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},
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new Set(['liu-bei', 'guan-yu'])
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@@ -56,10 +58,21 @@ try {
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normalizedLaunchSupplies['liu-bei']?.bean === 2 &&
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normalizedLaunchSupplies['liu-bei']?.salve === 1 &&
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normalizedLaunchSupplies['liu-bei']?.stone === undefined &&
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normalizedLaunchSupplies['liu-bei']?.wine === 1 &&
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normalizedLaunchSupplies['liu-bei']?.['x'.repeat(97)] === undefined &&
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normalizedLaunchSupplies['guan-yu']?.wine === 1 &&
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normalizedLaunchSupplies['ghost-unit'] === undefined,
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`Expected launch sortie supplies to share save normalization rules: ${JSON.stringify(normalizedLaunchSupplies)}`
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);
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const cappedLaunchSupplies = normalizeCampaignSortieItemAssignments(
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Object.fromEntries(Array.from({ length: 120 }, (_, index) => [`unit-${index}`, { bean: 1 }]))
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);
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assert(
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Object.keys(cappedLaunchSupplies).length === 96 &&
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cappedLaunchSupplies['unit-95']?.bean === 1 &&
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cappedLaunchSupplies['unit-96'] === undefined,
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`Expected launch sortie supplies without a roster filter to stay capped: ${JSON.stringify(cappedLaunchSupplies)}`
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);
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resetCampaignState();
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const firstScenario = battleScenarios['first-battle-zhuo-commandery'];
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@@ -222,9 +235,10 @@ try {
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selectedSortieUnitIds: { corrupted: true },
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sortieFormationAssignments: 'front',
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sortieItemAssignments: {
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'liu-bei': { bean: '5', wine: -1, salve: '1', stone: '9' },
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'liu-bei': { ' bean ': '5', wine: -1, salve: '1', stone: '9', ['x'.repeat(97)]: '1' },
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'guan-yu': '2',
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'zhang-fei': ['bean', '2'],
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['x'.repeat(97)]: { bean: 1 },
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'': { bean: 4 }
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},
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battleHistory: []
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@@ -260,8 +274,10 @@ try {
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malformed.sortieItemAssignments['liu-bei']?.salve === 1 &&
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malformed.sortieItemAssignments['liu-bei']?.stone === undefined &&
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malformed.sortieItemAssignments['liu-bei']?.wine === undefined &&
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malformed.sortieItemAssignments['liu-bei']?.['x'.repeat(97)] === undefined &&
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malformed.sortieItemAssignments['guan-yu'] === undefined &&
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malformed.sortieItemAssignments['zhang-fei'] === undefined &&
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malformed.sortieItemAssignments['x'.repeat(97)] === undefined &&
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Object.keys(malformed.sortieItemAssignments).length === 1 &&
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Object.keys(malformed.sortieFormationAssignments).length === 0,
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`Expected malformed inventory and sortie assignments to normalize: ${JSON.stringify(malformed)}`
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@@ -274,6 +274,7 @@ const maxCampaignBattleObjectiveEntries = 24;
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const maxCampaignBattleUnitEntries = 96;
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const maxCampaignBattleBondEntries = 96;
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const maxCampaignReserveTrainingEntries = 96;
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const maxCampaignSortieAssignmentUnits = 96;
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const maxCampaignDisplayTextLength = 180;
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export const campaignReserveTrainingFocusDefinitions: CampaignReserveTrainingFocusDefinition[] = [
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@@ -1176,24 +1177,33 @@ function normalizeReserveTrainingSnapshot(value: unknown): CampaignReserveTraini
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export function normalizeCampaignSortieItemAssignments(assignments?: Record<string, unknown>, allowedUnitIds?: Set<string>) {
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return Object.entries(assignments ?? {}).reduce<CampaignSortieItemAssignments>((next, [unitId, stocks]) => {
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if (!unitId || (allowedUnitIds && !allowedUnitIds.has(unitId))) {
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const normalizedUnitId = normalizeKeyString(unitId);
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if (
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!normalizedUnitId ||
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(allowedUnitIds && !allowedUnitIds.has(normalizedUnitId)) ||
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(!allowedUnitIds && Object.keys(next).length >= maxCampaignSortieAssignmentUnits)
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) {
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return next;
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}
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const unitStocks = Object.entries(recordOrEmpty(stocks)).reduce<Record<string, number>>((nextStocks, [itemId, amount]) => {
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const maxPerUnit = sortieSupplyMaxByUsableId[itemId];
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const normalizedItemId = normalizeKeyString(itemId);
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const maxPerUnit = sortieSupplyMaxByUsableId[normalizedItemId];
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if (!maxPerUnit) {
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return nextStocks;
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}
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const normalizedAmount = normalizeNonNegativeInteger(amount);
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if (itemId && normalizedAmount > 0) {
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nextStocks[itemId] = Math.min(maxPerUnit, normalizedAmount);
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if (normalizedItemId && normalizedAmount > 0) {
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nextStocks[normalizedItemId] = Math.min(maxPerUnit, normalizedAmount);
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}
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return nextStocks;
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}, {});
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if (Object.keys(unitStocks).length > 0) {
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next[unitId] = unitStocks;
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next[normalizedUnitId] = {
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...(next[normalizedUnitId] ?? {}),
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...unitStocks
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};
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}
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return next;
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}, {});
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