Add Jieqiao relief campaign battle

This commit is contained in:
2026-06-23 00:24:03 +09:00
parent 8e9bddcacf
commit 84a5606a73
10 changed files with 737 additions and 16 deletions

View File

@@ -1,7 +1,7 @@
import Phaser from 'phaser';
import { soundDirector } from '../audio/SoundDirector';
import { firstBattleVictoryPages } from '../data/scenario';
import { fifthBattleScenario, fourthBattleScenario, secondBattleScenario, thirdBattleScenario } from '../data/battles';
import { fifthBattleScenario, fourthBattleScenario, secondBattleScenario, sixthBattleScenario, thirdBattleScenario } from '../data/battles';
import { hasCampaignSave, loadCampaignState, startNewCampaign } from '../state/campaignState';
import { palette } from '../ui/palette';
@@ -304,7 +304,8 @@ export class TitleScene extends Phaser.Scene {
campaign.step === 'second-camp' ||
campaign.step === 'third-camp' ||
campaign.step === 'fourth-camp' ||
campaign.step === 'fifth-camp'
campaign.step === 'fifth-camp' ||
campaign.step === 'sixth-camp'
) {
this.scene.start('CampScene');
return;
@@ -335,6 +336,11 @@ export class TitleScene extends Phaser.Scene {
return;
}
if (campaign.step === 'sixth-battle') {
this.scene.start('BattleScene', { battleId: sixthBattleScenario.id });
return;
}
if (campaign.step === 'first-victory-story') {
this.scene.start('StoryScene', { pages: firstBattleVictoryPages, nextScene: 'TitleScene' });
return;