diff --git a/docs/roadmap.md b/docs/roadmap.md
index bb94d8e..10d7f0f 100644
--- a/docs/roadmap.md
+++ b/docs/roadmap.md
@@ -23,12 +23,13 @@ Build a small complete tactical RPG loop that can grow into a longer Romance of
- Fourth battle Guangzong main camp confrontation with Zhang Jue, expanded enemy formation, campaign persistence, and anti-Dong Zhuo setup
- Fifth battle Sishui Gate vanguard path starting the anti-Dong Zhuo chapter, with campaign persistence and title continue support
- Battle-specific camp conversations with selectable bond-growth choices from the first camp through the Gongsun Zan camp
-- Flow verification script from title through the fifth battle victory and camp save state
+- Sixth battle Jieqiao relief route under Gongsun Zan, with a story bridge toward Tao Qian and Xu Province
+- Flow verification script from title through the sixth battle victory and camp save state
## Next Steps
-1. Build the Gongsun Zan camp chapter after the Sishui Gate vanguard battle
-2. Add the next Gongsun Zan-era battle and the story bridge toward Xu Province
+1. Add the Tao Qian/Xu Province rescue battle and first Xu Province camp
+2. Turn story-only endpoint bridges into a more explicit chapter selection/progress view
3. Apply treasure equipment effects to damage, defense, recovery, and command rules
4. Add more distinctive victory/defeat branches and optional objectives
5. Keep expanding scenarios through the long campaign instead of treating the current slice as an ending
diff --git a/scripts/verify-flow.mjs b/scripts/verify-flow.mjs
index 57e7b63..5d967e6 100644
--- a/scripts/verify-flow.mjs
+++ b/scripts/verify-flow.mjs
@@ -663,6 +663,117 @@ try {
throw new Error(`Expected fifth camp to expose Gongsun Zan/Sishui dialogue set: ${JSON.stringify(fifthCampState)}`);
}
+ await page.mouse.click(1120, 38);
+ await page.waitForTimeout(160);
+ const fifthCampSortieState = await page.evaluate(() => window.__HEROS_DEBUG__?.camp());
+ if (!fifthCampSortieState?.sortieVisible) {
+ throw new Error(`Expected fifth camp sortie preparation overlay: ${JSON.stringify(fifthCampSortieState)}`);
+ }
+ await page.mouse.click(938, 596);
+ await page.waitForFunction(() => {
+ const activeScenes = window.__HEROS_DEBUG__?.activeScenes() ?? [];
+ return activeScenes.includes('StoryScene');
+ });
+
+ for (let i = 0; i < 26; i += 1) {
+ const isSixthBattleActive = await page.evaluate(() => {
+ const state = window.__HEROS_DEBUG__?.battle();
+ return state?.scene === 'BattleScene' && state?.battleId === 'sixth-battle-jieqiao-relief';
+ });
+
+ if (isSixthBattleActive) {
+ break;
+ }
+
+ await page.keyboard.press('Space');
+ await page.waitForTimeout(320);
+ }
+
+ await page.waitForFunction(() => {
+ const state = window.__HEROS_DEBUG__?.battle();
+ return state?.scene === 'BattleScene' && state?.battleId === 'sixth-battle-jieqiao-relief' && state?.battleOutcome === null && state?.phase === 'idle';
+ });
+ await page.screenshot({ path: 'dist/verification-sixth-battle.png', fullPage: true });
+
+ const sixthBattleState = await page.evaluate(() => window.__HEROS_DEBUG__?.battle());
+ const sixthEnemies = sixthBattleState.units.filter((unit) => unit.faction === 'enemy');
+ const sixthEnemyBehaviors = new Set(sixthEnemies.map((unit) => unit.ai));
+ if (
+ sixthBattleState.camera?.mapWidth !== 24 ||
+ sixthBattleState.camera?.mapHeight !== 20 ||
+ sixthBattleState.victoryConditionLabel !== '곡의 격파' ||
+ sixthEnemies.length < 12 ||
+ !sixthEnemyBehaviors.has('aggressive') ||
+ !sixthEnemyBehaviors.has('guard') ||
+ !sixthEnemyBehaviors.has('hold')
+ ) {
+ throw new Error(`Expected sixth battle map, objective, and mixed enemy AI: ${JSON.stringify(sixthBattleState)}`);
+ }
+
+ await page.evaluate(() => window.__HEROS_DEBUG__?.forceBattleOutcome('victory'));
+ await page.waitForFunction(() => {
+ const state = window.__HEROS_DEBUG__?.battle();
+ return state?.battleOutcome === 'victory' && state?.phase === 'resolved' && state?.resultVisible === true;
+ });
+
+ await page.mouse.click(738, 642);
+ await page.waitForFunction(() => {
+ const activeScenes = window.__HEROS_DEBUG__?.activeScenes() ?? [];
+ return activeScenes.includes('CampScene');
+ });
+
+ const campaignSaveAfterSixthBattle = await page.evaluate(() => {
+ const raw = window.localStorage.getItem('heros-web:campaign-state');
+ return raw ? JSON.parse(raw) : undefined;
+ });
+ if (
+ !campaignSaveAfterSixthBattle ||
+ campaignSaveAfterSixthBattle.step !== 'sixth-camp' ||
+ campaignSaveAfterSixthBattle.latestBattleId !== 'sixth-battle-jieqiao-relief' ||
+ !campaignSaveAfterSixthBattle.battleHistory?.['sixth-battle-jieqiao-relief']
+ ) {
+ throw new Error(`Expected campaign save to persist sixth battle victory: ${JSON.stringify(campaignSaveAfterSixthBattle)}`);
+ }
+
+ const sixthCampState = await page.evaluate(() => window.__HEROS_DEBUG__?.camp());
+ if (
+ sixthCampState?.campBattleId !== 'sixth-battle-jieqiao-relief' ||
+ sixthCampState.campTitle !== '서주 원군 준비 군영' ||
+ sixthCampState.availableDialogueIds?.length !== 3 ||
+ !sixthCampState.availableDialogueIds.every((id) => id.endsWith('jieqiao'))
+ ) {
+ throw new Error(`Expected sixth camp to expose Xu Province bridge dialogue set: ${JSON.stringify(sixthCampState)}`);
+ }
+
+ await page.mouse.click(1120, 38);
+ await page.waitForTimeout(160);
+ const sixthCampSortieState = await page.evaluate(() => window.__HEROS_DEBUG__?.camp());
+ if (!sixthCampSortieState?.sortieVisible) {
+ throw new Error(`Expected sixth camp story bridge overlay: ${JSON.stringify(sixthCampSortieState)}`);
+ }
+ await page.mouse.click(938, 596);
+ await page.waitForFunction(() => {
+ const activeScenes = window.__HEROS_DEBUG__?.activeScenes() ?? [];
+ return activeScenes.includes('StoryScene');
+ });
+ await page.screenshot({ path: 'dist/verification-xuzhou-bridge-story.png', fullPage: true });
+
+ for (let i = 0; i < 4; i += 1) {
+ const returnedToCamp = await page.evaluate(() => {
+ const activeScenes = window.__HEROS_DEBUG__?.activeScenes() ?? [];
+ return activeScenes.includes('CampScene');
+ });
+ if (returnedToCamp) {
+ break;
+ }
+ await page.keyboard.press('Space');
+ await page.waitForTimeout(320);
+ }
+ await page.waitForFunction(() => {
+ const activeScenes = window.__HEROS_DEBUG__?.activeScenes() ?? [];
+ return activeScenes.includes('CampScene');
+ });
+
await page.evaluate(() => window.__HEROS_GAME__?.scene.start('TitleScene'));
await page.waitForFunction(() => {
const activeScenes = window.__HEROS_DEBUG__?.activeScenes() ?? [];
@@ -674,7 +785,7 @@ try {
return activeScenes.includes('CampScene');
});
- console.log(`Verified title-to-fifth-battle flow, result states, and debug API at ${targetUrl}`);
+ console.log(`Verified title-to-sixth-battle flow, result states, and debug API at ${targetUrl}`);
} finally {
await browser?.close();
if (serverProcess && !serverProcess.killed) {
diff --git a/src/assets/images/battle/sixth-battle-map.svg b/src/assets/images/battle/sixth-battle-map.svg
new file mode 100644
index 0000000..1fd9dff
--- /dev/null
+++ b/src/assets/images/battle/sixth-battle-map.svg
@@ -0,0 +1,86 @@
+
diff --git a/src/game/data/battles.ts b/src/game/data/battles.ts
index 1291d1a..995028e 100644
--- a/src/game/data/battles.ts
+++ b/src/game/data/battles.ts
@@ -11,6 +11,10 @@ import {
secondBattleMap,
secondBattleUnits,
secondBattleVictoryPages,
+ sixthBattleBonds,
+ sixthBattleMap,
+ sixthBattleUnits,
+ sixthBattleVictoryPages,
thirdBattleBonds,
fourthBattleBonds,
fourthBattleMap,
@@ -30,7 +34,8 @@ export type BattleScenarioId =
| 'second-battle-yellow-turban-pursuit'
| 'third-battle-guangzong-road'
| 'fourth-battle-guangzong-camp'
- | 'fifth-battle-sishui-vanguard';
+ | 'fifth-battle-sishui-vanguard'
+ | 'sixth-battle-jieqiao-relief';
export type BattleObjectiveKind = 'defeat-leader' | 'keep-unit-alive' | 'secure-terrain' | 'quick-victory';
@@ -334,6 +339,59 @@ export const fifthBattleScenario: BattleScenarioDefinition = {
nextCampScene: 'CampScene'
};
+export const sixthBattleScenario: BattleScenarioDefinition = {
+ id: 'sixth-battle-jieqiao-relief',
+ title: '계교 원군로',
+ victoryConditionLabel: '곡의 격파',
+ defeatConditionLabel: '유비 퇴각',
+ openingObjectiveLines: [
+ '공손찬의 보급로를 원소군 교위 곡의가 끊으려 합니다. 곡의를 격파하면 계교로 향하는 길을 다시 열 수 있습니다.',
+ '강가의 궁병과 측면 기병이 동시에 압박합니다. 숲길 척후를 먼저 밀어내고 중앙 길을 확보하십시오.',
+ '15턴 이내에 승리하면 공손찬 진영에서 세 형제의 신뢰가 커집니다.'
+ ],
+ map: sixthBattleMap,
+ units: sixthBattleUnits,
+ bonds: sixthBattleBonds,
+ mapTextureKey: 'battle-map-sixth',
+ leaderUnitId: 'jieqiao-leader-qu-yi',
+ quickVictoryTurnLimit: 15,
+ baseVictoryGold: 860,
+ objectives: [
+ {
+ id: 'leader',
+ kind: 'defeat-leader',
+ label: '곡의 격파',
+ rewardGold: 520,
+ unitId: 'jieqiao-leader-qu-yi'
+ },
+ {
+ id: 'liu-bei',
+ kind: 'keep-unit-alive',
+ label: '유비 생존',
+ rewardGold: 210,
+ unitId: 'liu-bei'
+ },
+ {
+ id: 'village',
+ kind: 'secure-terrain',
+ label: '계교 보급촌 확보',
+ rewardGold: 300,
+ terrain: 'village'
+ },
+ {
+ id: 'quick',
+ kind: 'quick-victory',
+ label: '15턴 이내 승리',
+ rewardGold: 250,
+ maxTurn: 15
+ }
+ ],
+ defeatConditions: [{ kind: 'unit-defeated', unitId: 'liu-bei' }],
+ itemRewards: ['콩 2', '상처약 2', '탁주 1', '공손찬 신뢰 +1'],
+ victoryPages: sixthBattleVictoryPages,
+ nextCampScene: 'CampScene'
+};
+
export const defaultBattleScenarioId: BattleScenarioId = firstBattleScenario.id;
export const battleScenarios: Record = {
@@ -341,7 +399,8 @@ export const battleScenarios: Record
'second-battle-yellow-turban-pursuit': secondBattleScenario,
'third-battle-guangzong-road': thirdBattleScenario,
'fourth-battle-guangzong-camp': fourthBattleScenario,
- 'fifth-battle-sishui-vanguard': fifthBattleScenario
+ 'fifth-battle-sishui-vanguard': fifthBattleScenario,
+ 'sixth-battle-jieqiao-relief': sixthBattleScenario
};
export const defaultBattleScenario = battleScenarios[defaultBattleScenarioId];
diff --git a/src/game/data/campaignFlow.ts b/src/game/data/campaignFlow.ts
index 54e0c55..b53c4e5 100644
--- a/src/game/data/campaignFlow.ts
+++ b/src/game/data/campaignFlow.ts
@@ -4,6 +4,7 @@ import {
fifthBattleScenario,
fourthBattleScenario,
secondBattleScenario,
+ sixthBattleScenario,
thirdBattleScenario,
type BattleScenarioId
} from './battles';
@@ -15,6 +16,8 @@ import {
fourthBattleVictoryPages,
secondBattleIntroPages,
secondBattleVictoryPages,
+ sixthBattleIntroPages,
+ sixthBattleVictoryPages,
thirdBattleIntroPages,
thirdBattleVictoryPages,
type StoryPage
@@ -75,12 +78,22 @@ const sortieFlows: Record = {
},
[fifthBattleScenario.id]: {
afterBattleId: fifthBattleScenario.id,
+ eyebrow: '다음 전장',
+ title: sixthBattleScenario.title,
+ description: '공손찬의 군영에 의탁한 세 형제는 북방 전선의 보급로를 지키는 임무를 맡습니다. 계교로 향하는 길목에서 원소군 별동대를 상대해야 합니다.',
+ rewardHint: `예상 보상: ${sixthBattleScenario.title} 개방`,
+ nextBattleId: sixthBattleScenario.id,
+ campaignStep: 'sixth-battle',
+ pages: [...fifthBattleVictoryPages, ...sixthBattleIntroPages]
+ },
+ [sixthBattleScenario.id]: {
+ afterBattleId: sixthBattleScenario.id,
eyebrow: '다음 장 준비',
- title: '공손찬 의탁',
- description: '사수관 앞 전초전을 넘긴 유비군은 공손찬 진영에서 연합군의 큰 흐름을 살피게 됩니다. 다음 줄기는 공손찬 의탁과 그 뒤의 서주로 이어집니다.',
- rewardHint: '다음 장: 공손찬 의탁 준비 중',
- pages: fifthBattleVictoryPages,
- unavailableNotice: '공손찬 의탁 흐름은 다음 장으로 이어집니다. 군영에서 성장 상태를 정비하세요.'
+ title: '도겸의 서주',
+ description: '계교 원군로를 열어 공손찬의 신뢰를 얻은 유비군에게 서주의 도겸이 원군을 청합니다. 다음 큰 줄기는 서주 인수로 이어집니다.',
+ rewardHint: '다음 장: 도겸에게 서주 인수 준비 중',
+ pages: sixthBattleVictoryPages,
+ unavailableNotice: '도겸과 서주의 흐름은 다음 장으로 이어집니다. 군영에서 성장 상태를 정비하세요.'
}
};
diff --git a/src/game/data/scenario.ts b/src/game/data/scenario.ts
index 6b7ceb8..8afe13f 100644
--- a/src/game/data/scenario.ts
+++ b/src/game/data/scenario.ts
@@ -428,6 +428,62 @@ export const fifthBattleVictoryPages: StoryPage[] = [
}
];
+export const sixthBattleIntroPages: StoryPage[] = [
+ {
+ id: 'sixth-gongsun-zan-order',
+ bgm: 'militia-theme',
+ chapter: '공손찬의 명',
+ background: 'story-three-heroes',
+ text: '사수관 전초전 뒤, 유비군은 공손찬의 군영에 머물며 북방의 정세를 살폈다. 원소군의 별동대가 계교로 향하는 보급로를 위협하자, 공손찬은 세 형제에게 길목을 맡겼다.'
+ },
+ {
+ id: 'sixth-liu-bei-service',
+ bgm: 'battle-prep',
+ chapter: '의탁의 무게',
+ background: 'story-liu-bei',
+ speaker: '유비',
+ portrait: 'liuBei',
+ text: '남의 깃발 아래에 서더라도 백성을 지키는 뜻은 변하지 않는다. 공손찬 장군의 군영에 머무는 동안에도 우리의 길을 분명히 하자.'
+ },
+ {
+ id: 'sixth-guan-yu-road',
+ bgm: 'battle-prep',
+ chapter: '계교 원군로',
+ background: 'story-militia',
+ speaker: '관우',
+ portrait: 'guanYu',
+ text: '계교로 향하는 길은 강과 숲이 얽혀 있습니다. 원소군의 궁병과 기병을 나누어 상대해야 길을 열 수 있습니다.'
+ },
+ {
+ id: 'sixth-zhang-fei-sortie',
+ bgm: 'battle-prep',
+ chapter: '북방의 먼지',
+ background: 'story-sortie',
+ speaker: '장비',
+ portrait: 'zhangFei',
+ text: '원소군이든 누구든 길을 막는 놈은 비켜서게 만들면 됩니다. 형님, 이번엔 제가 먼저 먼지를 일으키겠습니다!'
+ }
+];
+
+export const sixthBattleVictoryPages: StoryPage[] = [
+ {
+ id: 'sixth-victory-jieqiao',
+ bgm: 'militia-theme',
+ chapter: '계교의 길',
+ background: 'story-militia',
+ text: '계교로 향하는 보급로가 열리자 공손찬의 군영에도 한숨 돌릴 여유가 생겼다. 그러나 북방의 전공은 세 형제의 마음을 오래 붙잡아 두지 못했다.'
+ },
+ {
+ id: 'sixth-xuzhou-envoy',
+ bgm: 'battle-prep',
+ chapter: '서주의 사신',
+ background: 'story-liu-bei',
+ speaker: '유비',
+ portrait: 'liuBei',
+ text: '도겸 공이 서주에서 원군을 청한다면, 백성의 고통을 외면할 수 없소. 공손찬 장군께 허락을 구하고 서주로 향할 준비를 하자.'
+ }
+];
+
export const firstBattleMap: BattleMap = {
width: 20,
height: 18,
@@ -561,6 +617,33 @@ export const fifthBattleMap: BattleMap = {
]
};
+export const sixthBattleMap: BattleMap = {
+ width: 24,
+ height: 20,
+ terrain: [
+ ['forest', 'hill', 'hill', 'plain', 'plain', 'road', 'road', 'plain', 'hill', 'hill', 'plain', 'plain', 'river', 'river', 'plain', 'plain', 'fort', 'fort', 'plain', 'hill', 'hill', 'forest', 'forest', 'plain'],
+ ['hill', 'plain', 'plain', 'plain', 'road', 'road', 'plain', 'plain', 'hill', 'plain', 'plain', 'road', 'river', 'river', 'road', 'plain', 'fort', 'plain', 'plain', 'plain', 'hill', 'forest', 'plain', 'plain'],
+ ['plain', 'plain', 'forest', 'plain', 'road', 'plain', 'plain', 'forest', 'plain', 'plain', 'road', 'road', 'road', 'road', 'road', 'plain', 'plain', 'plain', 'forest', 'plain', 'plain', 'hill', 'plain', 'plain'],
+ ['plain', 'forest', 'forest', 'plain', 'road', 'plain', 'hill', 'forest', 'plain', 'road', 'road', 'plain', 'plain', 'river', 'river', 'road', 'plain', 'hill', 'plain', 'forest', 'plain', 'plain', 'plain', 'plain'],
+ ['plain', 'plain', 'forest', 'road', 'road', 'plain', 'hill', 'plain', 'plain', 'road', 'plain', 'plain', 'river', 'river', 'plain', 'road', 'road', 'plain', 'plain', 'plain', 'forest', 'plain', 'plain', 'hill'],
+ ['plain', 'plain', 'plain', 'road', 'plain', 'plain', 'plain', 'plain', 'forest', 'road', 'plain', 'plain', 'river', 'river', 'plain', 'plain', 'road', 'plain', 'village', 'plain', 'forest', 'forest', 'plain', 'hill'],
+ ['forest', 'plain', 'plain', 'road', 'plain', 'hill', 'hill', 'plain', 'forest', 'road', 'plain', 'plain', 'plain', 'river', 'river', 'plain', 'road', 'plain', 'village', 'plain', 'plain', 'forest', 'plain', 'plain'],
+ ['forest', 'plain', 'road', 'road', 'plain', 'plain', 'hill', 'plain', 'plain', 'road', 'forest', 'plain', 'plain', 'river', 'river', 'plain', 'road', 'road', 'plain', 'plain', 'hill', 'plain', 'plain', 'plain'],
+ ['plain', 'plain', 'road', 'plain', 'plain', 'forest', 'plain', 'plain', 'hill', 'road', 'forest', 'plain', 'plain', 'plain', 'river', 'river', 'plain', 'road', 'plain', 'plain', 'hill', 'plain', 'forest', 'plain'],
+ ['plain', 'road', 'road', 'plain', 'forest', 'forest', 'plain', 'plain', 'hill', 'road', 'road', 'road', 'road', 'road', 'road', 'river', 'river', 'road', 'road', 'plain', 'plain', 'plain', 'forest', 'plain'],
+ ['road', 'road', 'plain', 'plain', 'forest', 'plain', 'plain', 'hill', 'plain', 'plain', 'plain', 'road', 'road', 'plain', 'plain', 'plain', 'river', 'river', 'road', 'plain', 'plain', 'hill', 'plain', 'plain'],
+ ['plain', 'road', 'plain', 'forest', 'plain', 'plain', 'hill', 'plain', 'plain', 'forest', 'plain', 'plain', 'road', 'road', 'plain', 'plain', 'plain', 'river', 'river', 'plain', 'plain', 'hill', 'plain', 'plain'],
+ ['plain', 'road', 'plain', 'forest', 'forest', 'plain', 'plain', 'plain', 'hill', 'plain', 'forest', 'plain', 'plain', 'road', 'road', 'plain', 'plain', 'plain', 'river', 'river', 'plain', 'plain', 'plain', 'plain'],
+ ['plain', 'road', 'plain', 'plain', 'plain', 'hill', 'plain', 'forest', 'plain', 'plain', 'plain', 'forest', 'plain', 'plain', 'road', 'road', 'plain', 'plain', 'plain', 'river', 'river', 'plain', 'hill', 'plain'],
+ ['camp', 'road', 'road', 'plain', 'plain', 'hill', 'plain', 'forest', 'forest', 'plain', 'plain', 'plain', 'hill', 'plain', 'plain', 'road', 'road', 'plain', 'plain', 'plain', 'river', 'river', 'plain', 'plain'],
+ ['camp', 'camp', 'road', 'plain', 'forest', 'plain', 'plain', 'plain', 'forest', 'plain', 'plain', 'hill', 'plain', 'plain', 'plain', 'plain', 'road', 'road', 'plain', 'plain', 'plain', 'river', 'river', 'plain'],
+ ['plain', 'camp', 'road', 'road', 'plain', 'plain', 'forest', 'plain', 'plain', 'plain', 'hill', 'plain', 'plain', 'forest', 'plain', 'plain', 'plain', 'road', 'road', 'plain', 'plain', 'plain', 'river', 'plain'],
+ ['plain', 'plain', 'camp', 'road', 'plain', 'forest', 'plain', 'plain', 'plain', 'hill', 'plain', 'plain', 'forest', 'forest', 'plain', 'plain', 'plain', 'plain', 'road', 'road', 'plain', 'plain', 'plain', 'plain'],
+ ['plain', 'plain', 'plain', 'road', 'road', 'plain', 'forest', 'forest', 'plain', 'plain', 'plain', 'hill', 'plain', 'forest', 'forest', 'plain', 'plain', 'plain', 'plain', 'road', 'road', 'plain', 'plain', 'plain'],
+ ['plain', 'plain', 'plain', 'plain', 'road', 'road', 'plain', 'forest', 'forest', 'plain', 'plain', 'plain', 'hill', 'plain', 'plain', 'forest', 'plain', 'plain', 'plain', 'plain', 'road', 'road', 'plain', 'plain']
+ ]
+};
+
export const firstBattleUnits: UnitData[] = [
{
id: 'liu-bei',
@@ -1872,6 +1955,270 @@ export const fifthBattleUnits: UnitData[] = [
}
];
+const sixthBattleAllyPositions: Record = {
+ 'liu-bei': { x: 2, y: 16 },
+ 'guan-yu': { x: 3, y: 16 },
+ 'zhang-fei': { x: 2, y: 17 }
+};
+
+export const sixthBattleUnits: UnitData[] = [
+ ...firstBattleUnits
+ .filter((unit) => unit.faction === 'ally')
+ .map((unit) => placeScenarioUnit(unit, sixthBattleAllyPositions[unit.id] ?? { x: unit.x, y: unit.y })),
+ {
+ id: 'jieqiao-skirmisher-a',
+ name: '원소군 척후',
+ faction: 'enemy',
+ className: '척후병',
+ classKey: 'bandit',
+ level: 6,
+ exp: 36,
+ hp: 32,
+ maxHp: 32,
+ attack: 11,
+ move: 4,
+ stats: { might: 72, intelligence: 43, leadership: 50, agility: 68, luck: 50 },
+ equipment: {
+ weapon: { itemId: 'yellow-turban-saber', level: 2, exp: 14 },
+ armor: { itemId: 'rebel-vest', level: 2, exp: 6 },
+ accessory: { itemId: 'grain-pouch', level: 1, exp: 0 }
+ },
+ x: 5,
+ y: 12
+ },
+ {
+ id: 'jieqiao-infantry-a',
+ name: '원소 보병',
+ faction: 'enemy',
+ className: '원소 보병',
+ classKey: 'yellowTurban',
+ level: 6,
+ exp: 36,
+ hp: 36,
+ maxHp: 36,
+ attack: 11,
+ move: 3,
+ stats: { might: 73, intelligence: 42, leadership: 58, agility: 56, luck: 49 },
+ equipment: {
+ weapon: { itemId: 'yellow-turban-saber', level: 2, exp: 14 },
+ armor: { itemId: 'rebel-vest', level: 2, exp: 6 },
+ accessory: { itemId: 'yellow-scarf-charm', level: 1, exp: 0 }
+ },
+ x: 7,
+ y: 11
+ },
+ {
+ id: 'jieqiao-archer-a',
+ name: '원소 궁병',
+ faction: 'enemy',
+ className: '원소 궁병',
+ classKey: 'archer',
+ level: 6,
+ exp: 38,
+ hp: 29,
+ maxHp: 29,
+ attack: 12,
+ move: 3,
+ stats: { might: 66, intelligence: 54, leadership: 54, agility: 66, luck: 50 },
+ equipment: {
+ weapon: { itemId: 'short-bow', level: 2, exp: 16 },
+ armor: { itemId: 'cloth-armor', level: 2, exp: 4 },
+ accessory: { itemId: 'wind-quiver', level: 1, exp: 0 }
+ },
+ x: 9,
+ y: 10
+ },
+ {
+ id: 'jieqiao-cavalry-a',
+ name: '원소 기병',
+ faction: 'enemy',
+ className: '원소 경기병',
+ classKey: 'cavalry',
+ level: 7,
+ exp: 40,
+ hp: 39,
+ maxHp: 39,
+ attack: 13,
+ move: 5,
+ stats: { might: 78, intelligence: 42, leadership: 60, agility: 78, luck: 52 },
+ equipment: {
+ weapon: { itemId: 'yellow-turban-saber', level: 2, exp: 18 },
+ armor: { itemId: 'rebel-vest', level: 2, exp: 8 },
+ accessory: { itemId: 'grain-pouch', level: 1, exp: 0 }
+ },
+ x: 12,
+ y: 9
+ },
+ {
+ id: 'jieqiao-skirmisher-b',
+ name: '강가 척후',
+ faction: 'enemy',
+ className: '척후병',
+ classKey: 'bandit',
+ level: 6,
+ exp: 38,
+ hp: 33,
+ maxHp: 33,
+ attack: 12,
+ move: 4,
+ stats: { might: 74, intelligence: 44, leadership: 51, agility: 69, luck: 51 },
+ equipment: {
+ weapon: { itemId: 'yellow-turban-saber', level: 2, exp: 16 },
+ armor: { itemId: 'rebel-vest', level: 2, exp: 6 },
+ accessory: { itemId: 'grain-pouch', level: 1, exp: 0 }
+ },
+ x: 6,
+ y: 7
+ },
+ {
+ id: 'jieqiao-archer-b',
+ name: '강안 궁병',
+ faction: 'enemy',
+ className: '원소 궁병',
+ classKey: 'archer',
+ level: 7,
+ exp: 40,
+ hp: 30,
+ maxHp: 30,
+ attack: 13,
+ move: 3,
+ stats: { might: 68, intelligence: 56, leadership: 56, agility: 67, luck: 51 },
+ equipment: {
+ weapon: { itemId: 'short-bow', level: 2, exp: 18 },
+ armor: { itemId: 'cloth-armor', level: 2, exp: 6 },
+ accessory: { itemId: 'wind-quiver', level: 1, exp: 0 }
+ },
+ x: 11,
+ y: 6
+ },
+ {
+ id: 'jieqiao-cavalry-b',
+ name: '원소 기병',
+ faction: 'enemy',
+ className: '원소 경기병',
+ classKey: 'cavalry',
+ level: 7,
+ exp: 42,
+ hp: 40,
+ maxHp: 40,
+ attack: 13,
+ move: 5,
+ stats: { might: 79, intelligence: 42, leadership: 61, agility: 79, luck: 52 },
+ equipment: {
+ weapon: { itemId: 'yellow-turban-saber', level: 2, exp: 20 },
+ armor: { itemId: 'rebel-vest', level: 2, exp: 8 },
+ accessory: { itemId: 'grain-pouch', level: 1, exp: 0 }
+ },
+ x: 15,
+ y: 8
+ },
+ {
+ id: 'jieqiao-guard-a',
+ name: '계교 수비병',
+ faction: 'enemy',
+ className: '원소 보병',
+ classKey: 'yellowTurban',
+ level: 7,
+ exp: 42,
+ hp: 38,
+ maxHp: 38,
+ attack: 12,
+ move: 3,
+ stats: { might: 76, intelligence: 45, leadership: 62, agility: 58, luck: 51 },
+ equipment: {
+ weapon: { itemId: 'yellow-turban-saber', level: 2, exp: 20 },
+ armor: { itemId: 'lamellar-armor', level: 2, exp: 8 },
+ accessory: { itemId: 'yellow-scarf-charm', level: 1, exp: 0 }
+ },
+ x: 16,
+ y: 5
+ },
+ {
+ id: 'jieqiao-cavalry-c',
+ name: '측면 기병',
+ faction: 'enemy',
+ className: '원소 경기병',
+ classKey: 'cavalry',
+ level: 7,
+ exp: 44,
+ hp: 41,
+ maxHp: 41,
+ attack: 13,
+ move: 5,
+ stats: { might: 80, intelligence: 43, leadership: 62, agility: 80, luck: 53 },
+ equipment: {
+ weapon: { itemId: 'yellow-turban-saber', level: 2, exp: 22 },
+ armor: { itemId: 'rebel-vest', level: 2, exp: 10 },
+ accessory: { itemId: 'grain-pouch', level: 1, exp: 0 }
+ },
+ x: 20,
+ y: 5
+ },
+ {
+ id: 'jieqiao-guard-b',
+ name: '계교 수비병',
+ faction: 'enemy',
+ className: '원소 보병',
+ classKey: 'yellowTurban',
+ level: 7,
+ exp: 44,
+ hp: 39,
+ maxHp: 39,
+ attack: 12,
+ move: 3,
+ stats: { might: 77, intelligence: 45, leadership: 63, agility: 58, luck: 52 },
+ equipment: {
+ weapon: { itemId: 'yellow-turban-saber', level: 2, exp: 22 },
+ armor: { itemId: 'lamellar-armor', level: 2, exp: 8 },
+ accessory: { itemId: 'yellow-scarf-charm', level: 1, exp: 0 }
+ },
+ x: 18,
+ y: 3
+ },
+ {
+ id: 'jieqiao-archer-c',
+ name: '계교 궁병',
+ faction: 'enemy',
+ className: '원소 궁병',
+ classKey: 'archer',
+ level: 7,
+ exp: 44,
+ hp: 31,
+ maxHp: 31,
+ attack: 13,
+ move: 3,
+ stats: { might: 69, intelligence: 57, leadership: 57, agility: 68, luck: 52 },
+ equipment: {
+ weapon: { itemId: 'short-bow', level: 2, exp: 22 },
+ armor: { itemId: 'cloth-armor', level: 2, exp: 8 },
+ accessory: { itemId: 'wind-quiver', level: 1, exp: 0 }
+ },
+ x: 16,
+ y: 1
+ },
+ {
+ id: 'jieqiao-leader-qu-yi',
+ name: '곡의',
+ faction: 'enemy',
+ className: '원소군 교위',
+ classKey: 'rebelLeader',
+ level: 8,
+ exp: 48,
+ hp: 54,
+ maxHp: 54,
+ attack: 15,
+ move: 3,
+ stats: { might: 84, intelligence: 62, leadership: 78, agility: 62, luck: 56 },
+ equipment: {
+ weapon: { itemId: 'leader-axe', level: 2, exp: 26 },
+ armor: { itemId: 'lamellar-armor', level: 2, exp: 14 },
+ accessory: { itemId: 'war-manual', level: 1, exp: 0 }
+ },
+ x: 17,
+ y: 1
+ }
+];
+
export const firstBattleBonds: BattleBond[] = [
{
id: 'liu-bei__guan-yu',
@@ -1903,6 +2250,7 @@ export const secondBattleBonds: BattleBond[] = firstBattleBonds.map(cloneBattleB
export const thirdBattleBonds: BattleBond[] = firstBattleBonds.map(cloneBattleBondForScenario);
export const fourthBattleBonds: BattleBond[] = firstBattleBonds.map(cloneBattleBondForScenario);
export const fifthBattleBonds: BattleBond[] = firstBattleBonds.map(cloneBattleBondForScenario);
+export const sixthBattleBonds: BattleBond[] = firstBattleBonds.map(cloneBattleBondForScenario);
function placeScenarioUnit(unit: UnitData, position: { x: number; y: number }): UnitData {
return {
diff --git a/src/game/scenes/BootScene.ts b/src/game/scenes/BootScene.ts
index 2236782..44f59e2 100644
--- a/src/game/scenes/BootScene.ts
+++ b/src/game/scenes/BootScene.ts
@@ -3,6 +3,7 @@ import fifthBattleMapUrl from '../../assets/images/battle/fifth-battle-map.svg';
import firstBattleMapUrl from '../../assets/images/battle/first-battle-map.png';
import fourthBattleMapUrl from '../../assets/images/battle/fourth-battle-map.svg';
import secondBattleMapUrl from '../../assets/images/battle/second-battle-map.svg';
+import sixthBattleMapUrl from '../../assets/images/battle/sixth-battle-map.svg';
import thirdBattleMapUrl from '../../assets/images/battle/third-battle-map.svg';
import guanYuPortraitUrl from '../../assets/images/portraits/guan-yu.png';
import liuBeiPortraitUrl from '../../assets/images/portraits/liu-bei.png';
@@ -68,6 +69,7 @@ export class BootScene extends Phaser.Scene {
this.load.image('battle-map-third', thirdBattleMapUrl);
this.load.image('battle-map-fourth', fourthBattleMapUrl);
this.load.image('battle-map-fifth', fifthBattleMapUrl);
+ this.load.image('battle-map-sixth', sixthBattleMapUrl);
this.load.image('portrait-liu-bei', liuBeiPortraitUrl);
this.load.image('portrait-guan-yu', guanYuPortraitUrl);
this.load.image('portrait-zhang-fei', zhangFeiPortraitUrl);
diff --git a/src/game/scenes/CampScene.ts b/src/game/scenes/CampScene.ts
index 18bf2b9..8114b8d 100644
--- a/src/game/scenes/CampScene.ts
+++ b/src/game/scenes/CampScene.ts
@@ -127,7 +127,8 @@ const campBattleIds = {
second: 'second-battle-yellow-turban-pursuit',
third: 'third-battle-guangzong-road',
fourth: 'fourth-battle-guangzong-camp',
- fifth: 'fifth-battle-sishui-vanguard'
+ fifth: 'fifth-battle-sishui-vanguard',
+ sixth: 'sixth-battle-jieqiao-relief'
} as const;
const campDialogues: CampDialogue[] = [
@@ -535,6 +536,87 @@ const campDialogues: CampDialogue[] = [
rewardExp: 5
}
]
+ },
+ {
+ id: 'liu-guan-after-jieqiao',
+ title: '서주로 향하는 뜻',
+ availableAfterBattleIds: [campBattleIds.sixth],
+ unitIds: ['liu-bei', 'guan-yu'],
+ bondId: 'liu-bei__guan-yu',
+ rewardExp: 20,
+ lines: [
+ '유비: 공손찬 장군의 은혜는 크나, 서주의 백성이 위태롭다는 소식을 들으니 마음이 편치 않소.',
+ '관우: 의탁은 몸을 잠시 맡기는 일이고, 의리는 마음이 향하는 곳을 따르는 일입니다.',
+ '유비: 운장의 말이 나를 깨우는구려. 도겸 공의 청을 외면하지 않겠소.'
+ ],
+ choices: [
+ {
+ id: 'ask-permission',
+ label: '공손찬에게 허락을 구한다',
+ response: '관우는 예를 갖추어 떠나는 것이 유비의 이름을 더 높인다고 답했다.',
+ rewardExp: 8
+ },
+ {
+ id: 'put-people-first',
+ label: '백성을 먼저 생각한다',
+ response: '두 사람은 새 주인의 눈치보다 고통받는 백성을 먼저 보겠다고 뜻을 모았다.',
+ rewardExp: 7
+ }
+ ]
+ },
+ {
+ id: 'liu-zhang-after-jieqiao',
+ title: '떠나는 술잔',
+ availableAfterBattleIds: [campBattleIds.sixth],
+ unitIds: ['liu-bei', 'zhang-fei'],
+ bondId: 'liu-bei__zhang-fei',
+ rewardExp: 20,
+ lines: [
+ '장비: 형님, 북방 군영도 나쁘진 않았지만 서주 백성이 부른다면 가야지요.',
+ '유비: 익덕은 떠나는 길에서도 성급히 다투지 말아야 하오. 우리는 도움을 주러 가는 것이오.',
+ '장비: 알겠습니다. 술잔은 비우고, 창은 백성을 괴롭히는 자에게만 겨누겠습니다.'
+ ],
+ choices: [
+ {
+ id: 'steady-departure',
+ label: '차분한 출발을 당부한다',
+ response: '장비는 떠나는 순간의 소란도 형님의 이름에 흠이 될 수 있음을 받아들였다.',
+ rewardExp: 7
+ },
+ {
+ id: 'promise-xuzhou-vanguard',
+ label: '서주 선봉을 맡긴다',
+ response: '장비는 서주 길에서도 가장 앞에서 백성을 지키겠다며 창을 움켜쥐었다.',
+ rewardExp: 8
+ }
+ ]
+ },
+ {
+ id: 'guan-zhang-after-jieqiao',
+ title: '새 길의 두 기둥',
+ availableAfterBattleIds: [campBattleIds.sixth],
+ unitIds: ['guan-yu', 'zhang-fei'],
+ bondId: 'guan-yu__zhang-fei',
+ rewardExp: 18,
+ lines: [
+ '관우: 익덕, 서주로 가면 우리 힘만으로는 감당하기 어려운 일도 많을 것이다.',
+ '장비: 그러니 더더욱 형님 곁을 단단히 지켜야지요. 운장 형님이 오른쪽이면 저는 왼쪽입니다.',
+ '관우: 좋다. 길이 바뀌어도 형님을 받치는 두 기둥은 흔들리지 않는다.'
+ ],
+ choices: [
+ {
+ id: 'two-pillars',
+ label: '좌우의 역할을 정한다',
+ response: '두 사람은 유비의 좌우에서 전선과 군심을 함께 지키기로 했다.',
+ rewardExp: 8
+ },
+ {
+ id: 'guard-the-oath',
+ label: '도원 맹세를 되새긴다',
+ response: '낯선 서주 길 앞에서도 도원의 맹세가 세 사람의 중심이 되었다.',
+ rewardExp: 6
+ }
+ ]
}
];
@@ -623,6 +705,9 @@ export class CampScene extends Phaser.Scene {
if (battleId === campBattleIds.fifth) {
return '공손찬 진영 군영';
}
+ if (battleId === campBattleIds.sixth) {
+ return '서주 원군 준비 군영';
+ }
if (battleId === campBattleIds.fourth) {
return '광종 토벌 후 군영';
}
@@ -925,6 +1010,13 @@ export class CampScene extends Phaser.Scene {
if (!flow.nextBattleId || !flow.campaignStep || flow.pages.length === 0) {
this.hideSortiePrep();
+ if (flow.pages.length > 0) {
+ this.scene.start('StoryScene', {
+ pages: flow.pages,
+ nextScene: 'CampScene'
+ });
+ return;
+ }
this.showCampNotice(flow.unavailableNotice ?? '다음 장은 아직 준비 중입니다. 군영에서 성장 상태를 정비하세요.');
return;
}
diff --git a/src/game/scenes/TitleScene.ts b/src/game/scenes/TitleScene.ts
index d295f75..086b1fa 100644
--- a/src/game/scenes/TitleScene.ts
+++ b/src/game/scenes/TitleScene.ts
@@ -1,7 +1,7 @@
import Phaser from 'phaser';
import { soundDirector } from '../audio/SoundDirector';
import { firstBattleVictoryPages } from '../data/scenario';
-import { fifthBattleScenario, fourthBattleScenario, secondBattleScenario, thirdBattleScenario } from '../data/battles';
+import { fifthBattleScenario, fourthBattleScenario, secondBattleScenario, sixthBattleScenario, thirdBattleScenario } from '../data/battles';
import { hasCampaignSave, loadCampaignState, startNewCampaign } from '../state/campaignState';
import { palette } from '../ui/palette';
@@ -304,7 +304,8 @@ export class TitleScene extends Phaser.Scene {
campaign.step === 'second-camp' ||
campaign.step === 'third-camp' ||
campaign.step === 'fourth-camp' ||
- campaign.step === 'fifth-camp'
+ campaign.step === 'fifth-camp' ||
+ campaign.step === 'sixth-camp'
) {
this.scene.start('CampScene');
return;
@@ -335,6 +336,11 @@ export class TitleScene extends Phaser.Scene {
return;
}
+ if (campaign.step === 'sixth-battle') {
+ this.scene.start('BattleScene', { battleId: sixthBattleScenario.id });
+ return;
+ }
+
if (campaign.step === 'first-victory-story') {
this.scene.start('StoryScene', { pages: firstBattleVictoryPages, nextScene: 'TitleScene' });
return;
diff --git a/src/game/state/campaignState.ts b/src/game/state/campaignState.ts
index 6d64b36..da2f654 100644
--- a/src/game/state/campaignState.ts
+++ b/src/game/state/campaignState.ts
@@ -49,7 +49,9 @@ export type CampaignStep =
| 'fourth-battle'
| 'fourth-camp'
| 'fifth-battle'
- | 'fifth-camp';
+ | 'fifth-camp'
+ | 'sixth-battle'
+ | 'sixth-camp';
export type CampaignUnitProgressSnapshot = {
unitId: string;
@@ -104,7 +106,8 @@ const campaignBattleSteps: Record