Validate enemy usable save keys
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@@ -11349,7 +11349,8 @@ export class BattleScene extends Phaser.Scene {
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expectedBattleId: battleScenario.id,
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mapWidth: battleMap.width,
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mapHeight: battleMap.height,
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validUnitIds: new Set(battleUnits.map((unit) => unit.id))
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validUnitIds: new Set(battleUnits.map((unit) => unit.id)),
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validUsableIds: new Set(Object.keys(usableCatalog))
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});
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}
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