Validate enemy usable save keys

This commit is contained in:
2026-07-05 11:32:38 +09:00
parent eb5f50c02b
commit 7ef6f05590
3 changed files with 33 additions and 4 deletions

View File

@@ -11349,7 +11349,8 @@ export class BattleScene extends Phaser.Scene {
expectedBattleId: battleScenario.id,
mapWidth: battleMap.width,
mapHeight: battleMap.height,
validUnitIds: new Set(battleUnits.map((unit) => unit.id))
validUnitIds: new Set(battleUnits.map((unit) => unit.id)),
validUsableIds: new Set(Object.keys(usableCatalog))
});
}