Recover malformed roster equipment
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@@ -180,6 +180,54 @@ try {
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`Expected stale bonds to be filtered against the recovered roster while valid bonds survive: ${JSON.stringify(staleBonds)}`
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);
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storage.clear();
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storage.set(
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campaignStorageKey,
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JSON.stringify({
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version: 1,
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updatedAt: '2026-07-03T14:00:00.000Z',
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step: 'third-camp',
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activeSaveSlot: 1,
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roster: [
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{
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id: 'liu-bei',
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name: 'Liu Bei',
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faction: 'ally',
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className: 'Lord',
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classKey: 'lost-class',
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level: '6',
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exp: '18',
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hp: '42',
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maxHp: '45',
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attack: '22',
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move: '5',
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stats: { might: '19', intelligence: '17', leadership: '21', agility: '13', luck: '12' },
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equipment: {
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weapon: { itemId: 'short-bow', level: '3', exp: '14' },
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armor: { itemId: 'short-bow', level: '2', exp: '9' },
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accessory: { itemId: 'grain-pouch', level: '0', exp: '7' }
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},
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x: '2',
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y: '3'
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},
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{ id: 'ghost-unit', name: 'Ghost', faction: 'neutral' }
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]
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})
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);
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const malformedRoster = loadCampaignState();
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assert(
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malformedRoster.roster.length === 1 &&
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malformedRoster.roster[0].id === 'liu-bei' &&
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malformedRoster.roster[0].classKey === 'infantry' &&
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malformedRoster.roster[0].level === 6 &&
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malformedRoster.roster[0].equipment.weapon.itemId === 'short-bow' &&
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malformedRoster.roster[0].equipment.weapon.level === 3 &&
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malformedRoster.roster[0].equipment.armor.itemId === 'cloth-armor' &&
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malformedRoster.roster[0].equipment.accessory.itemId === 'grain-pouch' &&
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malformedRoster.roster[0].equipment.accessory.level === 1,
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`Expected malformed roster units and equipment to be normalized safely: ${JSON.stringify(malformedRoster)}`
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);
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storage.clear();
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storage.set(
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campaignStorageKey,
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@@ -391,7 +439,7 @@ try {
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const fallback = loadCampaignState();
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assert(fallback.step === 'second-camp' && fallback.activeSaveSlot === 2, `Expected valid slotted save fallback: ${JSON.stringify(fallback)}`);
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console.log('Verified campaign save normalization, malformed-field/bond-roster/sortie-roster/latest-history/detail recovery, unknown-step/report/history recovery, unsupported-version rejection, and slotted fallback.');
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console.log('Verified campaign save normalization, malformed-field/roster-equipment/bond-roster/sortie-roster/latest-history/detail recovery, unknown-step/report/history recovery, unsupported-version rejection, and slotted fallback.');
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} finally {
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await server.close();
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}
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@@ -1,4 +1,5 @@
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import { equipmentExpToNext, equipmentSlots } from '../data/battleItems';
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import { equipmentExpToNext, equipmentSlots, itemCatalog, type EquipmentSlot } from '../data/battleItems';
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import { unitClasses } from '../data/battleRules';
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import { battleScenarios, type BattleScenarioId } from '../data/battles';
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import { campaignRecruitUnits, type BattleBond, type UnitData } from '../data/scenario';
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import { normalizeSortieFormationAssignments, type SortieFormationAssignments } from '../data/sortieDeployment';
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@@ -247,6 +248,12 @@ export type CampaignReserveTrainingFocusDefinition = {
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export const defaultCampaignReserveTrainingFocusId: CampaignReserveTrainingFocusId = 'balanced';
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const defaultEquipmentBySlot: Record<EquipmentSlot, string> = {
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weapon: 'training-sword',
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armor: 'cloth-armor',
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accessory: 'grain-pouch'
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};
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const campaignInventoryCaps: Record<string, number> = {
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['\uCF69']: 120,
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['\uC0C1\uCC98\uC57D']: 80,
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@@ -803,8 +810,8 @@ function normalizeCampaignState(state: Partial<CampaignState>): CampaignState {
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normalized.activeSaveSlot = normalizeSlot(normalized.activeSaveSlot);
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normalized.gold = normalizeNonNegativeInteger(normalized.gold);
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normalized.roster = arrayOrEmpty<unknown>(normalized.roster)
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.filter(isPlainObject)
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.map((unit) => cloneUnit(unit as UnitData));
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.map(normalizeUnitDataSnapshot)
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.filter((unit): unit is UnitData => Boolean(unit));
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normalized.bonds = arrayOrEmpty<unknown>(normalized.bonds)
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.map(normalizeCampBondSnapshot)
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.filter((bond): bond is CampBondSnapshot => Boolean(bond));
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@@ -1079,7 +1086,7 @@ function normalizeFirstBattleReport(report: unknown): FirstBattleReport | undefi
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.map(normalizeBattleObjectiveSnapshot)
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.filter((objective): objective is BattleObjectiveSnapshot => Boolean(objective)),
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units: arrayOrEmpty<unknown>(report.units)
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.map(normalizeBattleReportUnitSnapshot)
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.map(normalizeUnitDataSnapshot)
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.filter((unit): unit is UnitData => Boolean(unit)),
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bonds: arrayOrEmpty<unknown>(report.bonds)
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.map(normalizeCampBondSnapshot)
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@@ -1095,7 +1102,7 @@ function normalizeFirstBattleReport(report: unknown): FirstBattleReport | undefi
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};
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}
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function normalizeBattleReportUnitSnapshot(value: unknown): UnitData | undefined {
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function normalizeUnitDataSnapshot(value: unknown): UnitData | undefined {
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if (
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!isPlainObject(value) ||
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typeof value.id !== 'string' ||
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@@ -1115,11 +1122,11 @@ function normalizeBattleReportUnitSnapshot(value: unknown): UnitData | undefined
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name: value.name,
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faction: value.faction,
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className: typeof value.className === 'string' ? value.className : '',
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classKey: typeof value.classKey === 'string' ? value.classKey as UnitData['classKey'] : 'infantry',
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level: normalizeNonNegativeInteger(value.level),
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classKey: normalizeUnitClassKey(value.classKey),
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level: Math.max(1, normalizeNonNegativeInteger(value.level)),
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exp: normalizeNonNegativeInteger(value.exp),
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hp,
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maxHp,
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maxHp: Math.max(1, maxHp),
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attack: normalizeNonNegativeInteger(value.attack),
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move: normalizeNonNegativeInteger(value.move),
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stats: {
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@@ -1129,12 +1136,38 @@ function normalizeBattleReportUnitSnapshot(value: unknown): UnitData | undefined
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agility: normalizeNonNegativeInteger(stats.agility),
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luck: normalizeNonNegativeInteger(stats.luck)
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},
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equipment: recordOrEmpty(value.equipment) as UnitData['equipment'],
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equipment: normalizeEquipmentSet(value.equipment),
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x: normalizeNonNegativeInteger(value.x),
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y: normalizeNonNegativeInteger(value.y)
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};
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}
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function normalizeUnitClassKey(value: unknown): UnitData['classKey'] {
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return typeof value === 'string' && value in unitClasses ? value as UnitData['classKey'] : 'infantry';
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}
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function normalizeEquipmentSet(value: unknown): UnitData['equipment'] {
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const equipmentRecord = recordOrEmpty(value);
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return equipmentSlots.reduce<UnitData['equipment']>((equipment, slot) => {
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const state = recordOrEmpty(equipmentRecord[slot]);
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const itemId =
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typeof state.itemId === 'string' && itemCatalog[state.itemId]?.slot === slot
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? state.itemId
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: defaultEquipmentBySlot[slot];
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equipment[slot] = {
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itemId,
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level: normalizeEquipmentLevel(state.level),
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exp: normalizeNonNegativeInteger(state.exp)
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};
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return equipment;
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}, {} as UnitData['equipment']);
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}
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function normalizeEquipmentLevel(value: unknown) {
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const level = normalizeNonNegativeInteger(value);
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return Math.min(9, Math.max(1, level));
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}
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function normalizeCampMvpSnapshot(value: unknown): CampMvpSnapshot | undefined {
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if (
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!isPlainObject(value) ||
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