feat: preserve camp exploration resume context

This commit is contained in:
2026-07-28 13:22:32 +09:00
parent 3c817175f0
commit 7b30f0f60b
14 changed files with 2004 additions and 22 deletions

View File

@@ -349,9 +349,31 @@ RPG로 다듬는다.
Canvas·WebGL의 1920x1080 CSS viewport, 100% 확대, DPR 1에서
포인터·J·Esc 재열기, 카드 경계·비겹침·저장 불변을 자동 검증한다.
다음 묶음은 탐색 도중 저장한 기록이 군영으로 되돌아가지 않도록
`activeCampVisitId`와 이어하기 요약을 보존하고, 저장 슬롯에서
`방금 마친 일 → 지금 할 일`까지 충분히 읽을 수 있는 재개 흐름을 다듬는다.
### 탐색 재개와 읽지 않은 도입 보존 (2026-07-28)
- 불러오기는 허브가 아니라 저장한 지점으로 돌아와야 하고 대화 중 저장을
막거나 허브로 돌려보내는 구현은 실패 사례라는
[Microsoft Save Anytime 기준](https://learn.microsoft.com/en-us/xbox/accessibility/accessibility-feature-tags#gameplay-features---save-anytime)을
현재 체류 흐름의 기준으로 삼았다.
- 중단 지점에서 다시 시작하는
[Fire Emblem: Shadow Dragon 공식 Suspend Point](https://www.nintendo.com/eu/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_FireEmblemShadowDragon_EN.pdf)와
[Dragon Quest IX 공식 Quick-save](https://csassets.nintendo.com/noaext/image/private/t_KA_PDF/DS_Dragon_Quest_IX?_a=DATC1RAAZAA0)처럼,
캠프 단계만 저장하지 않고 현재 탐색 장소를 독립된 재개 상태로 보존한다.
- `activeCampVisitId`는 첫 정찰 막사, 북쪽 마을·나루 구호 현장, 광종
연합군 주둔지의 안정 ID만 허용한다. 해당 승리·캠페인 단계가 일치할
때만 복원하며, 구버전·손상·이미 지난 저장에서는 자동으로 제거한다.
- 군영에서 탐색으로 전환하기 직전에 재개 상태를 저장하고, 탐색 장면도
직접 진입과 재로드를 방어한다. 정상적으로 군영에 복귀할 때만 지우며
장면 로딩 실패 시에는 이전 값을 복원한다.
- 타이틀 이어하기는 일반 군영보다 현재 탐색을 먼저 복원한다. 저장
카드에는 탐색 장소와 `방금 마친 일 → 지금 할 일`을 함께 요약한다.
- 마을·의용군 막사·광종 주둔지의 도입은 장면에 들어온 순간이 아니라
마지막 대사를 읽은 순간에만 완독 처리한다. 대화 도중 종료하면 다음
재개에서 첫 줄부터 안전하게 다시 들려준다.
다음 묶음은 버전이 있는 `explorationCheckpoint`로 주인공 좌표·방향과
대화 상대·대사 위치·선택창을 안정 ID로 보존하고, 선택·구매·공명 보상이
재로드 경계에서도 정확히 한 번만 적용되는지 검증한다.
## 장기 개선 순서

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@@ -22,6 +22,8 @@
"verify:narrative-continuity": "node scripts/verify-narrative-continuity.mjs",
"verify:campaign-data": "node scripts/verify-campaign-flow-data.mjs",
"verify:campaign-save": "node scripts/verify-campaign-save-normalization.mjs",
"verify:camp-visit-resume": "node scripts/verify-camp-visit-resume-state.mjs",
"verify:camp-visit-resume:browser": "node scripts/verify-camp-visit-resume-browser.mjs",
"verify:campaign-completion": "node scripts/verify-campaign-completion.mjs",
"verify:campaign-presentation": "node scripts/verify-campaign-presentation-profiles.mjs",
"verify:campaign-objectives": "node scripts/verify-campaign-objective-journal.mjs",
@@ -88,7 +90,7 @@
"verify:title-accessibility:browser": "node scripts/verify-title-accessibility-browser.mjs",
"verify:save-flow": "node scripts/verify-save-retry-flow.mjs",
"verify:release": "node scripts/verify-release-candidate.mjs",
"verify:local-release": "pnpm run verify:static-data && pnpm run verify:unit-action-assets && pnpm run verify:enemy-intent && tsc --noEmit && pnpm run build && pnpm run verify:unit-action-assets:dist && pnpm run verify:loader-lifecycle && pnpm run verify:interaction-ux && pnpm run verify:turn-end-risk:browser && pnpm run verify:campaign-objectives:browser && pnpm run verify:title-accessibility:browser && pnpm run verify:battle-keyboard:browser && pnpm run verify:city-stays:browser && pnpm run verify:xuzhou-equipment-link:browser && pnpm run verify:xuzhou-stay-payoff:browser && pnpm run verify:prologue-village:browser && pnpm run verify:first-pursuit-camp:browser && pnpm run verify:second-battle-relief:browser && pnpm run verify:third-battle-return:browser && pnpm run verify:third-camp-preparation:browser && pnpm run verify:av-feedback:browser && pnpm run verify:release && pnpm run verify:performance",
"verify:local-release": "pnpm run verify:static-data && pnpm run verify:unit-action-assets && pnpm run verify:enemy-intent && tsc --noEmit && pnpm run build && pnpm run verify:unit-action-assets:dist && pnpm run verify:loader-lifecycle && pnpm run verify:interaction-ux && pnpm run verify:turn-end-risk:browser && pnpm run verify:campaign-objectives:browser && pnpm run verify:camp-visit-resume:browser && pnpm run verify:title-accessibility:browser && pnpm run verify:battle-keyboard:browser && pnpm run verify:city-stays:browser && pnpm run verify:xuzhou-equipment-link:browser && pnpm run verify:xuzhou-stay-payoff:browser && pnpm run verify:prologue-village:browser && pnpm run verify:first-pursuit-camp:browser && pnpm run verify:second-battle-relief:browser && pnpm run verify:third-battle-return:browser && pnpm run verify:third-camp-preparation:browser && pnpm run verify:av-feedback:browser && pnpm run verify:release && pnpm run verify:performance",
"verify:1.0": "pnpm run verify:local-release && pnpm run verify:flow && pnpm run qa:campaign-complete && pnpm run qa:battle-maps:webgl",
"verify:public-deploy": "node scripts/verify-public-deploy.mjs",
"qa:representative": "node scripts/qa-representative-battles.mjs",

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@@ -0,0 +1,956 @@
import assert from 'node:assert/strict';
import { spawn, spawnSync } from 'node:child_process';
import { mkdirSync } from 'node:fs';
import { fileURLToPath } from 'node:url';
import { chromium } from 'playwright';
import {
desktopBrowserContextOptions,
desktopBrowserDeviceScaleFactor,
desktopBrowserViewport,
desktopBrowserViewportBounds
} from './desktop-browser-viewport.mjs';
const renderer =
process.env.VERIFY_CAMP_VISIT_RESUME_RENDERER;
const rendererNames = ['canvas', 'webgl'];
const visitCases = [
{
visitId: 'first-pursuit-scout-tent',
battleId: 'first-battle-zhuo-commandery',
step: 'first-camp',
verifyNormalReturn: true
},
{
visitId: 'second-pursuit-aftermath-relief',
battleId: 'second-battle-yellow-turban-pursuit',
step: 'second-camp',
verifyNormalReturn: false
}
];
if (!renderer) {
for (const requestedRenderer of rendererNames) {
const result = spawnSync(
process.execPath,
[fileURLToPath(import.meta.url)],
{
cwd: process.cwd(),
env: {
...process.env,
VERIFY_CAMP_VISIT_RESUME_RENDERER:
requestedRenderer
},
stdio: 'inherit'
}
);
if (result.status !== 0) {
process.exit(result.status ?? 1);
}
}
process.exit(0);
}
assert(
rendererNames.includes(renderer),
`Unsupported camp visit resume renderer "${renderer}".`
);
const baseUrl =
process.env.VERIFY_CAMP_VISIT_RESUME_URL ??
'http://127.0.0.1:41808/heros_web/';
const targetUrl = withDebugOptions(baseUrl, renderer);
const localSeedUrl = withDebugOptions(
'http://127.0.0.1:41808/heros_web/',
renderer
);
let serverProcess;
let seedServerProcess;
let browser;
try {
mkdirSync('dist', { recursive: true });
serverProcess = await ensureLocalServer(targetUrl);
browser = await chromium.launch({
headless:
process.env.VERIFY_CAMP_VISIT_RESUME_HEADLESS !== '0',
args:
renderer === 'webgl'
? [
'--use-angle=swiftshader',
'--enable-unsafe-swiftshader'
]
: []
});
const context = await browser.newContext(desktopBrowserContextOptions);
const page = await context.newPage();
page.setDefaultTimeout(30000);
const pageErrors = [];
const consoleErrors = [];
page.on('pageerror', (error) =>
pageErrors.push(error.stack ?? error.message)
);
page.on('console', (message) => {
if (message.type() === 'error') {
consoleErrors.push(message.text());
}
});
await page.addInitScript(() => {
const marker =
'heros-web:qa:camp-visit-resume-storage-cleared';
if (window.sessionStorage.getItem(marker) === '1') {
return;
}
window.localStorage.clear();
window.sessionStorage.setItem(marker, '1');
});
await page.goto(targetUrl, {
waitUntil: 'domcontentloaded',
timeout: 90000
});
await waitForDebugApi(page);
const results = [];
for (const [visitIndex, visitCase] of visitCases.entries()) {
let seeded;
if (isLocalUrl(targetUrl)) {
seeded = await seedCampVisitResume(page, visitCase);
} else {
const bridge = await createSeedBridge(
browser,
localSeedUrl,
visitCase
);
seedServerProcess ??= bridge.serverProcess;
seeded = bridge.seeded;
await installCampaignSaves(page, bridge.campaignSaves);
}
assertSeededVisit(seeded, visitCase);
await reloadToTitle(page);
assertRuntimeBaseline(
await readRuntimeProbe(page, 'TitleScene'),
renderer,
`${visitCase.visitId} title`
);
if (visitIndex === 0) {
await page.screenshot({
path: `dist/camp-visit-resume-title-${renderer}.png`
});
}
const continueBounds = await readEnabledContinueBounds(page);
assertBoundsContained(
continueBounds,
desktopBrowserViewportBounds,
`${renderer} ${visitCase.visitId} continue button`
);
await clickSceneBounds(
page,
'TitleScene',
continueBounds
);
const exploration = await waitForExplorationReady(
page,
visitCase.visitId
);
assert.equal(exploration.locationId, visitCase.visitId);
assert.equal(exploration.visit.id, visitCase.visitId);
assert.equal(exploration.campaignStep, visitCase.step);
assertRuntimeBaseline(
await readRuntimeProbe(
page,
'CampVisitExplorationScene'
),
renderer,
`${visitCase.visitId} resumed exploration`
);
if (visitIndex === 0) {
await page.screenshot({
path:
`dist/camp-visit-resume-exploration-${renderer}.png`
});
}
assertActiveVisitMarker(
await readCampaignStates(page),
visitCase.visitId,
`${renderer} ${visitCase.visitId} after continue`
);
const result = {
visitId: visitCase.visitId,
titleContinueClicked: true,
resumedScene: exploration.scene,
markerRestored: true
};
if (visitCase.verifyNormalReturn) {
const returnResult =
await returnIncompleteVisitThroughExit(page, visitCase);
Object.assign(result, returnResult);
}
results.push(result);
}
const actionableConsoleErrors = consoleErrors.filter(
(message) =>
!message.includes(
'The AudioContext was not allowed to start'
)
);
assert.deepEqual(
pageErrors,
[],
`${renderer}: page errors: ${pageErrors.join('\n')}`
);
assert.deepEqual(
actionableConsoleErrors,
[],
`${renderer}: console errors: ${actionableConsoleErrors.join(
'\n'
)}`
);
console.log(
JSON.stringify(
{
renderer,
viewport: {
...desktopBrowserViewport,
deviceScaleFactor:
desktopBrowserDeviceScaleFactor,
browserZoom: '100%'
},
visits: results,
pageErrors: pageErrors.length,
consoleErrors: actionableConsoleErrors.length
},
null,
2
)
);
} finally {
await browser?.close();
await stopServerProcess(serverProcess);
await stopServerProcess(seedServerProcess);
}
function withDebugOptions(url, requestedRenderer) {
const parsed = new URL(url);
parsed.searchParams.set('debug', '1');
parsed.searchParams.set('renderer', requestedRenderer);
return parsed.toString();
}
function isLocalUrl(url) {
return ['localhost', '127.0.0.1', '0.0.0.0'].includes(
new URL(url).hostname
);
}
async function waitForDebugApi(page) {
await page.waitForFunction(
() =>
document.querySelector('canvas') !== null &&
window.__HEROS_GAME__ !== undefined &&
window.__HEROS_DEBUG__ !== undefined,
undefined,
{ timeout: 90000 }
);
}
async function seedCampVisitResume(page, visitCase) {
return page.evaluate(async (requested) => {
const campaignModule = await import(
'/heros_web/src/game/state/campaignState.ts'
);
const { battleScenarios } = await import(
'/heros_web/src/game/data/battles.ts'
);
const scenario = battleScenarios[requested.battleId];
if (!scenario) {
throw new Error(
`Missing battle scenario ${requested.battleId}.`
);
}
campaignModule.resetCampaignState();
campaignModule.setFirstBattleReport({
battleId: scenario.id,
battleTitle: scenario.title,
outcome: 'victory',
turnNumber: 6,
rewardGold: scenario.baseVictoryGold,
defeatedEnemies: scenario.units.filter(
(unit) => unit.faction === 'enemy'
).length,
totalEnemies: scenario.units.filter(
(unit) => unit.faction === 'enemy'
).length,
objectives: [],
units: scenario.units,
bonds: (scenario.bonds ?? []).map((bond) => ({
...bond,
battleExp: 0
})),
itemRewards: [],
completedCampDialogues: [],
completedCampVisits: [],
createdAt: '2026-07-28T00:00:00.000Z'
});
campaignModule.completeCampaignAftermath(scenario.id);
campaignModule.setActiveCampVisitId(requested.visitId);
const campaign = campaignModule.getCampaignState();
const slot = campaignModule.readCampaignSaveState(1);
return {
step: campaign.step,
latestBattleId: campaign.latestBattleId ?? null,
reportBattleId:
campaign.firstBattleReport?.battleId ?? null,
reportOutcome:
campaign.firstBattleReport?.outcome ?? null,
settlementOutcome:
campaign.battleHistory[requested.battleId]?.outcome ??
null,
pendingAftermathBattleId:
campaign.pendingAftermathBattleId ?? null,
activeCampVisitId:
campaign.activeCampVisitId ?? null,
slotActiveCampVisitId:
slot?.activeCampVisitId ?? null
};
}, visitCase);
}
function assertSeededVisit(seeded, visitCase) {
assert.deepEqual(
seeded,
{
step: visitCase.step,
latestBattleId: visitCase.battleId,
reportBattleId: visitCase.battleId,
reportOutcome: 'victory',
settlementOutcome: 'victory',
pendingAftermathBattleId: null,
activeCampVisitId: visitCase.visitId,
slotActiveCampVisitId: visitCase.visitId
},
`${renderer}: failed to seed ${visitCase.visitId}.`
);
}
async function createSeedBridge(
activeBrowser,
seedUrl,
visitCase
) {
const localServerProcess = await ensureLocalServer(seedUrl);
const context = await activeBrowser.newContext(desktopBrowserContextOptions);
try {
const page = await context.newPage();
page.setDefaultTimeout(30000);
await page.addInitScript(() => window.localStorage.clear());
await page.goto(seedUrl, {
waitUntil: 'domcontentloaded',
timeout: 90000
});
await waitForDebugApi(page);
const seeded = await seedCampVisitResume(page, visitCase);
const campaignSaves = await readCampaignSaves(page);
assert(
Object.keys(campaignSaves).length > 0,
`Local seed bridge did not create ${visitCase.visitId}.`
);
return {
campaignSaves,
seeded,
serverProcess: localServerProcess
};
} catch (error) {
await stopServerProcess(localServerProcess);
throw error;
} finally {
await context.close();
}
}
async function installCampaignSaves(page, campaignSaves) {
await page.evaluate((saves) => {
Object.keys(window.localStorage)
.filter((key) =>
key.startsWith('heros-web:campaign-state')
)
.forEach((key) => window.localStorage.removeItem(key));
for (const [key, value] of Object.entries(saves)) {
window.localStorage.setItem(key, value);
}
}, campaignSaves);
}
async function reloadToTitle(page) {
await page.reload({
waitUntil: 'domcontentloaded',
timeout: 90000
});
await waitForDebugApi(page);
await page.waitForFunction(
() => {
const debug = window.__HEROS_DEBUG__;
const title = debug?.title?.();
const continueItem = title?.focus?.items?.find(
(item) => item.id === 'continue'
);
return (
debug?.activeScenes?.().includes('TitleScene') &&
title?.scene === 'TitleScene' &&
title?.navigating === false &&
title?.focus?.scope === 'main' &&
continueItem?.enabled === true &&
continueItem?.bounds
);
},
undefined,
{ timeout: 90000 }
);
await afterTwoFrames(page);
}
async function readEnabledContinueBounds(page) {
const item = await page.evaluate(() =>
window.__HEROS_DEBUG__
?.title?.()
?.focus?.items?.find((candidate) =>
candidate.id === 'continue'
) ?? null
);
assert.equal(
item?.enabled,
true,
`${renderer}: title continue button is not enabled.`
);
return assertFiniteBounds(
item.bounds,
`${renderer} title continue button`
);
}
async function clickSceneBounds(page, sceneKey, bounds) {
const point = await page.evaluate(
({ key, requestedBounds }) => {
const scene = window.__HEROS_DEBUG__?.scene(key);
const canvasBounds =
document.querySelector('canvas')?.getBoundingClientRect();
if (!scene || !canvasBounds) {
return null;
}
return {
x:
canvasBounds.left +
(requestedBounds.x +
requestedBounds.width / 2) *
canvasBounds.width /
scene.scale.width,
y:
canvasBounds.top +
(requestedBounds.y +
requestedBounds.height / 2) *
canvasBounds.height /
scene.scale.height
};
},
{ key: sceneKey, requestedBounds: bounds }
);
assert(
point &&
Number.isFinite(point.x) &&
Number.isFinite(point.y),
`Unable to map ${sceneKey} bounds ${JSON.stringify(
bounds
)}.`
);
await page.mouse.click(point.x, point.y);
}
async function waitForExplorationReady(page, visitId) {
try {
await page.waitForFunction(
(expectedVisitId) => {
const debug = window.__HEROS_DEBUG__;
const exploration =
debug?.campVisitExploration?.();
return (
debug
?.activeScenes?.()
.includes('CampVisitExplorationScene') &&
exploration?.ready === true &&
exploration?.locationId === expectedVisitId &&
exploration?.visit?.id === expectedVisitId &&
exploration?.requiredTexturesReady === true
);
},
visitId,
{ timeout: 90000 }
);
} catch (error) {
const diagnostic = await page.evaluate(() => ({
activeScenes:
window.__HEROS_DEBUG__?.activeScenes?.() ?? [],
title: window.__HEROS_DEBUG__?.title?.() ?? null,
exploration:
window.__HEROS_DEBUG__
?.campVisitExploration?.() ?? null
}));
throw new Error(
`${renderer}: ${visitId} did not resume: ` +
JSON.stringify(diagnostic),
{ cause: error }
);
}
await afterTwoFrames(page);
return page.evaluate(() =>
window.__HEROS_DEBUG__?.campVisitExploration?.()
);
}
async function returnIncompleteVisitThroughExit(
page,
visitCase
) {
assert.equal(
visitCase.visitId,
'first-pursuit-scout-tent'
);
const before = await page.evaluate(() =>
window.__HEROS_DEBUG__?.campVisitExploration?.()
);
assert.equal(
before?.visit?.completed,
false,
`${renderer}: first scout visit seed must be incomplete.`
);
await page.waitForTimeout(400);
const teleported = await page.evaluate(() =>
window.__HEROS_DEBUG__
?.scene('CampVisitExplorationScene')
?.debugTeleportTo?.('camp-exit') ?? false
);
assert.equal(
teleported,
true,
`${renderer}: could not reach the camp exit.`
);
await page.waitForFunction(
() => {
const state =
window.__HEROS_DEBUG__?.campVisitExploration?.();
return (
state?.interaction?.targetId === 'camp-exit' &&
state?.interaction?.canInteract === true
);
}
);
await page.keyboard.press('e');
await page.waitForFunction(
() => {
const state =
window.__HEROS_DEBUG__?.campVisitExploration?.();
return (
state?.dialogue?.active === true &&
state.dialogue.sourceNpcId === 'camp-exit'
);
},
undefined,
{ timeout: 5000 }
);
for (let attempt = 0; attempt < 8; attempt += 1) {
const activeScenes = await page.evaluate(
() =>
window.__HEROS_DEBUG__?.activeScenes?.() ?? []
);
if (activeScenes.includes('CampScene')) {
break;
}
const dialogueActive = await page.evaluate(
() =>
window.__HEROS_DEBUG__
?.campVisitExploration?.()
?.dialogue?.active === true
);
if (dialogueActive) {
await page.keyboard.press('e');
}
await page.waitForTimeout(180);
}
await waitForCampReady(page, visitCase.step);
assertRuntimeBaseline(
await readRuntimeProbe(page, 'CampScene'),
renderer,
'first visit normal return'
);
assertClearedVisitMarker(
await readCampaignStates(page),
`${renderer} first visit after normal return`
);
await page.evaluate(() => {
const camp =
window.__HEROS_DEBUG__?.scene('CampScene');
if (!camp) {
throw new Error('CampScene is unavailable.');
}
camp.scene.start('TitleScene');
});
await waitForTitleReadyWithoutReload(page);
const continueBounds = await readEnabledContinueBounds(page);
await clickSceneBounds(
page,
'TitleScene',
continueBounds
);
await waitForCampReady(page, visitCase.step);
assert(
!(await page.evaluate(() =>
window.__HEROS_DEBUG__
?.activeScenes?.()
.includes('CampVisitExplorationScene')
)),
`${renderer}: cleared visit marker reopened exploration.`
);
assertClearedVisitMarker(
await readCampaignStates(page),
`${renderer} first visit after second continue`
);
return {
normalExitReturnedTo: 'CampScene',
markerCleared: true,
secondTitleContinueReturnedTo: 'CampScene'
};
}
async function waitForCampReady(page, expectedStep) {
try {
await page.waitForFunction(
(step) => {
const debug = window.__HEROS_DEBUG__;
const camp = debug?.camp?.();
return (
debug?.activeScenes?.().includes('CampScene') &&
camp?.scene === 'CampScene' &&
camp?.campaignObjectiveJournal?.snapshot &&
camp?.campaign?.step === step
);
},
expectedStep,
{ timeout: 90000 }
);
} catch (error) {
const diagnostic = await page.evaluate(() => ({
activeScenes:
window.__HEROS_DEBUG__?.activeScenes?.() ?? [],
camp: window.__HEROS_DEBUG__?.camp?.() ?? null
}));
throw new Error(
`${renderer}: CampScene did not become ready: ` +
JSON.stringify(diagnostic),
{ cause: error }
);
}
await afterTwoFrames(page);
}
async function waitForTitleReadyWithoutReload(page) {
await page.waitForFunction(
() => {
const debug = window.__HEROS_DEBUG__;
const title = debug?.title?.();
return (
debug?.activeScenes?.().includes('TitleScene') &&
title?.scene === 'TitleScene' &&
title?.navigating === false &&
title?.focus?.items?.some(
(item) =>
item.id === 'continue' &&
item.enabled === true &&
item.bounds
)
);
},
undefined,
{ timeout: 90000 }
);
await afterTwoFrames(page);
}
async function readCampaignSaves(page) {
return page.evaluate(() =>
Object.fromEntries(
Object.keys(window.localStorage)
.filter((key) =>
key.startsWith('heros-web:campaign-state')
)
.sort()
.map((key) => [
key,
window.localStorage.getItem(key)
])
)
);
}
async function readCampaignStates(page) {
const saves = await readCampaignSaves(page);
return Object.fromEntries(
Object.entries(saves).map(([key, value]) => [
key,
JSON.parse(value)
])
);
}
function assertActiveVisitMarker(states, visitId, label) {
const entries = Object.entries(states);
assert(
entries.length >= 2,
`${label}: expected current and slot campaign saves.`
);
entries.forEach(([key, state]) => {
assert.equal(
state.activeCampVisitId ?? null,
visitId,
`${label}: ${key} marker mismatch.`
);
});
}
function assertClearedVisitMarker(states, label) {
const entries = Object.entries(states);
assert(
entries.length >= 2,
`${label}: expected current and slot campaign saves.`
);
entries.forEach(([key, state]) => {
assert.equal(
state.activeCampVisitId ?? null,
null,
`${label}: ${key} retained an active visit marker.`
);
});
}
function assertFiniteBounds(bounds, label) {
assert(
bounds &&
Number.isFinite(bounds.x) &&
Number.isFinite(bounds.y) &&
Number.isFinite(bounds.width) &&
Number.isFinite(bounds.height) &&
bounds.width > 0 &&
bounds.height > 0,
`${label}: invalid bounds ${JSON.stringify(bounds)}.`
);
return bounds;
}
function assertBoundsContained(bounds, container, label) {
assert(
bounds.x >= container.x &&
bounds.y >= container.y &&
bounds.x + bounds.width <=
container.x + container.width &&
bounds.y + bounds.height <=
container.y + container.height,
`${label}: ${JSON.stringify(bounds)} is outside ` +
JSON.stringify(container)
);
}
async function afterTwoFrames(page) {
await page.evaluate(
() =>
new Promise((resolve) => {
requestAnimationFrame(() =>
requestAnimationFrame(resolve)
);
})
);
}
async function readRuntimeProbe(page, sceneKey) {
return page.evaluate((key) => {
const game = window.__HEROS_GAME__;
const scene = game?.scene.getScene(key);
const canvas = document.querySelector('canvas');
const canvasBounds = canvas?.getBoundingClientRect();
return {
viewport: {
width: window.innerWidth,
height: window.innerHeight,
dpr: window.devicePixelRatio,
zoom: window.visualViewport?.scale ?? 1
},
canvas: canvas
? {
width: canvas.width,
height: canvas.height,
bounds: canvasBounds
? {
x: canvasBounds.x,
y: canvasBounds.y,
width: canvasBounds.width,
height: canvasBounds.height
}
: null
}
: null,
renderer: {
requested: new URLSearchParams(
window.location.search
).get('renderer'),
type: game?.renderer?.type ?? null,
name: game?.renderer?.constructor?.name ?? null
},
scene: scene
? {
width: scene.scale.width,
height: scene.scale.height
}
: null
};
}, sceneKey);
}
function assertRuntimeBaseline(
runtime,
requestedRenderer,
label
) {
assert.deepEqual(
runtime.viewport,
{
width: desktopBrowserViewport.width,
height: desktopBrowserViewport.height,
dpr: desktopBrowserDeviceScaleFactor,
zoom: 1
},
`${label}: viewport, DPR, or browser zoom mismatch.`
);
assert.deepEqual(
runtime.canvas,
{
width: desktopBrowserViewport.width,
height: desktopBrowserViewport.height,
bounds: {
x: 0,
y: 0,
width: desktopBrowserViewport.width,
height: desktopBrowserViewport.height
}
},
`${label}: canvas did not fill the CSS viewport.`
);
assert.deepEqual(
runtime.scene,
{
width: desktopBrowserViewport.width,
height: desktopBrowserViewport.height
},
`${label}: Phaser scene size mismatch.`
);
assert.equal(
runtime.renderer.requested,
requestedRenderer,
`${label}: renderer query mismatch.`
);
assert.equal(
runtime.renderer.type,
requestedRenderer === 'canvas' ? 1 : 2,
`${label}: expected ${requestedRenderer}: ` +
JSON.stringify(runtime.renderer)
);
}
async function ensureLocalServer(url) {
if (await canReach(url)) {
return undefined;
}
const parsed = new URL(url);
if (
!['localhost', '127.0.0.1', '0.0.0.0'].includes(
parsed.hostname
)
) {
throw new Error(`No server responded at ${url}`);
}
const stderr = [];
const child = spawn(
process.execPath,
[
'node_modules/vite/bin/vite.js',
'--host',
'127.0.0.1',
'--port',
parsed.port || '41808',
'--strictPort'
],
{
cwd: process.cwd(),
env: process.env,
stdio: ['ignore', 'pipe', 'pipe'],
windowsHide: true
}
);
child.stderr.on('data', (chunk) =>
stderr.push(chunk.toString())
);
child.stdout.on('data', () => {});
for (let attempt = 0; attempt < 120; attempt += 1) {
if (await canReach(url)) {
return child;
}
await delay(250);
}
await stopServerProcess(child);
throw new Error(
`Vite server did not start at ${url}\n${stderr.join('')}`
);
}
async function canReach(url) {
try {
const response = await fetch(url, {
signal: AbortSignal.timeout(1000)
});
return response.ok;
} catch {
return false;
}
}
function delay(ms) {
return new Promise((resolve) => setTimeout(resolve, ms));
}
async function stopServerProcess(child) {
if (!child || child.exitCode !== null) {
return;
}
const exited = new Promise((resolve) =>
child.once('exit', resolve)
);
child.kill();
await Promise.race([exited, delay(5000)]);
if (child.exitCode === null) {
child.kill('SIGKILL');
await Promise.race([exited, delay(2000)]);
}
}

View File

@@ -0,0 +1,584 @@
import assert from 'node:assert/strict';
import { createServer } from 'vite';
const storage = new Map();
globalThis.window = {
localStorage: {
getItem(key) {
return storage.has(key) ? storage.get(key) : null;
},
setItem(key, value) {
storage.set(key, String(value));
},
removeItem(key) {
storage.delete(key);
},
clear() {
storage.clear();
}
}
};
const server = await createServer({
logLevel: 'error',
server: { middlewareMode: true },
appType: 'custom'
});
try {
const campaign = await server.ssrLoadModule(
'/src/game/state/campaignState.ts'
);
const { battleScenarios } = await server.ssrLoadModule(
'/src/game/data/battles.ts'
);
const firstPursuit = await server.ssrLoadModule(
'/src/game/data/firstPursuitScoutMemory.ts'
);
const secondRelief = await server.ssrLoadModule(
'/src/game/data/secondBattleReliefExploration.ts'
);
const thirdCamp = await server.ssrLoadModule(
'/src/game/data/thirdCampExploration.ts'
);
const fixtures = [
{
visitId: firstPursuit.firstPursuitScoutVisitId,
sourceBattleId: firstPursuit.firstPursuitScoutSourceBattleId,
step: 'first-camp',
progress: {
title: '탁현 의용군 정찰 막사',
meta: '정찰 탐색 이어하기'
}
},
{
visitId: secondRelief.secondBattleReliefVisitId,
sourceBattleId: secondRelief.secondBattleReliefSourceBattleId,
step: 'second-camp',
progress: {
title: '북쪽 마을·나루 구호',
meta: '현장 탐색 이어하기'
}
},
{
visitId: thirdCamp.thirdCampExplorationVisitId,
sourceBattleId: thirdCamp.thirdCampExplorationSourceBattleId,
step: 'third-camp',
progress: {
title: '광종 연합군 주둔지',
meta: '출진 준비 이어하기'
}
}
];
assert.deepEqual(
[...campaign.campaignCampVisitIds],
fixtures.map(({ visitId }) => visitId),
'The exported camp-visit allowlist must contain the three resumable visits in campaign order.'
);
for (const fixture of fixtures) {
verifyValidSetterPersistence(fixture);
verifyNormalizationFailures(fixture);
verifyCampaignStepClearsVisit(fixture);
verifyBattleRecordUpdateClearsVisit(fixture, 'victory');
verifyBattleRecordUpdateClearsVisit(fixture, 'defeat');
}
verifyCityMutualExclusion();
verifyLegacySaveWithoutCampVisitField();
console.log(
'Verified camp-visit resume state for all three visits: setter validation, base/active-slot persistence, reload retention, resume summaries, invalid-state normalization, campaign-step and battle-record clearing, city mutual exclusion, and legacy-save compatibility.'
);
function verifyValidSetterPersistence(fixture) {
storage.clear();
campaign.setCampaignState(validCampVisitState(fixture, 2));
const activated = campaign.setActiveCampVisitId(fixture.visitId);
assert.equal(
activated.activeCampVisitId,
fixture.visitId,
`${fixture.visitId}: the valid setter call must activate the visit.`
);
assert.equal(
activated.activeCityStayId,
undefined,
`${fixture.visitId}: activating a camp visit must leave no active city stay.`
);
assertPersistedVisit(
fixture.visitId,
2,
`${fixture.visitId}: setter persistence`
);
const loadedFromBase = campaign.loadCampaignState();
assert.equal(
loadedFromBase.activeCampVisitId,
fixture.visitId,
`${fixture.visitId}: base-save reload must retain the active visit.`
);
const loadedFromSlot = campaign.loadCampaignState(2);
assert.equal(
loadedFromSlot.activeCampVisitId,
fixture.visitId,
`${fixture.visitId}: active-slot reload must retain the active visit.`
);
assert.deepEqual(
campaign.summarizeCampaignProgress(loadedFromSlot),
fixture.progress,
`${fixture.visitId}: campaign progress must describe the resumed exploration location.`
);
const slotSummary = campaign
.listCampaignSaveSlots()
.find(({ slot }) => slot === 2);
assert.deepEqual(
{
title: slotSummary?.progressTitle,
meta: slotSummary?.progressMeta
},
fixture.progress,
`${fixture.visitId}: the active save-slot summary must expose the same resume location and meta.`
);
const cleared = campaign.setActiveCampVisitId();
assert.equal(
cleared.activeCampVisitId,
undefined,
`${fixture.visitId}: an empty setter call must clear the active visit.`
);
assertPersistedVisit(
undefined,
2,
`${fixture.visitId}: explicit clear persistence`
);
campaign.setCampaignState(validCampVisitState(fixture, 2));
campaign.setActiveCampVisitId(fixture.visitId);
const invalidSetterResult = campaign.setActiveCampVisitId(
'unknown-camp-visit'
);
assert.equal(
invalidSetterResult.activeCampVisitId,
undefined,
`${fixture.visitId}: an unknown setter value must clear rather than retain a stale visit.`
);
assertPersistedVisit(
undefined,
2,
`${fixture.visitId}: invalid setter persistence`
);
}
function verifyNormalizationFailures(fixture) {
const invalidId = validCampVisitState(fixture);
invalidId.activeCampVisitId = 'unknown-camp-visit';
assertNormalizedAway(
invalidId,
`${fixture.visitId}: unknown visit id`
);
const wrongStep = validCampVisitState(fixture);
wrongStep.step = 'fourth-camp';
assertNormalizedAway(
wrongStep,
`${fixture.visitId}: mismatched campaign step`
);
const wrongLatestBattle = validCampVisitState(fixture);
const alternateBattleId = alternateBattleFor(fixture.sourceBattleId);
const alternateReport = battleReport(alternateBattleId, 'victory');
wrongLatestBattle.battleHistory[alternateBattleId] =
battleSettlement(alternateReport);
wrongLatestBattle.latestBattleId = alternateBattleId;
assertNormalizedAway(
wrongLatestBattle,
`${fixture.visitId}: mismatched latest battle`
);
const defeatedSettlement = validCampVisitState(fixture);
defeatedSettlement.battleHistory[fixture.sourceBattleId].outcome =
'defeat';
assertNormalizedAway(
defeatedSettlement,
`${fixture.visitId}: defeated source settlement`
);
const missingReport = validCampVisitState(fixture);
delete missingReport.firstBattleReport;
assertNormalizedAway(
missingReport,
`${fixture.visitId}: missing firstBattleReport`
);
const defeatedReport = validCampVisitState(fixture);
defeatedReport.firstBattleReport.outcome = 'defeat';
assertNormalizedAway(
defeatedReport,
`${fixture.visitId}: defeated firstBattleReport`
);
const wrongReportBattle = validCampVisitState(fixture);
wrongReportBattle.firstBattleReport = battleReport(
alternateBattleFor(fixture.sourceBattleId),
'victory'
);
assertNormalizedAway(
wrongReportBattle,
`${fixture.visitId}: mismatched firstBattleReport battle`
);
const pendingAftermath = validCampVisitState(fixture);
pendingAftermath.pendingAftermathBattleId =
fixture.sourceBattleId;
assertNormalizedAway(
pendingAftermath,
`${fixture.visitId}: pending victory aftermath`
);
storage.clear();
const setterDuringAftermath = validCampVisitState(fixture);
setterDuringAftermath.pendingAftermathBattleId =
fixture.sourceBattleId;
campaign.setCampaignState(setterDuringAftermath);
assert.equal(
campaign.setActiveCampVisitId(fixture.visitId)
.activeCampVisitId,
undefined,
`${fixture.visitId}: a pending aftermath must reject exploration activation.`
);
}
function verifyCampaignStepClearsVisit(fixture) {
storage.clear();
campaign.setCampaignState(validCampVisitState(fixture, 2));
campaign.setActiveCampVisitId(fixture.visitId);
const changed = campaign.markCampaignStep('fourth-camp');
assert.equal(
changed.activeCampVisitId,
undefined,
`${fixture.visitId}: changing to an incompatible campaign step must clear the active visit.`
);
assertPersistedVisit(
undefined,
2,
`${fixture.visitId}: markCampaignStep persistence`
);
}
function verifyBattleRecordUpdateClearsVisit(fixture, outcome) {
storage.clear();
campaign.setCampaignState(validCampVisitState(fixture, 2));
campaign.setActiveCampVisitId(fixture.visitId);
campaign.setFirstBattleReport(
battleReport(fixture.sourceBattleId, outcome)
);
assert.equal(
campaign.getCampaignState().activeCampVisitId,
undefined,
`${fixture.visitId}: a ${outcome} battle-record update must clear the active visit.`
);
assertPersistedVisit(
undefined,
2,
`${fixture.visitId}: ${outcome} battle-record persistence`
);
}
function verifyCityMutualExclusion() {
const firstFixture = fixtures[0];
const campState = validCampVisitState(firstFixture, 2);
campState.activeCampVisitId = firstFixture.visitId;
campState.activeCityStayId = 'xuzhou';
const normalizedCamp = loadRawState(campState);
assert.equal(
normalizedCamp.activeCampVisitId,
firstFixture.visitId,
'A valid camp visit must survive when a stale city marker is present.'
);
assert.equal(
normalizedCamp.activeCityStayId,
undefined,
'A stale city marker must normalize away in a valid camp-visit context.'
);
const cityState = validCityState(3);
cityState.activeCityStayId = 'xuzhou';
cityState.activeCampVisitId = firstFixture.visitId;
const normalizedCity = loadRawState(cityState);
assert.equal(
normalizedCity.activeCityStayId,
'xuzhou',
'A valid city stay must survive when a stale camp-visit marker is present.'
);
assert.equal(
normalizedCity.activeCampVisitId,
undefined,
'A stale camp-visit marker must normalize away in a valid city context.'
);
campaign.saveCampaignState(normalizedCity, 3);
assert.equal(
storedState(campaign.campaignStorageKey).activeCampVisitId,
undefined,
'Persisting a normalized city state must remove the stale camp marker from the base save.'
);
assert.equal(
storedState(slotKey(3)).activeCampVisitId,
undefined,
'Persisting a normalized city state must remove the stale camp marker from the active slot.'
);
campaign.setCampaignState(validCampVisitState(firstFixture, 2));
campaign.setActiveCampVisitId(firstFixture.visitId);
const invalidCitySetter = campaign.setActiveCityStayId('xuzhou');
assert.equal(
invalidCitySetter.activeCampVisitId,
firstFixture.visitId,
'An invalid city setter call must not erase a valid camp-visit resume marker.'
);
campaign.setCampaignState(validCityState(3));
campaign.setActiveCityStayId('xuzhou');
const invalidCampSetter = campaign.setActiveCampVisitId(
firstFixture.visitId
);
assert.equal(
invalidCampSetter.activeCityStayId,
'xuzhou',
'An invalid camp setter call must not erase a valid city-stay marker.'
);
assert.equal(
invalidCampSetter.activeCampVisitId,
undefined,
'An invalid camp setter call in a city context must not create a camp marker.'
);
}
function verifyLegacySaveWithoutCampVisitField() {
const fixture = fixtures[0];
const legacy = validCampVisitState(fixture, 1);
delete legacy.activeCampVisitId;
delete legacy.activeCityStayId;
const loaded = loadRawState(legacy);
assert.equal(
loaded.activeCampVisitId,
undefined,
'A legacy campaign save without activeCampVisitId must load safely.'
);
assert.deepEqual(
campaign.summarizeCampaignProgress(loaded),
{
title: battleScenarios[fixture.sourceBattleId].title,
meta: '승리 후 군영'
},
'A legacy save without the new field must keep the established camp summary.'
);
campaign.saveCampaignState(loaded, 1);
assert.equal(
Object.hasOwn(storedState(campaign.campaignStorageKey), 'activeCampVisitId'),
false,
'Saving a legacy state must not synthesize an inactive camp-visit field in the base save.'
);
assert.equal(
Object.hasOwn(storedState(slotKey(1)), 'activeCampVisitId'),
false,
'Saving a legacy state must not synthesize an inactive camp-visit field in the active slot.'
);
const minimalLegacy = {
updatedAt: '2026-07-01T00:00:00.000Z',
step: 'first-camp',
activeSaveSlot: 1,
gold: 73
};
const minimalLoaded = loadRawState(minimalLegacy);
assert.equal(minimalLoaded.version, 1);
assert.equal(minimalLoaded.step, 'first-camp');
assert.equal(minimalLoaded.gold, 73);
assert.equal(minimalLoaded.activeCampVisitId, undefined);
}
function assertNormalizedAway(state, label) {
const slot = state.activeSaveSlot ?? 1;
const loadedFromBase = loadRawState(state);
assert.equal(
loadedFromBase.activeCampVisitId,
undefined,
`${label}: base-save normalization must remove the active visit.`
);
storage.clear();
const serialized = JSON.stringify(state);
storage.set(campaign.campaignStorageKey, serialized);
storage.set(slotKey(slot), serialized);
const loadedFromSlot = campaign.loadCampaignState(slot);
assert.equal(
loadedFromSlot.activeCampVisitId,
undefined,
`${label}: slot-save normalization must remove the active visit.`
);
campaign.saveCampaignState(loadedFromSlot, slot);
assertPersistedVisit(undefined, slot, `${label}: normalized persistence`);
}
function assertPersistedVisit(expectedVisitId, slot, label) {
const base = storedState(campaign.campaignStorageKey);
const slotted = storedState(slotKey(slot));
assert(base, `${label}: base campaign save is missing.`);
assert(slotted, `${label}: active slot save is missing.`);
assert.equal(
base.activeCampVisitId,
expectedVisitId,
`${label}: unexpected base-save active visit.`
);
assert.equal(
slotted.activeCampVisitId,
expectedVisitId,
`${label}: unexpected slot-save active visit.`
);
assert.equal(
base.activeSaveSlot,
slot,
`${label}: base save must retain the active slot.`
);
assert.equal(
slotted.activeSaveSlot,
slot,
`${label}: slot save must retain the active slot.`
);
}
function loadRawState(state) {
storage.clear();
const serialized = JSON.stringify(state);
storage.set(campaign.campaignStorageKey, serialized);
storage.set(slotKey(state.activeSaveSlot ?? 1), serialized);
return campaign.loadCampaignState();
}
function validCampVisitState(fixture, slot = 1) {
const report = battleReport(fixture.sourceBattleId, 'victory');
const state = campaign.createInitialCampaignState();
state.updatedAt = '2026-07-28T08:00:00.000Z';
state.step = fixture.step;
state.activeSaveSlot = slot;
state.gold = 420;
state.roster = clone(report.units);
state.bonds = clone(report.bonds);
state.latestBattleId = fixture.sourceBattleId;
state.firstBattleReport = report;
state.battleHistory = {
[fixture.sourceBattleId]: battleSettlement(report)
};
state.activeCampVisitId = fixture.visitId;
delete state.pendingAftermathBattleId;
delete state.activeCityStayId;
return state;
}
function validCityState(slot = 1) {
const battleId = 'seventh-battle-xuzhou-rescue';
const report = battleReport(battleId, 'victory');
const state = campaign.createInitialCampaignState();
state.updatedAt = '2026-07-28T08:20:00.000Z';
state.step = 'seventh-camp';
state.activeSaveSlot = slot;
state.gold = 640;
state.roster = clone(report.units);
state.bonds = clone(report.bonds);
state.latestBattleId = battleId;
state.firstBattleReport = report;
state.battleHistory = {
[battleId]: battleSettlement(report)
};
delete state.pendingAftermathBattleId;
return state;
}
function battleReport(battleId, outcome) {
const scenario = battleScenarios[battleId];
assert(scenario, `Missing battle scenario fixture ${battleId}.`);
const alliedUnits = scenario.units
.filter((unit) => unit.faction === 'ally')
.map((unit) => clone(unit));
return {
battleId,
battleTitle: scenario.title,
outcome,
turnNumber: 5,
rewardGold: outcome === 'victory' ? 100 : 0,
defeatedEnemies:
outcome === 'victory'
? scenario.units.filter((unit) => unit.faction === 'enemy').length
: 0,
totalEnemies: scenario.units.filter(
(unit) => unit.faction === 'enemy'
).length,
objectives: [],
units: alliedUnits,
bonds: scenario.bonds.map((bond) => ({
...clone(bond),
battleExp: 0
})),
itemRewards: [],
campaignRewards: {
supplies: [],
equipment: [],
reputation: [],
recruits: [],
unlocks: []
},
completedCampDialogues: [],
completedCampVisits: [],
createdAt: '2026-07-28T08:00:00.000Z'
};
}
function battleSettlement(report) {
return {
battleId: report.battleId,
battleTitle: report.battleTitle,
outcome: report.outcome,
turnNumber: report.turnNumber,
rewardGold: report.rewardGold,
itemRewards: [...report.itemRewards],
campaignRewards: clone(report.campaignRewards),
objectives: [],
units: [],
bonds: [],
completedAt: report.createdAt
};
}
function alternateBattleFor(sourceBattleId) {
return Object.keys(battleScenarios).find(
(battleId) =>
battleId !== sourceBattleId &&
!fixtures.some((fixture) => fixture.sourceBattleId === battleId)
);
}
function storedState(key) {
const raw = storage.get(key);
return raw ? JSON.parse(raw) : undefined;
}
function slotKey(slot) {
return `${campaign.campaignStorageKey}:slot-${slot}`;
}
function clone(value) {
return JSON.parse(JSON.stringify(value));
}
} finally {
await server.close();
}

View File

@@ -5,6 +5,7 @@ const checks = [
'scripts/verify-flow-segment-data.mjs',
'scripts/verify-campaign-flow-data.mjs',
'scripts/verify-campaign-save-normalization.mjs',
'scripts/verify-camp-visit-resume-state.mjs',
'scripts/verify-campaign-completion.mjs',
'scripts/verify-campaign-presentation-profiles.mjs',
'scripts/verify-campaign-objective-journal.mjs',

View File

@@ -53,6 +53,13 @@ try {
verifyActivityGates(dataModule);
verifyTargetBattleMemoryIsolation(dataModule);
verifyBattleLifecycleContract(dataModule);
verifyExplorationIntroSeenLifecycle(
dataModule,
explorationDataModule,
explorationActionModule,
campaignModule,
battleScenarios
);
verifyGuardedPersistentOverwrite(
dataModule,
actionModule,
@@ -78,7 +85,7 @@ try {
);
console.log(
'Third-camp preparation verification passed (activity/selection separation, explicit confirmation, formation compatibility, guarded overwrite, fourth-battle isolation, three-turn lifecycle, and old-save safety).'
'Third-camp preparation verification passed (intro completion separation, activity/selection separation, explicit confirmation, formation compatibility, guarded overwrite, fourth-battle isolation, three-turn lifecycle, and old-save safety).'
);
} finally {
await server.close();
@@ -159,6 +166,137 @@ function verifyCanonicalDefinitions(dataModule, battleScenarios) {
assert.equal(fresh.effect.accuracyBonus, 10);
}
function verifyExplorationIntroSeenLifecycle(
dataModule,
explorationDataModule,
explorationActionModule,
campaignModule,
battleScenarios
) {
assert.equal(
explorationDataModule.thirdCampExplorationIntroSeenId,
'third-guangzong-sortie-camp:intro-seen',
'The persisted intro marker must remain a stable save-data identifier.'
);
prepareThirdVictory(campaignModule, battleScenarios, dataModule);
assert.equal(
explorationActionModule.hasSeenThirdCampExplorationIntro(),
false
);
assert.equal(
explorationActionModule.thirdCampExplorationProgress().introSeen,
false
);
const entry = explorationActionModule.enterThirdCampExploration();
assert.equal(entry.ok, true);
assert.equal(entry.changed, true);
assert.equal(
entry.campaign.completedCampVisits.includes(
explorationDataModule.thirdCampExplorationVisitId
),
true,
'Entering the exploration must preserve the existing visit marker.'
);
assert.equal(
entry.campaign.completedCampVisits.includes(
explorationDataModule.thirdCampExplorationIntroSeenId
),
false,
'Entering alone must not mark the introduction as fully read.'
);
let reloaded = campaignModule.loadCampaignState();
assert.equal(
explorationActionModule.hasSeenThirdCampExplorationIntro(reloaded),
false,
'Reloading during the introduction must leave it eligible to replay.'
);
const completed =
explorationActionModule.completeThirdCampExplorationIntro();
assert.equal(completed.ok, true);
assert.equal(completed.changed, true);
assert.equal(
explorationActionModule.hasSeenThirdCampExplorationIntro(
completed.campaign
),
true
);
assert.equal(
completed.campaign.completedCampVisits.filter(
(id) =>
id ===
explorationDataModule.thirdCampExplorationVisitId
).length,
1
);
assert.equal(
completed.campaign.completedCampVisits.filter(
(id) =>
id ===
explorationDataModule.thirdCampExplorationIntroSeenId
).length,
1
);
assert.equal(
completed.campaign.firstBattleReport?.completedCampVisits.includes(
explorationDataModule.thirdCampExplorationIntroSeenId
),
true,
'The intro marker must remain mirrored in the report-backed visit history.'
);
reloaded = campaignModule.loadCampaignState();
assert.equal(
explorationActionModule.hasSeenThirdCampExplorationIntro(reloaded),
true
);
assert.equal(
explorationActionModule.thirdCampExplorationProgress(reloaded).introSeen,
true
);
const repeated =
explorationActionModule.completeThirdCampExplorationIntro();
assert.equal(repeated.ok, true);
assert.equal(repeated.changed, false);
prepareThirdVictory(campaignModule, battleScenarios, dataModule);
explorationActionModule.enterThirdCampExploration();
rejectStorageWrites = true;
let failedCompletion;
try {
failedCompletion =
explorationActionModule.completeThirdCampExplorationIntro();
} finally {
rejectStorageWrites = false;
}
assert.equal(failedCompletion?.ok, false);
assert.equal(failedCompletion?.reason, 'save-unavailable');
assert.equal(
explorationActionModule.hasSeenThirdCampExplorationIntro(),
false,
'A failed write must not leak an in-memory intro completion.'
);
assert.equal(
campaignModule.getCampaignState().completedCampVisits.includes(
explorationDataModule.thirdCampExplorationVisitId
),
true,
'Rolling back the intro marker must preserve the earlier entry marker.'
);
const wrongStep = campaignModule.getCampaignState();
wrongStep.step = 'fourth-battle';
campaignModule.setCampaignState(wrongStep);
assert.deepEqual(
explorationActionModule.completeThirdCampExplorationIntro(),
{ ok: false, reason: 'invalid-campaign' }
);
}
function verifyActivityGates(dataModule) {
const base = literalCampaign(dataModule);
let availability =

View File

@@ -12,6 +12,8 @@ import {
export const thirdCampExplorationVisitId =
'third-guangzong-sortie-camp';
export const thirdCampExplorationIntroSeenId =
'third-guangzong-sortie-camp:intro-seen' as const;
export const thirdCampExplorationSourceBattleId =
thirdBattleReturnSourceBattleId;
export const thirdCampExplorationTargetBattleId =

View File

@@ -227,6 +227,7 @@ import {
campaignSortiePresetIds,
campaignReserveTrainingFocusDefinitions,
completeCampaignAftermath,
campaignCampVisitIds,
defaultCampaignReserveTrainingFocusId,
dismissCampaignVictoryRewardNotice,
ensureCampaignRosterUnits,
@@ -239,6 +240,7 @@ import {
listCampaignSaveSlots,
campaignSaveSlotCount,
saveCampaignState,
setActiveCampVisitId,
setActiveCityStayId,
setCampaignSortieResonanceSelection,
setCampaignSortieOrderSelection,
@@ -246,6 +248,7 @@ import {
setCampaignReserveTrainingFocus,
type CampaignSaveSlotSummary,
type CampaignBattleSettlement,
type CampaignCampVisitId,
type CampaignStep,
type CampaignState,
type CampaignReserveTrainingFocusDefinition,
@@ -21601,6 +21604,14 @@ export class CampScene extends Phaser.Scene {
this.navigationPending = true;
this.showCampNavigationBlocker();
let stateCommitted = false;
let campVisitStateCommitted = false;
const requestedCampVisitId =
key === 'CampVisitExplorationScene' &&
typeof data?.visitId === 'string' &&
(campaignCampVisitIds as readonly string[]).includes(data.visitId)
? data.visitId as CampaignCampVisitId
: undefined;
const previousActiveCampVisitId = getCampaignState().activeCampVisitId;
void (async () => {
try {
await ensureLazyScene(this.game, key);
@@ -21610,6 +21621,10 @@ export class CampScene extends Phaser.Scene {
return;
}
if (requestedCampVisitId) {
campVisitStateCommitted = true;
this.campaign = setActiveCampVisitId(requestedCampVisitId);
}
if (commitState) {
stateCommitted = true;
commitState();
@@ -21621,6 +21636,9 @@ export class CampScene extends Phaser.Scene {
if (stateCommitted) {
recoverState?.();
}
if (campVisitStateCommitted) {
this.campaign = setActiveCampVisitId(previousActiveCampVisitId);
}
console.error(`[CampScene] ${key} 전환에 실패했습니다.`, error);
if (this.sys.isActive()) {
this.showCampNotice('다음 장면을 불러오지 못했습니다. 잠시 후 다시 시도하십시오.');

View File

@@ -49,7 +49,11 @@ import {
import { ExplorationInputController } from '../input/ExplorationInputController';
import { releaseTextureSource } from '../render/loaderLifecycle';
import { isVisualMotionReduced } from '../settings/visualMotion';
import { getCampaignState } from '../state/campaignState';
import {
getCampaignState,
setActiveCampVisitId,
type CampaignCampVisitId
} from '../state/campaignState';
import { resolveCampaignObjectiveJournal } from '../state/campaignObjectiveJournal';
import { completeFirstPursuitScoutVisit } from '../state/firstPursuitScoutActions';
import {
@@ -58,8 +62,10 @@ import {
secondBattleReliefProgress
} from '../state/secondBattleReliefActions';
import {
completeThirdCampExplorationIntro,
completeThirdCampCompanionActivity,
enterThirdCampExploration,
hasSeenThirdCampExplorationIntro,
recordThirdCampExplorationActivity,
thirdCampExplorationProgress
} from '../state/thirdCampExplorationActions';
@@ -331,7 +337,7 @@ export class CampVisitExplorationScene extends Phaser.Scene {
ThirdCampExplorationActivityId,
Phaser.GameObjects.Container
>();
private thirdCampFirstEntry = false;
private thirdCampIntroPending = false;
private transitionOverlay?: Phaser.GameObjects.Container;
private completionToast?: Phaser.GameObjects.Container;
private explorationInput?: ExplorationInputController;
@@ -360,10 +366,12 @@ export class CampVisitExplorationScene extends Phaser.Scene {
}
init(data?: CampVisitExplorationSceneData) {
const requestedVisitId =
data?.visitId ?? getCampaignState().activeCampVisitId;
this.visitId =
data?.visitId === thirdCampExplorationVisitId
requestedVisitId === thirdCampExplorationVisitId
? thirdCampExplorationVisitId
: data?.visitId === secondBattleReliefVisitId
: requestedVisitId === secondBattleReliefVisitId
? secondBattleReliefVisitId
: firstPursuitScoutVisitId;
}
@@ -423,6 +431,7 @@ export class CampVisitExplorationScene extends Phaser.Scene {
});
return;
}
setActiveCampVisitId(this.visitId as CampaignCampVisitId);
if (this.isThirdCampVisit()) {
const entry = enterThirdCampExploration();
if (!entry.ok) {
@@ -436,7 +445,8 @@ export class CampVisitExplorationScene extends Phaser.Scene {
});
return;
}
this.thirdCampFirstEntry = entry.changed;
this.thirdCampIntroPending =
!hasSeenThirdCampExplorationIntro(entry.campaign);
}
this.drawCamp();
@@ -470,16 +480,26 @@ export class CampVisitExplorationScene extends Phaser.Scene {
ambienceVolume: 0.12
}
);
if (this.isThirdCampVisit() && this.thirdCampFirstEntry) {
if (this.isThirdCampVisit() && this.thirdCampIntroPending) {
const definition = this.thirdCampDefinition();
this.startDialogue(
definition ? [...definition.introLines] : [],
() =>
() => {
const completion = completeThirdCampExplorationIntro();
if (!completion.ok) {
this.showCompletionToast(
'도입 기록을 저장하지 못했습니다. 다음 방문 때 다시 들려드릴게요.',
'error',
2400
);
return;
}
this.showCompletionToast(
'세 준비는 선택 활동입니다. 필요한 곳만 살피고 언제든 출진할 수 있습니다.',
'guide',
2100
)
);
}
);
} else {
this.showCompletionToast(
@@ -1142,7 +1162,7 @@ export class CampVisitExplorationScene extends Phaser.Scene {
this.choiceSourceNpcId = undefined;
this.choiceReadyAt = Number.POSITIVE_INFINITY;
this.thirdWorldFeedback.clear();
this.thirdCampFirstEntry = false;
this.thirdCampIntroPending = false;
this.thirdActivityTitleText = undefined;
this.thirdPriorityLocationText = undefined;
this.moveTarget = undefined;
@@ -3838,8 +3858,15 @@ export class CampVisitExplorationScene extends Phaser.Scene {
if (!this.sys.isActive()) {
return;
}
const previousActiveCampVisitId =
getCampaignState().activeCampVisitId;
setActiveCampVisitId();
void startGameScene(this, 'CampScene').catch((error) => {
console.error('Failed to return from camp exploration.', error);
setActiveCampVisitId(
previousActiveCampVisitId ??
(this.visitId as CampaignCampVisitId)
);
this.navigationPending = false;
this.transitionOverlay?.destroy();
this.transitionOverlay = undefined;

View File

@@ -307,7 +307,9 @@ export class PrologueMilitiaCampScene extends Phaser.Scene {
textureKey: 'unit-liu-bei',
text: '맹세만으로 백성을 지킬 수는 없다. 막사를 직접 돌며 모두가 살아 돌아올 준비를 갖추자.'
}
]);
], () => {
completeCampaignTutorial(prologueMilitiaCampCampaignTutorialIds.entered);
});
}
}
@@ -671,7 +673,6 @@ export class PrologueMilitiaCampScene extends Phaser.Scene {
if (campaign.step !== 'first-battle') {
markCampaignStep('prologue-camp');
}
completeCampaignTutorial(prologueMilitiaCampCampaignTutorialIds.entered);
}
private drawCamp() {

View File

@@ -327,7 +327,9 @@ export class PrologueVillageScene extends Phaser.Scene {
textureKey: 'unit-liu-bei',
text: '방금 등 뒤에서 들린 목소리의 주인을 찾아보자. 서쪽 격문 앞의 호걸에게 다가가 그 뜻을 들어 보자.'
}
]);
], () => {
completeCampaignTutorial(prologueVillageCampaignTutorialIds.entered);
});
}
}
@@ -625,7 +627,6 @@ export class PrologueVillageScene extends Phaser.Scene {
if (campaign.step === 'new' || campaign.step === 'prologue') {
markCampaignStep('prologue-town');
}
completeCampaignTutorial(prologueVillageCampaignTutorialIds.entered);
}
private drawVillage() {

View File

@@ -39,6 +39,7 @@ import {
prologueVillageCampaignTutorialIds,
summarizeCampaignProgress,
startNewCampaign,
type CampaignCampVisitId,
type CampaignSaveSlotSummary
} from '../state/campaignState';
import { resolveCampaignObjectiveJournal } from '../state/campaignObjectiveJournal';
@@ -413,7 +414,7 @@ export class TitleScene extends Phaser.Scene {
isEndingComplete: boolean
) {
const badge = this.add.container(x, y);
const background = this.add.rectangle(0, 0, ui(216), ui(78), 0x21180f, 0.92);
const background = this.add.rectangle(0, 0, ui(236), ui(78), 0x21180f, 0.92);
background.setStrokeStyle(ui(1), palette.gold, 0.52);
const title = this.add.text(0, -ui(24), isEndingComplete ? '완결 저장' : '진행 저장', {
@@ -421,7 +422,7 @@ export class TitleScene extends Phaser.Scene {
fontSize: uiPx(18),
color: '#f6e6bd',
fontStyle: '700',
fixedWidth: ui(198),
fixedWidth: ui(220),
align: 'center',
padding: { top: ui(3), bottom: ui(3) }
});
@@ -431,7 +432,7 @@ export class TitleScene extends Phaser.Scene {
fontFamily: '"Malgun Gothic", "Noto Sans KR", sans-serif',
fontSize: uiPx(14),
color: '#d8b15f',
fixedWidth: ui(198),
fixedWidth: ui(220),
align: 'center'
});
detail.setOrigin(0.5);
@@ -440,7 +441,7 @@ export class TitleScene extends Phaser.Scene {
fontFamily: '"Malgun Gothic", "Noto Sans KR", sans-serif',
fontSize: uiPx(12),
color: '#9fb0bf',
fixedWidth: ui(198),
fixedWidth: ui(220),
align: 'center'
});
meta.setOrigin(0.5);
@@ -461,6 +462,11 @@ export class TitleScene extends Phaser.Scene {
return this.compactSaveDetail(`${Object.keys(campaign.battleHistory).length}전 완료 · ${campaign.roster.length}명 합류`);
}
if (campaign.activeCampVisitId || campaign.activeCityStayId) {
const progress = summarizeCampaignProgress(campaign);
return this.compactSaveDetail(`${progress.title}`);
}
const journal = resolveCampaignObjectiveJournal(campaign);
return this.compactSaveDetail(`${journal.current.title}`);
}
@@ -476,9 +482,35 @@ export class TitleScene extends Phaser.Scene {
if (battleResume) {
return this.campaignBattleResumeMeta(battleResume);
}
if (campaign.activeCampVisitId) {
return this.campVisitResumeMeta(campaign.activeCampVisitId);
}
if (campaign.activeCityStayId) {
const journal = resolveCampaignObjectiveJournal(campaign);
const recent = this.compactResumeLabel(journal.recentCompleted.title, 6);
const current = this.compactResumeLabel(journal.current.title, 7);
return `${recent} → ◆${current}`;
}
return `슬롯 ${campaign.activeSaveSlot} · ${this.formatSaveUpdatedAt(campaign.updatedAt)}`;
}
private campVisitResumeMeta(visitId: CampaignCampVisitId) {
switch (visitId) {
case 'first-pursuit-scout-tent':
return '✓ 탁현 승리 → ◆ 북문 정찰';
case 'second-pursuit-aftermath-relief':
return '✓ 추격전 승리 → ◆ 현장 수습';
case 'third-guangzong-sortie-camp':
return '✓ 광종길 승리 → ◆ 출진 준비';
}
}
private compactResumeLabel(label: string, maxLength: number) {
return label.length > maxLength
? `${label.slice(0, Math.max(1, maxLength - 1))}`
: label;
}
private campaignBattleResumeMeta(resume: CampaignBattleResume) {
const faction = resume.activeFaction === 'ally' ? '아군 차례' : '적군 차례';
return `슬롯 ${resume.slot} · ${resume.turnNumber}턴 · ${faction}`;
@@ -1348,6 +1380,12 @@ export class TitleScene extends Phaser.Scene {
});
return;
}
if (campaign.activeCampVisitId) {
await this.navigateTo('CampVisitExplorationScene', {
visitId: campaign.activeCampVisitId
});
return;
}
if (campaign.activeCityStayId) {
await this.navigateTo('CityStayScene', {
cityStayId: campaign.activeCityStayId

View File

@@ -20,6 +20,18 @@ import {
type XuzhouStayBattlePayoffSnapshot
} from '../data/xuzhouStayBattlePayoff';
import { findCityStayAfterBattle, type CityStayId } from '../data/cityStays';
import {
firstPursuitScoutSourceBattleId,
firstPursuitScoutVisitId
} from '../data/firstPursuitScoutMemory';
import {
secondBattleReliefSourceBattleId,
secondBattleReliefVisitId
} from '../data/secondBattleReliefExploration';
import {
thirdCampExplorationSourceBattleId,
thirdCampExplorationVisitId
} from '../data/thirdCampExploration';
import {
isThirdCampPreparationPriorityId,
resolveThirdCampPreparationAvailability,
@@ -107,6 +119,13 @@ export type CampaignVictoryRewardAcknowledgements = Partial<Record<string, Campa
export type CampaignCampChoiceHistory = Record<string, string>;
export const campaignCampVisitIds = [
firstPursuitScoutVisitId,
secondBattleReliefVisitId,
thirdCampExplorationVisitId
] as const;
export type CampaignCampVisitId = (typeof campaignCampVisitIds)[number];
export type ThirdCampPreparationSelectionSnapshot = {
sourceBattleId: typeof thirdCampPreparationSourceBattleId;
targetBattleId: typeof thirdCampPreparationTargetBattleId;
@@ -575,6 +594,7 @@ export type CampaignState = {
latestBattleId?: string;
pendingAftermathBattleId?: BattleScenarioId;
activeCityStayId?: CityStayId;
activeCampVisitId?: CampaignCampVisitId;
firstBattleReport?: FirstBattleReport;
};
@@ -650,6 +670,24 @@ const campaignBattleSteps: Record<string, { victory: CampaignStep; retry: Campai
'sixty-sixth-battle-wuzhang-final': { victory: 'sixty-sixth-camp', retry: 'sixty-sixth-battle' }
};
const campaignCampVisitResumeRules: Record<
CampaignCampVisitId,
{ sourceBattleId: BattleScenarioId; step: CampaignStep }
> = {
[firstPursuitScoutVisitId]: {
sourceBattleId: firstPursuitScoutSourceBattleId,
step: 'first-camp'
},
[secondBattleReliefVisitId]: {
sourceBattleId: secondBattleReliefSourceBattleId,
step: 'second-camp'
},
[thirdCampExplorationVisitId]: {
sourceBattleId: thirdCampExplorationSourceBattleId,
step: 'third-camp'
}
};
const campaignStepIds = new Set<CampaignStep>([
'new',
'prologue',
@@ -694,7 +732,29 @@ const campaignStepProgressLabels: Partial<Record<CampaignStep, { title: string;
'ending-complete': { title: '북벌의 끝과 남은 뜻', meta: '완료' }
};
const campaignCampVisitProgressLabels: Record<
CampaignCampVisitId,
{ title: string; meta: string }
> = {
[firstPursuitScoutVisitId]: {
title: '탁현 의용군 정찰 막사',
meta: '정찰 탐색 이어하기'
},
[secondBattleReliefVisitId]: {
title: '북쪽 마을·나루 구호',
meta: '현장 탐색 이어하기'
},
[thirdCampExplorationVisitId]: {
title: '광종 연합군 주둔지',
meta: '출진 준비 이어하기'
}
};
export function summarizeCampaignProgress(state: CampaignState) {
if (state.activeCampVisitId) {
return campaignCampVisitProgressLabels[state.activeCampVisitId];
}
const pendingAftermath = state.pendingAftermathBattleId
? state.battleHistory[state.pendingAftermathBattleId]
: undefined;
@@ -881,6 +941,15 @@ export function markCampaignStep(step: CampaignStep) {
if (!normalizeActiveCityStayId(state.activeCityStayId, state.latestBattleId, step)) {
delete state.activeCityStayId;
}
if (!normalizeActiveCampVisitId(
state.activeCampVisitId,
state.latestBattleId,
step,
state.battleHistory,
state.firstBattleReport
)) {
delete state.activeCampVisitId;
}
state.updatedAt = new Date().toISOString();
persistCampaignState(state);
return cloneCampaignState(state);
@@ -891,6 +960,7 @@ export function setActiveCityStayId(cityStayId?: CityStayId) {
const normalizedCityStayId = normalizeActiveCityStayId(cityStayId, state.latestBattleId, state.step);
if (normalizedCityStayId) {
state.activeCityStayId = normalizedCityStayId;
delete state.activeCampVisitId;
} else {
delete state.activeCityStayId;
}
@@ -899,6 +969,28 @@ export function setActiveCityStayId(cityStayId?: CityStayId) {
return cloneCampaignState(state);
}
export function setActiveCampVisitId(campVisitId?: CampaignCampVisitId) {
const state = ensureCampaignState();
const normalizedCampVisitId = state.pendingAftermathBattleId
? undefined
: normalizeActiveCampVisitId(
campVisitId,
state.latestBattleId,
state.step,
state.battleHistory,
state.firstBattleReport
);
if (normalizedCampVisitId) {
state.activeCampVisitId = normalizedCampVisitId;
delete state.activeCityStayId;
} else {
delete state.activeCampVisitId;
}
state.updatedAt = new Date().toISOString();
persistCampaignState(state);
return cloneCampaignState(state);
}
export function hasCompletedCampaignTutorial(id: CampaignTutorialId, state = ensureCampaignState()) {
return state.completedTutorialIds.includes(id);
}
@@ -1143,6 +1235,7 @@ export function setFirstBattleReport(report: FirstBattleReport) {
state.step = retryStep;
state.latestBattleId = battleId;
delete state.activeCityStayId;
delete state.activeCampVisitId;
delete state.pendingAftermathBattleId;
state.updatedAt = new Date().toISOString();
persistCampaignState(state);
@@ -1200,6 +1293,7 @@ export function setFirstBattleReport(report: FirstBattleReport) {
}
state.latestBattleId = battleId;
delete state.activeCityStayId;
delete state.activeCampVisitId;
state.pendingAftermathBattleId = battleId as BattleScenarioId;
state.updatedAt = new Date().toISOString();
@@ -1908,6 +2002,18 @@ function normalizeCampaignState(state: Partial<CampaignState>): CampaignState {
} else {
delete normalized.activeCityStayId;
}
const activeCampVisitId = normalizeActiveCampVisitId(
normalized.activeCampVisitId,
normalized.latestBattleId,
normalized.step,
normalized.battleHistory,
normalized.firstBattleReport
);
if (activeCampVisitId && !activeCityStayId) {
normalized.activeCampVisitId = activeCampVisitId;
} else {
delete normalized.activeCampVisitId;
}
const pendingAftermathBattleId = typeof normalized.pendingAftermathBattleId === 'string' &&
normalized.pendingAftermathBattleId in battleScenarios
? normalized.pendingAftermathBattleId as BattleScenarioId
@@ -1924,6 +2030,8 @@ function normalizeCampaignState(state: Partial<CampaignState>): CampaignState {
normalized.battleHistory[pendingAftermathBattleId]?.outcome === 'victory'
) {
normalized.pendingAftermathBattleId = pendingAftermathBattleId;
delete normalized.activeCityStayId;
delete normalized.activeCampVisitId;
} else {
delete normalized.pendingAftermathBattleId;
}
@@ -3740,6 +3848,39 @@ function normalizeActiveCityStayId(
: undefined;
}
function normalizeActiveCampVisitId(
campVisitId: unknown,
latestBattleId: string | undefined,
step: CampaignStep,
battleHistory: Record<string, CampaignBattleSettlement>,
firstBattleReport?: FirstBattleReport
): CampaignCampVisitId | undefined {
if (
typeof campVisitId !== 'string' ||
!(campaignCampVisitIds as readonly string[]).includes(campVisitId)
) {
return undefined;
}
const normalizedCampVisitId = campVisitId as CampaignCampVisitId;
const rule = campaignCampVisitResumeRules[normalizedCampVisitId];
const sourceSettlement = battleHistory[rule.sourceBattleId];
if (
latestBattleId !== rule.sourceBattleId ||
step !== rule.step ||
sourceSettlement?.outcome !== 'victory'
) {
return undefined;
}
if (
firstBattleReport?.battleId !== rule.sourceBattleId ||
firstBattleReport.outcome !== 'victory'
) {
return undefined;
}
return normalizedCampVisitId;
}
function cloneReport(report: FirstBattleReport): FirstBattleReport {
const cloned = JSON.parse(JSON.stringify(report)) as FirstBattleReport;
cloned.itemRewards = normalizeRewardStrings(cloned.itemRewards);

View File

@@ -4,6 +4,7 @@ import {
resolveThirdCampCompanionDialogue,
resolveThirdCampExplorationDefinition,
thirdCampExplorationActivityProgressId,
thirdCampExplorationIntroSeenId,
thirdCampExplorationSourceBattleId,
thirdCampExplorationVisitId,
type ThirdCampCompanionDialogueChoice,
@@ -46,6 +47,20 @@ export type ThirdCampExplorationEntryResult =
>;
};
export type ThirdCampExplorationIntroCompletionResult =
| {
ok: true;
campaign: CampaignState;
changed: boolean;
}
| {
ok: false;
reason: Extract<
ThirdCampExplorationFailure,
'invalid-campaign' | 'save-unavailable'
>;
};
export type ThirdCampExplorationActivityResult =
| {
ok: true;
@@ -103,6 +118,7 @@ export function thirdCampExplorationProgress(
entered: campaign.completedCampVisits.includes(
thirdCampExplorationVisitId
),
introSeen: hasSeenThirdCampExplorationIntro(campaign),
completedActivityIds,
completedActivityCount: completedActivityIds.length,
activities:
@@ -120,6 +136,41 @@ export function thirdCampExplorationProgress(
};
}
export function hasSeenThirdCampExplorationIntro(
campaign: CampaignState = getCampaignState()
) {
return campaign.completedCampVisits.includes(
thirdCampExplorationIntroSeenId
);
}
export function completeThirdCampExplorationIntro():
ThirdCampExplorationIntroCompletionResult {
const snapshot = readCampaignSnapshot();
if (!snapshot) {
return { ok: false, reason: 'save-unavailable' };
}
if (!campaignSupportsThirdCampExploration(snapshot)) {
return { ok: false, reason: 'invalid-campaign' };
}
const updated = withVisitMarkers(snapshot, [
thirdCampExplorationVisitId,
thirdCampExplorationIntroSeenId
]);
if (
updated.completedCampVisits.length ===
snapshot.completedCampVisits.length
) {
return { ok: true, campaign: snapshot, changed: false };
}
const persisted = persistCampaign(updated, snapshot);
return persisted
? { ok: true, campaign: persisted, changed: true }
: { ok: false, reason: 'save-unavailable' };
}
export function enterThirdCampExploration():
ThirdCampExplorationEntryResult {
const snapshot = readCampaignSnapshot();