Approve Ma Liang handpainted sprite v2

This commit is contained in:
2026-07-02 05:25:17 +09:00
parent 467dfeae26
commit 780392ac9c
22 changed files with 125 additions and 64 deletions

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# Ma Liang hand-painted v2 report
- source: `handpaint-batch7-ma-liang-source-v1.png`
- base status: ok
- action status: ok
- base partial alpha: 0, opaque pixels: 2452368
- action partial alpha: 0, opaque pixels: 6122211
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- base bbox width range: 160..243
- base bbox height range: 290..290
- base bottom range: 303..303
- action bbox width range: 160..264
- action bbox height range: 286..290
- action bottom range: 303..303
- contact: `handpaint-batch7-ma-liang-v2-contact.png`
- animation: `handpaint-batch7-ma-liang-v2-animation.gif`
- before/after: `handpaint-batch7-ma-liang-v2-before-after.png`
- scale compare: `handpaint-batch7-ma-liang-v2-scale-compare.png`
- battle composite: `handpaint-batch7-ma-liang-v2-battle-composite.png`
- manual checks: run build and local browser verification after generation
- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval

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@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Approved baseline units: 83
- Approved baseline units: 84
- Pending approval units: 0
- Queued rework units: 8
- Queued rework units: 7
## Checked Rules

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@@ -16,6 +16,7 @@
"unit-lu-meng",
"unit-ma-chao",
"unit-ma-dai",
"unit-ma-liang",
"unit-meng-huo",
"unit-nanman-infantry",
"unit-nanman-infantry-jungle",
@@ -90,8 +91,8 @@
"pendingApproval": [],
"nextAfterApproval": [],
"stageCounts": {
"approved-baseline": 83,
"queued-rework": 8
"approved-baseline": 84,
"queued-rework": 7
},
"batches": [
{
@@ -1177,24 +1178,10 @@
"label": "Batch 7 unique officers",
"total": 19,
"stageCounts": {
"approved-baseline": 11,
"queued-rework": 8
"approved-baseline": 12,
"queued-rework": 7
},
"units": [
{
"stem": "unit-ma-liang",
"reviewStage": "queued-rework",
"queueRole": "queued rework",
"baseStatus": "border-hits=32",
"actionStatus": "border-hits=98",
"battleBasePx": [
38.8,
39.3,
44.7,
44.9
],
"spec": null
},
{
"stem": "unit-pang-tong",
"reviewStage": "queued-rework",
@@ -1446,6 +1433,20 @@
46.3
],
"spec": null
},
{
"stem": "unit-ma-liang",
"reviewStage": "approved-baseline",
"queueRole": "approved reference",
"baseStatus": "ok",
"actionStatus": "ok",
"battleBasePx": [
25.6,
38.8,
46.3,
46.3
],
"spec": null
}
]
}

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@@ -6,9 +6,9 @@ Use this as the long-running queue for the full hand-painted sprite rework. It i
## Current State
- Approved baseline units: 83
- Approved baseline units: 84
- Pending approval units: 0
- Queued rework units: 8
- Queued rework units: 7
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
@@ -157,11 +157,10 @@ No next unit is currently defined.
- Batch key: `batch7-unique-officer`
- Total units: 19
- Stage counts: approved-baseline 11, queued-rework 8
- Stage counts: approved-baseline 12, queued-rework 7
| unit | role | stage | status | battle base px | spec |
| --- | --- | --- | --- | --- | --- |
| `unit-ma-liang` | queued rework | queued-rework | base border-hits=32; actions border-hits=98 | 38.8..39.3 x 44.7..44.9 | |
| `unit-pang-tong` | queued rework | queued-rework | base border-hits=32; actions border-hits=98 | 38.8..39.3 x 44.7..44.9 | |
| `unit-sima-yi` | queued rework | queued-rework | base border-hits=32; actions border-hits=98 | 38.8..39.3 x 44.7..44.9 | |
| `unit-wang-ping` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 31.9..40.6 x 44.6..44.6 | |
@@ -180,3 +179,4 @@ No next unit is currently defined.
| `unit-lu-meng` | approved reference | approved-baseline | technical ok | 27.0..40.4 x 46.0..46.3 | |
| `unit-ma-chao` | approved reference | approved-baseline | technical ok | 26.5..42.0 x 46.0..47.3 | |
| `unit-ma-dai` | approved reference | approved-baseline | technical ok | 27.0..39.8 x 46.0..46.3 | |
| `unit-ma-liang` | approved reference | approved-baseline | technical ok | 25.6..38.8 x 46.3..46.3 | |

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@@ -0,0 +1,35 @@
# Ma Liang hand-painted v2 approval packet
- unit: `unit-ma-liang`
- candidate: `handpaint-batch7-ma-liang-v2`
- source: `docs/handpaint-batch7-ma-liang-source-v1.png`
- contact sheet: `docs/handpaint-batch7-ma-liang-v2-contact.png`
- animation: `docs/handpaint-batch7-ma-liang-v2-animation.gif`
- before/after: `docs/handpaint-batch7-ma-liang-v2-before-after.png`
- battle composite: `docs/handpaint-batch7-ma-liang-v2-battle-composite.png`
- current approval board: `docs/unit-sprite-current-approval-board.png`
- browser check: `docs/handpaint-batch7-ma-liang-v2-debug-preview-battle-check.png`
## Result
- Local build: `pnpm build` passed.
- Local browser URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-ma-liang&v=ma-liang-v2`
- Local browser console errors: `0`
- Local browser 404s: `0`
- Sample gate: passed.
## Sprite safety
- base partial alpha: 0
- action partial alpha: 0
- base frame border hits: 0
- action frame border hits: 0
- base battle size: 25.6..38.8 x 46.3..46.3
- frame bbox width: 160..243 base, 160..264 action
- frame bbox height: 290 base, 286..290 action
## Visual notes
- v1 was readable but too narrow beside approved strategist/officer silhouettes.
- v2 widens the robe and fan posture while keeping all frames inside the 313x313 frame boundary.
- White robe, scroll/fan gesture, and purple trim make Ma Liang distinct from Lu Meng, Fa Zheng, and generic Shu strategists at 50px battle scale.

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@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Current Gate
- Approved baseline units: 83
- Approved baseline units: 84
- Pending approval units: 0
- Queued rework units: 8
- Queued rework units: 7
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Current approval board: not generated until the next pending sample.

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@@ -11,8 +11,8 @@
"batch7-unique-officer": 19
},
"stage_counts": {
"approved-baseline": 83,
"queued-rework": 8
"approved-baseline": 84,
"queued-rework": 7
},
"rows": [
{
@@ -758,7 +758,7 @@
},
{
"batch": "batch7-unique-officer",
"review_stage": "queued-rework",
"review_stage": "approved-baseline",
"stem": "unit-ma-liang",
"base": {
"key": "unit-ma-liang",
@@ -768,23 +768,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 1999925,
"border_hits": 32,
"min_width": 243,
"max_width": 246,
"min_height": 280,
"max_height": 281,
"min_bottom": 281,
"max_bottom": 287,
"opaque_pixels": 2452368,
"border_hits": 0,
"min_width": 160,
"max_width": 243,
"min_height": 290,
"max_height": 290,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 3,
"height_swing": 1,
"bottom_swing": 6,
"battle_min_width_px": 38.8,
"battle_max_width_px": 39.3,
"battle_min_height_px": 44.7,
"battle_max_height_px": 44.9,
"status": "border-hits=32"
"width_swing": 83,
"height_swing": 0,
"bottom_swing": 0,
"battle_min_width_px": 25.6,
"battle_max_width_px": 38.8,
"battle_min_height_px": 46.3,
"battle_max_height_px": 46.3,
"status": "ok"
},
"actions": {
"key": "unit-ma-liang-actions",
@@ -794,23 +794,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 4453376,
"border_hits": 98,
"min_width": 220,
"max_width": 255,
"min_height": 275,
"max_height": 281,
"min_bottom": 274,
"max_bottom": 289,
"opaque_pixels": 6122211,
"border_hits": 0,
"min_width": 160,
"max_width": 264,
"min_height": 286,
"max_height": 290,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 35,
"height_swing": 6,
"bottom_swing": 15,
"battle_min_width_px": 35.1,
"battle_max_width_px": 40.7,
"battle_min_height_px": 43.9,
"battle_max_height_px": 44.9,
"status": "border-hits=98"
"width_swing": 104,
"height_swing": 4,
"bottom_swing": 0,
"battle_min_width_px": 25.6,
"battle_max_width_px": 42.2,
"battle_min_height_px": 45.7,
"battle_max_height_px": 46.3,
"status": "ok"
}
},
{

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@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
## Review Stage Counts
- approved-baseline: 83
- queued-rework: 8
- approved-baseline: 84
- queued-rework: 7
## Batch Plan
@@ -65,7 +65,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
| batch7-unique-officer | approved-baseline | `unit-lu-meng` | ok | ok | 169..253 x 288..290 | 153..238 x 286..290 | 27.0..40.4 x 46.0..46.3 | w84 h2 b0 |
| batch7-unique-officer | approved-baseline | `unit-ma-chao` | ok | ok | 166..263 x 288..296 | 166..263 x 284..296 | 26.5..42.0 x 46.0..47.3 | w97 h8 b0 |
| batch7-unique-officer | approved-baseline | `unit-ma-dai` | ok | ok | 169..249 x 288..290 | 162..239 x 284..290 | 27.0..39.8 x 46.0..46.3 | w80 h2 b0 |
| batch7-unique-officer | queued-rework | `unit-ma-liang` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 |
| batch7-unique-officer | approved-baseline | `unit-ma-liang` | ok | ok | 160..243 x 290..290 | 160..264 x 286..290 | 25.6..38.8 x 46.3..46.3 | w83 h0 b0 |
| batch6-nanman-special | approved-baseline | `unit-meng-huo` | ok | ok | 174..221 x 286..288 | 149..248 x 275..289 | 27.8..35.3 x 45.7..46.0 | w47 h2 b0 |
| batch6-nanman-special | approved-baseline | `unit-nanman-infantry` | ok | ok | 152..219 x 288..288 | 152..243 x 265..288 | 24.3..35.0 x 46.0..46.0 | w67 h0 b0 |
| batch6-nanman-special | approved-baseline | `unit-nanman-infantry-jungle` | ok | ok | 172..209 x 286..288 | 158..247 x 282..288 | 27.5..33.4 x 45.7..46.0 | w37 h2 b0 |

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@@ -24,6 +24,7 @@
"unit-lu-meng",
"unit-ma-chao",
"unit-ma-dai",
"unit-ma-liang",
"unit-meng-huo",
"unit-nanman-infantry",
"unit-nanman-infantry-jungle",