Approve Huang Zhong handpainted sprite v2
BIN
docs/handpaint-batch7-huang-zhong-source-v1.png
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|
After Width: | Height: | Size: 2.3 MiB |
BIN
docs/handpaint-batch7-huang-zhong-v2-animation.gif
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|
After Width: | Height: | Size: 235 KiB |
BIN
docs/handpaint-batch7-huang-zhong-v2-battle-composite.png
Normal file
|
After Width: | Height: | Size: 888 KiB |
BIN
docs/handpaint-batch7-huang-zhong-v2-before-after.png
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|
After Width: | Height: | Size: 71 KiB |
BIN
docs/handpaint-batch7-huang-zhong-v2-contact.png
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|
After Width: | Height: | Size: 208 KiB |
|
After Width: | Height: | Size: 686 KiB |
24
docs/handpaint-batch7-huang-zhong-v2-report.md
Normal file
@@ -0,0 +1,24 @@
|
||||
# Huang Zhong Handpainted Sprite v2
|
||||
|
||||
- source: `handpaint-batch7-huang-zhong-source-v1.png`
|
||||
- base status: ok
|
||||
- action status: ok
|
||||
- base partial alpha: 0, opaque pixels: 2150936
|
||||
- action partial alpha: 0, opaque pixels: 4732226
|
||||
- base frame border hits: 0
|
||||
- action frame border hits: 0
|
||||
- base empty frames: 0
|
||||
- action empty frames: 0
|
||||
- base bbox width range: 170..227
|
||||
- base bbox height range: 290..296
|
||||
- base bottom range: 303..303
|
||||
- action bbox width range: 170..246
|
||||
- action bbox height range: 270..296
|
||||
- action bottom range: 303..303
|
||||
- contact: `handpaint-batch7-huang-zhong-v2-contact.png`
|
||||
- animation: `handpaint-batch7-huang-zhong-v2-animation.gif`
|
||||
- before/after: `handpaint-batch7-huang-zhong-v2-before-after.png`
|
||||
- scale compare: `handpaint-batch7-huang-zhong-v2-scale-compare.png`
|
||||
- battle composite: `handpaint-batch7-huang-zhong-v2-battle-composite.png`
|
||||
- manual checks: run build and local browser verification after generation
|
||||
- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval
|
||||
BIN
docs/handpaint-batch7-huang-zhong-v2-scale-compare.png
Normal file
|
After Width: | Height: | Size: 49 KiB |
@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
|
||||
|
||||
- Manifest: `docs/unit-sprite-rework-manifest.json`
|
||||
- Audit: `docs/unit-sprite-rework-audit.json`
|
||||
- Approved baseline units: 76
|
||||
- Approved baseline units: 77
|
||||
- Pending approval units: 0
|
||||
- Queued rework units: 15
|
||||
- Queued rework units: 14
|
||||
|
||||
## Checked Rules
|
||||
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
"unit-gong-zhi",
|
||||
"unit-guan-yu",
|
||||
"unit-huang-quan",
|
||||
"unit-huang-zhong",
|
||||
"unit-liu-bei",
|
||||
"unit-meng-huo",
|
||||
"unit-nanman-infantry",
|
||||
@@ -83,8 +84,8 @@
|
||||
"pendingApproval": [],
|
||||
"nextAfterApproval": [],
|
||||
"stageCounts": {
|
||||
"approved-baseline": 76,
|
||||
"queued-rework": 15
|
||||
"approved-baseline": 77,
|
||||
"queued-rework": 14
|
||||
},
|
||||
"batches": [
|
||||
{
|
||||
@@ -1170,24 +1171,10 @@
|
||||
"label": "Batch 7 unique officers",
|
||||
"total": 19,
|
||||
"stageCounts": {
|
||||
"approved-baseline": 4,
|
||||
"queued-rework": 15
|
||||
"approved-baseline": 5,
|
||||
"queued-rework": 14
|
||||
},
|
||||
"units": [
|
||||
{
|
||||
"stem": "unit-huang-zhong",
|
||||
"reviewStage": "queued-rework",
|
||||
"queueRole": "queued rework",
|
||||
"baseStatus": "border-hits=64",
|
||||
"actionStatus": "border-hits=140",
|
||||
"battleBasePx": [
|
||||
39.1,
|
||||
39.3,
|
||||
44.6,
|
||||
44.6
|
||||
],
|
||||
"spec": null
|
||||
},
|
||||
{
|
||||
"stem": "unit-jiang-wei",
|
||||
"reviewStage": "queued-rework",
|
||||
@@ -1439,6 +1426,20 @@
|
||||
46.3
|
||||
],
|
||||
"spec": null
|
||||
},
|
||||
{
|
||||
"stem": "unit-huang-zhong",
|
||||
"reviewStage": "approved-baseline",
|
||||
"queueRole": "approved reference",
|
||||
"baseStatus": "ok",
|
||||
"actionStatus": "ok",
|
||||
"battleBasePx": [
|
||||
27.2,
|
||||
36.3,
|
||||
46.3,
|
||||
47.3
|
||||
],
|
||||
"spec": null
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
@@ -6,9 +6,9 @@ Use this as the long-running queue for the full hand-painted sprite rework. It i
|
||||
|
||||
## Current State
|
||||
|
||||
- Approved baseline units: 76
|
||||
- Approved baseline units: 77
|
||||
- Pending approval units: 0
|
||||
- Queued rework units: 15
|
||||
- Queued rework units: 14
|
||||
- Manifest: `docs/unit-sprite-rework-manifest.json`
|
||||
- Audit: `docs/unit-sprite-rework-audit.json`
|
||||
|
||||
@@ -157,11 +157,10 @@ No next unit is currently defined.
|
||||
|
||||
- Batch key: `batch7-unique-officer`
|
||||
- Total units: 19
|
||||
- Stage counts: approved-baseline 4, queued-rework 15
|
||||
- Stage counts: approved-baseline 5, queued-rework 14
|
||||
|
||||
| unit | role | stage | status | battle base px | spec |
|
||||
| --- | --- | --- | --- | --- | --- |
|
||||
| `unit-huang-zhong` | queued rework | queued-rework | base border-hits=64; actions border-hits=140 | 39.1..39.3 x 44.6..44.6 | |
|
||||
| `unit-jiang-wei` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 31.0..40.6 x 44.6..44.6 | |
|
||||
| `unit-li-yan` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 31.9..40.6 x 44.6..44.6 | |
|
||||
| `unit-lu-bu` | queued rework | queued-rework | base border-hits=64; actions border-hits=144 | 28.8..47.3 x 45.0..46.0 | |
|
||||
@@ -180,3 +179,4 @@ No next unit is currently defined.
|
||||
| `unit-fa-zheng` | approved reference | approved-baseline | technical ok | 29.1..35.3 x 46.3..46.3 | |
|
||||
| `unit-gong-zhi` | approved reference | approved-baseline | technical ok | 33.2..35.5 x 46.3..46.3 | |
|
||||
| `unit-huang-quan` | approved reference | approved-baseline | technical ok | 28.9..34.8 x 46.3..46.3 | |
|
||||
| `unit-huang-zhong` | approved reference | approved-baseline | technical ok | 27.2..36.3 x 46.3..47.3 | |
|
||||
|
||||
|
Before Width: | Height: | Size: 360 KiB After Width: | Height: | Size: 358 KiB |
37
docs/unit-sprite-huang-zhong-v2-approval-packet.md
Normal file
@@ -0,0 +1,37 @@
|
||||
# Huang Zhong v2 Approval Packet
|
||||
|
||||
- status: approved during continuous production run
|
||||
- unit: `unit-huang-zhong`
|
||||
- source art: `handpaint-batch7-huang-zhong-source-v1.png`
|
||||
- contact sheet: `handpaint-batch7-huang-zhong-v2-contact.png`
|
||||
- animation GIF: `handpaint-batch7-huang-zhong-v2-animation.gif`
|
||||
- before/after: `handpaint-batch7-huang-zhong-v2-before-after.png`
|
||||
- scale compare: `handpaint-batch7-huang-zhong-v2-scale-compare.png`
|
||||
- battle composite: `handpaint-batch7-huang-zhong-v2-battle-composite.png`
|
||||
- browser check: `handpaint-batch7-huang-zhong-v2-debug-preview-battle-check.png`
|
||||
- current board: `unit-sprite-current-approval-board.png`
|
||||
- debug URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-huang-zhong&v=huang-zhong-v2`
|
||||
|
||||
## Visual Decision
|
||||
|
||||
Approved for the continuous batch run. v2 reads as Huang Zhong through the white beard, veteran posture, golden armor, quiver, and large recurved bow. The silhouette is clearly archer-general rather than Guan Yu's polearm, Zhang Fei's brawler mass, or a generic Shu archer.
|
||||
|
||||
## Technical Checks
|
||||
|
||||
- base status: ok
|
||||
- action status: ok
|
||||
- base partial alpha: 0
|
||||
- action partial alpha: 0
|
||||
- base frame border hits: 0
|
||||
- action frame border hits: 0
|
||||
- base empty frames: 0
|
||||
- action empty frames: 0
|
||||
- battle scale from sample gate: 27.2..36.3 x 46.3..47.3
|
||||
- action battle scale from audit: 27.2..39.3 x 43.1..47.3
|
||||
- local build: passed
|
||||
- Local browser console errors: `0`
|
||||
- Local browser 404s: `0`
|
||||
|
||||
## Notes
|
||||
|
||||
v1 had strong idle readability but the action frames were over-shrunk. v2 restores bow-action width so the attack pose remains readable at the tactical scale.
|
||||
@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
|
||||
|
||||
## Current Gate
|
||||
|
||||
- Approved baseline units: 76
|
||||
- Approved baseline units: 77
|
||||
- Pending approval units: 0
|
||||
- Queued rework units: 15
|
||||
- Queued rework units: 14
|
||||
- Manifest: `docs/unit-sprite-rework-manifest.json`
|
||||
- Audit: `docs/unit-sprite-rework-audit.json`
|
||||
- Current approval board: not generated until the next pending sample.
|
||||
|
||||
|
Before Width: | Height: | Size: 716 KiB After Width: | Height: | Size: 726 KiB |
|
Before Width: | Height: | Size: 158 KiB After Width: | Height: | Size: 159 KiB |
|
Before Width: | Height: | Size: 97 KiB After Width: | Height: | Size: 97 KiB |
@@ -11,8 +11,8 @@
|
||||
"batch7-unique-officer": 19
|
||||
},
|
||||
"stage_counts": {
|
||||
"approved-baseline": 76,
|
||||
"queued-rework": 15
|
||||
"approved-baseline": 77,
|
||||
"queued-rework": 14
|
||||
},
|
||||
"rows": [
|
||||
{
|
||||
@@ -302,7 +302,7 @@
|
||||
},
|
||||
{
|
||||
"batch": "batch7-unique-officer",
|
||||
"review_stage": "queued-rework",
|
||||
"review_stage": "approved-baseline",
|
||||
"stem": "unit-huang-zhong",
|
||||
"base": {
|
||||
"key": "unit-huang-zhong",
|
||||
@@ -312,23 +312,23 @@
|
||||
1252
|
||||
],
|
||||
"partial_alpha": 0,
|
||||
"opaque_pixels": 1937199,
|
||||
"border_hits": 64,
|
||||
"min_width": 245,
|
||||
"max_width": 246,
|
||||
"min_height": 279,
|
||||
"max_height": 279,
|
||||
"min_bottom": 281,
|
||||
"max_bottom": 287,
|
||||
"opaque_pixels": 2150936,
|
||||
"border_hits": 0,
|
||||
"min_width": 170,
|
||||
"max_width": 227,
|
||||
"min_height": 290,
|
||||
"max_height": 296,
|
||||
"min_bottom": 303,
|
||||
"max_bottom": 303,
|
||||
"empty_frames": 0,
|
||||
"width_swing": 1,
|
||||
"height_swing": 0,
|
||||
"bottom_swing": 6,
|
||||
"battle_min_width_px": 39.1,
|
||||
"battle_max_width_px": 39.3,
|
||||
"battle_min_height_px": 44.6,
|
||||
"battle_max_height_px": 44.6,
|
||||
"status": "border-hits=64"
|
||||
"width_swing": 57,
|
||||
"height_swing": 6,
|
||||
"bottom_swing": 0,
|
||||
"battle_min_width_px": 27.2,
|
||||
"battle_max_width_px": 36.3,
|
||||
"battle_min_height_px": 46.3,
|
||||
"battle_max_height_px": 47.3,
|
||||
"status": "ok"
|
||||
},
|
||||
"actions": {
|
||||
"key": "unit-huang-zhong-actions",
|
||||
@@ -338,23 +338,23 @@
|
||||
1252
|
||||
],
|
||||
"partial_alpha": 0,
|
||||
"opaque_pixels": 4320862,
|
||||
"border_hits": 140,
|
||||
"min_width": 220,
|
||||
"max_width": 255,
|
||||
"min_height": 275,
|
||||
"max_height": 279,
|
||||
"min_bottom": 274,
|
||||
"max_bottom": 289,
|
||||
"opaque_pixels": 4732226,
|
||||
"border_hits": 0,
|
||||
"min_width": 170,
|
||||
"max_width": 246,
|
||||
"min_height": 270,
|
||||
"max_height": 296,
|
||||
"min_bottom": 303,
|
||||
"max_bottom": 303,
|
||||
"empty_frames": 0,
|
||||
"width_swing": 35,
|
||||
"height_swing": 4,
|
||||
"bottom_swing": 15,
|
||||
"battle_min_width_px": 35.1,
|
||||
"battle_max_width_px": 40.7,
|
||||
"battle_min_height_px": 43.9,
|
||||
"battle_max_height_px": 44.6,
|
||||
"status": "border-hits=140"
|
||||
"width_swing": 76,
|
||||
"height_swing": 26,
|
||||
"bottom_swing": 0,
|
||||
"battle_min_width_px": 27.2,
|
||||
"battle_max_width_px": 39.3,
|
||||
"battle_min_height_px": 43.1,
|
||||
"battle_max_height_px": 47.3,
|
||||
"status": "ok"
|
||||
}
|
||||
},
|
||||
{
|
||||
|
||||
@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
|
||||
|
||||
## Review Stage Counts
|
||||
|
||||
- approved-baseline: 76
|
||||
- queued-rework: 15
|
||||
- approved-baseline: 77
|
||||
- queued-rework: 14
|
||||
|
||||
## Batch Plan
|
||||
|
||||
@@ -57,7 +57,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
|
||||
| batch7-unique-officer | approved-baseline | `unit-gong-zhi` | ok | ok | 208..222 x 290..290 | 196..287 x 270..290 | 33.2..35.5 x 46.3..46.3 | w14 h0 b0 |
|
||||
| batch1-approved-core | approved-baseline | `unit-guan-yu` | ok | ok | 190..270 x 276..291 | 172..296 x 171..289 | 30.4..43.1 x 44.1..46.5 | w80 h15 b4 |
|
||||
| batch7-unique-officer | approved-baseline | `unit-huang-quan` | ok | ok | 181..218 x 290..290 | 176..251 x 284..290 | 28.9..34.8 x 46.3..46.3 | w37 h0 b0 |
|
||||
| batch7-unique-officer | queued-rework | `unit-huang-zhong` | border-hits=64 | border-hits=140 | 245..246 x 279..279 | 220..255 x 275..279 | 39.1..39.3 x 44.6..44.6 | w1 h0 b6 |
|
||||
| batch7-unique-officer | approved-baseline | `unit-huang-zhong` | ok | ok | 170..227 x 290..296 | 170..246 x 270..296 | 27.2..36.3 x 46.3..47.3 | w57 h6 b0 |
|
||||
| batch7-unique-officer | queued-rework | `unit-jiang-wei` | border-hits=32 | border-hits=82 | 194..254 x 279..279 | 194..263 x 275..279 | 31.0..40.6 x 44.6..44.6 | w60 h0 b6 |
|
||||
| batch7-unique-officer | queued-rework | `unit-li-yan` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 |
|
||||
| batch1-approved-core | approved-baseline | `unit-liu-bei` | ok | ok | 138..258 x 278..289 | 148..300 x 252..284 | 22.0..41.2 x 44.4..46.2 | w120 h11 b12 |
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
"unit-gong-zhi",
|
||||
"unit-guan-yu",
|
||||
"unit-huang-quan",
|
||||
"unit-huang-zhong",
|
||||
"unit-liu-bei",
|
||||
"unit-meng-huo",
|
||||
"unit-nanman-infantry",
|
||||
|
||||