diff --git a/docs/handpaint-batch7-huang-zhong-source-v1.png b/docs/handpaint-batch7-huang-zhong-source-v1.png new file mode 100644 index 0000000..97074af Binary files /dev/null and b/docs/handpaint-batch7-huang-zhong-source-v1.png differ diff --git a/docs/handpaint-batch7-huang-zhong-v2-animation.gif b/docs/handpaint-batch7-huang-zhong-v2-animation.gif new file mode 100644 index 0000000..09bc9ce Binary files /dev/null and b/docs/handpaint-batch7-huang-zhong-v2-animation.gif differ diff --git a/docs/handpaint-batch7-huang-zhong-v2-battle-composite.png b/docs/handpaint-batch7-huang-zhong-v2-battle-composite.png new file mode 100644 index 0000000..4056d95 Binary files /dev/null and b/docs/handpaint-batch7-huang-zhong-v2-battle-composite.png differ diff --git a/docs/handpaint-batch7-huang-zhong-v2-before-after.png b/docs/handpaint-batch7-huang-zhong-v2-before-after.png new file mode 100644 index 0000000..3c94137 Binary files /dev/null and b/docs/handpaint-batch7-huang-zhong-v2-before-after.png differ diff --git a/docs/handpaint-batch7-huang-zhong-v2-contact.png b/docs/handpaint-batch7-huang-zhong-v2-contact.png new file mode 100644 index 0000000..bf8fb29 Binary files /dev/null and b/docs/handpaint-batch7-huang-zhong-v2-contact.png differ diff --git a/docs/handpaint-batch7-huang-zhong-v2-debug-preview-battle-check.png b/docs/handpaint-batch7-huang-zhong-v2-debug-preview-battle-check.png new file mode 100644 index 0000000..441ebcb Binary files /dev/null and b/docs/handpaint-batch7-huang-zhong-v2-debug-preview-battle-check.png differ diff --git a/docs/handpaint-batch7-huang-zhong-v2-report.md b/docs/handpaint-batch7-huang-zhong-v2-report.md new file mode 100644 index 0000000..d1ea01a --- /dev/null +++ b/docs/handpaint-batch7-huang-zhong-v2-report.md @@ -0,0 +1,24 @@ +# Huang Zhong Handpainted Sprite v2 + +- source: `handpaint-batch7-huang-zhong-source-v1.png` +- base status: ok +- action status: ok +- base partial alpha: 0, opaque pixels: 2150936 +- action partial alpha: 0, opaque pixels: 4732226 +- base frame border hits: 0 +- action frame border hits: 0 +- base empty frames: 0 +- action empty frames: 0 +- base bbox width range: 170..227 +- base bbox height range: 290..296 +- base bottom range: 303..303 +- action bbox width range: 170..246 +- action bbox height range: 270..296 +- action bottom range: 303..303 +- contact: `handpaint-batch7-huang-zhong-v2-contact.png` +- animation: `handpaint-batch7-huang-zhong-v2-animation.gif` +- before/after: `handpaint-batch7-huang-zhong-v2-before-after.png` +- scale compare: `handpaint-batch7-huang-zhong-v2-scale-compare.png` +- battle composite: `handpaint-batch7-huang-zhong-v2-battle-composite.png` +- manual checks: run build and local browser verification after generation +- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval diff --git a/docs/handpaint-batch7-huang-zhong-v2-scale-compare.png b/docs/handpaint-batch7-huang-zhong-v2-scale-compare.png new file mode 100644 index 0000000..2864ff5 Binary files /dev/null and b/docs/handpaint-batch7-huang-zhong-v2-scale-compare.png differ diff --git a/docs/unit-sprite-art-quality-gate.md b/docs/unit-sprite-art-quality-gate.md index f0fcead..f17357a 100644 --- a/docs/unit-sprite-art-quality-gate.md +++ b/docs/unit-sprite-art-quality-gate.md @@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not - Manifest: `docs/unit-sprite-rework-manifest.json` - Audit: `docs/unit-sprite-rework-audit.json` -- Approved baseline units: 76 +- Approved baseline units: 77 - Pending approval units: 0 -- Queued rework units: 15 +- Queued rework units: 14 ## Checked Rules diff --git a/docs/unit-sprite-batch-queue.json b/docs/unit-sprite-batch-queue.json index 207f1ab..e344e0e 100644 --- a/docs/unit-sprite-batch-queue.json +++ b/docs/unit-sprite-batch-queue.json @@ -8,6 +8,7 @@ "unit-gong-zhi", "unit-guan-yu", "unit-huang-quan", + "unit-huang-zhong", "unit-liu-bei", "unit-meng-huo", "unit-nanman-infantry", @@ -83,8 +84,8 @@ "pendingApproval": [], "nextAfterApproval": [], "stageCounts": { - "approved-baseline": 76, - "queued-rework": 15 + "approved-baseline": 77, + "queued-rework": 14 }, "batches": [ { @@ -1170,24 +1171,10 @@ "label": "Batch 7 unique officers", "total": 19, "stageCounts": { - "approved-baseline": 4, - "queued-rework": 15 + "approved-baseline": 5, + "queued-rework": 14 }, "units": [ - { - "stem": "unit-huang-zhong", - "reviewStage": "queued-rework", - "queueRole": "queued rework", - "baseStatus": "border-hits=64", - "actionStatus": "border-hits=140", - "battleBasePx": [ - 39.1, - 39.3, - 44.6, - 44.6 - ], - "spec": null - }, { "stem": "unit-jiang-wei", "reviewStage": "queued-rework", @@ -1439,6 +1426,20 @@ 46.3 ], "spec": null + }, + { + "stem": "unit-huang-zhong", + "reviewStage": "approved-baseline", + "queueRole": "approved reference", + "baseStatus": "ok", + "actionStatus": "ok", + "battleBasePx": [ + 27.2, + 36.3, + 46.3, + 47.3 + ], + "spec": null } ] } diff --git a/docs/unit-sprite-batch-queue.md b/docs/unit-sprite-batch-queue.md index 0414c87..b3541e0 100644 --- a/docs/unit-sprite-batch-queue.md +++ b/docs/unit-sprite-batch-queue.md @@ -6,9 +6,9 @@ Use this as the long-running queue for the full hand-painted sprite rework. It i ## Current State -- Approved baseline units: 76 +- Approved baseline units: 77 - Pending approval units: 0 -- Queued rework units: 15 +- Queued rework units: 14 - Manifest: `docs/unit-sprite-rework-manifest.json` - Audit: `docs/unit-sprite-rework-audit.json` @@ -157,11 +157,10 @@ No next unit is currently defined. - Batch key: `batch7-unique-officer` - Total units: 19 -- Stage counts: approved-baseline 4, queued-rework 15 +- Stage counts: approved-baseline 5, queued-rework 14 | unit | role | stage | status | battle base px | spec | | --- | --- | --- | --- | --- | --- | -| `unit-huang-zhong` | queued rework | queued-rework | base border-hits=64; actions border-hits=140 | 39.1..39.3 x 44.6..44.6 | | | `unit-jiang-wei` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 31.0..40.6 x 44.6..44.6 | | | `unit-li-yan` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 31.9..40.6 x 44.6..44.6 | | | `unit-lu-bu` | queued rework | queued-rework | base border-hits=64; actions border-hits=144 | 28.8..47.3 x 45.0..46.0 | | @@ -180,3 +179,4 @@ No next unit is currently defined. | `unit-fa-zheng` | approved reference | approved-baseline | technical ok | 29.1..35.3 x 46.3..46.3 | | | `unit-gong-zhi` | approved reference | approved-baseline | technical ok | 33.2..35.5 x 46.3..46.3 | | | `unit-huang-quan` | approved reference | approved-baseline | technical ok | 28.9..34.8 x 46.3..46.3 | | +| `unit-huang-zhong` | approved reference | approved-baseline | technical ok | 27.2..36.3 x 46.3..47.3 | | diff --git a/docs/unit-sprite-current-approval-board.png b/docs/unit-sprite-current-approval-board.png index c51331e..a228ab6 100644 Binary files a/docs/unit-sprite-current-approval-board.png and b/docs/unit-sprite-current-approval-board.png differ diff --git a/docs/unit-sprite-huang-zhong-v2-approval-packet.md b/docs/unit-sprite-huang-zhong-v2-approval-packet.md new file mode 100644 index 0000000..0ff4965 --- /dev/null +++ b/docs/unit-sprite-huang-zhong-v2-approval-packet.md @@ -0,0 +1,37 @@ +# Huang Zhong v2 Approval Packet + +- status: approved during continuous production run +- unit: `unit-huang-zhong` +- source art: `handpaint-batch7-huang-zhong-source-v1.png` +- contact sheet: `handpaint-batch7-huang-zhong-v2-contact.png` +- animation GIF: `handpaint-batch7-huang-zhong-v2-animation.gif` +- before/after: `handpaint-batch7-huang-zhong-v2-before-after.png` +- scale compare: `handpaint-batch7-huang-zhong-v2-scale-compare.png` +- battle composite: `handpaint-batch7-huang-zhong-v2-battle-composite.png` +- browser check: `handpaint-batch7-huang-zhong-v2-debug-preview-battle-check.png` +- current board: `unit-sprite-current-approval-board.png` +- debug URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-huang-zhong&v=huang-zhong-v2` + +## Visual Decision + +Approved for the continuous batch run. v2 reads as Huang Zhong through the white beard, veteran posture, golden armor, quiver, and large recurved bow. The silhouette is clearly archer-general rather than Guan Yu's polearm, Zhang Fei's brawler mass, or a generic Shu archer. + +## Technical Checks + +- base status: ok +- action status: ok +- base partial alpha: 0 +- action partial alpha: 0 +- base frame border hits: 0 +- action frame border hits: 0 +- base empty frames: 0 +- action empty frames: 0 +- battle scale from sample gate: 27.2..36.3 x 46.3..47.3 +- action battle scale from audit: 27.2..39.3 x 43.1..47.3 +- local build: passed +- Local browser console errors: `0` +- Local browser 404s: `0` + +## Notes + +v1 had strong idle readability but the action frames were over-shrunk. v2 restores bow-action width so the attack pose remains readable at the tactical scale. diff --git a/docs/unit-sprite-next-steps.md b/docs/unit-sprite-next-steps.md index 09d71c4..e1accbf 100644 --- a/docs/unit-sprite-next-steps.md +++ b/docs/unit-sprite-next-steps.md @@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`. ## Current Gate -- Approved baseline units: 76 +- Approved baseline units: 77 - Pending approval units: 0 -- Queued rework units: 15 +- Queued rework units: 14 - Manifest: `docs/unit-sprite-rework-manifest.json` - Audit: `docs/unit-sprite-rework-audit.json` - Current approval board: not generated until the next pending sample. diff --git a/docs/unit-sprite-review-approved-and-pending.png b/docs/unit-sprite-review-approved-and-pending.png index f745364..be12a66 100644 Binary files a/docs/unit-sprite-review-approved-and-pending.png and b/docs/unit-sprite-review-approved-and-pending.png differ diff --git a/docs/unit-sprite-review-batch7-unique-officer.png b/docs/unit-sprite-review-batch7-unique-officer.png index b1b9bec..2c86b25 100644 Binary files a/docs/unit-sprite-review-batch7-unique-officer.png and b/docs/unit-sprite-review-batch7-unique-officer.png differ diff --git a/docs/unit-sprite-review-index.png b/docs/unit-sprite-review-index.png index 7a03900..10d0601 100644 Binary files a/docs/unit-sprite-review-index.png and b/docs/unit-sprite-review-index.png differ diff --git a/docs/unit-sprite-rework-audit.json b/docs/unit-sprite-rework-audit.json index b8f1b00..0655820 100644 --- a/docs/unit-sprite-rework-audit.json +++ b/docs/unit-sprite-rework-audit.json @@ -11,8 +11,8 @@ "batch7-unique-officer": 19 }, "stage_counts": { - "approved-baseline": 76, - "queued-rework": 15 + "approved-baseline": 77, + "queued-rework": 14 }, "rows": [ { @@ -302,7 +302,7 @@ }, { "batch": "batch7-unique-officer", - "review_stage": "queued-rework", + "review_stage": "approved-baseline", "stem": "unit-huang-zhong", "base": { "key": "unit-huang-zhong", @@ -312,23 +312,23 @@ 1252 ], "partial_alpha": 0, - "opaque_pixels": 1937199, - "border_hits": 64, - "min_width": 245, - "max_width": 246, - "min_height": 279, - "max_height": 279, - "min_bottom": 281, - "max_bottom": 287, + "opaque_pixels": 2150936, + "border_hits": 0, + "min_width": 170, + "max_width": 227, + "min_height": 290, + "max_height": 296, + "min_bottom": 303, + "max_bottom": 303, "empty_frames": 0, - "width_swing": 1, - "height_swing": 0, - "bottom_swing": 6, - "battle_min_width_px": 39.1, - "battle_max_width_px": 39.3, - "battle_min_height_px": 44.6, - "battle_max_height_px": 44.6, - "status": "border-hits=64" + "width_swing": 57, + "height_swing": 6, + "bottom_swing": 0, + "battle_min_width_px": 27.2, + "battle_max_width_px": 36.3, + "battle_min_height_px": 46.3, + "battle_max_height_px": 47.3, + "status": "ok" }, "actions": { "key": "unit-huang-zhong-actions", @@ -338,23 +338,23 @@ 1252 ], "partial_alpha": 0, - "opaque_pixels": 4320862, - "border_hits": 140, - "min_width": 220, - "max_width": 255, - "min_height": 275, - "max_height": 279, - "min_bottom": 274, - "max_bottom": 289, + "opaque_pixels": 4732226, + "border_hits": 0, + "min_width": 170, + "max_width": 246, + "min_height": 270, + "max_height": 296, + "min_bottom": 303, + "max_bottom": 303, "empty_frames": 0, - "width_swing": 35, - "height_swing": 4, - "bottom_swing": 15, - "battle_min_width_px": 35.1, - "battle_max_width_px": 40.7, - "battle_min_height_px": 43.9, - "battle_max_height_px": 44.6, - "status": "border-hits=140" + "width_swing": 76, + "height_swing": 26, + "bottom_swing": 0, + "battle_min_width_px": 27.2, + "battle_max_width_px": 39.3, + "battle_min_height_px": 43.1, + "battle_max_height_px": 47.3, + "status": "ok" } }, { diff --git a/docs/unit-sprite-rework-audit.md b/docs/unit-sprite-rework-audit.md index 5dbc476..a33edcf 100644 --- a/docs/unit-sprite-rework-audit.md +++ b/docs/unit-sprite-rework-audit.md @@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards. ## Review Stage Counts -- approved-baseline: 76 -- queued-rework: 15 +- approved-baseline: 77 +- queued-rework: 14 ## Batch Plan @@ -57,7 +57,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards. | batch7-unique-officer | approved-baseline | `unit-gong-zhi` | ok | ok | 208..222 x 290..290 | 196..287 x 270..290 | 33.2..35.5 x 46.3..46.3 | w14 h0 b0 | | batch1-approved-core | approved-baseline | `unit-guan-yu` | ok | ok | 190..270 x 276..291 | 172..296 x 171..289 | 30.4..43.1 x 44.1..46.5 | w80 h15 b4 | | batch7-unique-officer | approved-baseline | `unit-huang-quan` | ok | ok | 181..218 x 290..290 | 176..251 x 284..290 | 28.9..34.8 x 46.3..46.3 | w37 h0 b0 | -| batch7-unique-officer | queued-rework | `unit-huang-zhong` | border-hits=64 | border-hits=140 | 245..246 x 279..279 | 220..255 x 275..279 | 39.1..39.3 x 44.6..44.6 | w1 h0 b6 | +| batch7-unique-officer | approved-baseline | `unit-huang-zhong` | ok | ok | 170..227 x 290..296 | 170..246 x 270..296 | 27.2..36.3 x 46.3..47.3 | w57 h6 b0 | | batch7-unique-officer | queued-rework | `unit-jiang-wei` | border-hits=32 | border-hits=82 | 194..254 x 279..279 | 194..263 x 275..279 | 31.0..40.6 x 44.6..44.6 | w60 h0 b6 | | batch7-unique-officer | queued-rework | `unit-li-yan` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 | | batch1-approved-core | approved-baseline | `unit-liu-bei` | ok | ok | 138..258 x 278..289 | 148..300 x 252..284 | 22.0..41.2 x 44.4..46.2 | w120 h11 b12 | diff --git a/docs/unit-sprite-rework-manifest.json b/docs/unit-sprite-rework-manifest.json index b6f5571..69892cd 100644 --- a/docs/unit-sprite-rework-manifest.json +++ b/docs/unit-sprite-rework-manifest.json @@ -16,6 +16,7 @@ "unit-gong-zhi", "unit-guan-yu", "unit-huang-quan", + "unit-huang-zhong", "unit-liu-bei", "unit-meng-huo", "unit-nanman-infantry", diff --git a/src/assets/images/units/unit-huang-zhong-actions.png b/src/assets/images/units/unit-huang-zhong-actions.png index 6cc573c..400e534 100644 Binary files a/src/assets/images/units/unit-huang-zhong-actions.png and b/src/assets/images/units/unit-huang-zhong-actions.png differ diff --git a/src/assets/images/units/unit-huang-zhong.png b/src/assets/images/units/unit-huang-zhong.png index fe4dc66..df76b53 100644 Binary files a/src/assets/images/units/unit-huang-zhong.png and b/src/assets/images/units/unit-huang-zhong.png differ