Solidify campaign progression state

This commit is contained in:
2026-06-22 17:05:59 +09:00
parent 797051ac9f
commit 635b3a7a81
6 changed files with 369 additions and 31 deletions

View File

@@ -34,40 +34,228 @@ export type FirstBattleReport = {
createdAt: string;
};
let firstBattleReport: FirstBattleReport | undefined;
export type CampaignStep = 'new' | 'prologue' | 'first-battle' | 'first-camp' | 'first-victory-story';
export type CampaignState = {
version: 1;
updatedAt: string;
step: CampaignStep;
gold: number;
roster: UnitData[];
bonds: CampBondSnapshot[];
inventory: Record<string, number>;
completedCampDialogues: string[];
firstBattleReport?: FirstBattleReport;
};
export const campaignStorageKey = 'heros-web:campaign-state';
let campaignState: CampaignState | undefined;
export function createInitialCampaignState(): CampaignState {
return {
version: 1,
updatedAt: new Date().toISOString(),
step: 'new',
gold: 0,
roster: [],
bonds: [],
inventory: {},
completedCampDialogues: []
};
}
export function startNewCampaign() {
const state = createInitialCampaignState();
state.step = 'prologue';
return setCampaignState(state);
}
export function getCampaignState() {
return cloneCampaignState(ensureCampaignState());
}
export function setCampaignState(state: CampaignState) {
campaignState = normalizeCampaignState(state);
persistCampaignState(campaignState);
return cloneCampaignState(campaignState);
}
export function loadCampaignState() {
campaignState = readStoredCampaignState() ?? createInitialCampaignState();
return cloneCampaignState(campaignState);
}
export function saveCampaignState(state = ensureCampaignState()) {
campaignState = normalizeCampaignState(state);
persistCampaignState(campaignState);
return cloneCampaignState(campaignState);
}
export function resetCampaignState() {
campaignState = createInitialCampaignState();
tryStorage()?.removeItem(campaignStorageKey);
return cloneCampaignState(campaignState);
}
export function hasCampaignSave() {
return Boolean(tryStorage()?.getItem(campaignStorageKey));
}
export function markCampaignStep(step: CampaignStep) {
const state = ensureCampaignState();
state.step = step;
state.updatedAt = new Date().toISOString();
persistCampaignState(state);
return cloneCampaignState(state);
}
export function setFirstBattleReport(report: FirstBattleReport) {
firstBattleReport = cloneReport(report);
const state = ensureCampaignState();
const previousRewardGold = state.firstBattleReport?.rewardGold ?? 0;
const reportClone = cloneReport(report);
state.firstBattleReport = reportClone;
state.step = reportClone.outcome === 'victory' ? 'first-camp' : 'first-battle';
state.gold = Math.max(0, state.gold - previousRewardGold + reportClone.rewardGold);
state.roster = reportClone.units.filter((unit) => unit.faction === 'ally').map(cloneUnit);
state.bonds = reportClone.bonds.map(cloneBondSnapshot);
state.completedCampDialogues = [...reportClone.completedCampDialogues];
state.inventory = inventoryFromRewards(reportClone.itemRewards);
state.updatedAt = new Date().toISOString();
persistCampaignState(state);
}
export function getFirstBattleReport() {
return firstBattleReport ? cloneReport(firstBattleReport) : undefined;
const report = ensureCampaignState().firstBattleReport;
return report ? cloneReport(report) : undefined;
}
export function applyCampBondExp(dialogueId: string, bondId: string, amount: number) {
if (!firstBattleReport) {
const state = ensureCampaignState();
if (!state.firstBattleReport) {
return undefined;
}
const bond = firstBattleReport.bonds.find((candidate) => candidate.id === bondId);
if (!bond) {
if (!state.completedCampDialogues.includes(dialogueId)) {
state.completedCampDialogues.push(dialogueId);
}
if (!state.firstBattleReport.completedCampDialogues.includes(dialogueId)) {
state.firstBattleReport.completedCampDialogues.push(dialogueId);
}
const campaignBond = state.bonds.find((candidate) => candidate.id === bondId);
const reportBond = state.firstBattleReport.bonds.find((candidate) => candidate.id === bondId);
if (!campaignBond || !reportBond) {
return undefined;
}
if (!firstBattleReport.completedCampDialogues.includes(dialogueId)) {
firstBattleReport.completedCampDialogues.push(dialogueId);
advanceBond(campaignBond, amount);
reportBond.level = campaignBond.level;
reportBond.exp = campaignBond.exp;
reportBond.battleExp = campaignBond.battleExp;
state.updatedAt = new Date().toISOString();
persistCampaignState(state);
return cloneReport(state.firstBattleReport);
}
function ensureCampaignState() {
if (!campaignState) {
campaignState = readStoredCampaignState() ?? createInitialCampaignState();
}
return campaignState;
}
function normalizeCampaignState(state: CampaignState): CampaignState {
const normalized = cloneCampaignState(state);
normalized.version = 1;
normalized.updatedAt = new Date().toISOString();
normalized.roster = normalized.roster.map(cloneUnit);
normalized.bonds = normalized.bonds.map(cloneBondSnapshot);
normalized.completedCampDialogues = [...new Set(normalized.completedCampDialogues)];
normalized.inventory = { ...normalized.inventory };
if (normalized.firstBattleReport) {
normalized.firstBattleReport = cloneReport(normalized.firstBattleReport);
}
return normalized;
}
function readStoredCampaignState() {
const raw = tryStorage()?.getItem(campaignStorageKey);
if (!raw) {
return undefined;
}
try {
const parsed = JSON.parse(raw) as CampaignState;
if (!parsed || parsed.version !== 1) {
return undefined;
}
return normalizeCampaignState(parsed);
} catch {
return undefined;
}
}
function persistCampaignState(state: CampaignState) {
tryStorage()?.setItem(campaignStorageKey, JSON.stringify(state));
}
function tryStorage() {
if (typeof window === 'undefined') {
return undefined;
}
return window.localStorage;
}
function advanceBond(bond: CampBondSnapshot, amount: number) {
bond.battleExp += amount;
bond.exp += amount;
while (bond.exp >= 100) {
bond.exp -= 100;
bond.level = Math.min(100, bond.level + 1);
}
}
return cloneReport(firstBattleReport);
function inventoryFromRewards(rewards: string[]) {
return rewards.reduce<Record<string, number>>((inventory, reward) => {
const { label, amount } = parseRewardLabel(reward);
inventory[label] = (inventory[label] ?? 0) + amount;
return inventory;
}, {});
}
function parseRewardLabel(reward: string) {
const normalized = reward.replace(/\s+/g, ' ').trim();
const match = normalized.match(/^(.*?)(?:\s*[+xX]?\s*(\d+))$/);
if (!match) {
return { label: normalized, amount: 1 };
}
return {
label: match[1].trim() || normalized,
amount: Number(match[2] ?? 1)
};
}
function cloneCampaignState(state: CampaignState): CampaignState {
return JSON.parse(JSON.stringify(state)) as CampaignState;
}
function cloneReport(report: FirstBattleReport): FirstBattleReport {
return JSON.parse(JSON.stringify(report)) as FirstBattleReport;
}
function cloneUnit(unit: UnitData): UnitData {
return JSON.parse(JSON.stringify(unit)) as UnitData;
}
function cloneBondSnapshot(bond: CampBondSnapshot): CampBondSnapshot {
return {
...bond,
unitIds: [...bond.unitIds] as [string, string]
};
}