Solidify campaign progression state

This commit is contained in:
2026-06-22 17:05:59 +09:00
parent 797051ac9f
commit 635b3a7a81
6 changed files with 369 additions and 31 deletions

View File

@@ -13,6 +13,8 @@ try {
const page = await browser.newPage({ viewport: { width: 1280, height: 720 } });
await page.goto(targetUrl, { waitUntil: 'networkidle' });
await page.evaluate(() => window.localStorage.clear());
await page.reload({ waitUntil: 'networkidle' });
await page.waitForSelector('canvas');
await page.waitForFunction(() => window.__HEROS_GAME__ !== undefined);
await page.waitForFunction(() => window.__HEROS_DEBUG__ !== undefined);
@@ -161,6 +163,19 @@ try {
throw new Error(`Expected camp dialogue to award bond exp: ${JSON.stringify(campStateAfterDialogue)}`);
}
const campaignSaveAfterDialogue = await page.evaluate(() => {
const raw = window.localStorage.getItem('heros-web:campaign-state');
return raw ? JSON.parse(raw) : undefined;
});
if (
!campaignSaveAfterDialogue ||
campaignSaveAfterDialogue.step !== 'first-camp' ||
!campaignSaveAfterDialogue.completedCampDialogues?.length ||
Object.keys(campaignSaveAfterDialogue.inventory ?? {}).length === 0
) {
throw new Error(`Expected campaign save to persist camp progress: ${JSON.stringify(campaignSaveAfterDialogue)}`);
}
await page.evaluate(() => window.__HEROS_DEBUG__?.goToBattle());
await page.waitForFunction(() => {
const state = window.__HEROS_DEBUG__?.battle();

40
src/game/data/battles.ts Normal file
View File

@@ -0,0 +1,40 @@
import {
firstBattleBonds,
firstBattleMap,
firstBattleUnits,
firstBattleVictoryPages,
type BattleBond,
type BattleMap,
type StoryPage,
type UnitData
} from './scenario';
export type BattleScenarioDefinition = {
id: string;
title: string;
map: BattleMap;
units: UnitData[];
bonds: BattleBond[];
mapTextureKey: string;
leaderUnitId: string;
quickVictoryTurnLimit: number;
baseVictoryGold: number;
itemRewards: string[];
victoryPages: StoryPage[];
nextCampScene: string;
};
export const firstBattleScenario: BattleScenarioDefinition = {
id: 'first-battle-zhuo-commandery',
title: '탁현의 전투',
map: firstBattleMap,
units: firstBattleUnits,
bonds: firstBattleBonds,
mapTextureKey: 'battle-map-first',
leaderUnitId: 'rebel-leader',
quickVictoryTurnLimit: 8,
baseVictoryGold: 300,
itemRewards: ['콩 1', '탁주 1', '의용군 명성 +1'],
victoryPages: firstBattleVictoryPages,
nextCampScene: 'CampScene'
};

View File

@@ -8,6 +8,7 @@ import {
type UnitData,
type UnitStats
} from '../data/scenario';
import { firstBattleScenario } from '../data/battles';
import { getTerrainRule, getUnitClass, type TerrainType, type UnitClassKey } from '../data/battleRules';
import {
equipmentExpToNext,
@@ -16,7 +17,7 @@ import {
getItem,
type EquipmentSlot
} from '../data/battleItems';
import { setFirstBattleReport } from '../state/campaignState';
import { getCampaignState, markCampaignStep, saveCampaignState, setFirstBattleReport, type CampaignStep } from '../state/campaignState';
import { palette } from '../ui/palette';
const unitTexture: Record<string, string> = {
@@ -269,6 +270,8 @@ type SavedUnitState = Pick<UnitData, 'id' | 'level' | 'exp' | 'hp' | 'maxHp' | '
type BattleSaveState = {
version: 1;
battleId: string;
campaignStep?: CampaignStep;
savedAt: string;
turnNumber: number;
activeFaction: ActiveFaction;
@@ -286,7 +289,9 @@ type BattleSaveState = {
const maxEquipmentLevel = 9;
const maxCharacterLevel = 99;
const battleSaveStorageKey = 'heros-web:first-battle-state';
const battleScenario = firstBattleScenario;
const legacyBattleSaveStorageKey = 'heros-web:first-battle-state';
const battleSaveStorageKey = `heros-web:battle:${battleScenario.id}`;
const initialFirstBattleUnits = firstBattleUnits.map(cloneUnitData);
const initialFirstBattleBonds = firstBattleBonds.map(cloneBattleBond);
@@ -413,9 +418,9 @@ const defaultEnemyAiByClass: Partial<Record<UnitClassKey, EnemyAiBehavior>> = {
};
const guardDetectionRange = 5;
const leaderUnitId = 'rebel-leader';
const quickVictoryTurnLimit = 8;
const baseVictoryGold = 300;
const leaderUnitId = battleScenario.leaderUnitId;
const quickVictoryTurnLimit = battleScenario.quickVictoryTurnLimit;
const baseVictoryGold = battleScenario.baseVictoryGold;
const commandLabels: Record<BattleCommand, string> = {
attack: '공격',
@@ -529,6 +534,10 @@ export class BattleScene extends Phaser.Scene {
create() {
this.resetBattleData();
const campaign = getCampaignState();
if (campaign.step === 'new' || campaign.step === 'prologue' || campaign.step === 'first-battle') {
markCampaignStep('first-battle');
}
const { width, height } = this.scale;
this.layout = this.createLayout(width, height);
const startUnit = firstBattleUnits.find((unit) => unit.id === 'liu-bei') ?? firstBattleUnits[0];
@@ -625,7 +634,7 @@ export class BattleScene extends Phaser.Scene {
this.mapMask = maskShape.createGeometryMask();
const mapMask = this.mapMask;
const background = this.add.image(0, 0, 'battle-map-first');
const background = this.add.image(0, 0, battleScenario.mapTextureKey);
background.setOrigin(0);
background.setDepth(0);
background.setDisplaySize(firstBattleMap.width * layout.tileSize, firstBattleMap.height * layout.tileSize);
@@ -1912,7 +1921,7 @@ export class BattleScene extends Phaser.Scene {
defeats: mvp.stats.defeats
}
: undefined,
itemRewards: outcome === 'victory' ? ['콩 1', '탁주 1', '의용군 명성 +1'] : [],
itemRewards: outcome === 'victory' ? [...battleScenario.itemRewards] : [],
completedCampDialogues: [],
createdAt: new Date().toISOString()
});
@@ -2838,13 +2847,15 @@ export class BattleScene extends Phaser.Scene {
}
private hasBattleSave() {
return Boolean(window.localStorage.getItem(battleSaveStorageKey));
return Boolean(window.localStorage.getItem(battleSaveStorageKey) ?? window.localStorage.getItem(legacyBattleSaveStorageKey));
}
private saveBattleState() {
try {
const state = this.createBattleSaveState();
window.localStorage.setItem(battleSaveStorageKey, JSON.stringify(state));
window.localStorage.removeItem(legacyBattleSaveStorageKey);
saveCampaignState();
this.renderSituationPanel(`전투 상태를 저장했습니다.\n${this.formatSavedAt(state.savedAt)}`);
} catch {
this.renderSituationPanel('전투 상태를 저장하지 못했습니다.');
@@ -2852,7 +2863,7 @@ export class BattleScene extends Phaser.Scene {
}
private loadBattleState() {
const raw = window.localStorage.getItem(battleSaveStorageKey);
const raw = window.localStorage.getItem(battleSaveStorageKey) ?? window.localStorage.getItem(legacyBattleSaveStorageKey);
if (!raw) {
this.renderSituationPanel('불러올 저장 데이터가 없습니다.');
return;
@@ -2863,6 +2874,9 @@ export class BattleScene extends Phaser.Scene {
if (!state || state.version !== 1 || !Array.isArray(state.units)) {
throw new Error('Invalid battle save');
}
if (state.battleId && state.battleId !== battleScenario.id) {
throw new Error('Battle save does not belong to this scenario');
}
this.applyBattleSaveState(state);
this.renderSituationPanel(`저장된 전투를 불러왔습니다.\n${this.formatSavedAt(state.savedAt)}`);
} catch {
@@ -2873,6 +2887,8 @@ export class BattleScene extends Phaser.Scene {
private createBattleSaveState(): BattleSaveState {
return {
version: 1,
battleId: battleScenario.id,
campaignStep: getCampaignState().step,
savedAt: new Date().toISOString(),
turnNumber: this.turnNumber,
activeFaction: this.activeFaction,
@@ -5366,6 +5382,7 @@ export class BattleScene extends Phaser.Scene {
getDebugState() {
return {
scene: this.scene.key,
battleId: battleScenario.id,
turnNumber: this.turnNumber,
activeFaction: this.activeFaction,
phase: this.phase,

View File

@@ -2,7 +2,14 @@ import Phaser from 'phaser';
import { soundDirector } from '../audio/SoundDirector';
import { equipmentExpToNext, equipmentSlotLabels, equipmentSlots, getItem, type EquipmentSlot } from '../data/battleItems';
import { firstBattleBonds, firstBattleUnits, firstBattleVictoryPages, type PortraitKey, type UnitData } from '../data/scenario';
import { applyCampBondExp, getFirstBattleReport, type CampBondSnapshot, type FirstBattleReport } from '../state/campaignState';
import {
applyCampBondExp,
getCampaignState,
getFirstBattleReport,
markCampaignStep,
type CampaignState,
type FirstBattleReport
} from '../state/campaignState';
import { palette } from '../ui/palette';
type CampTab = 'status' | 'dialogue' | 'supplies';
@@ -68,6 +75,7 @@ const campDialogues: CampDialogue[] = [
];
export class CampScene extends Phaser.Scene {
private campaign?: CampaignState;
private report?: FirstBattleReport;
private selectedUnitId = 'liu-bei';
private activeTab: CampTab = 'status';
@@ -80,8 +88,9 @@ export class CampScene extends Phaser.Scene {
}
create() {
this.report = getFirstBattleReport() ?? this.createFallbackReport();
this.selectedUnitId = this.report.units.find((unit) => unit.faction === 'ally')?.id ?? 'liu-bei';
this.campaign = getCampaignState();
this.report = this.campaign.firstBattleReport ?? getFirstBattleReport() ?? this.createFallbackReport();
this.selectedUnitId = this.currentUnits().find((unit) => unit.faction === 'ally')?.id ?? 'liu-bei';
soundDirector.playMusic('militia-theme');
const { width, height } = this.scale;
@@ -130,7 +139,8 @@ export class CampScene extends Phaser.Scene {
}
const achieved = this.report.objectives.filter((objective) => objective.achieved).length;
return `첫 전투 ${this.report.turnNumber}턴 승리 · 군자금 ${this.report.rewardGold} · 목표 ${achieved}/${this.report.objectives.length} · 격파 ${this.report.defeatedEnemies}/${this.report.totalEnemies}`;
const gold = this.campaign?.gold ?? this.report.rewardGold;
return `첫 전투 ${this.report.turnNumber}턴 승리 · 군자금 ${gold} · 목표 ${achieved}/${this.report.objectives.length} · 격파 ${this.report.defeatedEnemies}/${this.report.totalEnemies}`;
}
private renderStaticButtons() {
@@ -139,6 +149,7 @@ export class CampScene extends Phaser.Scene {
this.addTabButton('정비', 'supplies', 918, 38);
this.addCommandButton('다음 이야기', 1080, 38, 150, () => {
soundDirector.playSelect();
markCampaignStep('first-victory-story');
this.scene.start('StoryScene', { pages: firstBattleVictoryPages, nextScene: 'TitleScene' });
});
}
@@ -206,7 +217,7 @@ export class CampScene extends Phaser.Scene {
}
private renderUnitColumn() {
const allies = this.report?.units.filter((unit) => unit.faction === 'ally') ?? [];
const allies = this.currentUnits().filter((unit) => unit.faction === 'ally');
allies.forEach((unit, index) => {
const x = 42;
const y = 120 + index * 150;
@@ -294,7 +305,7 @@ export class CampScene extends Phaser.Scene {
this.track(this.add.text(x + 24, y + 56, '대화를 보면 해당 장수들의 공명 경험치가 오릅니다.', this.textStyle(14, '#d4dce6')));
campDialogues.forEach((dialogue, index) => {
const completed = this.report?.completedCampDialogues.includes(dialogue.id) ?? false;
const completed = this.completedCampDialogues().includes(dialogue.id);
const rowY = y + 96 + index * 64;
const selected = this.selectedDialogueId === dialogue.id;
const row = this.track(this.add.rectangle(x + 24, rowY, 320, 48, selected ? 0x25384a : 0x151f2a, selected ? 0.96 : 0.86));
@@ -316,7 +327,7 @@ export class CampScene extends Phaser.Scene {
private renderSelectedDialogue(x: number, y: number, width: number, height: number) {
const dialogue = campDialogues.find((candidate) => candidate.id === this.selectedDialogueId) ?? campDialogues[0];
const completed = this.report?.completedCampDialogues.includes(dialogue.id) ?? false;
const completed = this.completedCampDialogues().includes(dialogue.id);
const bg = this.track(this.add.rectangle(x, y, width, height, 0x0d141c, 0.92));
bg.setOrigin(0);
bg.setStrokeStyle(1, completed ? palette.green : palette.gold, 0.5);
@@ -346,7 +357,7 @@ export class CampScene extends Phaser.Scene {
private renderBondList(x: number, y: number, width: number) {
this.track(this.add.text(x, y, '공명', this.textStyle(18, '#f2e3bf', true)));
this.report?.bonds.forEach((bond, index) => {
this.currentBonds().forEach((bond, index) => {
const rowY = y + 32 + index * 36;
const first = this.unitName(bond.unitIds[0]);
const second = this.unitName(bond.unitIds[1]);
@@ -364,13 +375,13 @@ export class CampScene extends Phaser.Scene {
this.track(this.add.text(x + 24, y + 22, '정비와 보급', this.textStyle(24, '#f2e3bf', true)));
this.track(this.add.text(x + 24, y + 58, '획득한 보상과 장비 성장 상태를 확인합니다. 장비 교체와 상점은 다음 확장에서 붙일 수 있습니다.', this.textStyle(14, '#d4dce6')));
const rewards = this.report?.itemRewards.length ? this.report.itemRewards : ['콩 1', '탁주 1'];
const rewards = this.inventoryLabels();
rewards.forEach((reward, index) => {
this.renderSupplyBox(reward, x + 24 + index * 160, y + 104);
});
this.track(this.add.text(x + 24, y + 190, '부대 장비 요약', this.textStyle(20, '#f2e3bf', true)));
this.report?.units
this.currentUnits()
.filter((unit) => unit.faction === 'ally')
.forEach((unit, index) => {
const rowY = y + 232 + index * 58;
@@ -418,6 +429,7 @@ export class CampScene extends Phaser.Scene {
const updated = applyCampBondExp(dialogue.id, dialogue.bondId, dialogue.rewardExp);
if (updated) {
this.report = updated;
this.campaign = getCampaignState();
} else if (this.report && !this.report.completedCampDialogues.includes(dialogue.id)) {
this.report.completedCampDialogues.push(dialogue.id);
const bond = this.report.bonds.find((candidate) => candidate.id === dialogue.bondId);
@@ -455,11 +467,41 @@ export class CampScene extends Phaser.Scene {
}
private selectedUnit() {
return this.report?.units.find((unit) => unit.id === this.selectedUnitId);
return this.currentUnits().find((unit) => unit.id === this.selectedUnitId);
}
private unitName(unitId: string) {
return this.report?.units.find((unit) => unit.id === unitId)?.name ?? unitId;
return this.currentUnits().find((unit) => unit.id === unitId)?.name ?? unitId;
}
private currentUnits() {
if (this.campaign?.roster.length) {
return this.campaign.roster;
}
return this.report?.units ?? [];
}
private currentBonds() {
if (this.campaign?.bonds.length) {
return this.campaign.bonds;
}
return this.report?.bonds ?? [];
}
private completedCampDialogues() {
if (this.campaign) {
return this.campaign.completedCampDialogues;
}
return this.report?.completedCampDialogues ?? [];
}
private inventoryLabels() {
const inventory = this.campaign?.inventory ?? {};
const entries = Object.entries(inventory).filter(([, amount]) => amount > 0);
if (entries.length > 0) {
return entries.map(([label, amount]) => `${label} ${amount}`);
}
return this.report?.itemRewards.length ? this.report.itemRewards : ['콩 1', '탁주 1'];
}
private drawBar(x: number, y: number, width: number, height: number, ratio: number, color: number) {
@@ -494,6 +536,14 @@ export class CampScene extends Phaser.Scene {
activeTab: this.activeTab,
selectedUnitId: this.selectedUnitId,
selectedDialogueId: this.selectedDialogueId,
campaign: this.campaign
? {
step: this.campaign.step,
gold: this.campaign.gold,
inventory: this.campaign.inventory,
completedCampDialogues: this.campaign.completedCampDialogues
}
: null,
report: this.report
? {
rewardGold: this.report.rewardGold,

View File

@@ -1,5 +1,7 @@
import Phaser from 'phaser';
import { soundDirector } from '../audio/SoundDirector';
import { firstBattleVictoryPages } from '../data/scenario';
import { hasCampaignSave, loadCampaignState, startNewCampaign } from '../state/campaignState';
import { palette } from '../ui/palette';
export class TitleScene extends Phaser.Scene {
@@ -160,8 +162,9 @@ export class TitleScene extends Phaser.Scene {
this.add.rectangle(menuX, menuY - 126, 186, 2, palette.gold, 0.7);
this.add.rectangle(menuX, menuY + 126, 186, 2, palette.gold, 0.36);
const canContinue = hasCampaignSave();
this.createMenuButton(menuX, menuY - 70, '새 게임', true, () => this.startGame());
this.createMenuButton(menuX, menuY, '이어하기', false, () => undefined);
this.createMenuButton(menuX, menuY, '이어하기', canContinue, () => this.continueGame());
this.createMenuButton(menuX, menuY + 70, '설정', true, () => this.openSettingsPanel(menuX, menuY));
}
@@ -285,6 +288,31 @@ export class TitleScene extends Phaser.Scene {
soundDirector.start();
soundDirector.resume();
soundDirector.playSelect();
startNewCampaign();
this.scene.start('StoryScene');
}
private continueGame() {
soundDirector.start();
soundDirector.resume();
soundDirector.playSelect();
const campaign = loadCampaignState();
if (campaign.step === 'first-camp') {
this.scene.start('CampScene');
return;
}
if (campaign.step === 'first-battle') {
this.scene.start('BattleScene');
return;
}
if (campaign.step === 'first-victory-story') {
this.scene.start('StoryScene', { pages: firstBattleVictoryPages, nextScene: 'TitleScene' });
return;
}
this.scene.start('StoryScene');
}
}

View File

@@ -34,40 +34,228 @@ export type FirstBattleReport = {
createdAt: string;
};
let firstBattleReport: FirstBattleReport | undefined;
export type CampaignStep = 'new' | 'prologue' | 'first-battle' | 'first-camp' | 'first-victory-story';
export type CampaignState = {
version: 1;
updatedAt: string;
step: CampaignStep;
gold: number;
roster: UnitData[];
bonds: CampBondSnapshot[];
inventory: Record<string, number>;
completedCampDialogues: string[];
firstBattleReport?: FirstBattleReport;
};
export const campaignStorageKey = 'heros-web:campaign-state';
let campaignState: CampaignState | undefined;
export function createInitialCampaignState(): CampaignState {
return {
version: 1,
updatedAt: new Date().toISOString(),
step: 'new',
gold: 0,
roster: [],
bonds: [],
inventory: {},
completedCampDialogues: []
};
}
export function startNewCampaign() {
const state = createInitialCampaignState();
state.step = 'prologue';
return setCampaignState(state);
}
export function getCampaignState() {
return cloneCampaignState(ensureCampaignState());
}
export function setCampaignState(state: CampaignState) {
campaignState = normalizeCampaignState(state);
persistCampaignState(campaignState);
return cloneCampaignState(campaignState);
}
export function loadCampaignState() {
campaignState = readStoredCampaignState() ?? createInitialCampaignState();
return cloneCampaignState(campaignState);
}
export function saveCampaignState(state = ensureCampaignState()) {
campaignState = normalizeCampaignState(state);
persistCampaignState(campaignState);
return cloneCampaignState(campaignState);
}
export function resetCampaignState() {
campaignState = createInitialCampaignState();
tryStorage()?.removeItem(campaignStorageKey);
return cloneCampaignState(campaignState);
}
export function hasCampaignSave() {
return Boolean(tryStorage()?.getItem(campaignStorageKey));
}
export function markCampaignStep(step: CampaignStep) {
const state = ensureCampaignState();
state.step = step;
state.updatedAt = new Date().toISOString();
persistCampaignState(state);
return cloneCampaignState(state);
}
export function setFirstBattleReport(report: FirstBattleReport) {
firstBattleReport = cloneReport(report);
const state = ensureCampaignState();
const previousRewardGold = state.firstBattleReport?.rewardGold ?? 0;
const reportClone = cloneReport(report);
state.firstBattleReport = reportClone;
state.step = reportClone.outcome === 'victory' ? 'first-camp' : 'first-battle';
state.gold = Math.max(0, state.gold - previousRewardGold + reportClone.rewardGold);
state.roster = reportClone.units.filter((unit) => unit.faction === 'ally').map(cloneUnit);
state.bonds = reportClone.bonds.map(cloneBondSnapshot);
state.completedCampDialogues = [...reportClone.completedCampDialogues];
state.inventory = inventoryFromRewards(reportClone.itemRewards);
state.updatedAt = new Date().toISOString();
persistCampaignState(state);
}
export function getFirstBattleReport() {
return firstBattleReport ? cloneReport(firstBattleReport) : undefined;
const report = ensureCampaignState().firstBattleReport;
return report ? cloneReport(report) : undefined;
}
export function applyCampBondExp(dialogueId: string, bondId: string, amount: number) {
if (!firstBattleReport) {
const state = ensureCampaignState();
if (!state.firstBattleReport) {
return undefined;
}
const bond = firstBattleReport.bonds.find((candidate) => candidate.id === bondId);
if (!bond) {
if (!state.completedCampDialogues.includes(dialogueId)) {
state.completedCampDialogues.push(dialogueId);
}
if (!state.firstBattleReport.completedCampDialogues.includes(dialogueId)) {
state.firstBattleReport.completedCampDialogues.push(dialogueId);
}
const campaignBond = state.bonds.find((candidate) => candidate.id === bondId);
const reportBond = state.firstBattleReport.bonds.find((candidate) => candidate.id === bondId);
if (!campaignBond || !reportBond) {
return undefined;
}
if (!firstBattleReport.completedCampDialogues.includes(dialogueId)) {
firstBattleReport.completedCampDialogues.push(dialogueId);
advanceBond(campaignBond, amount);
reportBond.level = campaignBond.level;
reportBond.exp = campaignBond.exp;
reportBond.battleExp = campaignBond.battleExp;
state.updatedAt = new Date().toISOString();
persistCampaignState(state);
return cloneReport(state.firstBattleReport);
}
function ensureCampaignState() {
if (!campaignState) {
campaignState = readStoredCampaignState() ?? createInitialCampaignState();
}
return campaignState;
}
function normalizeCampaignState(state: CampaignState): CampaignState {
const normalized = cloneCampaignState(state);
normalized.version = 1;
normalized.updatedAt = new Date().toISOString();
normalized.roster = normalized.roster.map(cloneUnit);
normalized.bonds = normalized.bonds.map(cloneBondSnapshot);
normalized.completedCampDialogues = [...new Set(normalized.completedCampDialogues)];
normalized.inventory = { ...normalized.inventory };
if (normalized.firstBattleReport) {
normalized.firstBattleReport = cloneReport(normalized.firstBattleReport);
}
return normalized;
}
function readStoredCampaignState() {
const raw = tryStorage()?.getItem(campaignStorageKey);
if (!raw) {
return undefined;
}
try {
const parsed = JSON.parse(raw) as CampaignState;
if (!parsed || parsed.version !== 1) {
return undefined;
}
return normalizeCampaignState(parsed);
} catch {
return undefined;
}
}
function persistCampaignState(state: CampaignState) {
tryStorage()?.setItem(campaignStorageKey, JSON.stringify(state));
}
function tryStorage() {
if (typeof window === 'undefined') {
return undefined;
}
return window.localStorage;
}
function advanceBond(bond: CampBondSnapshot, amount: number) {
bond.battleExp += amount;
bond.exp += amount;
while (bond.exp >= 100) {
bond.exp -= 100;
bond.level = Math.min(100, bond.level + 1);
}
}
return cloneReport(firstBattleReport);
function inventoryFromRewards(rewards: string[]) {
return rewards.reduce<Record<string, number>>((inventory, reward) => {
const { label, amount } = parseRewardLabel(reward);
inventory[label] = (inventory[label] ?? 0) + amount;
return inventory;
}, {});
}
function parseRewardLabel(reward: string) {
const normalized = reward.replace(/\s+/g, ' ').trim();
const match = normalized.match(/^(.*?)(?:\s*[+xX]?\s*(\d+))$/);
if (!match) {
return { label: normalized, amount: 1 };
}
return {
label: match[1].trim() || normalized,
amount: Number(match[2] ?? 1)
};
}
function cloneCampaignState(state: CampaignState): CampaignState {
return JSON.parse(JSON.stringify(state)) as CampaignState;
}
function cloneReport(report: FirstBattleReport): FirstBattleReport {
return JSON.parse(JSON.stringify(report)) as FirstBattleReport;
}
function cloneUnit(unit: UnitData): UnitData {
return JSON.parse(JSON.stringify(unit)) as UnitData;
}
function cloneBondSnapshot(bond: CampBondSnapshot): CampBondSnapshot {
return {
...bond,
unitIds: [...bond.unitIds] as [string, string]
};
}