Approve Nanman ember shaman handpainted sprite v2

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2026-07-01 18:58:28 +09:00
parent d730d4e1fa
commit 5ec253021a
20 changed files with 105 additions and 46 deletions

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# Nanman Ember Shaman Hand-Painted v2
- source: `handpaint-batch6-nanman-shaman-ember-source-v2.png`
- base status: ok
- action status: ok
- base partial alpha: 0, opaque pixels: 2187344
- action partial alpha: 0, opaque pixels: 5528087
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- base bbox width range: 180..212
- base bbox height range: 288..290
- base bottom range: 303..303
- action bbox width range: 180..242
- action bbox height range: 264..290
- action bottom range: 303..303
- contact: `handpaint-batch6-nanman-shaman-ember-v2-contact.png`
- animation: `handpaint-batch6-nanman-shaman-ember-v2-animation.gif`
- before/after: `handpaint-batch6-nanman-shaman-ember-v2-before-after.png`
- scale compare: `handpaint-batch6-nanman-shaman-ember-v2-scale-compare.png`
- battle composite: `handpaint-batch6-nanman-shaman-ember-v2-battle-composite.png`
- manual checks: run build and local browser verification after generation
- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval

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@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Approved baseline units: 36
- Approved baseline units: 37
- Pending approval units: 0
- Queued rework units: 55
- Queued rework units: 54
## Checked Rules

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# Unit Sprite Approval Packet: unit-nanman-shaman-ember v2
- Status: approved during continuous production run
- Source art: `docs/handpaint-batch6-nanman-shaman-ember-source-v2.png`
- Contact sheet: `docs/handpaint-batch6-nanman-shaman-ember-v2-contact.png`
- Animation GIF: `docs/handpaint-batch6-nanman-shaman-ember-v2-animation.gif`
- Before/after: `docs/handpaint-batch6-nanman-shaman-ember-v2-before-after.png`
- Scale compare: `docs/handpaint-batch6-nanman-shaman-ember-v2-scale-compare.png`
- Browser check: `docs/handpaint-batch6-nanman-shaman-ember-v2-debug-preview-battle-check.png`
- Current approval board: `docs/unit-sprite-current-approval-board.png`
- Debug preview URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-nanman-shaman-ember&v=nanman-shaman-ember-v2-console-clean`
## Visual Decision
Nanman ember shaman v2 is accepted as a fire-tactic variant of the Nanman shaman. v1 was visually strong but narrowly missed the action-width gate; v2 keeps the red/orange robe mass, ember staff, and fire talisman poses while improving battle-scale width.
## Technical Checks
- Base partial alpha: `0`
- Action partial alpha: `0`
- Base frame border hits: `0`
- Action frame border hits: `0`
- Base empty frames: `0`
- Action empty frames: `0`
- Base bbox width range: `180..212`
- Base bbox height range: `288..290`
- Base bottom range: `303..303`
- Action bbox width range: `180..242`
- Action bbox height range: `264..290`
- Action bottom range: `303..303`
- Local build: `passed`
- Local browser console errors: `0`
## Notes
The fire effects are contained inside the frame and remain readable at desktop battle scale. The sprite stays fully opaque and does not rely on external bases, rings, or badges.

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@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Current Gate
- Approved baseline units: 36
- Approved baseline units: 37
- Pending approval units: 0
- Queued rework units: 55
- Queued rework units: 54
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Current approval board: not generated until the next pending sample.
@@ -14,8 +14,7 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Next Unit Queue
1. `unit-nanman-shaman-ember` - queued-rework, base `border-hits=32`, actions `border-hits=98`
2. `unit-nanman-shaman-storm` - queued-rework, base `border-hits=32`, actions `border-hits=98`
1. `unit-nanman-shaman-storm` - queued-rework, base `border-hits=32`, actions `border-hits=98`
## Commands Before Approval
@@ -42,5 +41,5 @@ pnpm build
## First Task After Current Approval
- Start with `unit-nanman-shaman-ember`.
- Start with `unit-nanman-shaman-storm`.
- Generate source art, assemble sheets, produce contact/GIF/before-after/scale/battle screenshots, then rerun the gates.

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@@ -11,8 +11,8 @@
"batch7-unique-officer": 19
},
"stage_counts": {
"approved-baseline": 36,
"queued-rework": 55
"approved-baseline": 37,
"queued-rework": 54
},
"rows": [
{
@@ -1271,7 +1271,7 @@
},
{
"batch": "batch6-nanman-special",
"review_stage": "queued-rework",
"review_stage": "approved-baseline",
"stem": "unit-nanman-shaman-ember",
"base": {
"key": "unit-nanman-shaman-ember",
@@ -1281,23 +1281,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 1999925,
"border_hits": 32,
"min_width": 243,
"max_width": 246,
"min_height": 280,
"max_height": 281,
"min_bottom": 281,
"max_bottom": 287,
"opaque_pixels": 2187344,
"border_hits": 0,
"min_width": 180,
"max_width": 212,
"min_height": 288,
"max_height": 290,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 3,
"height_swing": 1,
"bottom_swing": 6,
"battle_min_width_px": 38.8,
"battle_max_width_px": 39.3,
"battle_min_height_px": 44.7,
"battle_max_height_px": 44.9,
"status": "border-hits=32"
"width_swing": 32,
"height_swing": 2,
"bottom_swing": 0,
"battle_min_width_px": 28.8,
"battle_max_width_px": 33.9,
"battle_min_height_px": 46.0,
"battle_max_height_px": 46.3,
"status": "ok"
},
"actions": {
"key": "unit-nanman-shaman-ember-actions",
@@ -1307,23 +1307,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 4453376,
"border_hits": 98,
"min_width": 220,
"max_width": 255,
"min_height": 275,
"max_height": 281,
"min_bottom": 274,
"max_bottom": 289,
"opaque_pixels": 5528087,
"border_hits": 0,
"min_width": 180,
"max_width": 242,
"min_height": 264,
"max_height": 290,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 35,
"height_swing": 6,
"bottom_swing": 15,
"battle_min_width_px": 35.1,
"battle_max_width_px": 40.7,
"battle_min_height_px": 43.9,
"battle_max_height_px": 44.9,
"status": "border-hits=98"
"width_swing": 62,
"height_swing": 26,
"bottom_swing": 0,
"battle_min_width_px": 28.8,
"battle_max_width_px": 38.7,
"battle_min_height_px": 42.2,
"battle_max_height_px": 46.3,
"status": "ok"
}
},
{

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@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
## Review Stage Counts
- approved-baseline: 36
- queued-rework: 55
- approved-baseline: 37
- queued-rework: 54
## Batch Plan
@@ -74,7 +74,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
| batch6-nanman-special | approved-baseline | `unit-nanman-officer-bronze` | ok | ok | 177..214 x 284..288 | 155..264 x 238..295 | 28.3..34.2 x 45.4..46.0 | w37 h4 b0 |
| batch6-nanman-special | approved-baseline | `unit-nanman-officer-warlord` | ok | ok | 204..234 x 284..288 | 173..259 x 256..295 | 32.6..37.4 x 45.4..46.0 | w30 h4 b0 |
| batch6-nanman-special | approved-baseline | `unit-nanman-shaman` | ok | ok | 190..214 x 288..288 | 197..263 x 277..290 | 30.4..34.2 x 46.0..46.0 | w24 h0 b0 |
| batch6-nanman-special | queued-rework | `unit-nanman-shaman-ember` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 |
| batch6-nanman-special | approved-baseline | `unit-nanman-shaman-ember` | ok | ok | 180..212 x 288..290 | 180..242 x 264..290 | 28.8..33.9 x 46.0..46.3 | w32 h2 b0 |
| batch6-nanman-special | queued-rework | `unit-nanman-shaman-storm` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 |
| batch7-unique-officer | queued-rework | `unit-pang-tong` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 |
| batch1-approved-rebel | approved-baseline | `unit-rebel` | ok | ok | 195..284 x 271..281 | 180..286 x 178..289 | 31.2..45.4 x 43.3..44.9 | w89 h10 b8 |

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@@ -21,6 +21,7 @@
"unit-nanman-officer-bronze",
"unit-nanman-officer-warlord",
"unit-nanman-shaman",
"unit-nanman-shaman-ember",
"unit-rebel",
"unit-rebel-archer",
"unit-rebel-archer-fire",
@@ -51,7 +52,6 @@
"pendingApproval": [],
"currentApprovalCandidate": {},
"nextAfterApproval": [
"unit-nanman-shaman-ember",
"unit-nanman-shaman-storm"
],
"reviewStages": {

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