Add second sequential asset expansion batch

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2026-06-25 15:30:12 +09:00
parent 60df3a26bf
commit 58b39d1f87
27 changed files with 60 additions and 3 deletions

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@@ -6,9 +6,9 @@ generated, connected, validated, built, flow-tested, committed, and pushed.
## Current Baseline
- Story images: 44 files after Batch 1.
- Portraits: 18 files after Batch 1.
- Unit sheets: 106 files, 53 complete base/action design pairs after Batch 1.
- Story images: 54 files after Batch 2.
- Portraits: 26 files after Batch 2.
- Unit sheets: 114 files, 57 complete base/action design pairs after Batch 2.
- Target direction:
- Story: about 5 images per major campaign chapter across 65 campaign stages.
- Portraits: one portrait for every important `scenario.ts` speaker.
@@ -57,3 +57,60 @@ missing portrait speakers.
`huang-zhong.png`, `cao-cao.png`, `wei-yan.png`, `ma-dai.png`, `meng-huo.png`.
- Units: faction/class variants for Shu, Wei, Wu, Nanman, rebel remnants, and
named-general alternates until the complete design count reaches 100+.
## Batch 2 Priority
Status: complete and ready for build/flow verification.
### Story
- `45-yizhou-council-at-river.png`
- `46-yizhou-mountain-gate.png`
- `47-jingzhou-crisis-watchtower-alarm.png`
- `48-jingzhou-crisis-refugee-court.png`
- `49-fan-castle-flood-rising-water.png`
- `50-fan-castle-flood-siege-engines.png`
- `51-jieting-crisis-supply-line.png`
- `52-jieting-crisis-mountain-camp.png`
- `53-chengdu-surrender-hall.png`
- `54-anti-dong-hulao-pass.png`
### Portraits
- `wu-yi.png`
- `li-yan.png`
- `ma-chao.png`
- `gong-zhi.png`
- `huang-zhong.png`
- `cao-cao.png`
- `wei-yan.png`
- `meng-huo.png`
### Units
- `unit-shu-infantry-guard.png` + `unit-shu-infantry-guard-actions.png`
- `unit-shu-cavalry-white.png` + `unit-shu-cavalry-white-actions.png`
- `unit-wei-cavalry-iron.png` + `unit-wei-cavalry-iron-actions.png`
- `unit-wu-archer-river.png` + `unit-wu-archer-river-actions.png`
## Batch 3 Priority
Status: planned.
The early-game unit sheets should be remastered because the newer generated units
have a stronger silhouette, cleaner 4x4 framing, and better action readability.
Keep the existing texture keys so code paths and saved scenarios continue to work.
### Unit Remasters
- `unit-liu-bei.png` + `unit-liu-bei-actions.png`
- `unit-guan-yu.png` + `unit-guan-yu-actions.png`
- `unit-zhang-fei.png` + `unit-zhang-fei-actions.png`
- `unit-rebel.png` + `unit-rebel-actions.png`
- `unit-rebel-archer.png` + `unit-rebel-archer-actions.png`
- `unit-rebel-cavalry.png` + `unit-rebel-cavalry-actions.png`
- `unit-rebel-leader.png` + `unit-rebel-leader-actions.png`
### Remaining Portraits
- `ma-dai.png`