Approve Wu elite cavalry handpainted sprite v2

This commit is contained in:
2026-07-01 23:53:42 +09:00
parent 49f35fa5cf
commit 52e720b5a8
22 changed files with 124 additions and 62 deletions

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# Wu Elite Cavalry v2 sprite report
- source: `handpaint-batch4-wu-cavalry-elite-source-v1.png`
- base status: ok
- action status: ok
- base partial alpha: 0, opaque pixels: 2104014
- action partial alpha: 0, opaque pixels: 5001102
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- base bbox width range: 229..255
- base bbox height range: 288..288
- base bottom range: 303..303
- action bbox width range: 220..286
- action bbox height range: 267..288
- action bottom range: 303..303
- contact: `handpaint-batch4-wu-cavalry-elite-v2-contact.png`
- animation: `handpaint-batch4-wu-cavalry-elite-v2-animation.gif`
- before/after: `handpaint-batch4-wu-cavalry-elite-v2-before-after.png`
- scale compare: `handpaint-batch4-wu-cavalry-elite-v2-scale-compare.png`
- battle composite: `handpaint-batch4-wu-cavalry-elite-v2-battle-composite.png`
- manual checks: run build and local browser verification after generation
- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval

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@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Approved baseline units: 63
- Approved baseline units: 64
- Pending approval units: 0
- Queued rework units: 28
- Queued rework units: 27
## Checked Rules

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@@ -62,6 +62,7 @@
"unit-wu-archer-naval",
"unit-wu-archer-river",
"unit-wu-cavalry",
"unit-wu-cavalry-elite",
"unit-wu-infantry",
"unit-wu-officer",
"unit-wu-strategist",
@@ -70,8 +71,8 @@
"pendingApproval": [],
"nextAfterApproval": [],
"stageCounts": {
"approved-baseline": 63,
"queued-rework": 28
"approved-baseline": 64,
"queued-rework": 27
},
"batches": [
{
@@ -679,24 +680,10 @@
"label": "Batch 4 Wu generic units",
"total": 16,
"stageCounts": {
"approved-baseline": 7,
"queued-rework": 9
"approved-baseline": 8,
"queued-rework": 8
},
"units": [
{
"stem": "unit-wu-cavalry-elite",
"reviewStage": "queued-rework",
"queueRole": "queued rework",
"baseStatus": "border-hits=64",
"actionStatus": "border-hits=144",
"battleBasePx": [
26.5,
47.3,
45.0,
46.0
],
"spec": null
},
{
"stem": "unit-wu-cavalry-river",
"reviewStage": "queued-rework",
@@ -865,6 +852,20 @@
],
"spec": null
},
{
"stem": "unit-wu-cavalry-elite",
"reviewStage": "approved-baseline",
"queueRole": "approved reference",
"baseStatus": "ok",
"actionStatus": "ok",
"battleBasePx": [
36.6,
40.7,
46.0,
46.0
],
"spec": null
},
{
"stem": "unit-wu-infantry",
"reviewStage": "approved-baseline",

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@@ -6,9 +6,9 @@ Use this as the long-running queue for the full hand-painted sprite rework. It i
## Current State
- Approved baseline units: 63
- Approved baseline units: 64
- Pending approval units: 0
- Queued rework units: 28
- Queued rework units: 27
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
@@ -98,11 +98,10 @@ No next unit is currently defined.
- Batch key: `batch4-wu`
- Total units: 16
- Stage counts: approved-baseline 7, queued-rework 9
- Stage counts: approved-baseline 8, queued-rework 8
| unit | role | stage | status | battle base px | spec |
| --- | --- | --- | --- | --- | --- |
| `unit-wu-cavalry-elite` | queued rework | queued-rework | base border-hits=64; actions border-hits=144 | 26.5..47.3 x 45.0..46.0 | |
| `unit-wu-cavalry-river` | queued rework | queued-rework | base border-hits=64; actions border-hits=144 | 25.6..46.5 x 45.0..46.2 | |
| `unit-wu-infantry-marine` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 30.7..44.2 x 44.6..44.6 | |
| `unit-wu-infantry-river` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 30.7..44.2 x 44.6..44.6 | |
@@ -115,6 +114,7 @@ No next unit is currently defined.
| `unit-wu-archer-naval` | approved reference | approved-baseline | technical ok | 33.9..36.6 x 44.2..46.0 | |
| `unit-wu-archer-river` | approved reference | approved-baseline | technical ok | 33.4..36.6 x 46.0..46.0 | |
| `unit-wu-cavalry` | approved reference | approved-baseline | technical ok | 28.3..40.3 x 43.8..46.3 | |
| `unit-wu-cavalry-elite` | approved reference | approved-baseline | technical ok | 36.6..40.7 x 46.0..46.0 | |
| `unit-wu-infantry` | approved reference | approved-baseline | technical ok | 25.2..33.1 x 46.0..46.5 | |
| `unit-wu-officer` | approved reference | approved-baseline | technical ok | 25.4..32.9 x 46.0..46.0 | |
| `unit-wu-strategist` | approved reference | approved-baseline | technical ok | 25.7..40.7 x 46.0..46.3 | |

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@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Current Gate
- Approved baseline units: 63
- Approved baseline units: 64
- Pending approval units: 0
- Queued rework units: 28
- Queued rework units: 27
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Current approval board: not generated until the next pending sample.

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@@ -11,8 +11,8 @@
"batch7-unique-officer": 19
},
"stage_counts": {
"approved-baseline": 63,
"queued-rework": 28
"approved-baseline": 64,
"queued-rework": 27
},
"rows": [
{
@@ -4235,7 +4235,7 @@
},
{
"batch": "batch4-wu",
"review_stage": "queued-rework",
"review_stage": "approved-baseline",
"stem": "unit-wu-cavalry-elite",
"base": {
"key": "unit-wu-cavalry-elite",
@@ -4245,23 +4245,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 2540801,
"border_hits": 64,
"min_width": 166,
"max_width": 296,
"min_height": 282,
"opaque_pixels": 2104014,
"border_hits": 0,
"min_width": 229,
"max_width": 255,
"min_height": 288,
"max_height": 288,
"min_bottom": 281,
"max_bottom": 287,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 130,
"height_swing": 6,
"bottom_swing": 6,
"battle_min_width_px": 26.5,
"battle_max_width_px": 47.3,
"battle_min_height_px": 45.0,
"width_swing": 26,
"height_swing": 0,
"bottom_swing": 0,
"battle_min_width_px": 36.6,
"battle_max_width_px": 40.7,
"battle_min_height_px": 46.0,
"battle_max_height_px": 46.0,
"status": "border-hits=64"
"status": "ok"
},
"actions": {
"key": "unit-wu-cavalry-elite-actions",
@@ -4271,23 +4271,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 5689665,
"border_hits": 144,
"min_width": 166,
"max_width": 305,
"min_height": 274,
"max_height": 290,
"min_bottom": 273,
"max_bottom": 289,
"opaque_pixels": 5001102,
"border_hits": 0,
"min_width": 220,
"max_width": 286,
"min_height": 267,
"max_height": 288,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 139,
"height_swing": 16,
"bottom_swing": 16,
"battle_min_width_px": 26.5,
"battle_max_width_px": 48.7,
"battle_min_height_px": 43.8,
"battle_max_height_px": 46.3,
"status": "border-hits=144"
"width_swing": 66,
"height_swing": 21,
"bottom_swing": 0,
"battle_min_width_px": 35.1,
"battle_max_width_px": 45.7,
"battle_min_height_px": 42.7,
"battle_max_height_px": 46.0,
"status": "ok"
}
},
{

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@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
## Review Stage Counts
- approved-baseline: 63
- queued-rework: 28
- approved-baseline: 64
- queued-rework: 27
## Batch Plan
@@ -126,7 +126,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
| batch4-wu | approved-baseline | `unit-wu-archer-naval` | ok | ok | 212..229 x 277..288 | 191..256 x 277..288 | 33.9..36.6 x 44.2..46.0 | w17 h11 b0 |
| batch4-wu | approved-baseline | `unit-wu-archer-river` | ok | ok | 209..229 x 288..288 | 209..252 x 233..288 | 33.4..36.6 x 46.0..46.0 | w20 h0 b0 |
| batch4-wu | approved-baseline | `unit-wu-cavalry` | ok | ok | 177..252 x 274..290 | 177..261 x 274..290 | 28.3..40.3 x 43.8..46.3 | w75 h16 b0 |
| batch4-wu | queued-rework | `unit-wu-cavalry-elite` | border-hits=64 | border-hits=144 | 166..296 x 282..288 | 166..305 x 274..290 | 26.5..47.3 x 45.0..46.0 | w130 h6 b6 |
| batch4-wu | approved-baseline | `unit-wu-cavalry-elite` | ok | ok | 229..255 x 288..288 | 220..286 x 267..288 | 36.6..40.7 x 46.0..46.0 | w26 h0 b0 |
| batch4-wu | queued-rework | `unit-wu-cavalry-river` | border-hits=64 | border-hits=144 | 160..291 x 282..289 | 160..300 x 274..290 | 25.6..46.5 x 45.0..46.2 | w131 h7 b7 |
| batch4-wu | approved-baseline | `unit-wu-infantry` | ok | ok | 158..207 x 288..291 | 158..281 x 288..291 | 25.2..33.1 x 46.0..46.5 | w49 h3 b0 |
| batch4-wu | queued-rework | `unit-wu-infantry-marine` | border-hits=32 | border-hits=82 | 192..277 x 279..279 | 192..286 x 275..279 | 30.7..44.2 x 44.6..44.6 | w85 h0 b6 |

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@@ -70,6 +70,7 @@
"unit-wu-archer-naval",
"unit-wu-archer-river",
"unit-wu-cavalry",
"unit-wu-cavalry-elite",
"unit-wu-infantry",
"unit-wu-officer",
"unit-wu-strategist",

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@@ -0,0 +1,36 @@
# Wu Elite Cavalry v2 Approval Packet
- status: approved during continuous production run
- unit: `unit-wu-cavalry-elite`
- source art: `handpaint-batch4-wu-cavalry-elite-source-v1.png`
- contact sheet: `handpaint-batch4-wu-cavalry-elite-v2-contact.png`
- animation GIF: `handpaint-batch4-wu-cavalry-elite-v2-animation.gif`
- before/after: `handpaint-batch4-wu-cavalry-elite-v2-before-after.png`
- scale compare: `handpaint-batch4-wu-cavalry-elite-v2-scale-compare.png`
- battle composite: `handpaint-batch4-wu-cavalry-elite-v2-battle-composite.png`
- browser check: `handpaint-batch4-wu-cavalry-elite-v2-debug-preview-battle-check.png`
- current board: `unit-sprite-current-approval-board.png`
- debug URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-wu-cavalry-elite&v=wu-cavalry-elite-v2`
## Visual Decision
Approved for the continuous batch run. v2 reads clearly as elite Wu cavalry through the compact horse silhouette, mounted rider, red lacquer armor, teal saddle cloth, and contained cavalry weapon. It stays distinct from the baseline Wu cavalry and from the Wei/Shu cavalry references.
## Technical Checks
- base status: ok
- action status: ok
- base partial alpha: 0
- action partial alpha: 0
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- battle scale from sample gate: 36.6..40.7 x 46.0..46.0
- local build: passed
- Local browser console errors: `0`
- Local browser 404s: `0`
## Notes
v1 was discarded because the mounted silhouette was too small for battle-scale readability. v2 restores cavalry presence while keeping all frames contained inside the tile.