Recover stale latest battle ids
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@@ -163,6 +163,7 @@ try {
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version: 1,
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updatedAt: '2026-07-04T01:00:00.000Z',
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step: 'fifth-camp',
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latestBattleId: 'missing-history-entry',
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battleHistory: {
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'wrong-history-key': {
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battleId: 'first-battle-zhuo-commandery',
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@@ -230,6 +231,10 @@ try {
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malformedHistory.battleHistory['first-battle-zhuo-commandery']?.campaignRewards?.recruits.length === 1,
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`Expected nested battle history rewards to normalize: ${JSON.stringify(malformedHistory)}`
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);
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assert(
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malformedHistory.latestBattleId === 'first-battle-zhuo-commandery',
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`Expected stale latestBattleId to recover to the latest valid settlement: ${JSON.stringify(malformedHistory)}`
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);
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assert(
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malformedHistory.battleHistory['first-battle-zhuo-commandery']?.objectives.length === 1 &&
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malformedHistory.battleHistory['first-battle-zhuo-commandery']?.objectives[0].rewardGold === 80 &&
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@@ -264,7 +269,7 @@ try {
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const fallback = loadCampaignState();
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assert(fallback.step === 'second-camp' && fallback.activeSaveSlot === 2, `Expected valid slotted save fallback: ${JSON.stringify(fallback)}`);
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console.log('Verified campaign save normalization, malformed-field/bond/sortie-item/history-key/detail recovery, unknown-step/report/history recovery, unsupported-version rejection, and slotted fallback.');
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console.log('Verified campaign save normalization, malformed-field/bond/sortie-item/latest-history/detail recovery, unknown-step/report/history recovery, unsupported-version rejection, and slotted fallback.');
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} finally {
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await server.close();
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}
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@@ -816,6 +816,7 @@ function normalizeCampaignState(state: Partial<CampaignState>): CampaignState {
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normalized.sortieItemAssignments = normalizeSortieItemAssignments(recordOrEmpty(normalized.sortieItemAssignments));
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normalized.reserveTrainingFocus = normalizeReserveTrainingFocusId(normalized.reserveTrainingFocus);
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normalized.battleHistory = normalizeBattleHistory(normalized.battleHistory);
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normalized.latestBattleId = normalizeLatestBattleId(normalized.latestBattleId, normalized.battleHistory);
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normalized.firstBattleReport = normalizeFirstBattleReport(normalized.firstBattleReport);
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return normalized;
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}
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@@ -863,6 +864,15 @@ function normalizeBattleHistory(value: unknown) {
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}, {});
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}
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function normalizeLatestBattleId(value: unknown, battleHistory: Record<string, CampaignBattleSettlement>) {
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if (typeof value === 'string' && value in battleHistory) {
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return value;
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}
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return Object.values(battleHistory)
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.sort((a, b) => String(b.completedAt).localeCompare(String(a.completedAt)))[0]?.battleId;
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}
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function normalizeCampaignBattleSettlement(value: unknown): CampaignBattleSettlement | undefined {
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if (!isPlainObject(value)) {
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return undefined;
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