Prepare battle scenario progression foundations
This commit is contained in:
@@ -1,6 +1,7 @@
|
||||
import Phaser from 'phaser';
|
||||
import { soundDirector } from '../audio/SoundDirector';
|
||||
import { equipmentExpToNext, equipmentSlotLabels, equipmentSlots, getItem, type EquipmentSlot } from '../data/battleItems';
|
||||
import { defaultBattleScenario } from '../data/battles';
|
||||
import { firstBattleBonds, firstBattleUnits, firstBattleVictoryPages, type PortraitKey, type UnitData } from '../data/scenario';
|
||||
import {
|
||||
applyCampBondExp,
|
||||
@@ -119,6 +120,8 @@ export class CampScene extends Phaser.Scene {
|
||||
private createFallbackReport(): FirstBattleReport {
|
||||
const allies = firstBattleUnits.filter((unit) => unit.faction === 'ally');
|
||||
return {
|
||||
battleId: defaultBattleScenario.id,
|
||||
battleTitle: defaultBattleScenario.title,
|
||||
outcome: 'victory',
|
||||
turnNumber: 1,
|
||||
rewardGold: 300,
|
||||
|
||||
Reference in New Issue
Block a user