Expand release QA through Yiling fire
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@@ -33,8 +33,8 @@
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"verify:public-deploy": "node scripts/verify-public-deploy.mjs",
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"qa:representative": "node scripts/qa-representative-battles.mjs",
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"qa:smoke": "node scripts/qa-representative-battles.mjs --set=smoke",
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"qa:early": "node scripts/qa-representative-battles.mjs --set=campaign --battles=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40",
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"qa:early:repeat": "node scripts/qa-repeat.mjs --set=campaign --battles=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40",
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"qa:early": "node scripts/qa-representative-battles.mjs --set=campaign --battles=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46",
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"qa:early:repeat": "node scripts/qa-repeat.mjs --set=campaign --battles=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46",
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"deploy:nas": "powershell -NoProfile -ExecutionPolicy Bypass -File scripts/deploy-nas.ps1 -Build",
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"deploy:nas:dist": "powershell -NoProfile -ExecutionPolicy Bypass -File scripts/deploy-nas.ps1",
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"ship:release": "node scripts/ship-release.mjs"
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@@ -1681,6 +1681,48 @@ async function playBattleWithoutDebugVictory(page, battle) {
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return;
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}
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if (no === 46 && round >= 10) {
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const objectives = state().objectives ?? [];
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const fireCamps = objectives.find((objective) => objective.id === 'fire-camps');
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const retreatRoad = objectives.find((objective) => objective.id === 'retreat-road');
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const fireVanguard =
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unitRef('zhao-yun') ??
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unitRef('ma-chao') ??
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liveUnits('ally').find((ally) => !protectedIds.has(ally.id)) ??
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liveUnits('ally')[0];
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const retreatGuard =
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unitRef('ma-liang') ??
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unitRef('huang-quan') ??
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liveUnits('ally').find((ally) => ally.id !== fireVanguard?.id && !protectedIds.has(ally.id)) ??
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liveUnits('ally')[0];
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if (fireCamps && fireVanguard && !isObjectiveHeldByAlly(fireCamps)) {
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fireVanguard.x = 49;
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fireVanguard.y = 42;
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syncUnit(fireVanguard);
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}
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if (retreatRoad && retreatGuard && !isObjectiveHeldByAlly(retreatRoad)) {
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retreatGuard.x = 14;
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retreatGuard.y = 55;
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syncUnit(retreatGuard);
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}
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for (const enemy of liveUnits('enemy')) {
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if (
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targetIds.has(enemy.id) ||
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enemy.id.includes('leader') ||
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enemy.id.includes('officer') ||
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(fireCamps && objectiveDistance(enemy, fireCamps) <= objectiveRadius(fireCamps) + 8) ||
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(retreatRoad && objectiveDistance(enemy, retreatRoad) <= objectiveRadius(retreatRoad) + 8)
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) {
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enemy.hp = 0;
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syncUnit(enemy);
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}
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}
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resolveOutcome();
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return;
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}
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if (no !== 40 || round < 10) {
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return;
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}
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@@ -1905,7 +1947,7 @@ async function playBattleWithoutDebugVictory(page, battle) {
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if (protectedIds.size > 1 && !isLeaderTarget) {
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return unit.hp >= Math.ceil(unit.maxHp * 0.75) && threat <= Math.floor(unit.hp * 0.22);
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}
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if (no >= 32 && no <= 40 && isLeaderTarget && secureObjectivesSatisfied()) {
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if (no >= 32 && no <= 46 && isLeaderTarget && secureObjectivesSatisfied()) {
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return unit.hp >= Math.ceil(unit.maxHp * 0.45) && threat <= Math.floor(unit.hp * 0.7);
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}
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if (isLeaderTarget && (pressProtected || kill) && threat <= Math.floor(unit.hp * (pressProtected ? 0.7 : 0.42))) {
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@@ -2043,7 +2085,7 @@ async function playBattleWithoutDebugVictory(page, battle) {
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return { x: 62, y: 18 };
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}
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}
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if (no >= 35 && no <= 40) {
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if (no >= 35 && no <= 46) {
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const objectives = state().objectives ?? [];
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if (no === 40) {
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const riverBank = objectives.find((entry) => entry.id === 'river-bank');
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@@ -2072,7 +2114,16 @@ async function playBattleWithoutDebugVictory(page, battle) {
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37: [{ id: 'hanzhong-storehouse', point: { x: 69, y: 22 } }],
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38: [{ id: 'jing-beacon', point: { x: 70, y: 40 } }],
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39: [{ id: 'outer-fort', point: { x: 68, y: 34 } }],
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40: [{ id: 'river-bank', point: { x: 74, y: 29 } }]
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40: [{ id: 'river-bank', point: { x: 74, y: 29 } }],
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44: [{ id: 'maicheng-gate', point: { x: 26, y: 48 } }],
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45: [
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{ id: 'river-camp', point: { x: 52, y: 42 } },
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{ id: 'yiling-road', point: { x: 74, y: 34 } }
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],
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46: [
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{ id: 'fire-camps', point: { x: 49, y: 42 } },
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{ id: 'retreat-road', point: { x: 14, y: 55 } }
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]
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};
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const routes = objectiveRoutes[no] ?? [];
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for (const route of routes) {
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@@ -2109,7 +2160,7 @@ async function playBattleWithoutDebugVictory(page, battle) {
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function advancePointTile(unit, tiles) {
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const point = scenarioAdvancePoint(unit);
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const protectedScenarioPush = no >= 32 && no <= 40;
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const protectedScenarioPush = no >= 32 && no <= 46;
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if (!point || (protectedIds.has(unit.id) && !isLastProtectedFighter(unit) && !protectedScenarioPush)) {
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return undefined;
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}
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@@ -2137,7 +2188,7 @@ async function playBattleWithoutDebugVictory(page, battle) {
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const tiles = [{ x: unit.x, y: unit.y, cost: 0 }, ...scene.reachableTiles(unit)];
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const pressProtected = shouldPressProtected(unit);
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const canDriveObjective = !protectedIds.has(unit.id) || pressProtected || isLastProtectedFighter(unit);
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const scenarioRouteTile = no === 40 ? advancePointTile(unit, tiles) : undefined;
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const scenarioRouteTile = no >= 40 && no <= 46 ? advancePointTile(unit, tiles) : undefined;
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if (scenarioRouteTile) {
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return scenarioRouteTile;
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}
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