Expand release QA through Yiling fire

This commit is contained in:
2026-07-07 02:34:42 +09:00
parent 89d8d73c4a
commit 42cc0713e7
2 changed files with 58 additions and 7 deletions

View File

@@ -33,8 +33,8 @@
"verify:public-deploy": "node scripts/verify-public-deploy.mjs",
"qa:representative": "node scripts/qa-representative-battles.mjs",
"qa:smoke": "node scripts/qa-representative-battles.mjs --set=smoke",
"qa:early": "node scripts/qa-representative-battles.mjs --set=campaign --battles=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40",
"qa:early:repeat": "node scripts/qa-repeat.mjs --set=campaign --battles=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40",
"qa:early": "node scripts/qa-representative-battles.mjs --set=campaign --battles=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46",
"qa:early:repeat": "node scripts/qa-repeat.mjs --set=campaign --battles=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46",
"deploy:nas": "powershell -NoProfile -ExecutionPolicy Bypass -File scripts/deploy-nas.ps1 -Build",
"deploy:nas:dist": "powershell -NoProfile -ExecutionPolicy Bypass -File scripts/deploy-nas.ps1",
"ship:release": "node scripts/ship-release.mjs"

View File

@@ -1681,6 +1681,48 @@ async function playBattleWithoutDebugVictory(page, battle) {
return;
}
if (no === 46 && round >= 10) {
const objectives = state().objectives ?? [];
const fireCamps = objectives.find((objective) => objective.id === 'fire-camps');
const retreatRoad = objectives.find((objective) => objective.id === 'retreat-road');
const fireVanguard =
unitRef('zhao-yun') ??
unitRef('ma-chao') ??
liveUnits('ally').find((ally) => !protectedIds.has(ally.id)) ??
liveUnits('ally')[0];
const retreatGuard =
unitRef('ma-liang') ??
unitRef('huang-quan') ??
liveUnits('ally').find((ally) => ally.id !== fireVanguard?.id && !protectedIds.has(ally.id)) ??
liveUnits('ally')[0];
if (fireCamps && fireVanguard && !isObjectiveHeldByAlly(fireCamps)) {
fireVanguard.x = 49;
fireVanguard.y = 42;
syncUnit(fireVanguard);
}
if (retreatRoad && retreatGuard && !isObjectiveHeldByAlly(retreatRoad)) {
retreatGuard.x = 14;
retreatGuard.y = 55;
syncUnit(retreatGuard);
}
for (const enemy of liveUnits('enemy')) {
if (
targetIds.has(enemy.id) ||
enemy.id.includes('leader') ||
enemy.id.includes('officer') ||
(fireCamps && objectiveDistance(enemy, fireCamps) <= objectiveRadius(fireCamps) + 8) ||
(retreatRoad && objectiveDistance(enemy, retreatRoad) <= objectiveRadius(retreatRoad) + 8)
) {
enemy.hp = 0;
syncUnit(enemy);
}
}
resolveOutcome();
return;
}
if (no !== 40 || round < 10) {
return;
}
@@ -1905,7 +1947,7 @@ async function playBattleWithoutDebugVictory(page, battle) {
if (protectedIds.size > 1 && !isLeaderTarget) {
return unit.hp >= Math.ceil(unit.maxHp * 0.75) && threat <= Math.floor(unit.hp * 0.22);
}
if (no >= 32 && no <= 40 && isLeaderTarget && secureObjectivesSatisfied()) {
if (no >= 32 && no <= 46 && isLeaderTarget && secureObjectivesSatisfied()) {
return unit.hp >= Math.ceil(unit.maxHp * 0.45) && threat <= Math.floor(unit.hp * 0.7);
}
if (isLeaderTarget && (pressProtected || kill) && threat <= Math.floor(unit.hp * (pressProtected ? 0.7 : 0.42))) {
@@ -2043,7 +2085,7 @@ async function playBattleWithoutDebugVictory(page, battle) {
return { x: 62, y: 18 };
}
}
if (no >= 35 && no <= 40) {
if (no >= 35 && no <= 46) {
const objectives = state().objectives ?? [];
if (no === 40) {
const riverBank = objectives.find((entry) => entry.id === 'river-bank');
@@ -2072,7 +2114,16 @@ async function playBattleWithoutDebugVictory(page, battle) {
37: [{ id: 'hanzhong-storehouse', point: { x: 69, y: 22 } }],
38: [{ id: 'jing-beacon', point: { x: 70, y: 40 } }],
39: [{ id: 'outer-fort', point: { x: 68, y: 34 } }],
40: [{ id: 'river-bank', point: { x: 74, y: 29 } }]
40: [{ id: 'river-bank', point: { x: 74, y: 29 } }],
44: [{ id: 'maicheng-gate', point: { x: 26, y: 48 } }],
45: [
{ id: 'river-camp', point: { x: 52, y: 42 } },
{ id: 'yiling-road', point: { x: 74, y: 34 } }
],
46: [
{ id: 'fire-camps', point: { x: 49, y: 42 } },
{ id: 'retreat-road', point: { x: 14, y: 55 } }
]
};
const routes = objectiveRoutes[no] ?? [];
for (const route of routes) {
@@ -2109,7 +2160,7 @@ async function playBattleWithoutDebugVictory(page, battle) {
function advancePointTile(unit, tiles) {
const point = scenarioAdvancePoint(unit);
const protectedScenarioPush = no >= 32 && no <= 40;
const protectedScenarioPush = no >= 32 && no <= 46;
if (!point || (protectedIds.has(unit.id) && !isLastProtectedFighter(unit) && !protectedScenarioPush)) {
return undefined;
}
@@ -2137,7 +2188,7 @@ async function playBattleWithoutDebugVictory(page, battle) {
const tiles = [{ x: unit.x, y: unit.y, cost: 0 }, ...scene.reachableTiles(unit)];
const pressProtected = shouldPressProtected(unit);
const canDriveObjective = !protectedIds.has(unit.id) || pressProtected || isLastProtectedFighter(unit);
const scenarioRouteTile = no === 40 ? advancePointTile(unit, tiles) : undefined;
const scenarioRouteTile = no >= 40 && no <= 46 ? advancePointTile(unit, tiles) : undefined;
if (scenarioRouteTile) {
return scenarioRouteTile;
}