Add second battle pursuit chapter

This commit is contained in:
2026-06-22 23:00:10 +09:00
parent ab5870eaa8
commit 3de598511c
10 changed files with 703 additions and 44 deletions

View File

@@ -280,6 +280,74 @@ try {
throw new Error(`Expected sortie preparation overlay to close: ${JSON.stringify(campStateAfterSortieClose)}`);
}
await page.mouse.click(1120, 38);
await page.waitForTimeout(120);
await page.mouse.click(938, 596);
await page.waitForFunction(() => {
const activeScenes = window.__HEROS_DEBUG__?.activeScenes() ?? [];
return activeScenes.includes('StoryScene');
});
for (let i = 0; i < 8; i += 1) {
const isSecondBattleActive = await page.evaluate(() => {
const state = window.__HEROS_DEBUG__?.battle();
return state?.scene === 'BattleScene' && state?.battleId === 'second-battle-yellow-turban-pursuit';
});
if (isSecondBattleActive) {
break;
}
await page.keyboard.press('Space');
await page.waitForTimeout(220);
}
await page.waitForFunction(() => {
const state = window.__HEROS_DEBUG__?.battle();
return state?.scene === 'BattleScene' && state?.battleId === 'second-battle-yellow-turban-pursuit' && state?.battleOutcome === null && state?.phase === 'idle';
});
await page.screenshot({ path: 'dist/verification-second-battle.png', fullPage: true });
const secondBattleState = await page.evaluate(() => window.__HEROS_DEBUG__?.battle());
const secondEnemies = secondBattleState.units.filter((unit) => unit.faction === 'enemy');
const secondEnemyBehaviors = new Set(secondEnemies.map((unit) => unit.ai));
if (
secondBattleState.camera?.mapWidth !== 24 ||
secondBattleState.camera?.mapHeight !== 20 ||
secondEnemies.length < 10 ||
!secondEnemyBehaviors.has('aggressive') ||
!secondEnemyBehaviors.has('guard') ||
!secondEnemyBehaviors.has('hold')
) {
throw new Error(`Expected expanded second battle map and mixed enemy AI: ${JSON.stringify(secondBattleState)}`);
}
await page.evaluate(() => window.__HEROS_DEBUG__?.forceBattleOutcome('victory'));
await page.waitForFunction(() => {
const state = window.__HEROS_DEBUG__?.battle();
return state?.battleOutcome === 'victory' && state?.phase === 'resolved' && state?.resultVisible === true;
});
await page.mouse.click(738, 642);
await page.waitForFunction(() => {
const activeScenes = window.__HEROS_DEBUG__?.activeScenes() ?? [];
return activeScenes.includes('CampScene');
});
const campaignSaveAfterSecondBattle = await page.evaluate(() => {
const raw = window.localStorage.getItem('heros-web:campaign-state');
return raw ? JSON.parse(raw) : undefined;
});
if (
!campaignSaveAfterSecondBattle ||
campaignSaveAfterSecondBattle.step !== 'second-camp' ||
campaignSaveAfterSecondBattle.latestBattleId !== 'second-battle-yellow-turban-pursuit' ||
!campaignSaveAfterSecondBattle.battleHistory?.['second-battle-yellow-turban-pursuit'] ||
!campaignSaveAfterSecondBattle.completedCampDialogues?.length
) {
throw new Error(`Expected campaign save to persist second battle victory: ${JSON.stringify(campaignSaveAfterSecondBattle)}`);
}
await page.evaluate(() => window.__HEROS_GAME__?.scene.start('TitleScene'));
await page.waitForFunction(() => {
const activeScenes = window.__HEROS_DEBUG__?.activeScenes() ?? [];
@@ -291,25 +359,7 @@ try {
return activeScenes.includes('CampScene');
});
await page.evaluate(() => window.__HEROS_DEBUG__?.goToBattle());
await page.waitForFunction(() => {
const state = window.__HEROS_DEBUG__?.battle();
return state?.scene === 'BattleScene' && state?.battleOutcome === null && state?.phase === 'idle';
});
await page.evaluate(() => window.__HEROS_DEBUG__?.forceBattleOutcome('defeat'));
await page.waitForFunction(() => {
const state = window.__HEROS_DEBUG__?.battle();
return state?.battleOutcome === 'defeat' && state?.phase === 'resolved' && state?.resultVisible === true;
});
const defeatState = await page.evaluate(() => window.__HEROS_DEBUG__?.battle());
const liuBei = defeatState.units.find((unit) => unit.id === 'liu-bei');
if (!liuBei || liuBei.hp > 0) {
throw new Error(`Expected Liu Bei to be defeated after forced defeat: ${JSON.stringify(liuBei)}`);
}
console.log(`Verified title-to-battle flow, result states, and debug API at ${targetUrl}`);
console.log(`Verified title-to-second-battle flow, result states, and debug API at ${targetUrl}`);
} finally {
await browser?.close();
if (serverProcess && !serverProcess.killed) {