Files
heros_web/scripts/verify-flow.mjs

414 lines
16 KiB
JavaScript

import { spawn } from 'node:child_process';
import { chromium } from 'playwright';
const targetUrl = process.env.VERIFY_URL ?? 'http://localhost:5173/';
let serverProcess;
let browser;
try {
serverProcess = await ensureLocalServer(targetUrl);
browser = await chromium.launch({ headless: true });
const page = await browser.newPage({ viewport: { width: 1280, height: 720 } });
await page.goto(targetUrl, { waitUntil: 'networkidle' });
await page.evaluate(() => window.localStorage.clear());
await page.reload({ waitUntil: 'networkidle' });
await page.waitForSelector('canvas');
await page.waitForFunction(() => window.__HEROS_GAME__ !== undefined);
await page.waitForFunction(() => window.__HEROS_DEBUG__ !== undefined);
await page.waitForTimeout(500);
const debugBeforeBattle = await page.evaluate(() => window.__HEROS_DEBUG__?.activeScenes() ?? []);
if (!debugBeforeBattle.includes('TitleScene')) {
throw new Error(`Expected TitleScene before starting. Active scenes: ${debugBeforeBattle.join(', ')}`);
}
await page.mouse.click(962, 240);
await page.waitForTimeout(250);
for (let i = 0; i < 20; i += 1) {
const isBattleActive = await page.evaluate(() => {
const activeScenes = window.__HEROS_GAME__?.scene.getScenes(true) ?? [];
return activeScenes.some((scene) => scene.scene.key === 'BattleScene');
});
if (isBattleActive) {
break;
}
await page.keyboard.press('Space');
await page.waitForTimeout(220);
}
await page.waitForFunction(() => {
const activeScenes = window.__HEROS_GAME__?.scene.getScenes(true) ?? [];
return activeScenes.some((scene) => scene.scene.key === 'BattleScene');
});
await page.keyboard.press('F9');
await page.waitForTimeout(100);
await page.screenshot({ path: 'dist/verification-battle.png', fullPage: true });
const result = await page.evaluate(() => {
const canvas = document.querySelector('canvas');
const activeScenes = window.__HEROS_DEBUG__?.activeScenes() ?? [];
const battleState = window.__HEROS_DEBUG__?.battle();
return {
activeScenes,
battleState,
canvasWidth: canvas?.width ?? 0,
canvasHeight: canvas?.height ?? 0
};
});
if (result.canvasWidth !== 1280 || result.canvasHeight !== 720) {
throw new Error(`Unexpected canvas size: ${result.canvasWidth}x${result.canvasHeight}`);
}
if (!result.activeScenes.includes('BattleScene')) {
throw new Error(`BattleScene was not active. Active scenes: ${result.activeScenes.join(', ')}`);
}
if (!result.battleState || result.battleState.scene !== 'BattleScene') {
throw new Error(`Debug battle state was not available: ${JSON.stringify(result.battleState)}`);
}
if (result.battleState.battleId !== 'first-battle-zhuo-commandery') {
throw new Error(`Expected first battle scenario id: ${JSON.stringify(result.battleState)}`);
}
if (result.battleState.victoryConditionLabel !== '두령 한석 격파' || result.battleState.defeatConditionLabel !== '유비 퇴각') {
throw new Error(`Expected first battle objective labels: ${JSON.stringify(result.battleState)}`);
}
const openingLeaderObjective = result.battleState.objectives.find((objective) => objective.id === 'leader');
if (!openingLeaderObjective || openingLeaderObjective.status !== 'active' || openingLeaderObjective.achieved) {
throw new Error(`Expected live leader objective to start active: ${JSON.stringify(result.battleState.objectives)}`);
}
const actionTexturesLoaded = await page.evaluate(() => {
const textures = window.__HEROS_GAME__?.textures;
return [
'unit-liu-bei-actions',
'unit-guan-yu-actions',
'unit-zhang-fei-actions',
'unit-rebel-actions',
'unit-rebel-archer-actions',
'unit-rebel-cavalry-actions',
'unit-rebel-leader-actions'
].every((key) => textures?.exists(key));
});
if (!actionTexturesLoaded) {
throw new Error('Expected all unit action textures to be loaded.');
}
await page.waitForTimeout(700);
await page.mouse.click(260, 300, { button: 'right' });
await page.waitForTimeout(120);
await page.mouse.click(182, 196);
await page.waitForTimeout(160);
const threatState = await page.evaluate(() => window.__HEROS_DEBUG__?.battle());
if (!threatState?.threatMarkerCount || threatState.threatMarkerCount <= 0) {
throw new Error(`Expected enemy threat markers from map menu: ${JSON.stringify(threatState)}`);
}
await page.mouse.click(260, 300, { button: 'right' });
await page.waitForTimeout(120);
await page.mouse.click(182, 230);
await page.waitForTimeout(120);
await page.mouse.click(400, 213);
await page.waitForTimeout(180);
const battleSlotSave = await page.evaluate(() => {
const raw = window.localStorage.getItem('heros-web:battle:first-battle-zhuo-commandery:slot-1');
return raw ? JSON.parse(raw) : undefined;
});
if (!battleSlotSave || battleSlotSave.battleId !== 'first-battle-zhuo-commandery') {
throw new Error(`Expected slot 1 battle save from save UI: ${JSON.stringify(battleSlotSave)}`);
}
await page.mouse.click(260, 300, { button: 'right' });
await page.waitForTimeout(120);
await page.mouse.click(182, 264);
await page.waitForTimeout(120);
await page.mouse.click(400, 213);
await page.waitForFunction(() => window.__HEROS_DEBUG__?.battle()?.scene === 'BattleScene');
const cameraBeforeScroll = result.battleState.camera;
if (
!cameraBeforeScroll ||
cameraBeforeScroll.mapWidth <= cameraBeforeScroll.visibleColumns ||
cameraBeforeScroll.mapHeight <= cameraBeforeScroll.visibleRows
) {
throw new Error(`Expected a scrollable battle map: ${JSON.stringify(cameraBeforeScroll)}`);
}
await page.mouse.move(872, 360);
await page.waitForTimeout(520);
const cameraAfterEdgeScroll = await page.evaluate(() => window.__HEROS_DEBUG__?.battle()?.camera);
if (!cameraAfterEdgeScroll || cameraAfterEdgeScroll.x <= cameraBeforeScroll.x) {
throw new Error(`Expected edge scrolling to move camera right: ${JSON.stringify({ cameraBeforeScroll, cameraAfterEdgeScroll })}`);
}
await page.mouse.click(1138, 553);
await page.waitForTimeout(160);
const cameraAfterMiniMapClick = await page.evaluate(() => window.__HEROS_DEBUG__?.battle()?.camera);
if (
!cameraAfterMiniMapClick ||
cameraAfterMiniMapClick.x < cameraAfterMiniMapClick.mapWidth - cameraAfterMiniMapClick.visibleColumns ||
cameraAfterMiniMapClick.y !== 0
) {
throw new Error(`Expected minimap click to move camera to the northeast: ${JSON.stringify(cameraAfterMiniMapClick)}`);
}
const readyUnits = result.battleState.units.filter((unit) => !unit.acted);
if (!readyUnits.some((unit) => unit.animating && unit.animationKey?.includes('-idle-'))) {
throw new Error(`Expected ready units to loop idle frames: ${JSON.stringify(readyUnits)}`);
}
await page.keyboard.press('F9');
await page.waitForTimeout(100);
await page.evaluate(() => window.__HEROS_DEBUG__?.forceBattleOutcome('victory'));
await page.waitForFunction(() => {
const state = window.__HEROS_DEBUG__?.battle();
return state?.battleOutcome === 'victory' && state?.phase === 'resolved' && state?.resultVisible === true;
});
const victoryState = await page.evaluate(() => window.__HEROS_DEBUG__?.battle());
const livingEnemiesAfterVictory = victoryState.units.filter((unit) => unit.faction === 'enemy' && unit.hp > 0);
if (livingEnemiesAfterVictory.length > 0) {
throw new Error(`Expected no living enemies after forced victory: ${JSON.stringify(livingEnemiesAfterVictory)}`);
}
const victoryLeaderObjective = victoryState.objectives.find((objective) => objective.id === 'leader');
if (!victoryLeaderObjective || victoryLeaderObjective.status !== 'done' || !victoryLeaderObjective.achieved) {
throw new Error(`Expected leader objective to resolve after victory: ${JSON.stringify(victoryState.objectives)}`);
}
await page.screenshot({ path: 'dist/verification-battle-result-victory.png', fullPage: true });
await page.mouse.click(738, 642);
await page.waitForFunction(() => {
const activeScenes = window.__HEROS_DEBUG__?.activeScenes() ?? [];
return activeScenes.includes('CampScene');
});
await page.screenshot({ path: 'dist/verification-camp.png', fullPage: true });
const campState = await page.evaluate(() => window.__HEROS_DEBUG__?.camp());
if (!campState || campState.scene !== 'CampScene' || campState.report?.rewardGold <= 0) {
throw new Error(`Expected CampScene report after victory: ${JSON.stringify(campState)}`);
}
await page.evaluate(() => {
const campScene = window.__HEROS_GAME__?.scene.getScene('CampScene');
const liuBei = campScene?.campaign?.roster?.find((unit) => unit.id === 'liu-bei');
if (!liuBei) {
throw new Error('Expected Liu Bei in camp roster before supply verification.');
}
liuBei.hp = Math.max(1, liuBei.maxHp - 10);
campScene.report?.units?.forEach((unit) => {
if (unit.id === 'liu-bei') {
unit.hp = liuBei.hp;
}
});
campScene.render();
});
await page.mouse.click(918, 38);
await page.waitForTimeout(160);
await page.screenshot({ path: 'dist/verification-camp-supplies.png', fullPage: true });
await page.mouse.click(1120, 245);
await page.waitForTimeout(260);
const campStateAfterSupply = await page.evaluate(() => window.__HEROS_DEBUG__?.camp());
const liuBeiAfterSupply = campStateAfterSupply?.campaign?.roster?.find((unit) => unit.id === 'liu-bei');
if (!liuBeiAfterSupply || liuBeiAfterSupply.hp !== liuBeiAfterSupply.maxHp) {
throw new Error(`Expected bean supply to recover Liu Bei: ${JSON.stringify(campStateAfterSupply)}`);
}
if ((campStateAfterSupply.campaign?.inventory?.['콩'] ?? 0) !== 0) {
throw new Error(`Expected bean supply to be consumed: ${JSON.stringify(campStateAfterSupply.campaign?.inventory)}`);
}
await page.mouse.click(830, 38);
await page.waitForTimeout(120);
await page.mouse.click(974, 482);
await page.waitForTimeout(260);
const campStateAfterDialogue = await page.evaluate(() => window.__HEROS_DEBUG__?.camp());
if (!campStateAfterDialogue.report?.completedCampDialogues?.length) {
throw new Error(`Expected camp dialogue to award bond exp: ${JSON.stringify(campStateAfterDialogue)}`);
}
const campaignSaveAfterDialogue = await page.evaluate(() => {
const raw = window.localStorage.getItem('heros-web:campaign-state');
return raw ? JSON.parse(raw) : undefined;
});
if (
!campaignSaveAfterDialogue ||
campaignSaveAfterDialogue.step !== 'first-camp' ||
campaignSaveAfterDialogue.latestBattleId !== 'first-battle-zhuo-commandery' ||
!campaignSaveAfterDialogue.battleHistory?.['first-battle-zhuo-commandery'] ||
!campaignSaveAfterDialogue.completedCampDialogues?.length ||
Object.keys(campaignSaveAfterDialogue.inventory ?? {}).length === 0
) {
throw new Error(`Expected campaign save to persist camp progress: ${JSON.stringify(campaignSaveAfterDialogue)}`);
}
const campaignSlotAfterDialogue = await page.evaluate(() => {
const raw = window.localStorage.getItem('heros-web:campaign-state:slot-1');
return raw ? JSON.parse(raw) : undefined;
});
if (!campaignSlotAfterDialogue || campaignSlotAfterDialogue.latestBattleId !== 'first-battle-zhuo-commandery') {
throw new Error(`Expected campaign slot 1 to persist progress: ${JSON.stringify(campaignSlotAfterDialogue)}`);
}
await page.mouse.click(1120, 38);
await page.waitForTimeout(180);
const campStateWithSortiePrep = await page.evaluate(() => window.__HEROS_DEBUG__?.camp());
if (!campStateWithSortiePrep?.sortieVisible) {
throw new Error(`Expected sortie preparation overlay from next story button: ${JSON.stringify(campStateWithSortiePrep)}`);
}
await page.screenshot({ path: 'dist/verification-camp-sortie.png', fullPage: true });
await page.mouse.click(792, 596);
await page.waitForTimeout(140);
const campStateAfterSortieClose = await page.evaluate(() => window.__HEROS_DEBUG__?.camp());
if (campStateAfterSortieClose?.sortieVisible) {
throw new Error(`Expected sortie preparation overlay to close: ${JSON.stringify(campStateAfterSortieClose)}`);
}
await page.mouse.click(1120, 38);
await page.waitForTimeout(120);
await page.mouse.click(938, 596);
await page.waitForFunction(() => {
const activeScenes = window.__HEROS_DEBUG__?.activeScenes() ?? [];
return activeScenes.includes('StoryScene');
});
for (let i = 0; i < 8; i += 1) {
const isSecondBattleActive = await page.evaluate(() => {
const state = window.__HEROS_DEBUG__?.battle();
return state?.scene === 'BattleScene' && state?.battleId === 'second-battle-yellow-turban-pursuit';
});
if (isSecondBattleActive) {
break;
}
await page.keyboard.press('Space');
await page.waitForTimeout(220);
}
await page.waitForFunction(() => {
const state = window.__HEROS_DEBUG__?.battle();
return state?.scene === 'BattleScene' && state?.battleId === 'second-battle-yellow-turban-pursuit' && state?.battleOutcome === null && state?.phase === 'idle';
});
await page.screenshot({ path: 'dist/verification-second-battle.png', fullPage: true });
const secondBattleState = await page.evaluate(() => window.__HEROS_DEBUG__?.battle());
const secondEnemies = secondBattleState.units.filter((unit) => unit.faction === 'enemy');
const secondEnemyBehaviors = new Set(secondEnemies.map((unit) => unit.ai));
if (
secondBattleState.camera?.mapWidth !== 24 ||
secondBattleState.camera?.mapHeight !== 20 ||
secondEnemies.length < 10 ||
!secondEnemyBehaviors.has('aggressive') ||
!secondEnemyBehaviors.has('guard') ||
!secondEnemyBehaviors.has('hold')
) {
throw new Error(`Expected expanded second battle map and mixed enemy AI: ${JSON.stringify(secondBattleState)}`);
}
await page.evaluate(() => window.__HEROS_DEBUG__?.forceBattleOutcome('victory'));
await page.waitForFunction(() => {
const state = window.__HEROS_DEBUG__?.battle();
return state?.battleOutcome === 'victory' && state?.phase === 'resolved' && state?.resultVisible === true;
});
await page.mouse.click(738, 642);
await page.waitForFunction(() => {
const activeScenes = window.__HEROS_DEBUG__?.activeScenes() ?? [];
return activeScenes.includes('CampScene');
});
const campaignSaveAfterSecondBattle = await page.evaluate(() => {
const raw = window.localStorage.getItem('heros-web:campaign-state');
return raw ? JSON.parse(raw) : undefined;
});
if (
!campaignSaveAfterSecondBattle ||
campaignSaveAfterSecondBattle.step !== 'second-camp' ||
campaignSaveAfterSecondBattle.latestBattleId !== 'second-battle-yellow-turban-pursuit' ||
!campaignSaveAfterSecondBattle.battleHistory?.['second-battle-yellow-turban-pursuit'] ||
!campaignSaveAfterSecondBattle.completedCampDialogues?.length
) {
throw new Error(`Expected campaign save to persist second battle victory: ${JSON.stringify(campaignSaveAfterSecondBattle)}`);
}
await page.evaluate(() => window.__HEROS_GAME__?.scene.start('TitleScene'));
await page.waitForFunction(() => {
const activeScenes = window.__HEROS_DEBUG__?.activeScenes() ?? [];
return activeScenes.includes('TitleScene');
});
await page.mouse.click(962, 310);
await page.waitForFunction(() => {
const activeScenes = window.__HEROS_DEBUG__?.activeScenes() ?? [];
return activeScenes.includes('CampScene');
});
console.log(`Verified title-to-second-battle flow, result states, and debug API at ${targetUrl}`);
} finally {
await browser?.close();
if (serverProcess && !serverProcess.killed) {
serverProcess.kill();
}
}
async function ensureLocalServer(url) {
if (await canReach(url)) {
return undefined;
}
const parsed = new URL(url);
const isLocal = ['localhost', '127.0.0.1', '0.0.0.0'].includes(parsed.hostname);
if (!isLocal) {
throw new Error(`No server responded at ${url}`);
}
const stderr = [];
const child = spawn(process.execPath, ['node_modules/vite/bin/vite.js', '--host', '127.0.0.1', '--port', parsed.port || '5173'], {
cwd: process.cwd(),
env: process.env,
stdio: ['ignore', 'pipe', 'pipe']
});
child.stderr.on('data', (chunk) => stderr.push(chunk.toString()));
child.stdout.on('data', () => {});
for (let i = 0; i < 80; i += 1) {
if (await canReach(url)) {
return child;
}
await delay(250);
}
child.kill();
throw new Error(`Vite server did not start at ${url}\n${stderr.join('')}`);
}
async function canReach(url) {
try {
const response = await fetch(url, { signal: AbortSignal.timeout(1000) });
return response.ok;
} catch {
return false;
}
}
function delay(ms) {
return new Promise((resolve) => setTimeout(resolve, ms));
}