Add combat cut-in damage presentation
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@@ -19,6 +19,8 @@ export type UnitData = {
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faction: 'ally' | 'enemy';
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className: string;
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classKey: UnitClassKey;
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level: number;
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exp: number;
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hp: number;
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maxHp: number;
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attack: number;
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@@ -165,6 +167,8 @@ export const firstBattleUnits: UnitData[] = [
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faction: 'ally',
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className: '군웅',
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classKey: 'lord',
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level: 3,
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exp: 18,
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hp: 32,
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maxHp: 32,
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attack: 9,
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@@ -184,6 +188,8 @@ export const firstBattleUnits: UnitData[] = [
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faction: 'ally',
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className: '의용 보병',
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classKey: 'infantry',
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level: 3,
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exp: 26,
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hp: 30,
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maxHp: 30,
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attack: 10,
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@@ -203,6 +209,8 @@ export const firstBattleUnits: UnitData[] = [
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faction: 'ally',
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className: '창병',
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classKey: 'spearman',
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level: 3,
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exp: 20,
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hp: 30,
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maxHp: 30,
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attack: 10,
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@@ -222,6 +230,8 @@ export const firstBattleUnits: UnitData[] = [
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faction: 'enemy',
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className: '황건병',
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classKey: 'yellowTurban',
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level: 1,
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exp: 6,
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hp: 20,
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maxHp: 20,
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attack: 6,
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@@ -241,6 +251,8 @@ export const firstBattleUnits: UnitData[] = [
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faction: 'enemy',
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className: '황건병',
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classKey: 'yellowTurban',
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level: 1,
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exp: 4,
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hp: 20,
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maxHp: 20,
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attack: 6,
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@@ -260,6 +272,8 @@ export const firstBattleUnits: UnitData[] = [
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faction: 'enemy',
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className: '궁병',
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classKey: 'archer',
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level: 1,
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exp: 10,
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hp: 18,
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maxHp: 18,
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attack: 7,
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@@ -279,6 +293,8 @@ export const firstBattleUnits: UnitData[] = [
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faction: 'enemy',
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className: '두령',
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classKey: 'rebelLeader',
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level: 2,
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exp: 18,
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hp: 30,
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maxHp: 30,
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attack: 9,
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