Add equipment icons and canonical weapon names

This commit is contained in:
2026-06-22 11:47:20 +09:00
parent db26a62dd4
commit 2aefcd6f23
3 changed files with 247 additions and 11 deletions

View File

@@ -42,28 +42,28 @@ export const itemCatalog: Record<string, ItemDefinition> = {
},
'twin-oath-blades': {
id: 'twin-oath-blades',
name: '쌍의검',
name: '자웅일대검',
slot: 'weapon',
rank: 'treasure',
description: '도원에서 맹세한 뜻을 담아 벼린 쌍검.',
description: '유비가 쌍으로 사용하는 보검. 자검과 웅검이 한 쌍을 이룬다.',
attackBonus: 3,
effects: ['공명 관계가 70 이상이면 공격 경험치 +2']
},
'green-dragon-glaive': {
id: 'green-dragon-glaive',
name: '청룡월도',
name: '청룡월도',
slot: 'weapon',
rank: 'treasure',
description: '묵직한 월도로 전열을 갈라내는 관우의 보물 무기.',
description: '관우의 상징과도 같은 대도. 푸른 용의 기세로 전열을 가른다.',
attackBonus: 5,
effects: ['적보다 무력이 높으면 피해 보너스']
},
'serpent-spear': {
id: 'serpent-spear',
name: '장팔장창',
name: '장팔사모',
slot: 'weapon',
rank: 'treasure',
description: '한 번 내지르면 기세까지 꿰뚫는 장비의 긴 창.',
description: '장비가 휘두르는 긴 사모. 거친 돌진과 호통에 잘 어울린다.',
attackBonus: 5,
effects: ['연속 공격 판정 보정']
},

View File

@@ -1930,19 +1930,25 @@ export class BattleScene extends Phaser.Scene {
const item = getItem(state.itemId);
const next = equipmentExpToNext(state.level);
const isTreasure = item.rank === 'treasure';
const bg = this.trackSideObject(this.add.rectangle(x, y, width, 24, isTreasure ? 0x1f2430 : 0x101820, isTreasure ? 0.94 : 0.86));
const bg = this.trackSideObject(this.add.rectangle(x, y, width, 26, isTreasure ? 0x1f2430 : 0x101820, isTreasure ? 0.94 : 0.86));
bg.setOrigin(0);
bg.setStrokeStyle(1, isTreasure ? palette.gold : 0x53606c, isTreasure ? 0.58 : 0.42);
this.trackSideObject(this.add.text(x + 8, y + 5, equipmentSlotLabels[slot], {
const iconFrame = this.trackSideObject(this.add.rectangle(x + 14, y + 13, 22, 22, 0x0a0f14, 0.82));
iconFrame.setStrokeStyle(1, isTreasure ? palette.gold : 0x53606c, isTreasure ? 0.72 : 0.48);
const icon = this.trackSideObject(this.add.image(x + 14, y + 13, this.itemIconKey(item.id)));
icon.setDisplaySize(22, 22);
this.trackSideObject(this.add.text(x + 31, y + 6, equipmentSlotLabels[slot], {
fontFamily: '"Malgun Gothic", "Noto Sans KR", sans-serif',
fontSize: '12px',
color: '#9fb0bf',
fontStyle: '700'
}));
this.trackSideObject(this.add.text(x + 54, y + 4, item.name, {
this.trackSideObject(this.add.text(x + 78, y + 4, item.name, {
fontFamily: '"Malgun Gothic", "Noto Sans KR", sans-serif',
fontSize: '14px',
fontSize: '13px',
color: isTreasure ? '#f4dfad' : '#d4dce6',
fontStyle: isTreasure ? '700' : '400'
}));
@@ -1969,7 +1975,12 @@ export class BattleScene extends Phaser.Scene {
}));
levelText.setOrigin(1, 0);
this.drawGauge(x + 54, y + 19, width - 154, 4, state.exp / next, isTreasure ? 0xd8b15f : 0x58aee0);
this.drawGauge(x + 78, y + 20, width - 178, 4, state.exp / next, isTreasure ? 0xd8b15f : 0x58aee0);
}
private itemIconKey(itemId: string) {
const key = `item-${itemId}`;
return this.textures.exists(key) ? key : 'item-training-sword';
}
private itemBonusText(item: ReturnType<typeof getItem>) {

View File

@@ -67,6 +67,7 @@ export class BootScene extends Phaser.Scene {
create() {
this.createPetalTexture();
this.createEquipmentIconTextures();
this.createUnitAnimations();
this.scene.start('TitleScene');
}
@@ -81,6 +82,230 @@ export class BootScene extends Phaser.Scene {
graphics.destroy();
}
private createEquipmentIconTextures() {
this.createItemIcon('item-training-sword', (graphics) => this.drawSwordIcon(graphics, 0xbfd6e6, 0x6b4a2c));
this.createItemIcon('item-twin-oath-blades', (graphics) => {
this.drawSwordIcon(graphics, 0xe8edf7, 0x8a5a32, -4);
this.drawSwordIcon(graphics, 0xd8b15f, 0x8a5a32, 4);
});
this.createItemIcon('item-green-dragon-glaive', (graphics) => this.drawPolearmIcon(graphics, 0x5fbf8f, 0xd8b15f));
this.createItemIcon('item-serpent-spear', (graphics) => this.drawSpearIcon(graphics, 0xe0e8ef, 0xb86b55));
this.createItemIcon('item-yellow-turban-saber', (graphics) => this.drawSaberIcon(graphics, 0xd8b15f, 0x9c6b2f));
this.createItemIcon('item-short-bow', (graphics) => this.drawBowIcon(graphics, 0xc58a4c, 0xe8dfca));
this.createItemIcon('item-leader-axe', (graphics) => this.drawAxeIcon(graphics, 0xd8dfe6, 0x8d5a3a));
this.createItemIcon('item-cloth-armor', (graphics) => this.drawRobeIcon(graphics, 0x91a8bc, 0xe8dfca));
this.createItemIcon('item-lamellar-armor', (graphics) => this.drawArmorIcon(graphics, 0x7d8792, 0xd8b15f));
this.createItemIcon('item-oath-robe', (graphics) => this.drawRobeIcon(graphics, 0x4e7aa8, 0xf0c0a8));
this.createItemIcon('item-reinforced-lamellar', (graphics) => this.drawArmorIcon(graphics, 0xb8c4ce, 0x59a6d6));
this.createItemIcon('item-rebel-vest', (graphics) => this.drawVestIcon(graphics, 0xb88b4a, 0xd8b15f));
this.createItemIcon('item-peach-charm', (graphics) => this.drawCharmIcon(graphics, 0xf0a6a4, 0xd8b15f));
this.createItemIcon('item-war-manual', (graphics) => this.drawBookIcon(graphics, 0x5b78a0, 0xe8dfca));
this.createItemIcon('item-bravery-token', (graphics) => this.drawTokenIcon(graphics, 0xd8b15f, 0x9b4c3a));
this.createItemIcon('item-grain-pouch', (graphics) => this.drawPouchIcon(graphics, 0xa7794a, 0xe8dfca));
this.createItemIcon('item-yellow-scarf-charm', (graphics) => this.drawCharmIcon(graphics, 0xd8b15f, 0x8b6f2a));
this.createItemIcon('item-wind-quiver', (graphics) => this.drawQuiverIcon(graphics, 0x8bb3c7, 0xe8dfca));
}
private createItemIcon(key: string, draw: (graphics: Phaser.GameObjects.Graphics) => void) {
if (this.textures.exists(key)) {
return;
}
const graphics = this.make.graphics({ x: 0, y: 0 });
graphics.fillStyle(0x101820, 0);
graphics.fillRect(0, 0, 28, 28);
graphics.lineStyle(1, 0x05070a, 0.7);
draw(graphics);
graphics.generateTexture(key, 28, 28);
graphics.destroy();
}
private drawSwordIcon(graphics: Phaser.GameObjects.Graphics, bladeColor: number, gripColor: number, offsetX = 0) {
graphics.lineStyle(4, bladeColor, 1);
graphics.beginPath();
graphics.moveTo(8 + offsetX, 22);
graphics.lineTo(20 + offsetX, 6);
graphics.strokePath();
graphics.lineStyle(2, 0xeff7ff, 0.8);
graphics.beginPath();
graphics.moveTo(11 + offsetX, 18);
graphics.lineTo(18 + offsetX, 8);
graphics.strokePath();
graphics.lineStyle(3, 0xd8b15f, 1);
graphics.beginPath();
graphics.moveTo(6 + offsetX, 18);
graphics.lineTo(12 + offsetX, 23);
graphics.strokePath();
graphics.fillStyle(gripColor, 1);
graphics.fillCircle(8 + offsetX, 23, 2);
}
private drawPolearmIcon(graphics: Phaser.GameObjects.Graphics, bladeColor: number, accentColor: number) {
graphics.lineStyle(3, 0x8d5a3a, 1);
graphics.beginPath();
graphics.moveTo(8, 24);
graphics.lineTo(18, 5);
graphics.strokePath();
graphics.fillStyle(bladeColor, 1);
graphics.fillTriangle(17, 4, 25, 8, 18, 15);
graphics.lineStyle(2, accentColor, 1);
graphics.beginPath();
graphics.moveTo(16, 12);
graphics.lineTo(23, 15);
graphics.strokePath();
}
private drawSpearIcon(graphics: Phaser.GameObjects.Graphics, bladeColor: number, accentColor: number) {
graphics.lineStyle(3, 0x8d5a3a, 1);
graphics.beginPath();
graphics.moveTo(7, 24);
graphics.lineTo(20, 4);
graphics.strokePath();
graphics.fillStyle(bladeColor, 1);
graphics.fillTriangle(18, 4, 24, 2, 22, 9);
graphics.fillStyle(accentColor, 1);
graphics.fillTriangle(15, 11, 20, 9, 17, 15);
}
private drawSaberIcon(graphics: Phaser.GameObjects.Graphics, bladeColor: number, gripColor: number) {
graphics.lineStyle(4, bladeColor, 1);
graphics.beginPath();
graphics.moveTo(8, 22);
graphics.lineTo(13, 15);
graphics.lineTo(19, 8);
graphics.lineTo(23, 6);
graphics.strokePath();
graphics.lineStyle(3, gripColor, 1);
graphics.beginPath();
graphics.moveTo(6, 21);
graphics.lineTo(12, 23);
graphics.strokePath();
}
private drawBowIcon(graphics: Phaser.GameObjects.Graphics, bowColor: number, stringColor: number) {
graphics.lineStyle(3, bowColor, 1);
graphics.beginPath();
graphics.moveTo(20, 4);
graphics.lineTo(14, 9);
graphics.lineTo(11, 14);
graphics.lineTo(14, 19);
graphics.lineTo(20, 24);
graphics.strokePath();
graphics.lineStyle(1, stringColor, 1);
graphics.beginPath();
graphics.moveTo(20, 4);
graphics.lineTo(20, 24);
graphics.strokePath();
graphics.lineStyle(2, 0xd8dfe6, 1);
graphics.beginPath();
graphics.moveTo(7, 14);
graphics.lineTo(22, 14);
graphics.strokePath();
}
private drawAxeIcon(graphics: Phaser.GameObjects.Graphics, bladeColor: number, gripColor: number) {
graphics.lineStyle(3, gripColor, 1);
graphics.beginPath();
graphics.moveTo(9, 24);
graphics.lineTo(18, 5);
graphics.strokePath();
graphics.fillStyle(bladeColor, 1);
graphics.fillTriangle(16, 5, 25, 8, 16, 15);
graphics.fillTriangle(16, 5, 9, 9, 15, 14);
}
private drawArmorIcon(graphics: Phaser.GameObjects.Graphics, baseColor: number, accentColor: number) {
graphics.fillStyle(baseColor, 1);
graphics.fillTriangle(14, 4, 24, 11, 20, 24);
graphics.fillTriangle(14, 4, 4, 11, 8, 24);
graphics.fillRect(8, 10, 12, 14);
graphics.lineStyle(2, accentColor, 0.9);
graphics.strokeRect(9, 11, 10, 12);
graphics.lineStyle(1, 0x05070a, 0.6);
graphics.beginPath();
graphics.moveTo(10, 16);
graphics.lineTo(18, 16);
graphics.moveTo(11, 20);
graphics.lineTo(17, 20);
graphics.strokePath();
}
private drawRobeIcon(graphics: Phaser.GameObjects.Graphics, baseColor: number, accentColor: number) {
graphics.fillStyle(baseColor, 1);
graphics.fillTriangle(14, 4, 24, 24, 4, 24);
graphics.fillStyle(0x101820, 0.45);
graphics.fillTriangle(14, 8, 18, 24, 10, 24);
graphics.lineStyle(2, accentColor, 1);
graphics.beginPath();
graphics.moveTo(14, 6);
graphics.lineTo(14, 23);
graphics.strokePath();
}
private drawVestIcon(graphics: Phaser.GameObjects.Graphics, baseColor: number, accentColor: number) {
graphics.fillStyle(baseColor, 1);
graphics.fillRect(7, 7, 14, 18);
graphics.fillStyle(0x101820, 0.7);
graphics.fillTriangle(11, 7, 17, 7, 14, 14);
graphics.lineStyle(2, accentColor, 0.9);
graphics.strokeRect(8, 8, 12, 16);
}
private drawCharmIcon(graphics: Phaser.GameObjects.Graphics, baseColor: number, accentColor: number) {
graphics.fillStyle(baseColor, 1);
graphics.fillRoundedRect(8, 7, 12, 16, 2);
graphics.lineStyle(2, accentColor, 1);
graphics.strokeRoundedRect(8, 7, 12, 16, 2);
graphics.fillStyle(accentColor, 1);
graphics.fillCircle(14, 15, 3);
}
private drawBookIcon(graphics: Phaser.GameObjects.Graphics, baseColor: number, pageColor: number) {
graphics.fillStyle(baseColor, 1);
graphics.fillRect(6, 6, 16, 18);
graphics.fillStyle(pageColor, 1);
graphics.fillRect(9, 8, 10, 14);
graphics.lineStyle(1, 0x101820, 0.65);
graphics.beginPath();
graphics.moveTo(14, 8);
graphics.lineTo(14, 22);
graphics.strokePath();
}
private drawTokenIcon(graphics: Phaser.GameObjects.Graphics, baseColor: number, accentColor: number) {
graphics.fillStyle(baseColor, 1);
graphics.fillCircle(14, 14, 9);
graphics.lineStyle(2, accentColor, 0.9);
graphics.strokeCircle(14, 14, 7);
graphics.fillStyle(accentColor, 1);
graphics.fillTriangle(14, 8, 18, 18, 10, 18);
}
private drawPouchIcon(graphics: Phaser.GameObjects.Graphics, baseColor: number, accentColor: number) {
graphics.fillStyle(baseColor, 1);
graphics.fillRoundedRect(7, 10, 14, 13, 4);
graphics.fillTriangle(10, 11, 18, 11, 14, 5);
graphics.lineStyle(2, accentColor, 1);
graphics.beginPath();
graphics.moveTo(8, 13);
graphics.lineTo(20, 13);
graphics.strokePath();
}
private drawQuiverIcon(graphics: Phaser.GameObjects.Graphics, baseColor: number, arrowColor: number) {
graphics.fillStyle(baseColor, 1);
graphics.fillRoundedRect(10, 8, 9, 16, 2);
graphics.lineStyle(2, arrowColor, 1);
graphics.beginPath();
graphics.moveTo(7, 6);
graphics.lineTo(18, 20);
graphics.moveTo(13, 5);
graphics.lineTo(20, 19);
graphics.strokePath();
}
private createUnitAnimations() {
unitSheets.forEach(({ key }) => {
(['south', 'east', 'north', 'west'] as UnitDirection[]).forEach((direction) => {