Approve Wei shield infantry handpainted sprite v2

This commit is contained in:
2026-07-01 21:47:27 +09:00
parent 2bbadd1f84
commit 3151ab7a6e
22 changed files with 126 additions and 64 deletions

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# Wei Shield Infantry Hand-Painted v2
- source: `handpaint-batch3-wei-infantry-shield-source-v2.png`
- base status: ok
- action status: ok
- base partial alpha: 0, opaque pixels: 2261708
- action partial alpha: 0, opaque pixels: 5098589
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- base bbox width range: 180..210
- base bbox height range: 288..295
- base bottom range: 303..303
- action bbox width range: 184..285
- action bbox height range: 273..295
- action bottom range: 303..303
- contact: `handpaint-batch3-wei-infantry-shield-v2-contact.png`
- animation: `handpaint-batch3-wei-infantry-shield-v2-animation.gif`
- before/after: `handpaint-batch3-wei-infantry-shield-v2-before-after.png`
- scale compare: `handpaint-batch3-wei-infantry-shield-v2-scale-compare.png`
- battle composite: `handpaint-batch3-wei-infantry-shield-v2-battle-composite.png`
- manual checks: run build and local browser verification after generation
- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval

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@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Approved baseline units: 54
- Approved baseline units: 55
- Pending approval units: 0
- Queued rework units: 37
- Queued rework units: 36
## Checked Rules

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@@ -49,6 +49,7 @@
"unit-wei-cavalry-elite",
"unit-wei-cavalry-iron",
"unit-wei-infantry",
"unit-wei-infantry-shield",
"unit-wei-officer",
"unit-wei-strategist",
"unit-wu-archer",
@@ -61,8 +62,8 @@
"pendingApproval": [],
"nextAfterApproval": [],
"stageCounts": {
"approved-baseline": 54,
"queued-rework": 37
"approved-baseline": 55,
"queued-rework": 36
},
"batches": [
{
@@ -436,24 +437,10 @@
"label": "Batch 3 Wei generic units",
"total": 16,
"stageCounts": {
"approved-baseline": 9,
"queued-rework": 7
"approved-baseline": 10,
"queued-rework": 6
},
"units": [
{
"stem": "unit-wei-infantry-shield",
"reviewStage": "queued-rework",
"queueRole": "queued rework",
"baseStatus": "border-hits=32",
"actionStatus": "border-hits=82",
"battleBasePx": [
30.7,
44.2,
44.6,
44.6
],
"spec": null
},
{
"stem": "unit-wei-infantry-veteran",
"reviewStage": "queued-rework",
@@ -636,6 +623,20 @@
],
"spec": null
},
{
"stem": "unit-wei-infantry-shield",
"reviewStage": "approved-baseline",
"queueRole": "approved reference",
"baseStatus": "ok",
"actionStatus": "ok",
"battleBasePx": [
28.8,
33.5,
46.0,
47.1
],
"spec": null
},
{
"stem": "unit-wei-officer",
"reviewStage": "approved-baseline",

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@@ -6,9 +6,9 @@ Use this as the long-running queue for the full hand-painted sprite rework. It i
## Current State
- Approved baseline units: 54
- Approved baseline units: 55
- Pending approval units: 0
- Queued rework units: 37
- Queued rework units: 36
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
@@ -73,11 +73,10 @@ No next unit is currently defined.
- Batch key: `batch3-wei`
- Total units: 16
- Stage counts: approved-baseline 9, queued-rework 7
- Stage counts: approved-baseline 10, queued-rework 6
| unit | role | stage | status | battle base px | spec |
| --- | --- | --- | --- | --- | --- |
| `unit-wei-infantry-shield` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 30.7..44.2 x 44.6..44.6 | |
| `unit-wei-infantry-veteran` | queued rework | queued-rework | base border-hits=64; actions border-hits=144 | 31.6..44.7 x 45.0..46.0 | |
| `unit-wei-officer-gate` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 31.9..40.6 x 44.6..44.6 | |
| `unit-wei-officer-iron` | queued rework | queued-rework | base border-hits=64; actions border-hits=144 | 33.2..41.2 x 45.0..46.0 | |
@@ -91,6 +90,7 @@ No next unit is currently defined.
| `unit-wei-cavalry-elite` | approved reference | approved-baseline | technical ok | 22.7..43.8 x 44.2..47.1 | |
| `unit-wei-cavalry-iron` | approved reference | approved-baseline | technical ok | 23.0..43.3 x 44.2..47.1 | |
| `unit-wei-infantry` | approved reference | approved-baseline | technical ok | 27.8..35.6 x 45.0..47.1 | |
| `unit-wei-infantry-shield` | approved reference | approved-baseline | technical ok | 28.8..33.5 x 46.0..47.1 | |
| `unit-wei-officer` | approved reference | approved-baseline | technical ok | 25.4..33.1 x 46.0..47.1 | |
| `unit-wei-strategist` | approved reference | approved-baseline | technical ok | 25.6..37.2 x 46.3..46.3 | |

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@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Current Gate
- Approved baseline units: 54
- Approved baseline units: 55
- Pending approval units: 0
- Queued rework units: 37
- Queued rework units: 36
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Current approval board: not generated until the next pending sample.

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@@ -11,8 +11,8 @@
"batch7-unique-officer": 19
},
"stage_counts": {
"approved-baseline": 54,
"queued-rework": 37
"approved-baseline": 55,
"queued-rework": 36
},
"rows": [
{
@@ -3494,7 +3494,7 @@
},
{
"batch": "batch3-wei",
"review_stage": "queued-rework",
"review_stage": "approved-baseline",
"stem": "unit-wei-infantry-shield",
"base": {
"key": "unit-wei-infantry-shield",
@@ -3504,23 +3504,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 2055128,
"border_hits": 32,
"min_width": 192,
"max_width": 277,
"min_height": 279,
"max_height": 279,
"min_bottom": 281,
"max_bottom": 287,
"opaque_pixels": 2261708,
"border_hits": 0,
"min_width": 180,
"max_width": 210,
"min_height": 288,
"max_height": 295,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 85,
"height_swing": 0,
"bottom_swing": 6,
"battle_min_width_px": 30.7,
"battle_max_width_px": 44.2,
"battle_min_height_px": 44.6,
"battle_max_height_px": 44.6,
"status": "border-hits=32"
"width_swing": 30,
"height_swing": 7,
"bottom_swing": 0,
"battle_min_width_px": 28.8,
"battle_max_width_px": 33.5,
"battle_min_height_px": 46.0,
"battle_max_height_px": 47.1,
"status": "ok"
},
"actions": {
"key": "unit-wei-infantry-shield-actions",
@@ -3530,23 +3530,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 4610202,
"border_hits": 82,
"min_width": 192,
"max_width": 286,
"min_height": 275,
"max_height": 279,
"min_bottom": 274,
"max_bottom": 289,
"opaque_pixels": 5098589,
"border_hits": 0,
"min_width": 184,
"max_width": 285,
"min_height": 273,
"max_height": 295,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 94,
"height_swing": 4,
"bottom_swing": 15,
"battle_min_width_px": 30.7,
"battle_max_width_px": 45.7,
"battle_min_height_px": 43.9,
"battle_max_height_px": 44.6,
"status": "border-hits=82"
"width_swing": 101,
"height_swing": 22,
"bottom_swing": 0,
"battle_min_width_px": 29.4,
"battle_max_width_px": 45.5,
"battle_min_height_px": 43.6,
"battle_max_height_px": 47.1,
"status": "ok"
}
},
{

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@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
## Review Stage Counts
- approved-baseline: 54
- queued-rework: 37
- approved-baseline: 55
- queued-rework: 36
## Batch Plan
@@ -113,7 +113,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
| batch3-wei | approved-baseline | `unit-wei-cavalry-elite` | ok | ok | 142..274 x 277..295 | 142..309 x 271..295 | 22.7..43.8 x 44.2..47.1 | w132 h18 b0 |
| batch3-wei | approved-baseline | `unit-wei-cavalry-iron` | ok | ok | 144..271 x 277..295 | 144..306 x 261..295 | 23.0..43.3 x 44.2..47.1 | w127 h18 b0 |
| batch3-wei | approved-baseline | `unit-wei-infantry` | ok | ok | 174..223 x 282..295 | 154..248 x 282..295 | 27.8..35.6 x 45.0..47.1 | w49 h13 b0 |
| batch3-wei | queued-rework | `unit-wei-infantry-shield` | border-hits=32 | border-hits=82 | 192..277 x 279..279 | 192..286 x 275..279 | 30.7..44.2 x 44.6..44.6 | w85 h0 b6 |
| batch3-wei | approved-baseline | `unit-wei-infantry-shield` | ok | ok | 180..210 x 288..295 | 184..285 x 273..295 | 28.8..33.5 x 46.0..47.1 | w30 h7 b0 |
| batch3-wei | queued-rework | `unit-wei-infantry-veteran` | border-hits=64 | border-hits=144 | 198..280 x 282..288 | 198..289 x 275..290 | 31.6..44.7 x 45.0..46.0 | w82 h6 b6 |
| batch3-wei | approved-baseline | `unit-wei-officer` | ok | ok | 159..207 x 288..295 | 158..255 x 288..295 | 25.4..33.1 x 46.0..47.1 | w48 h7 b0 |
| batch3-wei | queued-rework | `unit-wei-officer-gate` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 |

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@@ -57,6 +57,7 @@
"unit-wei-cavalry-elite",
"unit-wei-cavalry-iron",
"unit-wei-infantry",
"unit-wei-infantry-shield",
"unit-wei-officer",
"unit-wei-strategist",
"unit-wu-archer",

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@@ -0,0 +1,36 @@
# Unit Sprite Approval Packet: unit-wei-infantry-shield v2
- Status: approved during continuous production run
- Source art: `docs/handpaint-batch3-wei-infantry-shield-source-v2.png`
- Contact sheet: `docs/handpaint-batch3-wei-infantry-shield-v2-contact.png`
- Animation GIF: `docs/handpaint-batch3-wei-infantry-shield-v2-animation.gif`
- Before/after: `docs/handpaint-batch3-wei-infantry-shield-v2-before-after.png`
- Scale compare: `docs/handpaint-batch3-wei-infantry-shield-v2-scale-compare.png`
- Browser check: `docs/handpaint-batch3-wei-infantry-shield-v2-debug-preview-battle-check.png`
- Current approval board: `docs/unit-sprite-current-approval-board.png`
- Debug preview URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-wei-infantry-shield&v=wei-infantry-shield-v2-console-clean`
## Visual Decision
Wei shield infantry v2 is accepted as a sturdy line infantry variant. The rectangular shield, blue-gray armor, and short sword distinguish it from the green Shu guard while keeping the faction read clear.
## Technical Checks
- Base partial alpha: `0`
- Action partial alpha: `0`
- Base frame border hits: `0`
- Action frame border hits: `0`
- Base empty frames: `0`
- Action empty frames: `0`
- Base bbox width range: `180..210`
- Base bbox height range: `288..295`
- Base bottom range: `303..303`
- Action bbox width range: `184..285`
- Action bbox height range: `273..295`
- Action bottom range: `303..303`
- Local build: `passed`
- Local browser console errors: `0`
## Notes
v2 widens the shield silhouette enough for the battle-scale gate while keeping all frames contained. The unit is opaque, stable, and readable as a defensive Wei infantryman at 50px scale.