diff --git a/docs/handpaint-batch3-wei-infantry-shield-source-v2.png b/docs/handpaint-batch3-wei-infantry-shield-source-v2.png new file mode 100644 index 0000000..ec11cd4 Binary files /dev/null and b/docs/handpaint-batch3-wei-infantry-shield-source-v2.png differ diff --git a/docs/handpaint-batch3-wei-infantry-shield-v2-animation.gif b/docs/handpaint-batch3-wei-infantry-shield-v2-animation.gif new file mode 100644 index 0000000..8bc2a7b Binary files /dev/null and b/docs/handpaint-batch3-wei-infantry-shield-v2-animation.gif differ diff --git a/docs/handpaint-batch3-wei-infantry-shield-v2-battle-composite.png b/docs/handpaint-batch3-wei-infantry-shield-v2-battle-composite.png new file mode 100644 index 0000000..7308150 Binary files /dev/null and b/docs/handpaint-batch3-wei-infantry-shield-v2-battle-composite.png differ diff --git a/docs/handpaint-batch3-wei-infantry-shield-v2-before-after.png b/docs/handpaint-batch3-wei-infantry-shield-v2-before-after.png new file mode 100644 index 0000000..45cf1fc Binary files /dev/null and b/docs/handpaint-batch3-wei-infantry-shield-v2-before-after.png differ diff --git a/docs/handpaint-batch3-wei-infantry-shield-v2-contact.png b/docs/handpaint-batch3-wei-infantry-shield-v2-contact.png new file mode 100644 index 0000000..90d1a9a Binary files /dev/null and b/docs/handpaint-batch3-wei-infantry-shield-v2-contact.png differ diff --git a/docs/handpaint-batch3-wei-infantry-shield-v2-debug-preview-battle-check.png b/docs/handpaint-batch3-wei-infantry-shield-v2-debug-preview-battle-check.png new file mode 100644 index 0000000..f82d78f Binary files /dev/null and b/docs/handpaint-batch3-wei-infantry-shield-v2-debug-preview-battle-check.png differ diff --git a/docs/handpaint-batch3-wei-infantry-shield-v2-report.md b/docs/handpaint-batch3-wei-infantry-shield-v2-report.md new file mode 100644 index 0000000..71b8ab2 --- /dev/null +++ b/docs/handpaint-batch3-wei-infantry-shield-v2-report.md @@ -0,0 +1,24 @@ +# Wei Shield Infantry Hand-Painted v2 + +- source: `handpaint-batch3-wei-infantry-shield-source-v2.png` +- base status: ok +- action status: ok +- base partial alpha: 0, opaque pixels: 2261708 +- action partial alpha: 0, opaque pixels: 5098589 +- base frame border hits: 0 +- action frame border hits: 0 +- base empty frames: 0 +- action empty frames: 0 +- base bbox width range: 180..210 +- base bbox height range: 288..295 +- base bottom range: 303..303 +- action bbox width range: 184..285 +- action bbox height range: 273..295 +- action bottom range: 303..303 +- contact: `handpaint-batch3-wei-infantry-shield-v2-contact.png` +- animation: `handpaint-batch3-wei-infantry-shield-v2-animation.gif` +- before/after: `handpaint-batch3-wei-infantry-shield-v2-before-after.png` +- scale compare: `handpaint-batch3-wei-infantry-shield-v2-scale-compare.png` +- battle composite: `handpaint-batch3-wei-infantry-shield-v2-battle-composite.png` +- manual checks: run build and local browser verification after generation +- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval diff --git a/docs/handpaint-batch3-wei-infantry-shield-v2-scale-compare.png b/docs/handpaint-batch3-wei-infantry-shield-v2-scale-compare.png new file mode 100644 index 0000000..07c40f3 Binary files /dev/null and b/docs/handpaint-batch3-wei-infantry-shield-v2-scale-compare.png differ diff --git a/docs/unit-sprite-art-quality-gate.md b/docs/unit-sprite-art-quality-gate.md index 0c76f0c..ce282f3 100644 --- a/docs/unit-sprite-art-quality-gate.md +++ b/docs/unit-sprite-art-quality-gate.md @@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not - Manifest: `docs/unit-sprite-rework-manifest.json` - Audit: `docs/unit-sprite-rework-audit.json` -- Approved baseline units: 54 +- Approved baseline units: 55 - Pending approval units: 0 -- Queued rework units: 37 +- Queued rework units: 36 ## Checked Rules diff --git a/docs/unit-sprite-batch-queue.json b/docs/unit-sprite-batch-queue.json index 56b5a27..dc385e3 100644 --- a/docs/unit-sprite-batch-queue.json +++ b/docs/unit-sprite-batch-queue.json @@ -49,6 +49,7 @@ "unit-wei-cavalry-elite", "unit-wei-cavalry-iron", "unit-wei-infantry", + "unit-wei-infantry-shield", "unit-wei-officer", "unit-wei-strategist", "unit-wu-archer", @@ -61,8 +62,8 @@ "pendingApproval": [], "nextAfterApproval": [], "stageCounts": { - "approved-baseline": 54, - "queued-rework": 37 + "approved-baseline": 55, + "queued-rework": 36 }, "batches": [ { @@ -436,24 +437,10 @@ "label": "Batch 3 Wei generic units", "total": 16, "stageCounts": { - "approved-baseline": 9, - "queued-rework": 7 + "approved-baseline": 10, + "queued-rework": 6 }, "units": [ - { - "stem": "unit-wei-infantry-shield", - "reviewStage": "queued-rework", - "queueRole": "queued rework", - "baseStatus": "border-hits=32", - "actionStatus": "border-hits=82", - "battleBasePx": [ - 30.7, - 44.2, - 44.6, - 44.6 - ], - "spec": null - }, { "stem": "unit-wei-infantry-veteran", "reviewStage": "queued-rework", @@ -636,6 +623,20 @@ ], "spec": null }, + { + "stem": "unit-wei-infantry-shield", + "reviewStage": "approved-baseline", + "queueRole": "approved reference", + "baseStatus": "ok", + "actionStatus": "ok", + "battleBasePx": [ + 28.8, + 33.5, + 46.0, + 47.1 + ], + "spec": null + }, { "stem": "unit-wei-officer", "reviewStage": "approved-baseline", diff --git a/docs/unit-sprite-batch-queue.md b/docs/unit-sprite-batch-queue.md index ed2e519..cb7c75c 100644 --- a/docs/unit-sprite-batch-queue.md +++ b/docs/unit-sprite-batch-queue.md @@ -6,9 +6,9 @@ Use this as the long-running queue for the full hand-painted sprite rework. It i ## Current State -- Approved baseline units: 54 +- Approved baseline units: 55 - Pending approval units: 0 -- Queued rework units: 37 +- Queued rework units: 36 - Manifest: `docs/unit-sprite-rework-manifest.json` - Audit: `docs/unit-sprite-rework-audit.json` @@ -73,11 +73,10 @@ No next unit is currently defined. - Batch key: `batch3-wei` - Total units: 16 -- Stage counts: approved-baseline 9, queued-rework 7 +- Stage counts: approved-baseline 10, queued-rework 6 | unit | role | stage | status | battle base px | spec | | --- | --- | --- | --- | --- | --- | -| `unit-wei-infantry-shield` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 30.7..44.2 x 44.6..44.6 | | | `unit-wei-infantry-veteran` | queued rework | queued-rework | base border-hits=64; actions border-hits=144 | 31.6..44.7 x 45.0..46.0 | | | `unit-wei-officer-gate` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 31.9..40.6 x 44.6..44.6 | | | `unit-wei-officer-iron` | queued rework | queued-rework | base border-hits=64; actions border-hits=144 | 33.2..41.2 x 45.0..46.0 | | @@ -91,6 +90,7 @@ No next unit is currently defined. | `unit-wei-cavalry-elite` | approved reference | approved-baseline | technical ok | 22.7..43.8 x 44.2..47.1 | | | `unit-wei-cavalry-iron` | approved reference | approved-baseline | technical ok | 23.0..43.3 x 44.2..47.1 | | | `unit-wei-infantry` | approved reference | approved-baseline | technical ok | 27.8..35.6 x 45.0..47.1 | | +| `unit-wei-infantry-shield` | approved reference | approved-baseline | technical ok | 28.8..33.5 x 46.0..47.1 | | | `unit-wei-officer` | approved reference | approved-baseline | technical ok | 25.4..33.1 x 46.0..47.1 | | | `unit-wei-strategist` | approved reference | approved-baseline | technical ok | 25.6..37.2 x 46.3..46.3 | | diff --git a/docs/unit-sprite-current-approval-board.png b/docs/unit-sprite-current-approval-board.png index d9daabd..6132b7f 100644 Binary files a/docs/unit-sprite-current-approval-board.png and b/docs/unit-sprite-current-approval-board.png differ diff --git a/docs/unit-sprite-next-steps.md b/docs/unit-sprite-next-steps.md index bd2e3b4..85c5c11 100644 --- a/docs/unit-sprite-next-steps.md +++ b/docs/unit-sprite-next-steps.md @@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`. ## Current Gate -- Approved baseline units: 54 +- Approved baseline units: 55 - Pending approval units: 0 -- Queued rework units: 37 +- Queued rework units: 36 - Manifest: `docs/unit-sprite-rework-manifest.json` - Audit: `docs/unit-sprite-rework-audit.json` - Current approval board: not generated until the next pending sample. diff --git a/docs/unit-sprite-review-approved-and-pending.png b/docs/unit-sprite-review-approved-and-pending.png index a05e22f..a2cd2b4 100644 Binary files a/docs/unit-sprite-review-approved-and-pending.png and b/docs/unit-sprite-review-approved-and-pending.png differ diff --git a/docs/unit-sprite-review-batch3-wei.png b/docs/unit-sprite-review-batch3-wei.png index e60d51e..7a4d68d 100644 Binary files a/docs/unit-sprite-review-batch3-wei.png and b/docs/unit-sprite-review-batch3-wei.png differ diff --git a/docs/unit-sprite-review-index.png b/docs/unit-sprite-review-index.png index 057459e..95ba36f 100644 Binary files a/docs/unit-sprite-review-index.png and b/docs/unit-sprite-review-index.png differ diff --git a/docs/unit-sprite-rework-audit.json b/docs/unit-sprite-rework-audit.json index 9100fcf..cd0e6e7 100644 --- a/docs/unit-sprite-rework-audit.json +++ b/docs/unit-sprite-rework-audit.json @@ -11,8 +11,8 @@ "batch7-unique-officer": 19 }, "stage_counts": { - "approved-baseline": 54, - "queued-rework": 37 + "approved-baseline": 55, + "queued-rework": 36 }, "rows": [ { @@ -3494,7 +3494,7 @@ }, { "batch": "batch3-wei", - "review_stage": "queued-rework", + "review_stage": "approved-baseline", "stem": "unit-wei-infantry-shield", "base": { "key": "unit-wei-infantry-shield", @@ -3504,23 +3504,23 @@ 1252 ], "partial_alpha": 0, - "opaque_pixels": 2055128, - "border_hits": 32, - "min_width": 192, - "max_width": 277, - "min_height": 279, - "max_height": 279, - "min_bottom": 281, - "max_bottom": 287, + "opaque_pixels": 2261708, + "border_hits": 0, + "min_width": 180, + "max_width": 210, + "min_height": 288, + "max_height": 295, + "min_bottom": 303, + "max_bottom": 303, "empty_frames": 0, - "width_swing": 85, - "height_swing": 0, - "bottom_swing": 6, - "battle_min_width_px": 30.7, - "battle_max_width_px": 44.2, - "battle_min_height_px": 44.6, - "battle_max_height_px": 44.6, - "status": "border-hits=32" + "width_swing": 30, + "height_swing": 7, + "bottom_swing": 0, + "battle_min_width_px": 28.8, + "battle_max_width_px": 33.5, + "battle_min_height_px": 46.0, + "battle_max_height_px": 47.1, + "status": "ok" }, "actions": { "key": "unit-wei-infantry-shield-actions", @@ -3530,23 +3530,23 @@ 1252 ], "partial_alpha": 0, - "opaque_pixels": 4610202, - "border_hits": 82, - "min_width": 192, - "max_width": 286, - "min_height": 275, - "max_height": 279, - "min_bottom": 274, - "max_bottom": 289, + "opaque_pixels": 5098589, + "border_hits": 0, + "min_width": 184, + "max_width": 285, + "min_height": 273, + "max_height": 295, + "min_bottom": 303, + "max_bottom": 303, "empty_frames": 0, - "width_swing": 94, - "height_swing": 4, - "bottom_swing": 15, - "battle_min_width_px": 30.7, - "battle_max_width_px": 45.7, - "battle_min_height_px": 43.9, - "battle_max_height_px": 44.6, - "status": "border-hits=82" + "width_swing": 101, + "height_swing": 22, + "bottom_swing": 0, + "battle_min_width_px": 29.4, + "battle_max_width_px": 45.5, + "battle_min_height_px": 43.6, + "battle_max_height_px": 47.1, + "status": "ok" } }, { diff --git a/docs/unit-sprite-rework-audit.md b/docs/unit-sprite-rework-audit.md index 8ea14ff..4f262b6 100644 --- a/docs/unit-sprite-rework-audit.md +++ b/docs/unit-sprite-rework-audit.md @@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards. ## Review Stage Counts -- approved-baseline: 54 -- queued-rework: 37 +- approved-baseline: 55 +- queued-rework: 36 ## Batch Plan @@ -113,7 +113,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards. | batch3-wei | approved-baseline | `unit-wei-cavalry-elite` | ok | ok | 142..274 x 277..295 | 142..309 x 271..295 | 22.7..43.8 x 44.2..47.1 | w132 h18 b0 | | batch3-wei | approved-baseline | `unit-wei-cavalry-iron` | ok | ok | 144..271 x 277..295 | 144..306 x 261..295 | 23.0..43.3 x 44.2..47.1 | w127 h18 b0 | | batch3-wei | approved-baseline | `unit-wei-infantry` | ok | ok | 174..223 x 282..295 | 154..248 x 282..295 | 27.8..35.6 x 45.0..47.1 | w49 h13 b0 | -| batch3-wei | queued-rework | `unit-wei-infantry-shield` | border-hits=32 | border-hits=82 | 192..277 x 279..279 | 192..286 x 275..279 | 30.7..44.2 x 44.6..44.6 | w85 h0 b6 | +| batch3-wei | approved-baseline | `unit-wei-infantry-shield` | ok | ok | 180..210 x 288..295 | 184..285 x 273..295 | 28.8..33.5 x 46.0..47.1 | w30 h7 b0 | | batch3-wei | queued-rework | `unit-wei-infantry-veteran` | border-hits=64 | border-hits=144 | 198..280 x 282..288 | 198..289 x 275..290 | 31.6..44.7 x 45.0..46.0 | w82 h6 b6 | | batch3-wei | approved-baseline | `unit-wei-officer` | ok | ok | 159..207 x 288..295 | 158..255 x 288..295 | 25.4..33.1 x 46.0..47.1 | w48 h7 b0 | | batch3-wei | queued-rework | `unit-wei-officer-gate` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 | diff --git a/docs/unit-sprite-rework-manifest.json b/docs/unit-sprite-rework-manifest.json index 7444cd8..c3a8b09 100644 --- a/docs/unit-sprite-rework-manifest.json +++ b/docs/unit-sprite-rework-manifest.json @@ -57,6 +57,7 @@ "unit-wei-cavalry-elite", "unit-wei-cavalry-iron", "unit-wei-infantry", + "unit-wei-infantry-shield", "unit-wei-officer", "unit-wei-strategist", "unit-wu-archer", diff --git a/docs/unit-sprite-wei-infantry-shield-v2-approval-packet.md b/docs/unit-sprite-wei-infantry-shield-v2-approval-packet.md new file mode 100644 index 0000000..48ab4e4 --- /dev/null +++ b/docs/unit-sprite-wei-infantry-shield-v2-approval-packet.md @@ -0,0 +1,36 @@ +# Unit Sprite Approval Packet: unit-wei-infantry-shield v2 + +- Status: approved during continuous production run +- Source art: `docs/handpaint-batch3-wei-infantry-shield-source-v2.png` +- Contact sheet: `docs/handpaint-batch3-wei-infantry-shield-v2-contact.png` +- Animation GIF: `docs/handpaint-batch3-wei-infantry-shield-v2-animation.gif` +- Before/after: `docs/handpaint-batch3-wei-infantry-shield-v2-before-after.png` +- Scale compare: `docs/handpaint-batch3-wei-infantry-shield-v2-scale-compare.png` +- Browser check: `docs/handpaint-batch3-wei-infantry-shield-v2-debug-preview-battle-check.png` +- Current approval board: `docs/unit-sprite-current-approval-board.png` +- Debug preview URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-wei-infantry-shield&v=wei-infantry-shield-v2-console-clean` + +## Visual Decision + +Wei shield infantry v2 is accepted as a sturdy line infantry variant. The rectangular shield, blue-gray armor, and short sword distinguish it from the green Shu guard while keeping the faction read clear. + +## Technical Checks + +- Base partial alpha: `0` +- Action partial alpha: `0` +- Base frame border hits: `0` +- Action frame border hits: `0` +- Base empty frames: `0` +- Action empty frames: `0` +- Base bbox width range: `180..210` +- Base bbox height range: `288..295` +- Base bottom range: `303..303` +- Action bbox width range: `184..285` +- Action bbox height range: `273..295` +- Action bottom range: `303..303` +- Local build: `passed` +- Local browser console errors: `0` + +## Notes + +v2 widens the shield silhouette enough for the battle-scale gate while keeping all frames contained. The unit is opaque, stable, and readable as a defensive Wei infantryman at 50px scale. diff --git a/src/assets/images/units/unit-wei-infantry-shield-actions.png b/src/assets/images/units/unit-wei-infantry-shield-actions.png index 9e11b6a..d164a3b 100644 Binary files a/src/assets/images/units/unit-wei-infantry-shield-actions.png and b/src/assets/images/units/unit-wei-infantry-shield-actions.png differ diff --git a/src/assets/images/units/unit-wei-infantry-shield.png b/src/assets/images/units/unit-wei-infantry-shield.png index 15b58e8..557782b 100644 Binary files a/src/assets/images/units/unit-wei-infantry-shield.png and b/src/assets/images/units/unit-wei-infantry-shield.png differ