Stabilize refuge campaign objectives

This commit is contained in:
2026-07-06 04:38:08 +09:00
parent ad9661d86b
commit 2d170dba33
3 changed files with 59 additions and 59 deletions

View File

@@ -2181,7 +2181,7 @@ export const fifteenthBattleScenario: BattleScenarioDefinition = {
label: '원소 사자 접선지 확보',
rewardGold: 640,
terrain: 'fort',
targetTile: { x: 31, y: 12, radius: 4 },
targetTile: { x: 31, y: 12, radius: 6 },
threatRadius: 0
},
{
@@ -2190,7 +2190,7 @@ export const fifteenthBattleScenario: BattleScenarioDefinition = {
label: '채양 본진 봉화대 차단',
rewardGold: 520,
terrain: 'fort',
targetTile: { x: 31, y: 11, radius: 3 },
targetTile: { x: 31, y: 11, radius: 8 },
threatRadius: 0
},
{
@@ -2224,7 +2224,7 @@ export const sixteenthBattleScenario: BattleScenarioDefinition = {
openingObjectiveLines: [
'원소 진영을 오래 빌릴 수 없게 된 유비군은 형주의 유표에게 의탁하기 위해 다시 남쪽 길을 잡습니다. 조운이 재합류했지만 조조군 추격대도 강가 관문 앞에 따라붙었습니다.',
'중앙 강줄기 옆 접선로를 열어 유표의 사자에게 통행 명분을 보이고, 조운은 길게 늘어진 추격 기병을 끊어야 합니다. 관우와 장비는 관문 앞 수비선을 흔드십시오.',
'조인을 격파하고 형주 관문을 확보하십시오. 58턴 안에 승리하면 유비군의 형주 의탁 명분과 다음 융중 방문 준비가 더 단단해집니다.'
'조인을 격파하고 형주 관문을 확보하십시오. 70턴 안에 승리하면 유비군의 형주 의탁 명분과 다음 융중 방문 준비가 더 단단해집니다.'
],
tacticalGuide: {
summary: '서남 진영에서 중앙 강가 접선로를 열고, 조운으로 추격 기병을 끊은 뒤 동쪽 형주 관문까지 밀고 가는 의탁 전투입니다.',
@@ -2304,7 +2304,7 @@ export const sixteenthBattleScenario: BattleScenarioDefinition = {
bonds: sixteenthBattleBonds,
mapTextureKey: 'battle-map-sixteenth',
leaderUnitId: 'liu-biao-road-leader-cao-ren',
quickVictoryTurnLimit: 58,
quickVictoryTurnLimit: 70,
baseVictoryGold: 1880,
objectives: [
{
@@ -2327,7 +2327,7 @@ export const sixteenthBattleScenario: BattleScenarioDefinition = {
label: '형주 사자 접선로 확보',
rewardGold: 560,
terrain: 'village',
targetTile: { x: 22, y: 10, radius: 3 },
targetTile: { x: 22, y: 10, radius: 16 },
threatRadius: 0
},
{
@@ -2342,9 +2342,9 @@ export const sixteenthBattleScenario: BattleScenarioDefinition = {
{
id: 'quick',
kind: 'quick-victory',
label: '58턴 이내 승리',
label: '70턴 이내 승리',
rewardGold: 540,
maxTurn: 58
maxTurn: 70
}
],
defeatConditions: [{ kind: 'unit-defeated', unitId: 'liu-bei' }],
@@ -2472,7 +2472,7 @@ export const seventeenthBattleScenario: BattleScenarioDefinition = {
label: '산길 문사 접선지 확인',
rewardGold: 600,
terrain: 'village',
targetTile: { x: 22, y: 17, radius: 10 },
targetTile: { x: 22, y: 17, radius: 15 },
threatRadius: 0
},
{
@@ -2481,7 +2481,7 @@ export const seventeenthBattleScenario: BattleScenarioDefinition = {
label: '융중 초가 길 확보',
rewardGold: 720,
terrain: 'village',
targetTile: { x: 29, y: 14, radius: 5 },
targetTile: { x: 29, y: 16, radius: 7 },
threatRadius: 0
},
{
@@ -2618,7 +2618,7 @@ export const eighteenthBattleScenario: BattleScenarioDefinition = {
label: '박망파 화공 매복지 확보',
rewardGold: 760,
terrain: 'village',
targetTile: { x: 27, y: 18, radius: 5 },
targetTile: { x: 27, y: 18, radius: 8 },
threatRadius: 0
},
{
@@ -2650,7 +2650,7 @@ export const nineteenthBattleScenario: BattleScenarioDefinition = {
openingObjectiveLines: [
'조조군 호표기가 피난 행렬을 따라 장판파로 들이칩니다. 백성을 버리지 않으려면 남쪽 피난로와 다리목을 동시에 지켜야 합니다.',
'조운은 넓은 길을 오가며 흩어진 병력을 모을 수 있고, 장비는 다리목을 막아 추격 기병을 늦추기 좋습니다. 제갈량과 손건은 전후 강동 사절 명분을 정리합니다.',
'조순을 퇴각시키고 유비와 조운을 지키십시오. 피난민 마을과 장판교 길목을 확보하고 36턴 안에 승리하면 다음 강동 사절 준비가 안정됩니다.'
'조순을 퇴각시키고 유비와 조운을 지키십시오. 피난민 마을과 장판교 길목을 확보하고 90턴 안에 승리하면 다음 강동 사절 준비가 안정됩니다.'
],
tacticalGuide: {
summary: '서쪽 피난 행렬을 지키며 중앙 마을을 잡고, 장판교 길목에서 추격 기병을 늦춘 뒤 조순을 밀어냅니다.',
@@ -2704,7 +2704,7 @@ export const nineteenthBattleScenario: BattleScenarioDefinition = {
bonds: nineteenthBattleBonds,
mapTextureKey: 'battle-map-nineteenth',
leaderUnitId: 'changban-leader-cao-chun',
quickVictoryTurnLimit: 36,
quickVictoryTurnLimit: 90,
baseVictoryGold: 2220,
objectives: [
{
@@ -2734,7 +2734,7 @@ export const nineteenthBattleScenario: BattleScenarioDefinition = {
label: '피난민 마을 확보',
rewardGold: 820,
terrain: 'village',
targetTile: { x: 20, y: 20, radius: 6 },
targetTile: { x: 20, y: 20, radius: 14 },
threatRadius: 0
},
{
@@ -2743,15 +2743,15 @@ export const nineteenthBattleScenario: BattleScenarioDefinition = {
label: '장판교 길목 확보',
rewardGold: 760,
terrain: 'road',
targetTile: { x: 23, y: 22, radius: 6 },
targetTile: { x: 23, y: 22, radius: 12 },
threatRadius: 0
},
{
id: 'quick',
kind: 'quick-victory',
label: '36턴 이내 승리',
label: '90턴 이내 승리',
rewardGold: 620,
maxTurn: 36
maxTurn: 90
}
],
defeatConditions: [
@@ -2879,7 +2879,7 @@ export const twentiethBattleScenario: BattleScenarioDefinition = {
label: '강나루 확보',
rewardGold: 860,
terrain: 'fort',
targetTile: { x: 35, y: 18, radius: 5 },
targetTile: { x: 35, y: 18, radius: 10 },
threatRadius: 0
},
{
@@ -2888,7 +2888,7 @@ export const twentiethBattleScenario: BattleScenarioDefinition = {
label: '강변 접선지 확보',
rewardGold: 720,
terrain: 'village',
targetTile: { x: 29, y: 16, radius: 5 },
targetTile: { x: 30, y: 16, radius: 7 },
threatRadius: 0
},
{

View File

@@ -9802,9 +9802,9 @@ export const sixteenthBattleUnits: UnitData[] = [
classKey: 'yellowTurban',
level: 17,
exp: 12,
hp: 68,
maxHp: 68,
attack: 23,
hp: 58,
maxHp: 58,
attack: 21,
move: 3,
stats: { might: 98, intelligence: 65, leadership: 84, agility: 72, luck: 63 },
equipment: {
@@ -9823,9 +9823,9 @@ export const sixteenthBattleUnits: UnitData[] = [
classKey: 'yellowTurban',
level: 17,
exp: 12,
hp: 68,
maxHp: 68,
attack: 23,
hp: 58,
maxHp: 58,
attack: 21,
move: 3,
stats: { might: 98, intelligence: 65, leadership: 84, agility: 72, luck: 63 },
equipment: {
@@ -9865,9 +9865,9 @@ export const sixteenthBattleUnits: UnitData[] = [
classKey: 'archer',
level: 17,
exp: 12,
hp: 48,
maxHp: 48,
attack: 20,
hp: 40,
maxHp: 40,
attack: 17,
move: 3,
stats: { might: 86, intelligence: 78, leadership: 76, agility: 86, luck: 64 },
equipment: {
@@ -9907,9 +9907,9 @@ export const sixteenthBattleUnits: UnitData[] = [
classKey: 'archer',
level: 17,
exp: 12,
hp: 48,
maxHp: 48,
attack: 20,
hp: 40,
maxHp: 40,
attack: 17,
move: 3,
stats: { might: 86, intelligence: 78, leadership: 76, agility: 86, luck: 64 },
equipment: {
@@ -9970,9 +9970,9 @@ export const sixteenthBattleUnits: UnitData[] = [
classKey: 'cavalry',
level: 17,
exp: 12,
hp: 66,
maxHp: 66,
attack: 23,
hp: 58,
maxHp: 58,
attack: 20,
move: 5,
stats: { might: 100, intelligence: 60, leadership: 78, agility: 94, luck: 65 },
equipment: {
@@ -11270,9 +11270,9 @@ export const twentiethBattleUnits: UnitData[] = [
classKey: 'cavalry',
level: 26,
exp: 38,
hp: 64,
hp: 42,
maxHp: 92,
attack: 24,
attack: 18,
move: 5,
stats: { might: 118, intelligence: 76, leadership: 94, agility: 112, luck: 72 },
equipment: {
@@ -11291,9 +11291,9 @@ export const twentiethBattleUnits: UnitData[] = [
classKey: 'cavalry',
level: 26,
exp: 38,
hp: 64,
hp: 42,
maxHp: 92,
attack: 24,
attack: 18,
move: 5,
stats: { might: 118, intelligence: 76, leadership: 94, agility: 112, luck: 72 },
equipment: {
@@ -11312,9 +11312,9 @@ export const twentiethBattleUnits: UnitData[] = [
classKey: 'yellowTurban',
level: 24,
exp: 34,
hp: 72,
hp: 62,
maxHp: 88,
attack: 25,
attack: 22,
move: 3,
stats: { might: 110, intelligence: 76, leadership: 94, agility: 82, luck: 70 },
equipment: {
@@ -11333,9 +11333,9 @@ export const twentiethBattleUnits: UnitData[] = [
classKey: 'yellowTurban',
level: 24,
exp: 34,
hp: 72,
hp: 62,
maxHp: 88,
attack: 25,
attack: 22,
move: 3,
stats: { might: 110, intelligence: 76, leadership: 94, agility: 82, luck: 70 },
equipment: {
@@ -11354,9 +11354,9 @@ export const twentiethBattleUnits: UnitData[] = [
classKey: 'yellowTurban',
level: 25,
exp: 36,
hp: 64,
hp: 44,
maxHp: 92,
attack: 24,
attack: 19,
move: 3,
stats: { might: 112, intelligence: 78, leadership: 96, agility: 84, luck: 71 },
equipment: {
@@ -11375,9 +11375,9 @@ export const twentiethBattleUnits: UnitData[] = [
classKey: 'yellowTurban',
level: 25,
exp: 36,
hp: 64,
hp: 44,
maxHp: 92,
attack: 24,
attack: 19,
move: 3,
stats: { might: 112, intelligence: 78, leadership: 96, agility: 84, luck: 71 },
equipment: {
@@ -11396,9 +11396,9 @@ export const twentiethBattleUnits: UnitData[] = [
classKey: 'archer',
level: 24,
exp: 34,
hp: 56,
hp: 48,
maxHp: 68,
attack: 24,
attack: 21,
move: 3,
stats: { might: 98, intelligence: 88, leadership: 86, agility: 96, luck: 72 },
equipment: {
@@ -11417,9 +11417,9 @@ export const twentiethBattleUnits: UnitData[] = [
classKey: 'archer',
level: 24,
exp: 34,
hp: 56,
hp: 48,
maxHp: 68,
attack: 24,
attack: 21,
move: 3,
stats: { might: 98, intelligence: 88, leadership: 86, agility: 96, luck: 72 },
equipment: {
@@ -11440,7 +11440,7 @@ export const twentiethBattleUnits: UnitData[] = [
exp: 36,
hp: 44,
maxHp: 52,
attack: 22,
attack: 19,
move: 3,
stats: { might: 100, intelligence: 90, leadership: 88, agility: 98, luck: 72 },
equipment: {
@@ -11459,9 +11459,9 @@ export const twentiethBattleUnits: UnitData[] = [
classKey: 'yellowTurban',
level: 26,
exp: 38,
hp: 52,
hp: 36,
maxHp: 84,
attack: 22,
attack: 18,
move: 3,
stats: { might: 118, intelligence: 80, leadership: 104, agility: 86, luck: 72 },
equipment: {
@@ -11480,9 +11480,9 @@ export const twentiethBattleUnits: UnitData[] = [
classKey: 'yellowTurban',
level: 26,
exp: 38,
hp: 52,
hp: 36,
maxHp: 84,
attack: 22,
attack: 18,
move: 3,
stats: { might: 118, intelligence: 80, leadership: 104, agility: 86, luck: 72 },
equipment: {
@@ -11503,7 +11503,7 @@ export const twentiethBattleUnits: UnitData[] = [
exp: 36,
hp: 52,
maxHp: 64,
attack: 23,
attack: 20,
move: 3,
stats: { might: 78, intelligence: 98, leadership: 90, agility: 86, luck: 74 },
equipment: {
@@ -11522,9 +11522,9 @@ export const twentiethBattleUnits: UnitData[] = [
classKey: 'rebelLeader',
level: 27,
exp: 42,
hp: 84,
hp: 48,
maxHp: 132,
attack: 26,
attack: 20,
move: 4,
stats: { might: 120, intelligence: 86, leadership: 112, agility: 90, luck: 76 },
equipment: {