Cap campaign save string lists
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@@ -207,7 +207,7 @@ try {
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{ id: 'oath-bond', title: 'Oath Bond', unitIds: ['liu-bei', 'guan-yu'], level: '2', exp: '14', battleExp: '5' },
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9
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],
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completedCampDialogues: ['dialogue-a', 17, 'dialogue-a', ''],
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completedCampDialogues: ['dialogue-a', 17, 'dialogue-a', '', 'x'.repeat(97)],
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completedCampVisits: 'visit-a',
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inventory: { bean: '3', ' bean ': '4', ['\uCF69']: '200', [' \uCF69 ']: '20', wine: -2, empty: 0 },
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selectedSortieUnitIds: { corrupted: true },
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@@ -256,6 +256,27 @@ try {
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`Expected malformed inventory and sortie assignments to normalize: ${JSON.stringify(malformed)}`
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);
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storage.clear();
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storage.set(
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campaignStorageKey,
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JSON.stringify({
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version: 1,
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updatedAt: '2026-07-03T12:30:00.000Z',
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step: 'third-camp',
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activeSaveSlot: 1,
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completedCampDialogues: Array.from({ length: 140 }, (_, index) => `dialogue-${index}`),
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completedCampVisits: ['visit-a', 'x'.repeat(97), 'visit-a']
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})
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);
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const cappedStringLists = loadCampaignState();
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assert(
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cappedStringLists.completedCampDialogues.length === 128 &&
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cappedStringLists.completedCampDialogues[0] === 'dialogue-0' &&
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cappedStringLists.completedCampDialogues[127] === 'dialogue-127' &&
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cappedStringLists.completedCampVisits.length === 1,
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`Expected campaign string lists to filter long entries and cap excessive saves: ${JSON.stringify(cappedStringLists)}`
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);
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storage.clear();
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storage.set(
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campaignStorageKey,
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@@ -459,9 +480,9 @@ try {
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{ id: 'broken-bond', title: 'Broken Bond', unitIds: ['liu-bei'] }
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],
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mvp: { unitId: 'liu-bei', name: 'Liu Bei', damageDealt: '88', defeats: '2' },
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itemRewards: ['Bean', 'Bean', 10],
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itemRewards: ['Bean', 'Bean', 10, 'x'.repeat(97)],
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campaignRewards: {
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supplies: [' Bean ', 'Bean', 20],
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supplies: [' Bean ', 'Bean', 20, 'x'.repeat(97)],
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equipment: [' Iron Sword ', 'Iron Sword'],
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reputation: ['Village Thanks', ' Village Thanks '],
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recruits: [{ unitId: ' guan-yu ', name: ' Guan Yu ' }, { unitId: '', name: 'Broken' }],
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@@ -555,7 +576,8 @@ try {
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equipment: ['Iron Sword'],
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reputation: 'Fame',
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recruits: [{ unitId: 'test-recruit', name: 'Test Recruit' }, { broken: true }],
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unlocks: { corrupted: true }
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unlocks: { corrupted: true },
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note: 'x'.repeat(181)
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},
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objectives: [
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{
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@@ -633,7 +655,8 @@ try {
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assert(
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malformedHistory.battleHistory['first-battle-zhuo-commandery']?.itemRewards.length === 1 &&
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malformedHistory.battleHistory['first-battle-zhuo-commandery']?.campaignRewards?.equipment[0] === 'Iron Sword' &&
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malformedHistory.battleHistory['first-battle-zhuo-commandery']?.campaignRewards?.recruits.length === 1,
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malformedHistory.battleHistory['first-battle-zhuo-commandery']?.campaignRewards?.recruits.length === 1 &&
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malformedHistory.battleHistory['first-battle-zhuo-commandery']?.campaignRewards?.note === undefined,
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`Expected nested battle history rewards to normalize: ${JSON.stringify(malformedHistory)}`
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);
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assert(
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@@ -266,6 +266,10 @@ const campaignInventoryCaps: Record<string, number> = {
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['\uD0C1\uC8FC']: 80
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};
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const maxCampaignStringListEntries = 128;
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const maxCampaignStringListLength = 96;
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const maxCampaignRewardNoteLength = 180;
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export const campaignReserveTrainingFocusDefinitions: CampaignReserveTrainingFocusDefinition[] = [
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{
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id: 'balanced',
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@@ -881,9 +885,9 @@ function uniqueStrings(value: unknown): string[] {
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arrayOrEmpty<unknown>(value)
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.filter((entry): entry is string => typeof entry === 'string')
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.map((entry) => entry.trim())
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.filter((entry) => entry.length > 0)
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.filter((entry) => entry.length > 0 && entry.length <= maxCampaignStringListLength)
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)
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];
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].slice(0, maxCampaignStringListEntries);
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}
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function normalizedRosterUnitIds(roster: UnitData[]) {
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@@ -1532,6 +1536,7 @@ function cloneCampaignRewardSnapshot(rewards?: CampaignRewardSnapshot): Campaign
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}
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const rewardRecord = recordOrEmpty(rewards);
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const note = typeof rewardRecord.note === 'string' ? rewardRecord.note.trim() : '';
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return {
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supplies: uniqueStrings(rewardRecord.supplies),
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equipment: uniqueStrings(rewardRecord.equipment),
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@@ -1550,7 +1555,7 @@ function cloneCampaignRewardSnapshot(rewards?: CampaignRewardSnapshot): Campaign
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title: typeof unlock.title === 'string' ? unlock.title.trim() : ''
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}))
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.filter((unlock) => unlock.battleId && unlock.title),
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note: typeof rewardRecord.note === 'string' && rewardRecord.note.trim().length > 0 ? rewardRecord.note.trim() : undefined
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note: note.length > 0 && note.length <= maxCampaignRewardNoteLength ? note : undefined
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};
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}
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