Verify visual asset references
This commit is contained in:
@@ -14,6 +14,7 @@
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"verify:battle-data": "node scripts/verify-battle-scenario-data.mjs",
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"verify:campaign-data": "node scripts/verify-campaign-flow-data.mjs",
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"verify:story-assets": "node scripts/verify-story-asset-data.mjs",
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"verify:visual-assets": "node scripts/verify-visual-asset-data.mjs",
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"verify:flow": "node scripts/verify-flow.mjs",
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"verify:save-flow": "node scripts/verify-save-retry-flow.mjs",
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"verify:release": "node scripts/verify-release-candidate.mjs",
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@@ -12,6 +12,7 @@ try {
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runCommand('node', ['scripts/verify-campaign-flow-data.mjs']);
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runCommand('node', ['scripts/verify-battle-scenario-data.mjs']);
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runCommand('node', ['scripts/verify-story-asset-data.mjs']);
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runCommand('node', ['scripts/verify-visual-asset-data.mjs']);
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mkdirSync(screenshotDir, { recursive: true });
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serverProcess = await ensurePreviewServer(targetUrl);
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146
scripts/verify-visual-asset-data.mjs
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146
scripts/verify-visual-asset-data.mjs
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@@ -0,0 +1,146 @@
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import { readFileSync, statSync } from 'node:fs';
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import { createServer } from 'vite';
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const server = await createServer({
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logLevel: 'error',
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server: { middlewareMode: true },
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appType: 'custom'
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});
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try {
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const { battleUiIconManifest } = await server.ssrLoadModule('/src/game/data/battleUiIcons.ts');
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const { itemCatalog, equipmentSlots } = await server.ssrLoadModule('/src/game/data/battleItems.ts');
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const errors = [];
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validateBattleUiIconAtlas(errors, battleUiIconManifest);
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validateItemCatalog(errors, itemCatalog, equipmentSlots);
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validateGeneratedEquipmentIcons(errors, itemCatalog);
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if (errors.length) {
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console.error(`Visual asset data verification failed with ${errors.length} issue(s):`);
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errors.slice(0, 100).forEach((error) => console.error(`- ${error}`));
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if (errors.length > 100) {
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console.error(`- ...and ${errors.length - 100} more`);
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}
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process.exitCode = 1;
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} else {
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console.log(
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`Verified battle UI atlas ${battleUiIconManifest.columns}x${battleUiIconManifest.rows}, ` +
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`${Object.keys(battleUiIconManifest.frames).length} icon keys, and ${Object.keys(itemCatalog).length} generated equipment icons.`
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);
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}
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} finally {
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await server.close();
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}
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function validateBattleUiIconAtlas(errors, manifest) {
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assertNonEmptyString(errors, manifest.source, 'battleUiIconManifest.source');
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assertNonEmptyString(errors, manifest.textureKey, 'battleUiIconManifest.textureKey');
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assertPositiveInteger(errors, manifest.frameWidth, 'battleUiIconManifest.frameWidth');
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assertPositiveInteger(errors, manifest.frameHeight, 'battleUiIconManifest.frameHeight');
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assertPositiveInteger(errors, manifest.columns, 'battleUiIconManifest.columns');
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assertPositiveInteger(errors, manifest.rows, 'battleUiIconManifest.rows');
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let dimensions;
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try {
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dimensions = readPngDimensions(manifest.source);
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} catch (error) {
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errors.push(`battle UI icon atlas cannot be read at "${manifest.source}": ${error.message}`);
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return;
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}
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const expectedWidth = manifest.columns * manifest.frameWidth;
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const expectedHeight = manifest.rows * manifest.frameHeight;
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if (dimensions.width !== expectedWidth || dimensions.height !== expectedHeight) {
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errors.push(`battle UI icon atlas is ${dimensions.width}x${dimensions.height}, expected ${expectedWidth}x${expectedHeight}`);
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}
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const frameLimit = manifest.columns * manifest.rows;
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Object.entries(manifest.frames).forEach(([key, frame]) => {
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assertNonEmptyString(errors, key, 'battle UI icon key');
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if (!Number.isInteger(frame) || frame < 0 || frame >= frameLimit) {
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errors.push(`battle UI icon "${key}" frame ${frame} is outside atlas frame range 0..${frameLimit - 1}`);
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}
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});
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}
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function validateItemCatalog(errors, itemCatalog, equipmentSlots) {
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const validSlots = new Set(equipmentSlots);
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const validRanks = new Set(['common', 'treasure']);
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Object.entries(itemCatalog).forEach(([id, item]) => {
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const context = `itemCatalog.${id}`;
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if (item.id !== id) {
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errors.push(`${context}: item id does not match catalog key`);
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}
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assertNonEmptyString(errors, item.name, `${context}.name`);
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assertNonEmptyString(errors, item.description, `${context}.description`);
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if (!validSlots.has(item.slot)) {
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errors.push(`${context}: unknown equipment slot "${item.slot}"`);
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}
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if (!validRanks.has(item.rank)) {
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errors.push(`${context}: unknown equipment rank "${item.rank}"`);
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}
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if (!Array.isArray(item.effects) || item.effects.length === 0) {
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errors.push(`${context}: effects must not be empty`);
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} else {
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item.effects.forEach((effect, index) => assertNonEmptyString(errors, effect, `${context}.effects[${index}]`));
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}
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['attackBonus', 'defenseBonus', 'strategyBonus'].forEach((field) => {
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if (item[field] !== undefined && (!Number.isInteger(item[field]) || item[field] < 0)) {
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errors.push(`${context}.${field} must be a non-negative integer`);
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}
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});
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});
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}
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function validateGeneratedEquipmentIcons(errors, itemCatalog) {
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const bootScene = readFileSync('src/game/scenes/BootScene.ts', 'utf8');
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const generatedItemIds = new Set([...bootScene.matchAll(/createItemIcon\('item-([^']+)'/g)].map((match) => match[1]));
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const catalogItemIds = new Set(Object.keys(itemCatalog));
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Array.from(catalogItemIds)
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.sort()
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.forEach((itemId) => {
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if (!generatedItemIds.has(itemId)) {
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errors.push(`BootScene does not generate an equipment icon texture for item-${itemId}`);
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}
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});
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Array.from(generatedItemIds)
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.sort()
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.forEach((itemId) => {
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if (!catalogItemIds.has(itemId)) {
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errors.push(`BootScene generates item-${itemId}, but itemCatalog has no matching item`);
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}
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});
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}
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function readPngDimensions(path) {
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const stats = statSync(path);
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if (stats.size < 24) {
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throw new Error('file is too small to be a PNG');
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}
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const bytes = readFileSync(path);
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const signature = '89504e470d0a1a0a';
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if (bytes.subarray(0, 8).toString('hex') !== signature) {
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throw new Error('file does not have a PNG signature');
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}
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return {
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width: bytes.readUInt32BE(16),
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height: bytes.readUInt32BE(20)
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};
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}
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function assertPositiveInteger(errors, value, context) {
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if (!Number.isInteger(value) || value <= 0) {
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errors.push(`${context} must be a positive integer`);
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}
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}
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function assertNonEmptyString(errors, value, context) {
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if (typeof value !== 'string' || value.trim().length === 0) {
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errors.push(`${context} must be a non-empty string`);
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}
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}
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@@ -34,7 +34,9 @@ export class BootScene extends Phaser.Scene {
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});
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this.createItemIcon('item-green-dragon-glaive', (graphics) => this.drawPolearmIcon(graphics, 0x5fbf8f, 0xd8b15f));
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this.createItemIcon('item-serpent-spear', (graphics) => this.drawSpearIcon(graphics, 0xe0e8ef, 0xb86b55));
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this.createItemIcon('item-iron-spear', (graphics) => this.drawSpearIcon(graphics, 0xd8dfe6, 0x6cc5ff));
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this.createItemIcon('item-sky-piercer-halberd', (graphics) => this.drawPolearmIcon(graphics, 0xd8dfe6, 0xd95f4f));
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this.createItemIcon('item-western-cavalry-spear', (graphics) => this.drawSpearIcon(graphics, 0xe6d3a6, 0xb86b55));
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this.createItemIcon('item-white-feather-fan', (graphics) => this.drawFanIcon(graphics, 0xf3f0df, 0x6e8eb8));
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this.createItemIcon('item-yellow-turban-saber', (graphics) => this.drawSaberIcon(graphics, 0xd8b15f, 0x9c6b2f));
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this.createItemIcon('item-short-bow', (graphics) => this.drawBowIcon(graphics, 0xc58a4c, 0xe8dfca));
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@@ -48,6 +50,7 @@ export class BootScene extends Phaser.Scene {
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this.createItemIcon('item-peach-charm', (graphics) => this.drawCharmIcon(graphics, 0xf0a6a4, 0xd8b15f));
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this.createItemIcon('item-war-manual', (graphics) => this.drawBookIcon(graphics, 0x5b78a0, 0xe8dfca));
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this.createItemIcon('item-mountain-guide-scroll', (graphics) => this.drawMapScrollIcon(graphics, 0xcfae72, 0x5f8f65));
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this.createItemIcon('item-bravery-token', (graphics) => this.drawTokenIcon(graphics, 0xd8b15f, 0x9b4c3a));
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this.createItemIcon('item-grain-pouch', (graphics) => this.drawPouchIcon(graphics, 0xa7794a, 0xe8dfca));
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this.createItemIcon('item-yellow-scarf-charm', (graphics) => this.drawCharmIcon(graphics, 0xd8b15f, 0x8b6f2a));
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@@ -244,6 +247,25 @@ export class BootScene extends Phaser.Scene {
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graphics.strokePath();
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}
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private drawMapScrollIcon(graphics: Phaser.GameObjects.Graphics, paperColor: number, routeColor: number) {
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graphics.fillStyle(0x8d5a3a, 1);
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graphics.fillRoundedRect(5, 5, 5, 18, 2);
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graphics.fillRoundedRect(18, 5, 5, 18, 2);
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graphics.fillStyle(paperColor, 1);
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graphics.fillRoundedRect(8, 6, 12, 16, 2);
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graphics.lineStyle(1, 0x4e3522, 0.7);
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graphics.strokeRoundedRect(8, 6, 12, 16, 2);
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graphics.lineStyle(2, routeColor, 1);
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graphics.beginPath();
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graphics.moveTo(10, 18);
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graphics.lineTo(13, 14);
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graphics.lineTo(15, 16);
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graphics.lineTo(18, 10);
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graphics.strokePath();
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graphics.fillStyle(0xd8b15f, 1);
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graphics.fillCircle(18, 10, 2);
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}
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private drawTokenIcon(graphics: Phaser.GameObjects.Graphics, baseColor: number, accentColor: number) {
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graphics.fillStyle(baseColor, 1);
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graphics.fillCircle(14, 14, 9);
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