Validate battle save bond state
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@@ -95,6 +95,7 @@ const maxBattleUnitStatValue = 999999;
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const maxBattleUnitHp = 9999;
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const maxBattleUnitAttack = 9999;
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const maxBattleUnitMove = 99;
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const maxBattleBondBattleExp = 999999;
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const maxStatusKindsPerUnit = 2;
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const maxBattleItemStockById: Record<string, number> = {
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bean: 3,
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@@ -181,10 +182,6 @@ function isNonNegativeFiniteNumber(value: unknown) {
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return typeof value === 'number' && Number.isFinite(value) && value >= 0;
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}
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function isNonNegativeInteger(value: unknown) {
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return Number.isInteger(value) && Number(value) >= 0;
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}
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function isFiniteNumber(value: unknown) {
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return typeof value === 'number' && Number.isFinite(value);
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}
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@@ -352,9 +349,10 @@ function isBondArray(value: unknown, options: BattleSaveValidationOptions) {
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bond.id.length > 0 &&
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Array.isArray(bond.unitIds) &&
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bond.unitIds.length === 2 &&
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bond.unitIds[0] !== bond.unitIds[1] &&
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bond.unitIds.every((unitId) => typeof unitId === 'string' && isKnownUnitId(unitId, options)) &&
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isValidBondProgress(bond.level, bond.exp) &&
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isNonNegativeInteger(bond.battleExp)
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isIntegerInRange(bond.battleExp, 0, maxBattleBondBattleExp)
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)
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);
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}
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