Validate battle save bond state
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@@ -83,12 +83,14 @@ try {
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['duplicate bond id', { bonds: [validState.bonds[0], { ...validState.bonds[0], unitIds: ['guan-yu', 'liu-bei'] }] }],
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['too many bonds', { bonds: Array.from({ length: 129 }, (_, index) => ({ ...validState.bonds[0], id: `bond-${index}` })) }],
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['unknown bond unit id', { bonds: [{ ...validState.bonds[0], unitIds: ['liu-bei', 'ghost-unit'] }] }],
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['self bond unit ids', { bonds: [{ ...validState.bonds[0], unitIds: ['liu-bei', 'liu-bei'] }] }],
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['invalid bond level', { bonds: [{ ...validState.bonds[0], level: 0 }] }],
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['too high bond level', { bonds: [{ ...validState.bonds[0], level: 101 }] }],
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['invalid bond exp', { bonds: [{ ...validState.bonds[0], exp: -1 }] }],
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['invalid bond exp threshold', { bonds: [{ ...validState.bonds[0], level: 1, exp: 100 }] }],
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['invalid max-level bond exp threshold', { bonds: [{ ...validState.bonds[0], level: 100, exp: 101 }] }],
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['invalid bond battle exp', { bonds: [{ ...validState.bonds[0], battleExp: 1.5 }] }],
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['too high bond battle exp', { bonds: [{ ...validState.bonds[0], battleExp: 1000000 }] }],
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['invalid item stock count', { itemStocks: { 'liu-bei': { bean: -1 } } }],
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['too many item stock count', { itemStocks: { 'liu-bei': { bean: 4, wine: 2 } } }],
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['unknown item stock unit id', { itemStocks: { 'ghost-unit': { bean: 1 } } }],
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@@ -95,6 +95,7 @@ const maxBattleUnitStatValue = 999999;
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const maxBattleUnitHp = 9999;
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const maxBattleUnitAttack = 9999;
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const maxBattleUnitMove = 99;
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const maxBattleBondBattleExp = 999999;
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const maxStatusKindsPerUnit = 2;
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const maxBattleItemStockById: Record<string, number> = {
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bean: 3,
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@@ -181,10 +182,6 @@ function isNonNegativeFiniteNumber(value: unknown) {
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return typeof value === 'number' && Number.isFinite(value) && value >= 0;
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}
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function isNonNegativeInteger(value: unknown) {
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return Number.isInteger(value) && Number(value) >= 0;
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}
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function isFiniteNumber(value: unknown) {
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return typeof value === 'number' && Number.isFinite(value);
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}
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@@ -352,9 +349,10 @@ function isBondArray(value: unknown, options: BattleSaveValidationOptions) {
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bond.id.length > 0 &&
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Array.isArray(bond.unitIds) &&
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bond.unitIds.length === 2 &&
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bond.unitIds[0] !== bond.unitIds[1] &&
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bond.unitIds.every((unitId) => typeof unitId === 'string' && isKnownUnitId(unitId, options)) &&
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isValidBondProgress(bond.level, bond.exp) &&
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isNonNegativeInteger(bond.battleExp)
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isIntegerInRange(bond.battleExp, 0, maxBattleBondBattleExp)
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)
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);
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}
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