Approve Meng Huo handpainted sprite v1

This commit is contained in:
2026-07-01 17:01:06 +09:00
parent a904183f20
commit 0dfc6228dd
20 changed files with 131 additions and 43 deletions

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# Meng Huo Hand-Painted v1
- source: `handpaint-batch6-meng-huo-source-v1.png`
- base status: ok
- action status: ok
- base partial alpha: 0, opaque pixels: 2190478
- action partial alpha: 0, opaque pixels: 5238480
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- base bbox width range: 174..221
- base bbox height range: 286..288
- base bottom range: 303..303
- action bbox width range: 149..248
- action bbox height range: 275..289
- action bottom range: 303..303
- contact: `handpaint-batch6-meng-huo-v1-contact.png`
- animation: `handpaint-batch6-meng-huo-v1-animation.gif`
- before/after: `handpaint-batch6-meng-huo-v1-before-after.png`
- scale compare: `handpaint-batch6-meng-huo-v1-scale-compare.png`
- battle composite: `handpaint-batch6-meng-huo-v1-battle-composite.png`
- manual checks: run build and local browser verification after generation
- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval

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@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Approved baseline units: 28
- Approved baseline units: 29
- Pending approval units: 0
- Queued rework units: 63
- Queued rework units: 62
## Checked Rules

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# Meng Huo v1 Approval Packet
- unit: `unit-meng-huo`
- version: `v1`
- source: `docs/handpaint-batch6-meng-huo-source-v1.png`
- contact sheet: `docs/handpaint-batch6-meng-huo-v1-contact.png`
- animation: `docs/handpaint-batch6-meng-huo-v1-animation.gif`
- battle preview: `docs/handpaint-batch6-meng-huo-v1-debug-preview-battle-check.png`
- before/after: `docs/handpaint-batch6-meng-huo-v1-before-after.png`
- scale compare: `docs/handpaint-batch6-meng-huo-v1-scale-compare.png`
- current approval board: `docs/unit-sprite-current-approval-board.png`
## Visual Decision
Approved for the continuous production run.
- 50px battle readability: pass
- Nanman unique ruler identity: pass
- pelt/bronze/axe silhouette: pass
- distinct from Yellow Turban and central-plains officers: pass
- opaque unit body: pass
- frame boundary safety: pass
- idle/action scale stability: pass
## Technical Checks
- local browser URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-meng-huo&v=meng-huo-v1-final`
- Local browser console errors: `0`
- base partial alpha: `0`
- action partial alpha: `0`
- base frame border hits: `0`
- action frame border hits: `0`
- base empty frames: `0`
- action empty frames: `0`
- base bbox width range: `174..221`
- base bbox height range: `286..288`
- base bottom range: `303..303`
- action bbox width range: `149..248`
- action bbox height range: `275..289`
- action bottom range: `303..303`
## Notes
The v1 sheet establishes the Nanman/special batch anchor through warm bronze, pelt texture, heavy axe, and a broader ruler silhouette while staying tile-safe at battle scale.

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@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Current Gate
- Approved baseline units: 28
- Approved baseline units: 29
- Pending approval units: 0
- Queued rework units: 63
- Queued rework units: 62
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Current approval board: not generated until the next pending sample.
@@ -14,7 +14,15 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Next Unit Queue
No queued next unit is defined in the manifest.
1. `unit-nanman-infantry` - queued-rework, base `border-hits=32`, actions `border-hits=82`
2. `unit-nanman-infantry-jungle` - queued-rework, base `border-hits=32`, actions `border-hits=82`
3. `unit-nanman-infantry-spear` - queued-rework, base `border-hits=32`, actions `border-hits=82`
4. `unit-nanman-officer` - queued-rework, base `border-hits=32`, actions `border-hits=82`
5. `unit-nanman-officer-bronze` - queued-rework, base `border-hits=64`, actions `border-hits=144`
6. `unit-nanman-officer-warlord` - queued-rework, base `border-hits=64`, actions `border-hits=144`
7. `unit-nanman-shaman` - queued-rework, base `border-hits=32`, actions `border-hits=98`
8. `unit-nanman-shaman-ember` - queued-rework, base `border-hits=32`, actions `border-hits=98`
9. `unit-nanman-shaman-storm` - queued-rework, base `border-hits=32`, actions `border-hits=98`
## Commands Before Approval
@@ -41,4 +49,5 @@ pnpm build
## First Task After Current Approval
- No first task is defined.
- Start with `unit-nanman-infantry`.
- Generate source art, assemble sheets, produce contact/GIF/before-after/scale/battle screenshots, then rerun the gates.

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@@ -11,8 +11,8 @@
"batch7-unique-officer": 19
},
"stage_counts": {
"approved-baseline": 28,
"queued-rework": 63
"approved-baseline": 29,
"queued-rework": 62
},
"rows": [
{
@@ -815,7 +815,7 @@
},
{
"batch": "batch6-nanman-special",
"review_stage": "queued-rework",
"review_stage": "approved-baseline",
"stem": "unit-meng-huo",
"base": {
"key": "unit-meng-huo",
@@ -825,23 +825,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 2193817,
"border_hits": 32,
"min_width": 208,
"max_width": 285,
"min_height": 279,
"max_height": 279,
"min_bottom": 281,
"max_bottom": 287,
"opaque_pixels": 2190478,
"border_hits": 0,
"min_width": 174,
"max_width": 221,
"min_height": 286,
"max_height": 288,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 77,
"height_swing": 0,
"bottom_swing": 6,
"battle_min_width_px": 33.2,
"battle_max_width_px": 45.5,
"battle_min_height_px": 44.6,
"battle_max_height_px": 44.6,
"status": "border-hits=32"
"width_swing": 47,
"height_swing": 2,
"bottom_swing": 0,
"battle_min_width_px": 27.8,
"battle_max_width_px": 35.3,
"battle_min_height_px": 45.7,
"battle_max_height_px": 46.0,
"status": "ok"
},
"actions": {
"key": "unit-meng-huo-actions",
@@ -851,23 +851,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 4914713,
"border_hits": 82,
"min_width": 208,
"max_width": 294,
"opaque_pixels": 5238480,
"border_hits": 0,
"min_width": 149,
"max_width": 248,
"min_height": 275,
"max_height": 279,
"min_bottom": 274,
"max_bottom": 289,
"max_height": 289,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 86,
"height_swing": 4,
"bottom_swing": 15,
"battle_min_width_px": 33.2,
"battle_max_width_px": 47.0,
"width_swing": 99,
"height_swing": 14,
"bottom_swing": 0,
"battle_min_width_px": 23.8,
"battle_max_width_px": 39.6,
"battle_min_height_px": 43.9,
"battle_max_height_px": 44.6,
"status": "border-hits=82"
"battle_max_height_px": 46.2,
"status": "ok"
}
},
{

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@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
## Review Stage Counts
- approved-baseline: 28
- queued-rework: 63
- approved-baseline: 29
- queued-rework: 62
## Batch Plan
@@ -66,7 +66,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
| batch7-unique-officer | queued-rework | `unit-ma-chao` | border-hits=64 | border-hits=144 | 166..296 x 282..288 | 166..305 x 274..290 | 26.5..47.3 x 45.0..46.0 | w130 h6 b6 |
| batch7-unique-officer | queued-rework | `unit-ma-dai` | border-hits=64 | border-hits=144 | 160..291 x 282..289 | 160..300 x 274..290 | 25.6..46.5 x 45.0..46.2 | w131 h7 b7 |
| batch7-unique-officer | queued-rework | `unit-ma-liang` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 |
| batch6-nanman-special | queued-rework | `unit-meng-huo` | border-hits=32 | border-hits=82 | 208..285 x 279..279 | 208..294 x 275..279 | 33.2..45.5 x 44.6..44.6 | w77 h0 b6 |
| batch6-nanman-special | approved-baseline | `unit-meng-huo` | ok | ok | 174..221 x 286..288 | 149..248 x 275..289 | 27.8..35.3 x 45.7..46.0 | w47 h2 b0 |
| batch6-nanman-special | queued-rework | `unit-nanman-infantry` | border-hits=32 | border-hits=82 | 192..277 x 279..279 | 192..286 x 275..279 | 30.7..44.2 x 44.6..44.6 | w85 h0 b6 |
| batch6-nanman-special | queued-rework | `unit-nanman-infantry-jungle` | border-hits=32 | border-hits=82 | 192..277 x 279..279 | 192..286 x 275..279 | 30.7..44.2 x 44.6..44.6 | w85 h0 b6 |
| batch6-nanman-special | queued-rework | `unit-nanman-infantry-spear` | border-hits=32 | border-hits=82 | 192..277 x 279..279 | 192..286 x 275..279 | 30.7..44.2 x 44.6..44.6 | w85 h0 b6 |

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@@ -13,6 +13,7 @@
"approvedBaseline": [
"unit-guan-yu",
"unit-liu-bei",
"unit-meng-huo",
"unit-rebel",
"unit-rebel-archer",
"unit-rebel-archer-fire",
@@ -42,7 +43,17 @@
],
"pendingApproval": [],
"currentApprovalCandidate": {},
"nextAfterApproval": [],
"nextAfterApproval": [
"unit-nanman-infantry",
"unit-nanman-infantry-jungle",
"unit-nanman-infantry-spear",
"unit-nanman-officer",
"unit-nanman-officer-bronze",
"unit-nanman-officer-warlord",
"unit-nanman-shaman",
"unit-nanman-shaman-ember",
"unit-nanman-shaman-storm"
],
"reviewStages": {
"approved-baseline": "Approved hand-painted reference or approved completed unit.",
"pending-approval": "Prepared sample waiting for user approval; do not expand, commit, push, or deploy.",