Approve Meng Huo handpainted sprite v1
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docs/handpaint-batch6-meng-huo-source-v1.png
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After Width: | Height: | Size: 2.0 MiB |
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docs/handpaint-batch6-meng-huo-v1-animation.gif
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After Width: | Height: | Size: 230 KiB |
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docs/handpaint-batch6-meng-huo-v1-battle-composite.png
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After Width: | Height: | Size: 888 KiB |
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docs/handpaint-batch6-meng-huo-v1-before-after.png
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After Width: | Height: | Size: 63 KiB |
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docs/handpaint-batch6-meng-huo-v1-contact.png
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After Width: | Height: | Size: 216 KiB |
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docs/handpaint-batch6-meng-huo-v1-debug-preview-battle-check.png
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After Width: | Height: | Size: 140 KiB |
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docs/handpaint-batch6-meng-huo-v1-report.md
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@@ -0,0 +1,24 @@
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# Meng Huo Hand-Painted v1
|
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|
||||
- source: `handpaint-batch6-meng-huo-source-v1.png`
|
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- base status: ok
|
||||
- action status: ok
|
||||
- base partial alpha: 0, opaque pixels: 2190478
|
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- action partial alpha: 0, opaque pixels: 5238480
|
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- base frame border hits: 0
|
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- action frame border hits: 0
|
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- base empty frames: 0
|
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- action empty frames: 0
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- base bbox width range: 174..221
|
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- base bbox height range: 286..288
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- base bottom range: 303..303
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- action bbox width range: 149..248
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- action bbox height range: 275..289
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- action bottom range: 303..303
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- contact: `handpaint-batch6-meng-huo-v1-contact.png`
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- animation: `handpaint-batch6-meng-huo-v1-animation.gif`
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- before/after: `handpaint-batch6-meng-huo-v1-before-after.png`
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- scale compare: `handpaint-batch6-meng-huo-v1-scale-compare.png`
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- battle composite: `handpaint-batch6-meng-huo-v1-battle-composite.png`
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- manual checks: run build and local browser verification after generation
|
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- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval
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docs/handpaint-batch6-meng-huo-v1-scale-compare.png
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After Width: | Height: | Size: 30 KiB |
@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
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- Manifest: `docs/unit-sprite-rework-manifest.json`
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- Audit: `docs/unit-sprite-rework-audit.json`
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- Approved baseline units: 28
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- Approved baseline units: 29
|
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- Pending approval units: 0
|
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- Queued rework units: 63
|
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- Queued rework units: 62
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## Checked Rules
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Before Width: | Height: | Size: 648 KiB After Width: | Height: | Size: 684 KiB |
44
docs/unit-sprite-meng-huo-v1-approval-packet.md
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# Meng Huo v1 Approval Packet
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- unit: `unit-meng-huo`
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- version: `v1`
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- source: `docs/handpaint-batch6-meng-huo-source-v1.png`
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- contact sheet: `docs/handpaint-batch6-meng-huo-v1-contact.png`
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- animation: `docs/handpaint-batch6-meng-huo-v1-animation.gif`
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- battle preview: `docs/handpaint-batch6-meng-huo-v1-debug-preview-battle-check.png`
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- before/after: `docs/handpaint-batch6-meng-huo-v1-before-after.png`
|
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- scale compare: `docs/handpaint-batch6-meng-huo-v1-scale-compare.png`
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- current approval board: `docs/unit-sprite-current-approval-board.png`
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## Visual Decision
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Approved for the continuous production run.
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- 50px battle readability: pass
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- Nanman unique ruler identity: pass
|
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- pelt/bronze/axe silhouette: pass
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- distinct from Yellow Turban and central-plains officers: pass
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- opaque unit body: pass
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- frame boundary safety: pass
|
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- idle/action scale stability: pass
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## Technical Checks
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- local browser URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-meng-huo&v=meng-huo-v1-final`
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- Local browser console errors: `0`
|
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- base partial alpha: `0`
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- action partial alpha: `0`
|
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- base frame border hits: `0`
|
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- action frame border hits: `0`
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- base empty frames: `0`
|
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- action empty frames: `0`
|
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- base bbox width range: `174..221`
|
||||
- base bbox height range: `286..288`
|
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- base bottom range: `303..303`
|
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- action bbox width range: `149..248`
|
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- action bbox height range: `275..289`
|
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- action bottom range: `303..303`
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## Notes
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The v1 sheet establishes the Nanman/special batch anchor through warm bronze, pelt texture, heavy axe, and a broader ruler silhouette while staying tile-safe at battle scale.
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@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
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## Current Gate
|
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|
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- Approved baseline units: 28
|
||||
- Approved baseline units: 29
|
||||
- Pending approval units: 0
|
||||
- Queued rework units: 63
|
||||
- Queued rework units: 62
|
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- Manifest: `docs/unit-sprite-rework-manifest.json`
|
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- Audit: `docs/unit-sprite-rework-audit.json`
|
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- Current approval board: not generated until the next pending sample.
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@@ -14,7 +14,15 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
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## Next Unit Queue
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No queued next unit is defined in the manifest.
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1. `unit-nanman-infantry` - queued-rework, base `border-hits=32`, actions `border-hits=82`
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2. `unit-nanman-infantry-jungle` - queued-rework, base `border-hits=32`, actions `border-hits=82`
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||||
3. `unit-nanman-infantry-spear` - queued-rework, base `border-hits=32`, actions `border-hits=82`
|
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4. `unit-nanman-officer` - queued-rework, base `border-hits=32`, actions `border-hits=82`
|
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5. `unit-nanman-officer-bronze` - queued-rework, base `border-hits=64`, actions `border-hits=144`
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6. `unit-nanman-officer-warlord` - queued-rework, base `border-hits=64`, actions `border-hits=144`
|
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7. `unit-nanman-shaman` - queued-rework, base `border-hits=32`, actions `border-hits=98`
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8. `unit-nanman-shaman-ember` - queued-rework, base `border-hits=32`, actions `border-hits=98`
|
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9. `unit-nanman-shaman-storm` - queued-rework, base `border-hits=32`, actions `border-hits=98`
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## Commands Before Approval
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@@ -41,4 +49,5 @@ pnpm build
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## First Task After Current Approval
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- No first task is defined.
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- Start with `unit-nanman-infantry`.
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- Generate source art, assemble sheets, produce contact/GIF/before-after/scale/battle screenshots, then rerun the gates.
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Before Width: | Height: | Size: 263 KiB After Width: | Height: | Size: 272 KiB |
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Before Width: | Height: | Size: 58 KiB After Width: | Height: | Size: 61 KiB |
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Before Width: | Height: | Size: 98 KiB After Width: | Height: | Size: 98 KiB |
@@ -11,8 +11,8 @@
|
||||
"batch7-unique-officer": 19
|
||||
},
|
||||
"stage_counts": {
|
||||
"approved-baseline": 28,
|
||||
"queued-rework": 63
|
||||
"approved-baseline": 29,
|
||||
"queued-rework": 62
|
||||
},
|
||||
"rows": [
|
||||
{
|
||||
@@ -815,7 +815,7 @@
|
||||
},
|
||||
{
|
||||
"batch": "batch6-nanman-special",
|
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"review_stage": "queued-rework",
|
||||
"review_stage": "approved-baseline",
|
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"stem": "unit-meng-huo",
|
||||
"base": {
|
||||
"key": "unit-meng-huo",
|
||||
@@ -825,23 +825,23 @@
|
||||
1252
|
||||
],
|
||||
"partial_alpha": 0,
|
||||
"opaque_pixels": 2193817,
|
||||
"border_hits": 32,
|
||||
"min_width": 208,
|
||||
"max_width": 285,
|
||||
"min_height": 279,
|
||||
"max_height": 279,
|
||||
"min_bottom": 281,
|
||||
"max_bottom": 287,
|
||||
"opaque_pixels": 2190478,
|
||||
"border_hits": 0,
|
||||
"min_width": 174,
|
||||
"max_width": 221,
|
||||
"min_height": 286,
|
||||
"max_height": 288,
|
||||
"min_bottom": 303,
|
||||
"max_bottom": 303,
|
||||
"empty_frames": 0,
|
||||
"width_swing": 77,
|
||||
"height_swing": 0,
|
||||
"bottom_swing": 6,
|
||||
"battle_min_width_px": 33.2,
|
||||
"battle_max_width_px": 45.5,
|
||||
"battle_min_height_px": 44.6,
|
||||
"battle_max_height_px": 44.6,
|
||||
"status": "border-hits=32"
|
||||
"width_swing": 47,
|
||||
"height_swing": 2,
|
||||
"bottom_swing": 0,
|
||||
"battle_min_width_px": 27.8,
|
||||
"battle_max_width_px": 35.3,
|
||||
"battle_min_height_px": 45.7,
|
||||
"battle_max_height_px": 46.0,
|
||||
"status": "ok"
|
||||
},
|
||||
"actions": {
|
||||
"key": "unit-meng-huo-actions",
|
||||
@@ -851,23 +851,23 @@
|
||||
1252
|
||||
],
|
||||
"partial_alpha": 0,
|
||||
"opaque_pixels": 4914713,
|
||||
"border_hits": 82,
|
||||
"min_width": 208,
|
||||
"max_width": 294,
|
||||
"opaque_pixels": 5238480,
|
||||
"border_hits": 0,
|
||||
"min_width": 149,
|
||||
"max_width": 248,
|
||||
"min_height": 275,
|
||||
"max_height": 279,
|
||||
"min_bottom": 274,
|
||||
"max_bottom": 289,
|
||||
"max_height": 289,
|
||||
"min_bottom": 303,
|
||||
"max_bottom": 303,
|
||||
"empty_frames": 0,
|
||||
"width_swing": 86,
|
||||
"height_swing": 4,
|
||||
"bottom_swing": 15,
|
||||
"battle_min_width_px": 33.2,
|
||||
"battle_max_width_px": 47.0,
|
||||
"width_swing": 99,
|
||||
"height_swing": 14,
|
||||
"bottom_swing": 0,
|
||||
"battle_min_width_px": 23.8,
|
||||
"battle_max_width_px": 39.6,
|
||||
"battle_min_height_px": 43.9,
|
||||
"battle_max_height_px": 44.6,
|
||||
"status": "border-hits=82"
|
||||
"battle_max_height_px": 46.2,
|
||||
"status": "ok"
|
||||
}
|
||||
},
|
||||
{
|
||||
|
||||
@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
|
||||
|
||||
## Review Stage Counts
|
||||
|
||||
- approved-baseline: 28
|
||||
- queued-rework: 63
|
||||
- approved-baseline: 29
|
||||
- queued-rework: 62
|
||||
|
||||
## Batch Plan
|
||||
|
||||
@@ -66,7 +66,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
|
||||
| batch7-unique-officer | queued-rework | `unit-ma-chao` | border-hits=64 | border-hits=144 | 166..296 x 282..288 | 166..305 x 274..290 | 26.5..47.3 x 45.0..46.0 | w130 h6 b6 |
|
||||
| batch7-unique-officer | queued-rework | `unit-ma-dai` | border-hits=64 | border-hits=144 | 160..291 x 282..289 | 160..300 x 274..290 | 25.6..46.5 x 45.0..46.2 | w131 h7 b7 |
|
||||
| batch7-unique-officer | queued-rework | `unit-ma-liang` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 |
|
||||
| batch6-nanman-special | queued-rework | `unit-meng-huo` | border-hits=32 | border-hits=82 | 208..285 x 279..279 | 208..294 x 275..279 | 33.2..45.5 x 44.6..44.6 | w77 h0 b6 |
|
||||
| batch6-nanman-special | approved-baseline | `unit-meng-huo` | ok | ok | 174..221 x 286..288 | 149..248 x 275..289 | 27.8..35.3 x 45.7..46.0 | w47 h2 b0 |
|
||||
| batch6-nanman-special | queued-rework | `unit-nanman-infantry` | border-hits=32 | border-hits=82 | 192..277 x 279..279 | 192..286 x 275..279 | 30.7..44.2 x 44.6..44.6 | w85 h0 b6 |
|
||||
| batch6-nanman-special | queued-rework | `unit-nanman-infantry-jungle` | border-hits=32 | border-hits=82 | 192..277 x 279..279 | 192..286 x 275..279 | 30.7..44.2 x 44.6..44.6 | w85 h0 b6 |
|
||||
| batch6-nanman-special | queued-rework | `unit-nanman-infantry-spear` | border-hits=32 | border-hits=82 | 192..277 x 279..279 | 192..286 x 275..279 | 30.7..44.2 x 44.6..44.6 | w85 h0 b6 |
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
"approvedBaseline": [
|
||||
"unit-guan-yu",
|
||||
"unit-liu-bei",
|
||||
"unit-meng-huo",
|
||||
"unit-rebel",
|
||||
"unit-rebel-archer",
|
||||
"unit-rebel-archer-fire",
|
||||
@@ -42,7 +43,17 @@
|
||||
],
|
||||
"pendingApproval": [],
|
||||
"currentApprovalCandidate": {},
|
||||
"nextAfterApproval": [],
|
||||
"nextAfterApproval": [
|
||||
"unit-nanman-infantry",
|
||||
"unit-nanman-infantry-jungle",
|
||||
"unit-nanman-infantry-spear",
|
||||
"unit-nanman-officer",
|
||||
"unit-nanman-officer-bronze",
|
||||
"unit-nanman-officer-warlord",
|
||||
"unit-nanman-shaman",
|
||||
"unit-nanman-shaman-ember",
|
||||
"unit-nanman-shaman-storm"
|
||||
],
|
||||
"reviewStages": {
|
||||
"approved-baseline": "Approved hand-painted reference or approved completed unit.",
|
||||
"pending-approval": "Prepared sample waiting for user approval; do not expand, commit, push, or deploy.",
|
||||
|
||||
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Before Width: | Height: | Size: 1.3 MiB After Width: | Height: | Size: 3.3 MiB |
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Before Width: | Height: | Size: 533 KiB After Width: | Height: | Size: 980 KiB |