106 lines
3.9 KiB
GDScript
106 lines
3.9 KiB
GDScript
extends SceneTree
|
|
|
|
const BattleStateScript := preload("res://scripts/core/battle_state.gd")
|
|
const CampaignStateScript := preload("res://scripts/core/campaign_state.gd")
|
|
|
|
const CAMPAIGN_PATH := "res://data/campaign/campaign.json"
|
|
const SAVE_PATH := "user://campaign_save.json"
|
|
|
|
|
|
func _init() -> void:
|
|
var failures: Array[String] = []
|
|
var save_existed := FileAccess.file_exists(SAVE_PATH)
|
|
var save_text := FileAccess.get_file_as_string(SAVE_PATH) if save_existed else ""
|
|
|
|
_check_wuchao_gold_pickup_persists_on_victory(failures)
|
|
_restore_save(save_existed, save_text, failures)
|
|
|
|
if failures.is_empty():
|
|
print("event gold pickups smoke ok")
|
|
quit(0)
|
|
return
|
|
|
|
for failure in failures:
|
|
push_error(failure)
|
|
quit(1)
|
|
|
|
|
|
func _check_wuchao_gold_pickup_persists_on_victory(failures: Array[String]) -> void:
|
|
var campaign_state = CampaignStateScript.new()
|
|
if not campaign_state.load_campaign(CAMPAIGN_PATH):
|
|
failures.append("could not load campaign data")
|
|
return
|
|
campaign_state.start_new(campaign_state.get_start_scenario_id())
|
|
|
|
var state = BattleStateScript.new()
|
|
if not state.load_battle(
|
|
campaign_state.get_scenario_path("013_wuchao_raid"),
|
|
campaign_state.get_roster_overrides(),
|
|
campaign_state.get_inventory_snapshot(),
|
|
campaign_state.get_flags_snapshot(),
|
|
campaign_state.get_joined_officers_snapshot()
|
|
):
|
|
failures.append("could not load Wuchao raid")
|
|
return
|
|
|
|
var logs: Array[String] = []
|
|
var feedback: Array[String] = []
|
|
state.log_added.connect(func(message: String) -> void:
|
|
logs.append(message)
|
|
)
|
|
state.combat_feedback_requested.connect(func(unit_id: String, text: String, kind: String) -> void:
|
|
feedback.append("%s|%s|%s" % [unit_id, text, kind])
|
|
)
|
|
|
|
var cao_cao: Dictionary = state.get_unit("cao_cao_ch13")
|
|
if cao_cao.is_empty():
|
|
failures.append("missing Cao Cao deployment in Wuchao raid")
|
|
return
|
|
|
|
cao_cao["pos"] = Vector2i(14, 4)
|
|
state._run_events("unit_reaches_tile", "player", 1, cao_cao)
|
|
|
|
if state.get_battle_gold_reward() != 200:
|
|
failures.append("Wuchao depot should add 200 battle gold, got %d" % state.get_battle_gold_reward())
|
|
if not logs.has("Wuchao's captured pay chest yields 200 gold."):
|
|
failures.append("Wuchao gold pickup log missing")
|
|
if not feedback.has("cao_cao_ch13|+200G|gold"):
|
|
failures.append("Wuchao gold pickup feedback missing")
|
|
|
|
var active_result: Dictionary = campaign_state.apply_battle_result(state)
|
|
if bool(active_result.get("saved", false)):
|
|
failures.append("active battle should not save event gold before victory")
|
|
if campaign_state.gold != 0:
|
|
failures.append("campaign gold should stay unchanged before victory, got %d" % campaign_state.gold)
|
|
|
|
state.battle_status = "victory"
|
|
var result: Dictionary = campaign_state.apply_battle_result(state)
|
|
if not bool(result.get("saved", false)):
|
|
failures.append("campaign save should succeed after Wuchao victory")
|
|
if int(result.get("gold", 0)) != 2300:
|
|
failures.append("Wuchao result should combine base and event gold, got %d" % int(result.get("gold", 0)))
|
|
if campaign_state.gold != 2300:
|
|
failures.append("campaign gold should include event gold after victory, got %d" % campaign_state.gold)
|
|
|
|
var before_replay_gold := int(campaign_state.gold)
|
|
var replay_result: Dictionary = campaign_state.apply_battle_result(state)
|
|
if not bool(replay_result.get("already_completed", false)):
|
|
failures.append("second Wuchao apply should be treated as completed replay")
|
|
if campaign_state.gold != before_replay_gold:
|
|
failures.append("completed replay should not duplicate event gold")
|
|
|
|
|
|
func _restore_save(save_existed: bool, save_text: String, failures: Array[String]) -> void:
|
|
if save_existed:
|
|
var file := FileAccess.open(SAVE_PATH, FileAccess.WRITE)
|
|
if file == null:
|
|
failures.append("could not restore previous campaign save")
|
|
return
|
|
file.store_string(save_text)
|
|
return
|
|
|
|
if FileAccess.file_exists(SAVE_PATH):
|
|
var error := DirAccess.remove_absolute(ProjectSettings.globalize_path(SAVE_PATH))
|
|
if error != OK:
|
|
failures.append("could not remove temporary campaign save")
|