Enlarge opening story presentation
This commit is contained in:
@@ -146,13 +146,13 @@ const BRIEFING_TACTICAL_MARKER_MAX_COUNT := 3
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const BRIEFING_FORCE_PREVIEW_ICON_SIZE := Vector2(32, 32)
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const BRIEFING_FORCE_PREVIEW_MAX_ALLIES := 2
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const BRIEFING_FORCE_PREVIEW_MAX_ENEMY_TYPES := 4
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const TITLE_STORY_FEATURE_SIZE := Vector2(616, 122)
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const TITLE_STORY_FEATURE_IMAGE_SIZE := Vector2(314, 96)
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const TITLE_STORY_PREVIEW_STRIP_SIZE := Vector2(616, 92)
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const TITLE_STORY_PREVIEW_CARD_SIZE := Vector2(140, 72)
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const TITLE_STORY_PREVIEW_IMAGE_FRAME_SIZE := Vector2(132, 50)
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const TITLE_STORY_PREVIEW_IMAGE_SIZE := Vector2(124, 42)
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const TITLE_STORY_PREVIEW_LABEL_SIZE := Vector2(132, 15)
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const TITLE_STORY_FEATURE_SIZE := Vector2(646, 180)
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const TITLE_STORY_FEATURE_IMAGE_SIZE := Vector2(398, 150)
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const TITLE_STORY_PREVIEW_STRIP_SIZE := Vector2(646, 108)
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const TITLE_STORY_PREVIEW_CARD_SIZE := Vector2(148, 88)
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const TITLE_STORY_PREVIEW_IMAGE_FRAME_SIZE := Vector2(140, 64)
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const TITLE_STORY_PREVIEW_IMAGE_SIZE := Vector2(132, 56)
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const TITLE_STORY_PREVIEW_LABEL_SIZE := Vector2(140, 18)
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const OPENING_STORY_BEAT_CARD_SIZE := Vector2(136, 78)
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const OPENING_STORY_BEAT_IMAGE_FRAME_SIZE := Vector2(126, 48)
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const OPENING_STORY_BEAT_IMAGE_SIZE := Vector2(118, 40)
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@@ -2092,14 +2092,14 @@ func _make_title_story_feature_panel() -> PanelContainer:
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_apply_panel_style(panel, "hud_info")
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var row := HBoxContainer.new()
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row.custom_minimum_size = Vector2(584, 104)
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row.add_theme_constant_override("separation", 8)
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row.custom_minimum_size = Vector2(616, 158)
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row.add_theme_constant_override("separation", 12)
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row.tooltip_text = tooltip
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panel.add_child(row)
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var image_stack := PanelContainer.new()
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image_stack.name = "TitleStoryFeatureImageFrame"
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image_stack.custom_minimum_size = Vector2(326, 104)
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image_stack.custom_minimum_size = Vector2(410, 158)
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image_stack.tooltip_text = tooltip
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_apply_panel_style(image_stack, "caption")
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row.add_child(image_stack)
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@@ -2110,28 +2110,28 @@ func _make_title_story_feature_panel() -> PanelContainer:
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image.expand_mode = TextureRect.EXPAND_IGNORE_SIZE
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image.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_COVERED
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image.texture = _load_art_texture(image_path)
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image.modulate = Color(0.98, 0.95, 0.88, 0.98)
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image.modulate = Color(0.98, 0.98, 0.96, 0.99)
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image.tooltip_text = tooltip
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image_stack.add_child(image)
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var text_column := VBoxContainer.new()
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text_column.custom_minimum_size = Vector2(250, 104)
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text_column.custom_minimum_size = Vector2(194, 158)
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text_column.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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text_column.add_theme_constant_override("separation", 4)
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text_column.add_theme_constant_override("separation", 6)
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text_column.tooltip_text = tooltip
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row.add_child(text_column)
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var title_row := HBoxContainer.new()
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title_row.custom_minimum_size = Vector2(250, 26)
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title_row.custom_minimum_size = Vector2(194, 30)
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title_row.add_theme_constant_override("separation", 6)
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title_row.tooltip_text = tooltip
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text_column.add_child(title_row)
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title_row.add_child(_make_seal_tile("1", 24))
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title_row.add_child(_make_seal_tile("1", 28))
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var title_label := Label.new()
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title_label.name = "TitleStoryFeatureTitle"
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title_label.text = title
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title_label.custom_minimum_size = Vector2(214, 26)
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title_label.custom_minimum_size = Vector2(158, 30)
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title_label.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
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title_label.tooltip_text = tooltip
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_apply_label_style(title_label, UI_PARCHMENT_TEXT, 18)
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@@ -2140,7 +2140,7 @@ func _make_title_story_feature_panel() -> PanelContainer:
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var body_label := Label.new()
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body_label.name = "TitleStoryFeatureBody"
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body_label.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
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body_label.custom_minimum_size = Vector2(250, 68)
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body_label.custom_minimum_size = Vector2(194, 116)
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body_label.tooltip_text = tooltip
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_apply_label_style(body_label, UI_AGED_INK, 13)
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_set_fitted_label_text(body_label, body, 13, 10, body_label.custom_minimum_size)
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@@ -2157,7 +2157,7 @@ func _make_title_story_preview_strip() -> PanelContainer:
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_apply_panel_style(panel, "hud_info")
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var row := HBoxContainer.new()
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row.custom_minimum_size = Vector2(584, 72)
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row.custom_minimum_size = Vector2(616, 88)
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row.add_theme_constant_override("separation", 8)
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panel.add_child(row)
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@@ -2181,7 +2181,7 @@ func _make_title_story_preview_card(title: String, image_path: String, index: in
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card_style.content_margin_bottom = 3
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var column := VBoxContainer.new()
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column.custom_minimum_size = Vector2(132, 65)
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column.custom_minimum_size = Vector2(140, 80)
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column.add_theme_constant_override("separation", 2)
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column.tooltip_text = card.tooltip_text
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card.add_child(column)
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@@ -2205,7 +2205,7 @@ func _make_title_story_preview_card(title: String, image_path: String, index: in
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texture_rect.expand_mode = TextureRect.EXPAND_IGNORE_SIZE
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texture_rect.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_COVERED
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texture_rect.texture = _load_art_texture(image_path)
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texture_rect.modulate = Color(0.96, 0.94, 0.88, 0.94)
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texture_rect.modulate = Color(0.94, 0.95, 0.93, 0.96)
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texture_rect.tooltip_text = card.tooltip_text
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image_frame.add_child(texture_rect)
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@@ -2313,7 +2313,7 @@ func _make_opening_story_beat_card(page: Dictionary, index: int, is_current: boo
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image.expand_mode = TextureRect.EXPAND_IGNORE_SIZE
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image.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_COVERED
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image.texture = _load_art_texture(image_path)
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image.modulate = Color(1.0, 0.96, 0.88, 0.98) if is_current else Color(0.82, 0.80, 0.74, 0.72)
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image.modulate = Color(0.98, 0.99, 0.97, 0.99) if is_current else Color(0.74, 0.76, 0.72, 0.72)
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image.tooltip_text = tooltip
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image_frame.add_child(image)
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_set_control_tree_tooltip(card, tooltip)
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@@ -3324,7 +3324,7 @@ func _create_hud() -> void:
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opening_prologue_scene_texture_rect.expand_mode = TextureRect.EXPAND_IGNORE_SIZE
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opening_prologue_scene_texture_rect.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_COVERED
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opening_prologue_scene_texture_rect.texture = _load_art_texture(OPENING_PROLOGUE_REBELLION_PATH)
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opening_prologue_scene_texture_rect.modulate = Color(0.96, 0.95, 0.92, 1.0)
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opening_prologue_scene_texture_rect.modulate = Color(0.98, 0.98, 0.96, 1.0)
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opening_prologue_root.add_child(opening_prologue_scene_texture_rect)
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var opening_top_dim := ColorRect.new()
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@@ -4015,7 +4015,7 @@ func _create_hud() -> void:
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title_portrait_texture_rect.expand_mode = TextureRect.EXPAND_IGNORE_SIZE
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title_portrait_texture_rect.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_COVERED
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title_portrait_texture_rect.texture = _load_art_texture(TITLE_PORTRAIT_PATH)
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title_portrait_texture_rect.modulate = Color(1.0, 0.95, 0.86, 0.94)
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title_portrait_texture_rect.modulate = Color(0.96, 0.97, 0.95, 0.96)
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title_screen_root.add_child(title_portrait_texture_rect)
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var title_portrait_caption := Label.new()
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@@ -4031,22 +4031,22 @@ func _create_hud() -> void:
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title_panel = PanelContainer.new()
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title_panel.name = "TitleMenuPanel"
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title_panel.position = Vector2(58, 18)
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title_panel.size = Vector2(708, 682)
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title_panel.custom_minimum_size = Vector2(708, 682)
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title_panel.position = Vector2(40, 8)
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title_panel.size = Vector2(730, 704)
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title_panel.custom_minimum_size = Vector2(730, 704)
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_apply_panel_style(title_panel, "paper")
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title_screen_root.add_child(title_panel)
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var title_column := VBoxContainer.new()
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title_column.alignment = BoxContainer.ALIGNMENT_CENTER
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title_column.add_theme_constant_override("separation", 7)
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title_column.add_theme_constant_override("separation", 5)
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title_panel.add_child(title_column)
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title_column.add_child(_make_scroll_rod(616, 5))
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title_column.add_child(_make_seal_ribbon(616, 18))
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title_column.add_child(_make_scroll_rod(646, 5))
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title_column.add_child(_make_seal_ribbon(646, 18))
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title_caption_label = Label.new()
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title_caption_label.text = "조조전"
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title_caption_label.custom_minimum_size = Vector2(616, 48)
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title_caption_label.custom_minimum_size = Vector2(646, 42)
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title_caption_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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title_caption_label.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
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_apply_label_style(title_caption_label, UI_PARCHMENT_TEXT, 34)
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@@ -4054,7 +4054,7 @@ func _create_hud() -> void:
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title_subtitle_label = Label.new()
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title_subtitle_label.text = "난세를 여는 첫 군령"
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title_subtitle_label.custom_minimum_size = Vector2(616, 26)
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title_subtitle_label.custom_minimum_size = Vector2(646, 22)
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title_subtitle_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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title_subtitle_label.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
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_apply_label_style(title_subtitle_label, UI_OLD_BRONZE, 17)
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@@ -4064,21 +4064,21 @@ func _create_hud() -> void:
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title_column.add_child(_make_title_story_preview_strip())
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var title_body_panel := PanelContainer.new()
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title_body_panel.custom_minimum_size = Vector2(616, 300)
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title_body_panel.custom_minimum_size = Vector2(646, 284)
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_apply_panel_style(title_body_panel, "edict")
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title_column.add_child(title_body_panel)
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var title_body_row := HBoxContainer.new()
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title_body_row.add_theme_constant_override("separation", 10)
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title_body_panel.add_child(title_body_row)
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title_body_row.add_child(_make_edict_marker_stack(["", "", ""], 276))
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title_body_row.add_child(_make_edict_marker_stack(["", "", ""], 260))
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var title_menu_column := VBoxContainer.new()
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title_menu_column.add_theme_constant_override("separation", 10)
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title_body_row.add_child(title_menu_column)
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title_status_label = Label.new()
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title_status_label.custom_minimum_size = Vector2(432, 60)
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title_status_label.custom_minimum_size = Vector2(462, 44)
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title_status_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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title_status_label.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
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title_status_label.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
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@@ -4087,28 +4087,28 @@ func _create_hud() -> void:
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title_start_button = Button.new()
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title_start_button.text = "처음부터 시작"
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title_start_button.custom_minimum_size = Vector2(432, 48)
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title_start_button.custom_minimum_size = Vector2(462, 44)
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title_start_button.tooltip_text = "새 전기를 열고 첫 전장부터 시작합니다."
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title_start_button.pressed.connect(_on_title_start_pressed)
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title_menu_column.add_child(title_start_button)
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title_load_button = Button.new()
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title_load_button.text = "게임 로드"
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title_load_button.custom_minimum_size = Vector2(432, 48)
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title_load_button.custom_minimum_size = Vector2(462, 44)
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title_load_button.tooltip_text = "저장된 전기를 불러옵니다."
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title_load_button.pressed.connect(_on_title_load_pressed)
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title_menu_column.add_child(title_load_button)
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title_settings_button = Button.new()
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title_settings_button.text = "환경 설정"
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title_settings_button.custom_minimum_size = Vector2(432, 48)
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title_settings_button.custom_minimum_size = Vector2(462, 44)
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title_settings_button.tooltip_text = "소리와 전장 조작 옵션을 바꿉니다."
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title_settings_button.pressed.connect(_on_title_settings_pressed)
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title_menu_column.add_child(title_settings_button)
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title_load_panel = PanelContainer.new()
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title_load_panel.visible = false
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title_load_panel.custom_minimum_size = Vector2(432, 188)
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title_load_panel.custom_minimum_size = Vector2(462, 188)
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_apply_panel_style(title_load_panel, "hud_info")
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title_menu_column.add_child(title_load_panel)
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@@ -4118,34 +4118,34 @@ func _create_hud() -> void:
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var title_load_caption := Label.new()
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title_load_caption.text = "불러올 기록"
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title_load_caption.custom_minimum_size = Vector2(392, 24)
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title_load_caption.custom_minimum_size = Vector2(422, 24)
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title_load_caption.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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title_load_caption.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
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_apply_label_style(title_load_caption, UI_OLD_BRONZE, 15)
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title_load_column.add_child(title_load_caption)
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title_load_auto_button = Button.new()
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title_load_auto_button.custom_minimum_size = Vector2(392, 38)
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title_load_auto_button.custom_minimum_size = Vector2(422, 38)
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title_load_auto_button.tooltip_text = "자동으로 봉인된 진행 기록을 엽니다."
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title_load_auto_button.pressed.connect(_on_title_load_auto_pressed)
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title_load_column.add_child(title_load_auto_button)
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title_load_manual_button = Button.new()
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title_load_manual_button.custom_minimum_size = Vector2(392, 38)
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title_load_manual_button.custom_minimum_size = Vector2(422, 38)
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title_load_manual_button.tooltip_text = "군막에서 직접 남긴 수동 봉인을 엽니다."
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title_load_manual_button.pressed.connect(_on_title_load_manual_pressed)
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title_load_column.add_child(title_load_manual_button)
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title_load_back_button = Button.new()
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title_load_back_button.text = "뒤로"
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title_load_back_button.custom_minimum_size = Vector2(392, 34)
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title_load_back_button.custom_minimum_size = Vector2(422, 34)
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title_load_back_button.tooltip_text = "처음 화면 선택으로 돌아갑니다."
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title_load_back_button.pressed.connect(_on_title_load_back_pressed)
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title_load_column.add_child(title_load_back_button)
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title_settings_panel = PanelContainer.new()
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title_settings_panel.visible = false
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title_settings_panel.custom_minimum_size = Vector2(432, 268)
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title_settings_panel.custom_minimum_size = Vector2(462, 268)
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_apply_panel_style(title_settings_panel, "hud_info")
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title_menu_column.add_child(title_settings_panel)
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@@ -4155,7 +4155,7 @@ func _create_hud() -> void:
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var title_settings_caption := Label.new()
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title_settings_caption.text = "환경 설정"
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title_settings_caption.custom_minimum_size = Vector2(392, 24)
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title_settings_caption.custom_minimum_size = Vector2(422, 24)
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title_settings_caption.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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title_settings_caption.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
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_apply_label_style(title_settings_caption, UI_OLD_BRONZE, 15)
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@@ -4163,14 +4163,14 @@ func _create_hud() -> void:
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title_bgm_toggle = CheckButton.new()
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title_bgm_toggle.text = "배경음"
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title_bgm_toggle.custom_minimum_size = Vector2(392, 30)
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title_bgm_toggle.custom_minimum_size = Vector2(422, 30)
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title_bgm_toggle.button_pressed = title_bgm_enabled
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title_bgm_toggle.tooltip_text = "배경 음악을 켜거나 끕니다."
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title_bgm_toggle.toggled.connect(_on_title_bgm_toggled)
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title_settings_column.add_child(title_bgm_toggle)
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var title_bgm_volume_row := HBoxContainer.new()
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title_bgm_volume_row.custom_minimum_size = Vector2(392, 34)
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title_bgm_volume_row.custom_minimum_size = Vector2(422, 34)
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title_bgm_volume_row.add_theme_constant_override("separation", 8)
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title_settings_column.add_child(title_bgm_volume_row)
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@@ -4201,14 +4201,14 @@ func _create_hud() -> void:
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title_sfx_toggle = CheckButton.new()
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title_sfx_toggle.text = "효과음"
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title_sfx_toggle.custom_minimum_size = Vector2(392, 30)
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title_sfx_toggle.custom_minimum_size = Vector2(422, 30)
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title_sfx_toggle.button_pressed = title_sfx_enabled
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title_sfx_toggle.tooltip_text = "버튼과 전투 효과음을 켜거나 끕니다."
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title_sfx_toggle.toggled.connect(_on_title_sfx_toggled)
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title_settings_column.add_child(title_sfx_toggle)
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var title_sfx_volume_row := HBoxContainer.new()
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title_sfx_volume_row.custom_minimum_size = Vector2(392, 34)
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title_sfx_volume_row.custom_minimum_size = Vector2(422, 34)
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title_sfx_volume_row.add_theme_constant_override("separation", 8)
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title_settings_column.add_child(title_sfx_volume_row)
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@@ -4239,14 +4239,14 @@ func _create_hud() -> void:
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||||
title_audio_reset_button = Button.new()
|
||||
title_audio_reset_button.text = "소리 켜기"
|
||||
title_audio_reset_button.custom_minimum_size = Vector2(392, 32)
|
||||
title_audio_reset_button.custom_minimum_size = Vector2(422, 32)
|
||||
title_audio_reset_button.tooltip_text = "배경음과 효과음을 켜고 음량을 기본값으로 되돌린 뒤 확인음을 재생합니다."
|
||||
title_audio_reset_button.pressed.connect(_on_title_audio_reset_pressed)
|
||||
title_settings_column.add_child(title_audio_reset_button)
|
||||
|
||||
title_edge_scroll_toggle = CheckButton.new()
|
||||
title_edge_scroll_toggle.text = "가장자리 스크롤"
|
||||
title_edge_scroll_toggle.custom_minimum_size = Vector2(392, 30)
|
||||
title_edge_scroll_toggle.custom_minimum_size = Vector2(422, 30)
|
||||
title_edge_scroll_toggle.button_pressed = title_edge_scroll_enabled
|
||||
title_edge_scroll_toggle.tooltip_text = "마우스를 전장 가장자리에 두면 화면을 움직입니다."
|
||||
title_edge_scroll_toggle.toggled.connect(_on_title_edge_scroll_toggled)
|
||||
@@ -4254,13 +4254,13 @@ func _create_hud() -> void:
|
||||
|
||||
title_settings_back_button = Button.new()
|
||||
title_settings_back_button.text = "설정 닫기"
|
||||
title_settings_back_button.custom_minimum_size = Vector2(432, 34)
|
||||
title_settings_back_button.custom_minimum_size = Vector2(462, 34)
|
||||
title_settings_back_button.tooltip_text = "환경 설정을 접습니다."
|
||||
title_settings_back_button.pressed.connect(_on_title_settings_back_pressed)
|
||||
title_menu_column.add_child(title_settings_back_button)
|
||||
|
||||
title_body_row.add_child(_make_edict_marker_stack(["", "", ""], 276))
|
||||
title_column.add_child(_make_scroll_rod(616, 4))
|
||||
title_body_row.add_child(_make_edict_marker_stack(["", "", ""], 260))
|
||||
title_column.add_child(_make_scroll_rod(646, 4))
|
||||
|
||||
for hud_button in [
|
||||
restart_button,
|
||||
|
||||
@@ -85,7 +85,7 @@ func _check_title_menu_start_load_and_settings(failures: Array[String]) -> void:
|
||||
var feature_body := title_story_feature.find_child("TitleStoryFeatureBody", true, false) as Label
|
||||
if feature_image == null or feature_image.texture == null:
|
||||
failures.append("title story feature should load generated opening artwork")
|
||||
elif feature_image.custom_minimum_size.x < 300.0:
|
||||
elif feature_image.custom_minimum_size.x < 380.0 or feature_image.custom_minimum_size.y < 140.0:
|
||||
failures.append("title story feature should lead with a wide generated artwork frame: %s" % str(feature_image.custom_minimum_size))
|
||||
if feature_title == null or feature_title.text != "황건의 난":
|
||||
failures.append("title story feature should name the first opening beat")
|
||||
@@ -115,7 +115,7 @@ func _check_title_menu_start_load_and_settings(failures: Array[String]) -> void:
|
||||
failures.append("title story preview image should sit inside a generated frame")
|
||||
if story_image == null or story_image.texture == null:
|
||||
failures.append("title story preview card should load generated artwork")
|
||||
elif story_image.custom_minimum_size.y < 42.0:
|
||||
elif story_image.custom_minimum_size.y < 54.0:
|
||||
failures.append("title story preview image should stay large enough to read as artwork: %s" % str(story_image.custom_minimum_size))
|
||||
if story_label == null or story_label.text.strip_edges().is_empty():
|
||||
failures.append("title story preview card should name its story beat")
|
||||
|
||||
Reference in New Issue
Block a user