Add equipment unequip flow

This commit is contained in:
2026-06-18 15:13:31 +09:00
parent 40fcfb61d8
commit e005b82bbb
6 changed files with 390 additions and 15 deletions

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@@ -17,10 +17,10 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
- Min/max attack ranges and counterattack forecasts.
- MP tactics with low/high damage options, area damage/healing/status options, ally support buffs, enemy debuffs, movement and accuracy/evasion modifiers, poison damage-over-time, seal/snare/disarm action locks, a skill list menu, previews, and target overlays.
- Campaign inventory consumables with an item menu, HP/MP recovery, poison/seal/snare/disarm cure previews, and target overlay.
- Weapon, armor, and accessory rewards can be stored, displayed, compared, and equipped from the battle HUD; some weapons deal bonus physical damage against matching move types.
- Weapon, armor, and accessory rewards can be stored, displayed, compared, equipped, and unequipped from the battle HUD; some weapons deal bonus physical damage against matching move types.
- First named equipment rewards exist in the northern campaign arc and show a `[Named]` or `Named` tag in reward, inventory, shop, Armory, and equipment menus.
- Scenario-specific pre-battle shop purchases, optional finite shop stock, and 50% sell-back save immediately and sync into the upcoming battle inventory.
- Pre-battle Armory equipment changes save immediately and sync roster equipment plus inventory stock.
- Pre-battle Armory equipment changes, including unequipping gear back into stock, save immediately and sync roster equipment plus inventory stock.
- Pre-battle Roster can move optional officers between sortie and reserve within scenario limits.
- Pre-battle Formation lets deployed officers swap starting positions inside scenario-defined cells.
- Pre-battle briefing shows the campaign chapter, chapter battle number, location, victory/defeat summary, and first-clear reward preview.