Add Wuchao depot supply pickup
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@@ -39,7 +39,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
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- Xiapi victory recruits Guo Jia, and White Horse starts the northern campaign with a decoy-line battle.
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- Yan Ford consumes the White Horse branch flags and adds Wen Chou's countercharge before Guandu.
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- Guandu consumes the Yan Ford branch flags and adds Yuan Shao's main assault.
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- Wuchao consumes the Guandu branch flags and adds a depot-burning raid.
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- Wuchao consumes the Guandu branch flags and adds a depot-burning raid with seized in-battle supplies.
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- Cangting consumes the Wuchao branch flags, breaks Yuan Shao's rear guard, and recruits Zhang He.
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- Ye consumes the Cangting branch flags and lets Zhang He deploy against the Yuan heirs.
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- Ye Siege consumes the Ye campaign branch flags and stages an inner-gate breach.
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@@ -270,6 +270,14 @@
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{ "speaker": "Guo Jia", "text": "Now the raid becomes an escape through panic. Keep formation." }
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]
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},
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{ "type": "log", "text": "Usable Wuchao stores are seized before the granaries burn." },
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{
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"type": "grant_items",
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"items": [
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{ "item_id": "bean", "count": 2 },
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"wine"
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]
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},
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{
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"type": "spawn_deployments",
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"deployments": [
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@@ -75,7 +75,7 @@
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- Tenth-scenario content exists with White Horse relief, Guo Jia as a joined strategist, Yan Liang's vanguard, and 009 branch reactions.
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- Eleventh-scenario content exists with Yan Ford pursuit, Wen Chou's countercharge, and 010 branch reactions.
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- Twelfth-scenario content exists with Guandu's main assault, Yuan Shao's army, and 011 branch reactions.
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- Thirteenth-scenario content exists with Wuchao depot raid, a burn-and-clear objective, and 012 branch reactions.
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- Thirteenth-scenario content exists with Wuchao depot raid, a burn-and-clear objective, seized in-battle supplies, and 012 branch reactions.
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- Fourteenth-scenario content exists with Cangting pursuit, Zhang He recruitment, and 013 branch reactions.
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- Fifteenth-scenario content exists with Ye outer defense, Zhang He as a deployable officer, and 014 branch reactions.
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- Sixteenth-scenario content exists with Ye inner siege, Zhang He deployment, and 015 branch reactions.
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71
tools/smoke_event_item_pickups.gd
Normal file
71
tools/smoke_event_item_pickups.gd
Normal file
@@ -0,0 +1,71 @@
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extends SceneTree
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const BattleStateScript := preload("res://scripts/core/battle_state.gd")
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func _init() -> void:
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var failures: Array[String] = []
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_check_wuchao_depot_pickup(failures)
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if failures.is_empty():
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print("event item pickups smoke ok")
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quit(0)
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return
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for failure in failures:
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push_error(failure)
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quit(1)
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func _check_wuchao_depot_pickup(failures: Array[String]) -> void:
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var state = BattleStateScript.new()
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if not state.load_battle("res://data/scenarios/013_wuchao_raid.json"):
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failures.append("could not load Wuchao raid")
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return
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var logs: Array[String] = []
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var feedback: Array[String] = []
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state.log_added.connect(func(message: String) -> void:
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logs.append(message)
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)
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state.combat_feedback_requested.connect(func(unit_id: String, text: String, kind: String) -> void:
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feedback.append("%s|%s|%s" % [unit_id, text, kind])
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)
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var cao_cao: Dictionary = state.get_unit("cao_cao_ch13")
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if cao_cao.is_empty():
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failures.append("missing Cao Cao deployment in Wuchao raid")
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return
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var before_inventory := state.get_inventory_snapshot()
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cao_cao["pos"] = Vector2i(14, 4)
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state._run_events("unit_reaches_tile", "player", 1, cao_cao)
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var after_inventory := state.get_inventory_snapshot()
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if int(after_inventory.get("bean", 0)) != int(before_inventory.get("bean", 0)) + 2:
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failures.append("Wuchao depot should grant Bean x2: before %s after %s" % [str(before_inventory), str(after_inventory)])
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if int(after_inventory.get("wine", 0)) != int(before_inventory.get("wine", 0)) + 1:
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failures.append("Wuchao depot should grant Wine x1: before %s after %s" % [str(before_inventory), str(after_inventory)])
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if not logs.has("Usable Wuchao stores are seized before the granaries burn."):
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failures.append("Wuchao depot pickup log missing")
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if not logs.has("Received Bean x2."):
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failures.append("Bean pickup receipt log missing")
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if not logs.has("Received Wine."):
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failures.append("Wine pickup receipt log missing")
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if not feedback.has("cao_cao_ch13|+Bean|item"):
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failures.append("Bean pickup feedback missing")
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if not feedback.has("cao_cao_ch13|+Wine|item"):
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failures.append("Wine pickup feedback missing")
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if not state.fired_event_ids.has("wuchao_depot_burned"):
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failures.append("Wuchao depot event should be marked fired")
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logs.clear()
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feedback.clear()
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state._run_events("unit_reaches_tile", "player", 1, cao_cao)
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var repeat_inventory := state.get_inventory_snapshot()
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if int(repeat_inventory.get("bean", 0)) != int(after_inventory.get("bean", 0)):
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failures.append("Wuchao depot Bean pickup repeated despite once flag")
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if int(repeat_inventory.get("wine", 0)) != int(after_inventory.get("wine", 0)):
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failures.append("Wuchao depot Wine pickup repeated despite once flag")
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if not logs.is_empty() or not feedback.is_empty():
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failures.append("Wuchao depot pickup should not repeat logs or feedback")
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