Remove cryptic top HUD abbreviations
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@@ -10290,8 +10290,8 @@ func _format_status_hud_text() -> String:
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var turn_limit := state.get_turn_limit()
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var turn_limit := state.get_turn_limit()
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var team_text := _team_hud_short_text(state.current_team)
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var team_text := _team_hud_short_text(state.current_team)
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if turn_limit > 0:
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if turn_limit > 0:
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return "령 %d/%d\n%s" % [state.turn_number, turn_limit, team_text]
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return "%d/%d\n%s" % [state.turn_number, turn_limit, team_text]
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return "령 %d\n%s" % [state.turn_number, team_text]
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return "%d\n%s" % [state.turn_number, team_text]
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func _format_status_hud_detail_text() -> String:
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func _format_status_hud_detail_text() -> String:
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@@ -10389,7 +10389,7 @@ func _truncate_hud_text(text: String, max_length: int) -> String:
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func _format_campaign_hud_summary_text() -> String:
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func _format_campaign_hud_summary_text() -> String:
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return "봉 %d/%d\n%d냥" % [
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return "%d/%d\n%d냥" % [
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campaign_state.completed_scenarios.size(),
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campaign_state.completed_scenarios.size(),
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campaign_state.get_scenario_count(),
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campaign_state.get_scenario_count(),
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campaign_state.gold
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campaign_state.gold
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@@ -3724,12 +3724,16 @@ func _check_ancient_ui_theme(failures: Array[String]) -> void:
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scene.briefing_panel.visible = false
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scene.briefing_panel.visible = false
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scene.result_panel.visible = false
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scene.result_panel.visible = false
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scene._update_hud()
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scene._update_hud()
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if scene.status_label == null or scene.status_label.text.contains("군령") or scene.status_label.text.contains("제"):
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if scene.status_label == null or scene.status_label.text.contains("군령") or scene.status_label.text.contains("제") or scene.status_label.text.contains("령"):
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failures.append("top turn status should stay compact and leave full wording to tooltip: %s" % ("" if scene.status_label == null else scene.status_label.text))
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failures.append("top turn status should stay compact and leave full wording to tooltip: %s" % ("" if scene.status_label == null else scene.status_label.text))
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elif not scene.status_label.text.contains("/") or not scene.status_label.text.contains("아군"):
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failures.append("top turn status should use readable numeric turn/team text: %s" % scene.status_label.text)
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elif not scene.status_label.tooltip_text.contains("군령"):
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elif not scene.status_label.tooltip_text.contains("군령"):
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failures.append("top turn status tooltip should retain full turn wording: %s" % scene.status_label.tooltip_text)
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failures.append("top turn status tooltip should retain full turn wording: %s" % scene.status_label.tooltip_text)
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if scene.campaign_status_label == null or scene.campaign_status_label.text.contains("전기") or scene.campaign_status_label.text.contains("군자금"):
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if scene.campaign_status_label == null or scene.campaign_status_label.text.contains("전기") or scene.campaign_status_label.text.contains("군자금") or scene.campaign_status_label.text.contains("봉"):
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failures.append("top campaign status should use compact seal/gold counts: %s" % ("" if scene.campaign_status_label == null else scene.campaign_status_label.text))
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failures.append("top campaign status should use compact seal/gold counts: %s" % ("" if scene.campaign_status_label == null else scene.campaign_status_label.text))
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elif not scene.campaign_status_label.text.contains("/") or not scene.campaign_status_label.text.contains("냥"):
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failures.append("top campaign status should use readable scenario/gold counts: %s" % scene.campaign_status_label.text)
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elif not scene.campaign_status_label.tooltip_text.contains("군자금"):
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elif not scene.campaign_status_label.tooltip_text.contains("군자금"):
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failures.append("top campaign status tooltip should retain full campaign progress: %s" % scene.campaign_status_label.tooltip_text)
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failures.append("top campaign status tooltip should retain full campaign progress: %s" % scene.campaign_status_label.tooltip_text)
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if scene.objective_label == null or scene.objective_label.text.begins_with("목표:"):
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if scene.objective_label == null or scene.objective_label.text.begins_with("목표:"):
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