Add Jiangling rearguard camp and Tong Pass bridge
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@@ -2145,6 +2145,17 @@ func _check_battle_visual_data(failures: Array[String]) -> void:
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failures.append("could not load Jiangling Rearguard data")
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else:
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_check_shop_items_unique(failures, jiangling_rearguard_state, "032 base")
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var jiangling_rearguard_conversations: Array = jiangling_rearguard_state.get_briefing().get("camp_conversations", [])
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if jiangling_rearguard_conversations.size() != 2:
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failures.append("032 base briefing should expose exactly two camp conversations")
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else:
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_check_camp_conversation(failures, _find_camp_conversation(jiangling_rearguard_conversations, "jiangling_rearguard_council"), "jiangling_rearguard_council", "topic", "")
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_check_camp_conversation(failures, _find_camp_conversation(jiangling_rearguard_conversations, "jiangling_zhang_he_rear_line"), "jiangling_zhang_he_rear_line", "officer", "zhang_he")
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var jiangling_rearguard_merchant := jiangling_rearguard_state.get_shop_merchant()
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if str(jiangling_rearguard_merchant.get("name", "")) != "Jiangling Rear Road Sutler":
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failures.append("032 shop should expose Jiangling rear road merchant name")
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if (jiangling_rearguard_merchant.get("lines", []) as Array).size() < 2:
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failures.append("032 shop should expose merchant flavor lines")
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if jiangling_rearguard_state.get_unit("zhang_he_ch32").is_empty() or not jiangling_rearguard_state.is_required_deployment("zhang_he_ch32"):
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failures.append("032 should deploy Zhang He as a required officer")
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_check_shop_item_visibility(failures, jiangling_rearguard_state, "war_drum", false, "032 base")
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@@ -2155,6 +2166,19 @@ func _check_battle_visual_data(failures: Array[String]) -> void:
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failures.append("could not load Jiangling Rearguard secured Huarong data")
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else:
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_check_shop_items_unique(failures, jiangling_rearguard_secured_state, "032 secured Huarong rearguard")
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var stability_medicine: Dictionary = _find_camp_conversation(
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jiangling_rearguard_secured_state.get_briefing().get("camp_conversations", []),
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"jiangling_rearguard_stability_medicine"
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)
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if stability_medicine.is_empty():
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failures.append("032 secured Huarong rearguard should expose stability medicine")
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else:
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_check_camp_conversation_effect(failures, stability_medicine, "panacea", 1)
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if not _find_camp_conversation(
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jiangling_rearguard_secured_state.get_briefing().get("camp_conversations", []),
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"jiangling_rearguard_forced_march_beans"
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).is_empty():
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failures.append("032 secured Huarong rearguard should not expose forced march beans")
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_check_shop_item_visibility(failures, jiangling_rearguard_secured_state, "imperial_seal", true, "032 secured Huarong rearguard")
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_check_shop_item_visibility(failures, jiangling_rearguard_secured_state, "war_drum", false, "032 secured Huarong rearguard")
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@@ -2163,6 +2187,19 @@ func _check_battle_visual_data(failures: Array[String]) -> void:
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failures.append("could not load Jiangling Rearguard rushed Xuchang data")
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else:
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_check_shop_items_unique(failures, jiangling_rearguard_rushed_state, "032 rushed Xuchang return")
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var forced_march_beans: Dictionary = _find_camp_conversation(
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jiangling_rearguard_rushed_state.get_briefing().get("camp_conversations", []),
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"jiangling_rearguard_forced_march_beans"
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)
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if forced_march_beans.is_empty():
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failures.append("032 rushed Xuchang return should expose forced march beans")
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else:
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_check_camp_conversation_effect(failures, forced_march_beans, "bean", 1)
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if not _find_camp_conversation(
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jiangling_rearguard_rushed_state.get_briefing().get("camp_conversations", []),
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"jiangling_rearguard_stability_medicine"
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).is_empty():
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failures.append("032 rushed Xuchang return should not expose stability medicine")
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_check_shop_item_visibility(failures, jiangling_rearguard_rushed_state, "war_drum", true, "032 rushed Xuchang return")
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_check_shop_item_visibility(failures, jiangling_rearguard_rushed_state, "imperial_seal", false, "032 rushed Xuchang return")
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@@ -2173,6 +2210,50 @@ func _check_battle_visual_data(failures: Array[String]) -> void:
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_check_shop_items_unique(failures, jiangling_rearguard_old_flags_state, "032 old Huarong setup flags")
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_check_shop_item_visibility(failures, jiangling_rearguard_old_flags_state, "war_drum", false, "032 old Huarong setup flags")
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_check_shop_item_visibility(failures, jiangling_rearguard_old_flags_state, "imperial_seal", false, "032 old Huarong setup flags")
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if not _find_camp_conversation(
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jiangling_rearguard_old_flags_state.get_briefing().get("camp_conversations", []),
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"jiangling_rearguard_stability_medicine"
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).is_empty():
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failures.append("032 old Huarong setup flags should not expose stability medicine")
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if not _find_camp_conversation(
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jiangling_rearguard_old_flags_state.get_briefing().get("camp_conversations", []),
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"jiangling_rearguard_forced_march_beans"
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).is_empty():
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failures.append("032 old Huarong setup flags should not expose forced march beans")
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var tong_pass_state = BattleStateScript.new()
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if not tong_pass_state.load_battle("res://data/scenarios/033_tong_pass_vanguard.json", {}, {}, {}, ["zhang_he"]):
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failures.append("could not load Tong Pass Vanguard data")
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else:
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_check_shop_items_unique(failures, tong_pass_state, "033 base")
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if tong_pass_state.get_unit("zhang_he_ch33").is_empty() or not tong_pass_state.is_required_deployment("zhang_he_ch33"):
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failures.append("033 should deploy Zhang He as a required officer")
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_check_shop_item_visibility(failures, tong_pass_state, "war_drum", false, "033 base")
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_check_shop_item_visibility(failures, tong_pass_state, "imperial_seal", false, "033 base")
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var tong_pass_stabilized_state = BattleStateScript.new()
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if not tong_pass_stabilized_state.load_battle("res://data/scenarios/033_tong_pass_vanguard.json", {}, {}, {"stabilized_jiangling_rearguard": true}, ["zhang_he"]):
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failures.append("could not load Tong Pass stabilized Jiangling data")
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else:
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_check_shop_items_unique(failures, tong_pass_stabilized_state, "033 stabilized Jiangling rearguard")
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_check_shop_item_visibility(failures, tong_pass_stabilized_state, "imperial_seal", true, "033 stabilized Jiangling rearguard")
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_check_shop_item_visibility(failures, tong_pass_stabilized_state, "war_drum", false, "033 stabilized Jiangling rearguard")
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var tong_pass_mobilized_state = BattleStateScript.new()
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if not tong_pass_mobilized_state.load_battle("res://data/scenarios/033_tong_pass_vanguard.json", {}, {}, {"mobilized_tong_pass_vanguard": true}, ["zhang_he"]):
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failures.append("could not load Tong Pass mobilized vanguard data")
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else:
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_check_shop_items_unique(failures, tong_pass_mobilized_state, "033 mobilized Tong Pass vanguard")
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_check_shop_item_visibility(failures, tong_pass_mobilized_state, "war_drum", true, "033 mobilized Tong Pass vanguard")
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_check_shop_item_visibility(failures, tong_pass_mobilized_state, "imperial_seal", false, "033 mobilized Tong Pass vanguard")
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var tong_pass_old_flags_state = BattleStateScript.new()
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if not tong_pass_old_flags_state.load_battle("res://data/scenarios/033_tong_pass_vanguard.json", {}, {}, {"secured_huarong_rearguard": true, "rushed_xuchang_return": true}, ["zhang_he"]):
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failures.append("could not load Tong Pass old Jiangling setup flag data")
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else:
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_check_shop_items_unique(failures, tong_pass_old_flags_state, "033 old Jiangling setup flags")
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_check_shop_item_visibility(failures, tong_pass_old_flags_state, "war_drum", false, "033 old Jiangling setup flags")
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_check_shop_item_visibility(failures, tong_pass_old_flags_state, "imperial_seal", false, "033 old Jiangling setup flags")
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for item_id in ["bronze_sword", "training_spear", "short_bow", "hand_axe", "iron_armor", "panacea"]:
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var item := state.get_item_def(item_id)
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