diff --git a/data/scenarios/032_jiangling_rearguard.json b/data/scenarios/032_jiangling_rearguard.json index dc040d3..afb8ff2 100644 --- a/data/scenarios/032_jiangling_rearguard.json +++ b/data/scenarios/032_jiangling_rearguard.json @@ -32,6 +32,61 @@ "The rush toward Xuchang carried news ahead of panic, but the Jiangling rear is thinner and more exposed." ] } + ], + "camp_conversations": [ + { + "id": "jiangling_rearguard_council", + "group": "topic", + "label": "Rearguard Council", + "speaker": "Cao Ren", + "summary": "Shape the rear line before the coalition pursuit closes.", + "lines": [ + { "speaker": "Cao Ren", "side": "left", "text": "The wagons can still hear the enemy behind them. If this line shakes, the retreat hears it too." }, + { "speaker": "Guo Jia", "side": "right", "text": "Then make the line sound larger than it is. A firm rear can lend courage to men who never see it." } + ] + }, + { + "id": "jiangling_zhang_he_rear_line", + "group": "officer", + "officer_id": "zhang_he", + "label": "Zhang He - Rear Line", + "speaker": "Zhang He", + "summary": "Judge where the pursuit will test the line.", + "lines": [ + { "speaker": "Zhang He", "side": "left", "text": "The enemy will not spend strength on our center first. They will pull at the wagons and make our officers look aside." }, + { "speaker": "Cao Cao", "side": "right", "text": "Then hold the side roads like gates. If they want panic, make them buy it with time." } + ] + }, + { + "id": "jiangling_rearguard_stability_medicine", + "group": "topic", + "label": "Stability Medicine", + "speaker": "Field Surgeon", + "summary": "Claim medicine carried forward by the secured Huarong rearguard.", + "campaign_flags": { "secured_huarong_rearguard": true }, + "effects": [ + { "type": "grant_item", "item_id": "panacea", "count": 1 } + ], + "lines": [ + { "speaker": "Field Surgeon", "side": "left", "text": "The Huarong rearguard kept the medicine chest with the column. One packet survived the mud." }, + { "speaker": "Cao Ren", "side": "right", "text": "Keep it near the rear gate. A line that can heal does not yield easily." } + ] + }, + { + "id": "jiangling_rearguard_forced_march_beans", + "group": "topic", + "label": "Forced March Beans", + "speaker": "Quartermaster", + "summary": "Claim rations left in the thin rear after the rush north.", + "campaign_flags": { "rushed_xuchang_return": true }, + "effects": [ + { "type": "grant_item", "item_id": "bean", "count": 1 } + ], + "lines": [ + { "speaker": "Quartermaster", "side": "left", "text": "The fast road stripped most wagons bare, but I held one sack back for the men closing the rear." }, + { "speaker": "Xiahou Dun", "side": "right", "text": "Then do not let it sit like treasure. Feed the line before the enemy tests it." } + ] + } ] }, "shop": { @@ -55,7 +110,14 @@ "campaign_flags": { "rushed_xuchang_return": true }, "items": ["war_drum"] } - ] + ], + "merchant": { + "name": "Jiangling Rear Road Sutler", + "lines": [ + "A rear road sells different goods: dry bandages, quiet beans, and anything that keeps men from looking back.", + "Buy quickly. If the pursuit reaches my cart, I become a soldier or a memory." + ] + } }, "roster": { "max_units": 7, diff --git a/data/scenarios/033_tong_pass_vanguard.json b/data/scenarios/033_tong_pass_vanguard.json index ac85c94..e135cd4 100644 --- a/data/scenarios/033_tong_pass_vanguard.json +++ b/data/scenarios/033_tong_pass_vanguard.json @@ -59,7 +59,7 @@ }, "roster": { "max_units": 7, - "required_officers": ["cao_cao", "guo_jia"] + "required_officers": ["cao_cao", "guo_jia", "zhang_he"] }, "formation": { "cells": [[1, 3], [1, 4], [1, 5], [2, 2], [2, 3], [2, 4], [2, 5], [2, 6], [3, 2], [3, 3], [3, 4], [3, 5], [3, 6]] diff --git a/tools/smoke_camp_conversation_rewards.gd b/tools/smoke_camp_conversation_rewards.gd index 06f00e1..0e96b0d 100644 --- a/tools/smoke_camp_conversation_rewards.gd +++ b/tools/smoke_camp_conversation_rewards.gd @@ -122,6 +122,10 @@ const HUARONG_HELD_MEDICINE_CONVERSATION_ID := "huarong_held_line_medicine" const HUARONG_OPEN_RETREAT_BEANS_CONVERSATION_ID := "huarong_open_retreat_beans" const JIANGLING_REARGUARD_SCENARIO_ID := "032_jiangling_rearguard" const JIANGLING_REARGUARD_SCENARIO_PATH := "res://data/scenarios/032_jiangling_rearguard.json" +const JIANGLING_REARGUARD_STABILITY_MEDICINE_CONVERSATION_ID := "jiangling_rearguard_stability_medicine" +const JIANGLING_REARGUARD_FORCED_MARCH_BEANS_CONVERSATION_ID := "jiangling_rearguard_forced_march_beans" +const TONG_PASS_SCENARIO_ID := "033_tong_pass_vanguard" +const TONG_PASS_SCENARIO_PATH := "res://data/scenarios/033_tong_pass_vanguard.json" const SAVE_PATH := "user://campaign_save.json" const MANUAL_SAVE_PATH := "user://campaign_manual_save.json" @@ -162,6 +166,7 @@ func _init() -> void: _check_red_cliffs_post_battle_choice_bridges_to_fire(failures) _check_red_cliffs_fire_post_battle_choice_bridges_to_huarong(failures) _check_huarong_post_battle_choice_bridges_to_jiangling_rearguard(failures) + _check_jiangling_rearguard_post_battle_choice_bridges_to_tong_pass(failures) _check_manual_checkpoint_reverts_claim(failures) _check_completed_replay_cannot_claim(failures) _check_conditional_camp_conversations(failures) @@ -185,6 +190,7 @@ func _init() -> void: _check_red_cliffs_branch_camp_conversations(failures) _check_red_cliffs_fire_branch_camp_conversations(failures) _check_huarong_branch_camp_conversations(failures) + _check_jiangling_rearguard_branch_camp_conversations(failures) _check_talk_menu_closes_on_cancel_and_reload(failures) if not _restore_user_file(SAVE_PATH, save_backup): @@ -1424,6 +1430,29 @@ func _check_huarong_post_battle_choice_bridges_to_jiangling_rearguard(failures: ) +func _check_jiangling_rearguard_post_battle_choice_bridges_to_tong_pass(failures: Array[String]) -> void: + _check_jiangling_rearguard_choice_branch_to_tong_pass( + failures, + "stabilize_jiangling_rearguard", + "stabilized_jiangling_rearguard", + "mobilized_tong_pass_vanguard", + "imperial_seal", + "war_drum", + "Jiangling's stabilized rearguard", + "jiangling_stability_supplies" + ) + _check_jiangling_rearguard_choice_branch_to_tong_pass( + failures, + "mobilize_tong_pass_vanguard", + "mobilized_tong_pass_vanguard", + "stabilized_jiangling_rearguard", + "war_drum", + "imperial_seal", + "early western mobilization", + "early_western_mobilization_meets_scouts" + ) + + func _check_wuchao_choice_branch_to_cangting( failures: Array[String], choice_id: String, @@ -2811,6 +2840,105 @@ func _check_huarong_choice_branch_to_jiangling_rearguard( scene.free() +func _check_jiangling_rearguard_choice_branch_to_tong_pass( + failures: Array[String], + choice_id: String, + expected_flag: String, + cleared_flag: String, + expected_shop_item_id: String, + hidden_shop_item_id: String, + expected_briefing_fragment: String, + expected_event_id: String +) -> void: + var scene = _new_prebattle_scene_for(failures, "Jiangling Rearguard choice bridge %s" % choice_id, JIANGLING_REARGUARD_SCENARIO_ID, JIANGLING_REARGUARD_SCENARIO_PATH) + if scene == null: + return + if not scene.campaign_state.joined_officers.has("zhang_he"): + scene.campaign_state.joined_officers.append("zhang_he") + if not scene.state.load_battle( + JIANGLING_REARGUARD_SCENARIO_PATH, + scene.campaign_state.get_roster_overrides(), + scene.campaign_state.get_inventory_snapshot(), + scene.campaign_state.get_flags_snapshot(), + scene.campaign_state.get_joined_officers_snapshot() + ): + failures.append("Jiangling Rearguard choice bridge %s could not reload Jiangling Rearguard with Zhang He joined" % choice_id) + scene.free() + return + scene.state.battle_status = "victory" + var result: Dictionary = scene.campaign_state.apply_battle_result(scene.state) + if not bool(result.get("saved", false)): + failures.append("Jiangling Rearguard choice bridge %s should save 032 victory" % choice_id) + scene.free() + return + if not scene.campaign_state.get_joined_officers_snapshot().has("zhang_he"): + failures.append("Jiangling Rearguard choice bridge %s should keep Zhang He before Tong Pass" % choice_id) + if bool(result.get("choice_applied", true)): + failures.append("Jiangling Rearguard choice bridge %s should wait for a selected post-battle choice" % choice_id) + if scene.campaign_state.pending_post_battle_choice_scenario_id != JIANGLING_REARGUARD_SCENARIO_ID: + failures.append("Jiangling Rearguard choice bridge %s should mark Jiangling Rearguard choice pending" % choice_id) + var choice := _find_choice_by_id(result.get("post_battle_choices", []), choice_id) + if choice.is_empty(): + failures.append("Jiangling Rearguard choice bridge missing choice: %s" % choice_id) + scene.free() + return + if not scene.campaign_state.try_apply_post_battle_choice(choice, JIANGLING_REARGUARD_SCENARIO_ID): + failures.append("Jiangling Rearguard choice bridge %s should save selected choice" % choice_id) + scene.free() + return + var flags: Dictionary = scene.campaign_state.get_flags_snapshot() + if flags.get(expected_flag, false) != true: + failures.append("Jiangling Rearguard choice bridge %s should set %s" % [choice_id, expected_flag]) + if flags.get(cleared_flag, true) != false: + failures.append("Jiangling Rearguard choice bridge %s should clear %s" % [choice_id, cleared_flag]) + if scene.campaign_state.current_scenario_id != TONG_PASS_SCENARIO_ID: + failures.append("Jiangling Rearguard choice bridge %s should advance to Tong Pass, got %s" % [choice_id, scene.campaign_state.current_scenario_id]) + if not scene.state.load_battle( + TONG_PASS_SCENARIO_PATH, + scene.campaign_state.get_roster_overrides(), + scene.campaign_state.get_inventory_snapshot(), + flags, + scene.campaign_state.get_joined_officers_snapshot() + ): + failures.append("Jiangling Rearguard choice bridge %s could not load Tong Pass" % choice_id) + scene.free() + return + if scene.state.get_unit("zhang_he_ch33").is_empty(): + failures.append("Jiangling Rearguard choice bridge %s should deploy Zhang He in Tong Pass" % choice_id) + elif not scene.state.is_required_deployment("zhang_he_ch33"): + failures.append("Jiangling Rearguard choice bridge %s should require Zhang He in Tong Pass" % choice_id) + var briefing_lines: Array = scene.state.get_briefing().get("lines", []) + if not _lines_contain_fragment(briefing_lines, expected_briefing_fragment): + failures.append("Jiangling Rearguard choice bridge %s should expose Tong Pass briefing fragment `%s`" % [choice_id, expected_briefing_fragment]) + if not _battle_event_requires_flag(scene.state.battle_events, expected_event_id, expected_flag): + failures.append("Jiangling Rearguard choice bridge %s should expose Tong Pass event %s gated by %s" % [choice_id, expected_event_id, expected_flag]) + var shop_items: Array = scene.state.get_shop_item_ids() + if not shop_items.has(expected_shop_item_id): + failures.append("Jiangling Rearguard choice bridge %s should expose shop item %s" % [choice_id, expected_shop_item_id]) + if shop_items.has(hidden_shop_item_id): + failures.append("Jiangling Rearguard choice bridge %s should hide shop item %s" % [choice_id, hidden_shop_item_id]) + scene.free() + + +func _lines_contain_fragment(lines: Array, fragment: String) -> bool: + for line in lines: + if str(line).contains(fragment): + return true + return false + + +func _battle_event_requires_flag(events: Array, event_id: String, flag_name: String) -> bool: + for event in events: + if typeof(event) != TYPE_DICTIONARY: + continue + if str(event.get("id", "")) != event_id: + continue + var when: Dictionary = event.get("when", {}) + var campaign_flags: Dictionary = when.get("campaign_flags", {}) + return campaign_flags.get(flag_name, false) == true + return false + + func _find_choice_by_id(choices, choice_id: String) -> Dictionary: if typeof(choices) != TYPE_ARRAY: return {} @@ -4761,6 +4889,121 @@ func _check_huarong_branch_camp_conversations(failures: Array[String]) -> void: opened_scene.free() +func _check_jiangling_rearguard_branch_camp_conversations(failures: Array[String]) -> void: + var base_scene = _new_prebattle_scene_for(failures, "Jiangling Rearguard base camp", JIANGLING_REARGUARD_SCENARIO_ID, JIANGLING_REARGUARD_SCENARIO_PATH) + if base_scene != null: + if not base_scene.campaign_state.joined_officers.has("zhang_he"): + base_scene.campaign_state.joined_officers.append("zhang_he") + if not base_scene.state.load_battle( + JIANGLING_REARGUARD_SCENARIO_PATH, + base_scene.campaign_state.get_roster_overrides(), + base_scene.campaign_state.get_inventory_snapshot(), + base_scene.campaign_state.get_flags_snapshot(), + base_scene.campaign_state.get_joined_officers_snapshot() + ): + failures.append("Jiangling Rearguard base camp should reload with Zhang He joined") + else: + if base_scene._camp_conversation_by_id("jiangling_rearguard_council").is_empty(): + failures.append("Jiangling Rearguard should expose the council conversation") + if base_scene._camp_conversation_by_id("jiangling_zhang_he_rear_line").is_empty(): + failures.append("Jiangling Rearguard should expose Zhang He's rear line conversation") + if not base_scene._camp_conversation_by_id(JIANGLING_REARGUARD_STABILITY_MEDICINE_CONVERSATION_ID).is_empty(): + failures.append("Jiangling Rearguard stability medicine should be hidden without secured Huarong flag") + if not base_scene._camp_conversation_by_id(JIANGLING_REARGUARD_FORCED_MARCH_BEANS_CONVERSATION_ID).is_empty(): + failures.append("Jiangling Rearguard forced march beans should be hidden without rushed return flag") + var merchant: Dictionary = base_scene.state.get_shop_merchant() + if str(merchant.get("name", "")) != "Jiangling Rear Road Sutler": + failures.append("Jiangling Rearguard shop merchant name should be present") + var merchant_lines: Array = merchant.get("lines", []) + if merchant_lines.size() < 2: + failures.append("Jiangling Rearguard shop merchant should expose flavor lines") + if base_scene._format_talk_status_text(base_scene._camp_conversation_entries()) != "Camp conversations | 2 topics": + failures.append("Jiangling Rearguard base talk status should summarize two non-supply topics") + base_scene.free() + + var secured_scene = _new_prebattle_scene_for( + failures, + "Jiangling Rearguard secured Huarong camp", + JIANGLING_REARGUARD_SCENARIO_ID, + JIANGLING_REARGUARD_SCENARIO_PATH, + {"secured_huarong_rearguard": true} + ) + if secured_scene != null: + if not secured_scene.campaign_state.joined_officers.has("zhang_he"): + secured_scene.campaign_state.joined_officers.append("zhang_he") + if not secured_scene.state.load_battle( + JIANGLING_REARGUARD_SCENARIO_PATH, + secured_scene.campaign_state.get_roster_overrides(), + secured_scene.campaign_state.get_inventory_snapshot(), + secured_scene.campaign_state.get_flags_snapshot(), + secured_scene.campaign_state.get_joined_officers_snapshot() + ): + failures.append("Jiangling Rearguard secured Huarong camp should reload with Zhang He joined") + else: + var stability_medicine: Dictionary = secured_scene._camp_conversation_by_id(JIANGLING_REARGUARD_STABILITY_MEDICINE_CONVERSATION_ID) + if stability_medicine.is_empty(): + failures.append("secured Huarong rearguard flag should expose Jiangling stability medicine") + if not secured_scene._camp_conversation_by_id(JIANGLING_REARGUARD_FORCED_MARCH_BEANS_CONVERSATION_ID).is_empty(): + failures.append("secured Huarong rearguard flag should not expose Jiangling forced march beans") + if not stability_medicine.is_empty(): + if secured_scene._format_talk_status_text(secured_scene._camp_conversation_entries()) != "Camp conversations | 3 topics | 1 supplies ready": + failures.append("Jiangling secured Huarong talk status should show one ready supply") + if not secured_scene._format_camp_conversation_button_text(stability_medicine).contains("보급 Panacea"): + failures.append("Jiangling stability medicine button should show Panacea supply") + var before_panacea := int(secured_scene.campaign_state.get_inventory_snapshot().get("panacea", 0)) + secured_scene._apply_camp_conversation_effects(stability_medicine) + if int(secured_scene.campaign_state.get_inventory_snapshot().get("panacea", 0)) != before_panacea + 1: + failures.append("Jiangling stability medicine should add Panacea to campaign inventory") + if int(secured_scene.state.get_inventory_snapshot().get("panacea", 0)) != before_panacea + 1: + failures.append("Jiangling stability medicine should refresh battle Panacea inventory") + if not secured_scene.campaign_state.has_claimed_camp_conversation_effects(JIANGLING_REARGUARD_SCENARIO_ID, JIANGLING_REARGUARD_STABILITY_MEDICINE_CONVERSATION_ID): + failures.append("Jiangling stability medicine claim should be saved") + if secured_scene._format_talk_status_text(secured_scene._camp_conversation_entries()) != "Camp conversations | 3 topics | 1 claimed": + failures.append("Jiangling secured Huarong talk status should show claimed supply after claim") + secured_scene.free() + + var rushed_scene = _new_prebattle_scene_for( + failures, + "Jiangling Rearguard rushed return camp", + JIANGLING_REARGUARD_SCENARIO_ID, + JIANGLING_REARGUARD_SCENARIO_PATH, + {"rushed_xuchang_return": true} + ) + if rushed_scene != null: + if not rushed_scene.campaign_state.joined_officers.has("zhang_he"): + rushed_scene.campaign_state.joined_officers.append("zhang_he") + if not rushed_scene.state.load_battle( + JIANGLING_REARGUARD_SCENARIO_PATH, + rushed_scene.campaign_state.get_roster_overrides(), + rushed_scene.campaign_state.get_inventory_snapshot(), + rushed_scene.campaign_state.get_flags_snapshot(), + rushed_scene.campaign_state.get_joined_officers_snapshot() + ): + failures.append("Jiangling Rearguard rushed return camp should reload with Zhang He joined") + else: + var forced_beans: Dictionary = rushed_scene._camp_conversation_by_id(JIANGLING_REARGUARD_FORCED_MARCH_BEANS_CONVERSATION_ID) + if forced_beans.is_empty(): + failures.append("rushed Xuchang return flag should expose Jiangling forced march beans") + if not rushed_scene._camp_conversation_by_id(JIANGLING_REARGUARD_STABILITY_MEDICINE_CONVERSATION_ID).is_empty(): + failures.append("rushed Xuchang return flag should not expose Jiangling stability medicine") + if not forced_beans.is_empty(): + if rushed_scene._format_talk_status_text(rushed_scene._camp_conversation_entries()) != "Camp conversations | 3 topics | 1 supplies ready": + failures.append("Jiangling rushed return talk status should show one ready supply") + if not rushed_scene._format_camp_conversation_button_text(forced_beans).contains("보급 Bean"): + failures.append("Jiangling forced march beans button should show Bean supply") + var before_bean := int(rushed_scene.campaign_state.get_inventory_snapshot().get("bean", 0)) + rushed_scene._apply_camp_conversation_effects(forced_beans) + if int(rushed_scene.campaign_state.get_inventory_snapshot().get("bean", 0)) != before_bean + 1: + failures.append("Jiangling forced march beans should add Bean to campaign inventory") + if int(rushed_scene.state.get_inventory_snapshot().get("bean", 0)) != before_bean + 1: + failures.append("Jiangling forced march beans should refresh battle Bean inventory") + if not rushed_scene.campaign_state.has_claimed_camp_conversation_effects(JIANGLING_REARGUARD_SCENARIO_ID, JIANGLING_REARGUARD_FORCED_MARCH_BEANS_CONVERSATION_ID): + failures.append("Jiangling forced march beans claim should be saved") + if rushed_scene._format_talk_status_text(rushed_scene._camp_conversation_entries()) != "Camp conversations | 3 topics | 1 claimed": + failures.append("Jiangling rushed return talk status should show claimed supply after claim") + rushed_scene.free() + + func _check_talk_menu_closes_on_cancel_and_reload(failures: Array[String]) -> void: var scene = _new_prebattle_scene(failures, "talk menu close guards") if scene == null: diff --git a/tools/smoke_visual_assets.gd b/tools/smoke_visual_assets.gd index c11d16d..f6861f4 100644 --- a/tools/smoke_visual_assets.gd +++ b/tools/smoke_visual_assets.gd @@ -2145,6 +2145,17 @@ func _check_battle_visual_data(failures: Array[String]) -> void: failures.append("could not load Jiangling Rearguard data") else: _check_shop_items_unique(failures, jiangling_rearguard_state, "032 base") + var jiangling_rearguard_conversations: Array = jiangling_rearguard_state.get_briefing().get("camp_conversations", []) + if jiangling_rearguard_conversations.size() != 2: + failures.append("032 base briefing should expose exactly two camp conversations") + else: + _check_camp_conversation(failures, _find_camp_conversation(jiangling_rearguard_conversations, "jiangling_rearguard_council"), "jiangling_rearguard_council", "topic", "") + _check_camp_conversation(failures, _find_camp_conversation(jiangling_rearguard_conversations, "jiangling_zhang_he_rear_line"), "jiangling_zhang_he_rear_line", "officer", "zhang_he") + var jiangling_rearguard_merchant := jiangling_rearguard_state.get_shop_merchant() + if str(jiangling_rearguard_merchant.get("name", "")) != "Jiangling Rear Road Sutler": + failures.append("032 shop should expose Jiangling rear road merchant name") + if (jiangling_rearguard_merchant.get("lines", []) as Array).size() < 2: + failures.append("032 shop should expose merchant flavor lines") if jiangling_rearguard_state.get_unit("zhang_he_ch32").is_empty() or not jiangling_rearguard_state.is_required_deployment("zhang_he_ch32"): failures.append("032 should deploy Zhang He as a required officer") _check_shop_item_visibility(failures, jiangling_rearguard_state, "war_drum", false, "032 base") @@ -2155,6 +2166,19 @@ func _check_battle_visual_data(failures: Array[String]) -> void: failures.append("could not load Jiangling Rearguard secured Huarong data") else: _check_shop_items_unique(failures, jiangling_rearguard_secured_state, "032 secured Huarong rearguard") + var stability_medicine: Dictionary = _find_camp_conversation( + jiangling_rearguard_secured_state.get_briefing().get("camp_conversations", []), + "jiangling_rearguard_stability_medicine" + ) + if stability_medicine.is_empty(): + failures.append("032 secured Huarong rearguard should expose stability medicine") + else: + _check_camp_conversation_effect(failures, stability_medicine, "panacea", 1) + if not _find_camp_conversation( + jiangling_rearguard_secured_state.get_briefing().get("camp_conversations", []), + "jiangling_rearguard_forced_march_beans" + ).is_empty(): + failures.append("032 secured Huarong rearguard should not expose forced march beans") _check_shop_item_visibility(failures, jiangling_rearguard_secured_state, "imperial_seal", true, "032 secured Huarong rearguard") _check_shop_item_visibility(failures, jiangling_rearguard_secured_state, "war_drum", false, "032 secured Huarong rearguard") @@ -2163,6 +2187,19 @@ func _check_battle_visual_data(failures: Array[String]) -> void: failures.append("could not load Jiangling Rearguard rushed Xuchang data") else: _check_shop_items_unique(failures, jiangling_rearguard_rushed_state, "032 rushed Xuchang return") + var forced_march_beans: Dictionary = _find_camp_conversation( + jiangling_rearguard_rushed_state.get_briefing().get("camp_conversations", []), + "jiangling_rearguard_forced_march_beans" + ) + if forced_march_beans.is_empty(): + failures.append("032 rushed Xuchang return should expose forced march beans") + else: + _check_camp_conversation_effect(failures, forced_march_beans, "bean", 1) + if not _find_camp_conversation( + jiangling_rearguard_rushed_state.get_briefing().get("camp_conversations", []), + "jiangling_rearguard_stability_medicine" + ).is_empty(): + failures.append("032 rushed Xuchang return should not expose stability medicine") _check_shop_item_visibility(failures, jiangling_rearguard_rushed_state, "war_drum", true, "032 rushed Xuchang return") _check_shop_item_visibility(failures, jiangling_rearguard_rushed_state, "imperial_seal", false, "032 rushed Xuchang return") @@ -2173,6 +2210,50 @@ func _check_battle_visual_data(failures: Array[String]) -> void: _check_shop_items_unique(failures, jiangling_rearguard_old_flags_state, "032 old Huarong setup flags") _check_shop_item_visibility(failures, jiangling_rearguard_old_flags_state, "war_drum", false, "032 old Huarong setup flags") _check_shop_item_visibility(failures, jiangling_rearguard_old_flags_state, "imperial_seal", false, "032 old Huarong setup flags") + if not _find_camp_conversation( + jiangling_rearguard_old_flags_state.get_briefing().get("camp_conversations", []), + "jiangling_rearguard_stability_medicine" + ).is_empty(): + failures.append("032 old Huarong setup flags should not expose stability medicine") + if not _find_camp_conversation( + jiangling_rearguard_old_flags_state.get_briefing().get("camp_conversations", []), + "jiangling_rearguard_forced_march_beans" + ).is_empty(): + failures.append("032 old Huarong setup flags should not expose forced march beans") + + var tong_pass_state = BattleStateScript.new() + if not tong_pass_state.load_battle("res://data/scenarios/033_tong_pass_vanguard.json", {}, {}, {}, ["zhang_he"]): + failures.append("could not load Tong Pass Vanguard data") + else: + _check_shop_items_unique(failures, tong_pass_state, "033 base") + if tong_pass_state.get_unit("zhang_he_ch33").is_empty() or not tong_pass_state.is_required_deployment("zhang_he_ch33"): + failures.append("033 should deploy Zhang He as a required officer") + _check_shop_item_visibility(failures, tong_pass_state, "war_drum", false, "033 base") + _check_shop_item_visibility(failures, tong_pass_state, "imperial_seal", false, "033 base") + + var tong_pass_stabilized_state = BattleStateScript.new() + if not tong_pass_stabilized_state.load_battle("res://data/scenarios/033_tong_pass_vanguard.json", {}, {}, {"stabilized_jiangling_rearguard": true}, ["zhang_he"]): + failures.append("could not load Tong Pass stabilized Jiangling data") + else: + _check_shop_items_unique(failures, tong_pass_stabilized_state, "033 stabilized Jiangling rearguard") + _check_shop_item_visibility(failures, tong_pass_stabilized_state, "imperial_seal", true, "033 stabilized Jiangling rearguard") + _check_shop_item_visibility(failures, tong_pass_stabilized_state, "war_drum", false, "033 stabilized Jiangling rearguard") + + var tong_pass_mobilized_state = BattleStateScript.new() + if not tong_pass_mobilized_state.load_battle("res://data/scenarios/033_tong_pass_vanguard.json", {}, {}, {"mobilized_tong_pass_vanguard": true}, ["zhang_he"]): + failures.append("could not load Tong Pass mobilized vanguard data") + else: + _check_shop_items_unique(failures, tong_pass_mobilized_state, "033 mobilized Tong Pass vanguard") + _check_shop_item_visibility(failures, tong_pass_mobilized_state, "war_drum", true, "033 mobilized Tong Pass vanguard") + _check_shop_item_visibility(failures, tong_pass_mobilized_state, "imperial_seal", false, "033 mobilized Tong Pass vanguard") + + var tong_pass_old_flags_state = BattleStateScript.new() + if not tong_pass_old_flags_state.load_battle("res://data/scenarios/033_tong_pass_vanguard.json", {}, {}, {"secured_huarong_rearguard": true, "rushed_xuchang_return": true}, ["zhang_he"]): + failures.append("could not load Tong Pass old Jiangling setup flag data") + else: + _check_shop_items_unique(failures, tong_pass_old_flags_state, "033 old Jiangling setup flags") + _check_shop_item_visibility(failures, tong_pass_old_flags_state, "war_drum", false, "033 old Jiangling setup flags") + _check_shop_item_visibility(failures, tong_pass_old_flags_state, "imperial_seal", false, "033 old Jiangling setup flags") for item_id in ["bronze_sword", "training_spear", "short_bow", "hand_axe", "iron_armor", "panacea"]: var item := state.get_item_def(item_id)