Add Wuchao depot supply pickup
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71
tools/smoke_event_item_pickups.gd
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71
tools/smoke_event_item_pickups.gd
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@@ -0,0 +1,71 @@
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extends SceneTree
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const BattleStateScript := preload("res://scripts/core/battle_state.gd")
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func _init() -> void:
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var failures: Array[String] = []
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_check_wuchao_depot_pickup(failures)
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if failures.is_empty():
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print("event item pickups smoke ok")
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quit(0)
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return
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for failure in failures:
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push_error(failure)
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quit(1)
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func _check_wuchao_depot_pickup(failures: Array[String]) -> void:
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var state = BattleStateScript.new()
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if not state.load_battle("res://data/scenarios/013_wuchao_raid.json"):
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failures.append("could not load Wuchao raid")
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return
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var logs: Array[String] = []
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var feedback: Array[String] = []
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state.log_added.connect(func(message: String) -> void:
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logs.append(message)
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)
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state.combat_feedback_requested.connect(func(unit_id: String, text: String, kind: String) -> void:
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feedback.append("%s|%s|%s" % [unit_id, text, kind])
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)
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var cao_cao: Dictionary = state.get_unit("cao_cao_ch13")
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if cao_cao.is_empty():
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failures.append("missing Cao Cao deployment in Wuchao raid")
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return
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var before_inventory := state.get_inventory_snapshot()
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cao_cao["pos"] = Vector2i(14, 4)
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state._run_events("unit_reaches_tile", "player", 1, cao_cao)
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var after_inventory := state.get_inventory_snapshot()
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if int(after_inventory.get("bean", 0)) != int(before_inventory.get("bean", 0)) + 2:
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failures.append("Wuchao depot should grant Bean x2: before %s after %s" % [str(before_inventory), str(after_inventory)])
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if int(after_inventory.get("wine", 0)) != int(before_inventory.get("wine", 0)) + 1:
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failures.append("Wuchao depot should grant Wine x1: before %s after %s" % [str(before_inventory), str(after_inventory)])
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if not logs.has("Usable Wuchao stores are seized before the granaries burn."):
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failures.append("Wuchao depot pickup log missing")
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if not logs.has("Received Bean x2."):
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failures.append("Bean pickup receipt log missing")
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if not logs.has("Received Wine."):
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failures.append("Wine pickup receipt log missing")
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if not feedback.has("cao_cao_ch13|+Bean|item"):
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failures.append("Bean pickup feedback missing")
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if not feedback.has("cao_cao_ch13|+Wine|item"):
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failures.append("Wine pickup feedback missing")
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if not state.fired_event_ids.has("wuchao_depot_burned"):
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failures.append("Wuchao depot event should be marked fired")
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logs.clear()
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feedback.clear()
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state._run_events("unit_reaches_tile", "player", 1, cao_cao)
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var repeat_inventory := state.get_inventory_snapshot()
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if int(repeat_inventory.get("bean", 0)) != int(after_inventory.get("bean", 0)):
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failures.append("Wuchao depot Bean pickup repeated despite once flag")
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if int(repeat_inventory.get("wine", 0)) != int(after_inventory.get("wine", 0)):
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failures.append("Wuchao depot Wine pickup repeated despite once flag")
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if not logs.is_empty() or not feedback.is_empty():
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failures.append("Wuchao depot pickup should not repeat logs or feedback")
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