Add Wan Castle escape camp content
This commit is contained in:
@@ -38,6 +38,102 @@
|
||||
"The army's hard pursuit after the imperial escort keeps the vanguard sharp, but Zhang Xiu's scouts know Cao Cao's marching habits."
|
||||
]
|
||||
}
|
||||
],
|
||||
"camp_conversations": [
|
||||
{
|
||||
"id": "wan_escape_route_council",
|
||||
"group": "officer",
|
||||
"officer_id": "cao_cao",
|
||||
"label": "Cao Cao - Escape Route",
|
||||
"speaker": "Cao Cao",
|
||||
"summary": "Mark the western road before Wan Castle closes around the column.",
|
||||
"lines": [
|
||||
{
|
||||
"speaker": "Cao Cao",
|
||||
"side": "left",
|
||||
"text": "A banquet that falls silent has already drawn its blade. If Zhang Xiu closes the east, we leave by the west."
|
||||
},
|
||||
{
|
||||
"speaker": "Cao Ang",
|
||||
"side": "right",
|
||||
"text": "Then I will keep the road beside you clear. Wan Castle will not take our banner in a hallway."
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "wan_dian_wei_rear_guard",
|
||||
"group": "officer",
|
||||
"officer_id": "dian_wei",
|
||||
"label": "Dian Wei - Rear Guard",
|
||||
"speaker": "Dian Wei",
|
||||
"summary": "Assign Dian Wei to hold the rear while Cao Cao and Cao Ang cut west.",
|
||||
"lines": [
|
||||
{
|
||||
"speaker": "Dian Wei",
|
||||
"side": "right",
|
||||
"text": "Gates are honest things. They either open or they break. I can work with both."
|
||||
},
|
||||
{
|
||||
"speaker": "Cao Cao",
|
||||
"side": "left",
|
||||
"text": "Hold the rear only long enough to keep Cao Ang moving. A brave death is still a cost I will not pay lightly."
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "wan_court_seal_postern",
|
||||
"campaign_flags": { "secured_imperial_court": true },
|
||||
"group": "topic",
|
||||
"label": "Court Seal Postern",
|
||||
"summary": "Use imperial authority to open a narrow support route.",
|
||||
"lines": [
|
||||
{
|
||||
"speaker": "Escort Road Sutler",
|
||||
"side": "right",
|
||||
"text": "The court seal still opens doors, even in a castle that wants them shut. I can move one food bundle through the west postern."
|
||||
},
|
||||
{
|
||||
"speaker": "Cao Ren",
|
||||
"side": "left",
|
||||
"text": "One bundle is enough if it reaches the men cutting the road."
|
||||
}
|
||||
],
|
||||
"effects": [
|
||||
{
|
||||
"type": "grant_item",
|
||||
"item_id": "bean",
|
||||
"count": 1,
|
||||
"text": "The court seal postern adds a Bean to the field supplies."
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "wan_hard_pursuit_drums",
|
||||
"campaign_flags": { "pursued_li_jue_remnants": true },
|
||||
"group": "topic",
|
||||
"label": "Hard Pursuit Drums",
|
||||
"summary": "Issue wine to the vanguard whose pace is known by enemy scouts.",
|
||||
"lines": [
|
||||
{
|
||||
"speaker": "Xiahou Yuan",
|
||||
"side": "right",
|
||||
"text": "Zhang Xiu's scouts know our old marching path because we used it hard after Li Jue. They will expect speed."
|
||||
},
|
||||
{
|
||||
"speaker": "Dian Wei",
|
||||
"side": "left",
|
||||
"text": "Then give the vanguard wine and change the rhythm. Let them chase the sound they expected."
|
||||
}
|
||||
],
|
||||
"effects": [
|
||||
{
|
||||
"type": "grant_item",
|
||||
"item_id": "wine",
|
||||
"count": 1,
|
||||
"text": "The hard pursuit drums add Wine to the field supplies."
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"shop": {
|
||||
@@ -61,7 +157,14 @@
|
||||
"campaign_flags": { "pursued_li_jue_remnants": true },
|
||||
"items": ["war_drum"]
|
||||
}
|
||||
]
|
||||
],
|
||||
"merchant": {
|
||||
"name": "Wan Castle Sutler",
|
||||
"lines": [
|
||||
"Buy quietly. The walls have learned to listen since the banquet began.",
|
||||
"If the west road opens, carry only what keeps men moving: beans, wine, and blades already in hand."
|
||||
]
|
||||
}
|
||||
},
|
||||
"roster": {
|
||||
"max_units": 5,
|
||||
|
||||
@@ -26,6 +26,10 @@ const XIAN_SCENARIO_ID := "007_xian_emperor_escort"
|
||||
const XIAN_SCENARIO_PATH := "res://data/scenarios/007_xian_emperor_escort.json"
|
||||
const XIAN_FORTIFIED_CONVERSATION_ID := "xian_fortified_road_supplies"
|
||||
const XIAN_PRESSED_CONVERSATION_ID := "xian_forced_march_canteens"
|
||||
const WAN_SCENARIO_ID := "008_wan_castle_escape"
|
||||
const WAN_SCENARIO_PATH := "res://data/scenarios/008_wan_castle_escape.json"
|
||||
const WAN_COURT_CONVERSATION_ID := "wan_court_seal_postern"
|
||||
const WAN_PURSUIT_CONVERSATION_ID := "wan_hard_pursuit_drums"
|
||||
const WUCHAO_SCENARIO_ID := "013_wuchao_raid"
|
||||
const WUCHAO_SCENARIO_PATH := "res://data/scenarios/013_wuchao_raid.json"
|
||||
const SAVE_PATH := "user://campaign_save.json"
|
||||
@@ -43,6 +47,7 @@ func _init() -> void:
|
||||
_check_puyang_raid_camp_supplies(failures)
|
||||
_check_dingtao_branch_camp_conversations(failures)
|
||||
_check_xian_branch_camp_conversations(failures)
|
||||
_check_wan_branch_camp_conversations(failures)
|
||||
_check_manual_checkpoint_reverts_claim(failures)
|
||||
_check_completed_replay_cannot_claim(failures)
|
||||
_check_conditional_camp_conversations(failures)
|
||||
@@ -412,6 +417,88 @@ func _check_xian_branch_camp_conversations(failures: Array[String]) -> void:
|
||||
pressed_scene.free()
|
||||
|
||||
|
||||
func _check_wan_branch_camp_conversations(failures: Array[String]) -> void:
|
||||
var base_scene = _new_prebattle_scene_for(failures, "Wan Castle base camp", WAN_SCENARIO_ID, WAN_SCENARIO_PATH)
|
||||
if base_scene != null:
|
||||
if base_scene._camp_conversation_by_id("wan_escape_route_council").is_empty():
|
||||
failures.append("Wan Castle should expose the escape route council conversation")
|
||||
if base_scene._camp_conversation_by_id("wan_dian_wei_rear_guard").is_empty():
|
||||
failures.append("Wan Castle should expose Dian Wei's rear guard conversation")
|
||||
if not base_scene._camp_conversation_by_id(WAN_COURT_CONVERSATION_ID).is_empty():
|
||||
failures.append("Wan court seal supplies should be hidden without court flag")
|
||||
if not base_scene._camp_conversation_by_id(WAN_PURSUIT_CONVERSATION_ID).is_empty():
|
||||
failures.append("Wan hard pursuit supplies should be hidden without pursuit flag")
|
||||
var merchant: Dictionary = base_scene.state.get_shop_merchant()
|
||||
if str(merchant.get("name", "")) != "Wan Castle Sutler":
|
||||
failures.append("Wan Castle shop merchant name should be present")
|
||||
var merchant_lines: Array = merchant.get("lines", [])
|
||||
if merchant_lines.size() < 2:
|
||||
failures.append("Wan Castle shop merchant should expose flavor lines")
|
||||
if base_scene._format_talk_status_text(base_scene._camp_conversation_entries()) != "Camp conversations | 2 topics":
|
||||
failures.append("Wan Castle base talk status should summarize two non-supply topics")
|
||||
base_scene.free()
|
||||
|
||||
var court_scene = _new_prebattle_scene_for(
|
||||
failures,
|
||||
"Wan Castle court seal camp",
|
||||
WAN_SCENARIO_ID,
|
||||
WAN_SCENARIO_PATH,
|
||||
{"secured_imperial_court": true}
|
||||
)
|
||||
if court_scene != null:
|
||||
var postern: Dictionary = court_scene._camp_conversation_by_id(WAN_COURT_CONVERSATION_ID)
|
||||
if postern.is_empty():
|
||||
failures.append("court seal flag should expose Wan postern supplies")
|
||||
if not court_scene._camp_conversation_by_id(WAN_PURSUIT_CONVERSATION_ID).is_empty():
|
||||
failures.append("court seal flag should not expose Wan hard pursuit drums")
|
||||
if not postern.is_empty():
|
||||
if court_scene._format_talk_status_text(court_scene._camp_conversation_entries()) != "Camp conversations | 3 topics | 1 supplies ready":
|
||||
failures.append("Wan court seal talk status should show one ready supply")
|
||||
if not court_scene._format_camp_conversation_button_text(postern).contains("Supply Bean"):
|
||||
failures.append("Wan court seal postern button should preview Bean supply")
|
||||
var before_bean := int(court_scene.campaign_state.get_inventory_snapshot().get("bean", 0))
|
||||
court_scene._apply_camp_conversation_effects(postern)
|
||||
if int(court_scene.campaign_state.get_inventory_snapshot().get("bean", 0)) != before_bean + 1:
|
||||
failures.append("Wan court seal postern should add Bean to campaign inventory")
|
||||
if int(court_scene.state.get_inventory_snapshot().get("bean", 0)) != before_bean + 1:
|
||||
failures.append("Wan court seal postern should refresh battle Bean inventory")
|
||||
if not court_scene.campaign_state.has_claimed_camp_conversation_effects(WAN_SCENARIO_ID, WAN_COURT_CONVERSATION_ID):
|
||||
failures.append("Wan court seal postern claim should be saved")
|
||||
if court_scene._format_talk_status_text(court_scene._camp_conversation_entries()) != "Camp conversations | 3 topics | 1 claimed":
|
||||
failures.append("Wan court seal talk status should show claimed supply after claim")
|
||||
court_scene.free()
|
||||
|
||||
var pursuit_scene = _new_prebattle_scene_for(
|
||||
failures,
|
||||
"Wan Castle hard pursuit camp",
|
||||
WAN_SCENARIO_ID,
|
||||
WAN_SCENARIO_PATH,
|
||||
{"pursued_li_jue_remnants": true}
|
||||
)
|
||||
if pursuit_scene != null:
|
||||
var drums: Dictionary = pursuit_scene._camp_conversation_by_id(WAN_PURSUIT_CONVERSATION_ID)
|
||||
if drums.is_empty():
|
||||
failures.append("hard pursuit flag should expose Wan hard pursuit drums")
|
||||
if not pursuit_scene._camp_conversation_by_id(WAN_COURT_CONVERSATION_ID).is_empty():
|
||||
failures.append("hard pursuit flag should not expose Wan postern supplies")
|
||||
if not drums.is_empty():
|
||||
if pursuit_scene._format_talk_status_text(pursuit_scene._camp_conversation_entries()) != "Camp conversations | 3 topics | 1 supplies ready":
|
||||
failures.append("Wan hard pursuit talk status should show one ready supply")
|
||||
if not pursuit_scene._format_camp_conversation_button_text(drums).contains("Supply Wine"):
|
||||
failures.append("Wan hard pursuit drums button should preview Wine supply")
|
||||
var before_wine := int(pursuit_scene.campaign_state.get_inventory_snapshot().get("wine", 0))
|
||||
pursuit_scene._apply_camp_conversation_effects(drums)
|
||||
if int(pursuit_scene.campaign_state.get_inventory_snapshot().get("wine", 0)) != before_wine + 1:
|
||||
failures.append("Wan hard pursuit drums should add Wine to campaign inventory")
|
||||
if int(pursuit_scene.state.get_inventory_snapshot().get("wine", 0)) != before_wine + 1:
|
||||
failures.append("Wan hard pursuit drums should refresh battle Wine inventory")
|
||||
if not pursuit_scene.campaign_state.has_claimed_camp_conversation_effects(WAN_SCENARIO_ID, WAN_PURSUIT_CONVERSATION_ID):
|
||||
failures.append("Wan hard pursuit drums claim should be saved")
|
||||
if pursuit_scene._format_talk_status_text(pursuit_scene._camp_conversation_entries()) != "Camp conversations | 3 topics | 1 claimed":
|
||||
failures.append("Wan hard pursuit talk status should show claimed supply after claim")
|
||||
pursuit_scene.free()
|
||||
|
||||
|
||||
func _check_manual_checkpoint_reverts_claim(failures: Array[String]) -> void:
|
||||
var scene = _new_prebattle_scene(failures, "manual checkpoint")
|
||||
if scene == null:
|
||||
|
||||
@@ -359,6 +359,64 @@ func _check_battle_visual_data(failures: Array[String]) -> void:
|
||||
_check_shop_item_visibility(failures, xian_pressed_state, "iron_armor", false, "007 pressed")
|
||||
_check_shop_item_visibility(failures, xian_pressed_state, "war_axe", true, "007 pressed")
|
||||
|
||||
var wan_state = BattleStateScript.new()
|
||||
if not wan_state.load_battle("res://data/scenarios/008_wan_castle_escape.json"):
|
||||
failures.append("could not load Wan Castle Escape camp data")
|
||||
else:
|
||||
var wan_conversations: Array = wan_state.get_briefing().get("camp_conversations", [])
|
||||
if wan_conversations.size() != 2:
|
||||
failures.append("008 base briefing should expose exactly two camp conversations")
|
||||
else:
|
||||
_check_camp_conversation(failures, wan_conversations[0], "wan_escape_route_council", "officer", "cao_cao")
|
||||
_check_camp_conversation(failures, wan_conversations[1], "wan_dian_wei_rear_guard", "officer", "dian_wei")
|
||||
var wan_merchant := wan_state.get_shop_merchant()
|
||||
if str(wan_merchant.get("name", "")) != "Wan Castle Sutler":
|
||||
failures.append("008 shop should expose Wan Castle merchant name")
|
||||
if (wan_merchant.get("lines", []) as Array).size() < 2:
|
||||
failures.append("008 shop should expose merchant flavor lines")
|
||||
_check_shop_item_visibility(failures, wan_state, "imperial_seal", false, "008 base")
|
||||
_check_shop_item_visibility(failures, wan_state, "war_drum", false, "008 base")
|
||||
|
||||
var wan_court_state = BattleStateScript.new()
|
||||
if not wan_court_state.load_battle("res://data/scenarios/008_wan_castle_escape.json", {}, {}, {"secured_imperial_court": true}):
|
||||
failures.append("could not load Wan court seal camp data")
|
||||
else:
|
||||
var postern: Dictionary = _find_camp_conversation(
|
||||
wan_court_state.get_briefing().get("camp_conversations", []),
|
||||
"wan_court_seal_postern"
|
||||
)
|
||||
if postern.is_empty():
|
||||
failures.append("008 secured court flag should expose court seal postern conversation")
|
||||
else:
|
||||
_check_camp_conversation_effect(failures, postern, "bean", 1)
|
||||
if not _find_camp_conversation(
|
||||
wan_court_state.get_briefing().get("camp_conversations", []),
|
||||
"wan_hard_pursuit_drums"
|
||||
).is_empty():
|
||||
failures.append("008 secured court flag should not expose hard pursuit drums conversation")
|
||||
_check_shop_item_visibility(failures, wan_court_state, "imperial_seal", true, "008 secured court")
|
||||
_check_shop_item_visibility(failures, wan_court_state, "war_drum", false, "008 secured court")
|
||||
|
||||
var wan_pursuit_state = BattleStateScript.new()
|
||||
if not wan_pursuit_state.load_battle("res://data/scenarios/008_wan_castle_escape.json", {}, {}, {"pursued_li_jue_remnants": true}):
|
||||
failures.append("could not load Wan hard pursuit camp data")
|
||||
else:
|
||||
var drums: Dictionary = _find_camp_conversation(
|
||||
wan_pursuit_state.get_briefing().get("camp_conversations", []),
|
||||
"wan_hard_pursuit_drums"
|
||||
)
|
||||
if drums.is_empty():
|
||||
failures.append("008 hard pursuit flag should expose hard pursuit drums conversation")
|
||||
else:
|
||||
_check_camp_conversation_effect(failures, drums, "wine", 1)
|
||||
if not _find_camp_conversation(
|
||||
wan_pursuit_state.get_briefing().get("camp_conversations", []),
|
||||
"wan_court_seal_postern"
|
||||
).is_empty():
|
||||
failures.append("008 hard pursuit flag should not expose court seal postern conversation")
|
||||
_check_shop_item_visibility(failures, wan_pursuit_state, "imperial_seal", false, "008 hard pursuit")
|
||||
_check_shop_item_visibility(failures, wan_pursuit_state, "war_drum", true, "008 hard pursuit")
|
||||
|
||||
for item_id in ["bronze_sword", "training_spear", "short_bow", "hand_axe", "iron_armor", "panacea"]:
|
||||
var item := state.get_item_def(item_id)
|
||||
if item.is_empty():
|
||||
|
||||
Reference in New Issue
Block a user